• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

GSC: Extension 255 icons/minis

com3tiin

Soy chamber...
108
Posts
11
Years
  • Seen Mar 3, 2024
Thanks to the initiative and support of Soloo993, to the teachings of ASM of Crystal_, and collaboration of Miksy91, comet and Blue Emerald, I expand the number of minis that can be used for display in the menu party and the Daycare, of 38 to 255!! A whole managed for GBC hacks!
(the Daycare only display the first 128 icons fine)

The patch only overwrites data, therefore there is no danger that eliminates game information. The only new data is the graphics, which were stored in $1F0000-1F7FFF (Bank 0x7C and 0x7D ; free banks).

This patch is not compatible with the "Pokemon Editor Ultimate", but you don't need to use it as each pokemon is assigned a value equal to its number of pokedex.
(Don't apply the patch until you finish the use of the "Pokemon Editor Ultimate")

To find each pokemon minisprite graphic the fomula are:

[Index -1] * 0x80 + 1F0000


------------------------------
Download

Extension 255 icons/minis
------------------------------


Additionally, I maintain a project to compile/create all icons/minisprites of the poké-world to give each one the correct graphic.

This is a sample of the patch.

GSC%20Style2.gif
Hitmonlee%20GSC%20style2.gif
Eeveevolution%20GSC%20Style2.gif



Thanks to Soloo993 for the compendium of animations.

all_251_pokemon_gsc_icons_animated__click_to_view__by_solo993.gif



Credits:

  • Blue Emerald
  • Soloo993
  • Chamber
  • Lake
  • Neslug
  • Pikachu253
  • Ryta


PD: Some graphics are old version and I have not upgraded to the new ones that Blue Emerald created.

Edit:
This is the routine.

Code:
GetIcon: ; 8ea1e
; Load icon graphics into VRAM starting from tile hl.

(...)
    ld a, [CurIcon]
    push hl
    ld l, a
    ld h, 0
    add hl, hl
    ld de, IconPointers
    add hl, de
    ld a, [hli]
    ld e, a
    ld d, [hl]
    pop hl
    
    lb bc, BANK(Icons),//------------jump here
    call GetGFXUnlessMobile

    pop hl
    ret
; 8ea3f
----------------
Function8e82b: ; 8e82b
    ld a, e
    call ReadMonMenuIcon
    ld l, a
    ld h, 0
    add hl, hl
    ld de, IconPointers
    add hl, de
    ld a, [hli]
    ld e, a
    ld d, [hl]
    ld b, BANK(Icons)//------------jump here
    ld c, 8
    ret
; 8e83f
----------------
//jump here
call @extendida

@extendida
ld a,[CurIcon]
cp a,$80
jr nc,@mayor
ld bc,$7C08// 7C = Bank ; nueva ubicacion de los graficos
ret
@mayor
ld bc,$7D08// 7D = Bank
ret
----------------
 
Back
Top