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  #1    
Old June 19th, 2009 (11:44 AM). Edited April 15th, 2010 by hashtag.
QuickWhiteSilver
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Silvers FR/LG Backsprite editing toturial


Introduction
Hello peoples,silver hear,today i came up
with the fr/lg trainer backsprite toturial.
i hope you peoples learn you peole learn to change it ;)
i will try to explain as clear as possible


Tools required
Fire red or Leaf Green rom
Tile Molester (Alternate Version)
Five frame sprite sheet (each frame in one image)
Visual Boy Advanced


Toturial
First of all you need to open up your fire red or leaf green rom in VBA,
Go to a battle scene that you see you want to change,
now follow this TOOL>PALETT VIEWER>SAVE OBJ
hear is a screenshot to help you a little more-



Then close the VBA and go to tile molester alternate.
Then open up your rom on tile molester alternate.
Now follow this GO TO VIEW>BLOCK SIZE>CUSTOM,
it should say 16x16, but anyway make it 8x8,
Set the block grid to help you little more.
Hear is a screen shot to help you little more ;)




now we are almost there, Now click on NAVIGATE>GO TO
now in it type in E69F00, the image should look
messed up.click this button "<" two times and the
"÷" four times,now the colors are massed up also,
you remember the OBJ file you saved from the begining?
we need that now, now follow this Palette>import from>then another file
now search for the OBJ and import it. And it have to
look like this




The last thing, phew, XD, ok now go to click EDIT>PASTE FROM and select
the frame you have and import it. keep on doing this
until you get five of the sprite frame filled up.
you can edit the frame if you want to, its tma is alot like a mspaint
hear is a screenshot to help you out





in game battle screen-
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  #2    
Old June 20th, 2009 (09:33 AM). Edited June 20th, 2009 by HackChu.
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HackChu
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Um,there is an tut that already covers this just fine.But if you could,a tut on how to make firered text and making titlescreens,or inserting heroes in the intro would be nice.
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  #3    
Old June 20th, 2009 (10:59 AM).
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ΡλЯλđΘЖ
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Quote originally posted by tyson:
Um,there is an tut that already covers this just fine.But if you could,a tut on how to make firered text and making titlescreens,or inserting heroes in the intro would be nice.
Not only has this tut been previously made, but so have all of your suggestions.
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  #4    
Old June 20th, 2009 (11:10 AM).
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Well I said the other suggestions because they hardly explain themselves.I think someone should make an tut on the suggestions I made,so that they can go through every step,instead of missing details.
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  #5    
Old September 7th, 2009 (12:45 PM).
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M4CK_M4YN3
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will someone help me with tile molester i downloaded it and im trying to do what your doingbut there is so much stuf in thr tilemolester.exe that i cant even find the program
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  #6    
Old September 8th, 2009 (04:30 PM).
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Zeikku_Sidewinder
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Quote originally posted by M4CK_M4YN3:
will someone help me with tile molester i downloaded it and im trying to do what your doingbut there is so much stuf in thr tilemolester.exe that i cant even find the program
Download java.
Then extract Tile Molester Alternate to that.
Then run the ".jar" file.
Tile Molester Is a Java Application.
so no need for Exe's.

This tutorial has been made by me before.
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  #7    
Old September 16th, 2009 (09:08 AM).
kostikas
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Hello guys.I m New in this forum and this is my first post..i m glad to meet u and i hope to help and be helped..
this tutorial is very clear as the rest of those in this forum.but theres 1 thing that i can't find out.is about that Five frames sprite.i google it.i download some backsprites but all of them are in other formats or in different size.Im making a rom too and i m in the end of it and i 've tried many times to change the main hero's backsprite and all times i stuck in this image.im someone can..i need those images in correct form and size so i can easy import them.thank's And any help will be appriciated.And sorry for my bad english pokemon lovers
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  #8    
Old July 10th, 2010 (06:04 PM).
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give me the download link the romhacking.net one doesnt work
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  #9    
Old July 31st, 2010 (10:54 AM).
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There are 5 back sprites in the game; not 4. Following this tut wont complete the trainer backsprite. Look closely after editing your rom, you will see the last frame will turn back to the original hero.

Anyone know how to access that 5th sprite? =/ I need the address
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  #10    
Old July 31st, 2010 (11:03 AM).
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Quote originally posted by dbzmay:
There are 5 back sprites in the game; not 4. Following this tut wont complete the trainer backsprite. Look closely after editing your rom, you will see the last frame will turn back to the original hero.

Anyone know how to access that 5th sprite? =/ I need the address
It should be directly after the 4th sprite. More precisely, it's at 0xE6BEBC.
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  #11    
Old August 6th, 2010 (10:34 PM).
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Rashdi04
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hey i have only file and help
but im still in the 2d or 3rd step, how can i get all of them?
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  #12    
Old August 11th, 2010 (05:52 PM).
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Sweet thx I FINALLY understand!!!
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1Venusaur 2Charizard 3Blastoise
4Butterfree 5Beedrill 6Pidgeot
7Raticate 8Fearow 9Arbok
10Raichu 11Sandslash 12Nidoqueen 13Nidoking
14Clefable 15Ninetales 16Wigglytuff 17Golbat
18Vileplume 19Parasect 20Venomoth
21Dugtrio 22Persian 23Golduck
24Primeape 25Arcanine 26Poliwrath
27Alakazam 28Machamp 29Victreebel
30Tentacruel 31Golem 32Rapidash
33Slowbro 34Magneton 35Farfetch'd 36Dodrio 37Dewgong 38Muk
39Cloyster 40Gengar 41Onix
42Hypno 43Kingler 44Electrode
45Exeggutor 46Marowak 47Hitmonlee
48Hitmonchan 49Lickitung 50Weezing
51Rhydon 52Chansey 53Tangela
54Kangaskhan 55Seadra 56Seaking 57Starmie 58Mr. Mime
59Scyther 60Jynx 61Electabuzz 62Magmar 63Pinsir 64Tauros
65Gyarados 66Lapras 67Ditto 68Vaporeon 69Jolteon
70Flareon 71Porygon 72Omastar 73Kabutops
74Aerodactyl 75Snorlax 76Articuno 77Zapdos
78Moltres 79Dragonite 80Mewtwo 81Mew
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