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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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ℜªℳ

RAM Corporation |\/| ][ |\/|
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looking for the pokemon crystal english tablet/table. I need the tables to read the hex in translhextion so if any body has it please let me know. I've only found the one for gold... This is sort of a request but also asking for help in finding it so thank you for reading this.
 

IIMarckus

J946@5488AA97464
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looking for the pokemon crystal english tablet/table. I need the tables to read the hex in translhextion so if any body has it please let me know. I've only found the one for gold... This is sort of a request but also asking for help in finding it so thank you for reading this.
Crystal uses the same table as every other Pokemon GBC game.

If you ever need a table, use relative searching to make your own; it's a very flexible way to instantly get a table file.
 

ℜªℳ

RAM Corporation |\/| ][ |\/|
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Crystal uses the same table as every other Pokemon GBC game.

If you ever need a table, use relative searching to make your own; it's a very flexible way to instantly get a table file.

relative searching? sound simple enough except I don't know what to relate and where to search. Is there a chance you can be more specific, please?

thnk u!

Is this what's meant by "clutter" in Emerald?
roomnz5.png

That's May's room. O.o

I believe so, I thought you weren't supposed to be able to use more than 8 or so sprites in emerald successfully (meaning map would have errors or show those midgets you have in the corner or would crash the rom or mess up the point value and/or so on)
 
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negative

Life returns. Life prevails.
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Hi! I have a question:
Is there any way( script or hex edit) to make a tile move example:
I am making a ghost gym where the player steps of a drifblim TILE and the drifblim transports the player to a another platform!
 
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Hi! I have a question:
Is there any way( script or hex edit) to make a tile move example:
I am making a ghost gym where the player steps of a drifblim TILE and the drifblim transports the player to a another platform!
Yes it is ;) If you look at thethethethe's scripting tutorial there is a section about moving tiles if I'm right.. combine that with some applymovement and you have you script :)
 
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How can I create new kinds of pokeballs? For example, if I want to create a pokeball that works better on fire type pokemon or on a pokemon that has rarity superior than 30!!
 

Thrace

@tion
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How can I create new kinds of pokeballs? For example, if I want to create a pokeball that works better on fire type pokemon or on a pokemon that has rarity superior than 30!!
Unless those properties are built-in to the game for items you won't be able to do it without some sort of ASM commands.
 
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relative searching? sound simple enough except I don't know what to relate and where to search. Is there a chance you can be more specific, please?

Relative searching is quite simple. It's used to create a table like what IIMarkus mentioned.
I'd explain how to do it, but it's just easier to point you to these tutorials.
http://www.zophar.net/documents/transdocs/table-files.html
Also to do the relative searching I recommend downloading WindHex. I think it's the best hex editor for text related things.
 

ℜªℳ

RAM Corporation |\/| ][ |\/|
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Relative searching is quite simple. It's used to create a table like what IIMarkus mentioned.
I'd explain how to do it, but it's just easier to point you to these tutorials.
http://www.zophar.net/documents/transdocs/table-files.html
Also to do the relative searching I recommend downloading WindHex. I think it's the best hex editor for text related things.

yes thank you verymuch for the tutorial link. I was at zophar's after IMarckus replied to me and found windhex. read something else that showed just how simple making a tablet is but couldn't find tablet maker.:( That's the only downfall however. Thnx any anyhow as this will help when I soon get the time to go back to hacking!:D


Wait this is the same tutorial I read earlier by kevtav and lost. sweet! But I just figured out I already knew all this.:embarrass I feel like a retard...
 

Melash

Back for now.
426
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Okay, I've got a few questions:
1. Does anyone have a link to downoad a Giovanni in-battle sprite from Red? Not FireRed, just Red!
2. Does anyone have a backsprite picture for Silver? I know that there wasn't one in any of the games, but there might be one someone made somewhere. It can be Metal or Advanced Generation.
3. Where's a VB tutorial on this webiste? I didn't see one in the Documents and Tutorials...
 

Fraot

Researcher & Game Developer
322
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15
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Ummm, I don't know if someone has already asked this:
Is there any block's behaviour byte that is for getting trough side ladders? like this ones:
ladders.png
Because for normal ladders is "2A" but it dosn't work for this ones.

(i'm not very falimiarized with english, so don't bother me by laughing, if i didn't write well)
 

IIMarckus

J946@5488AA97464
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Okay, I've got a few questions:
1. Does anyone have a link to downoad a Giovanni in-battle sprite from Red? Not FireRed, just Red!
http://bulbapedia.bulbagarden.net/wiki/Image:GiovanniRBYsprite.png
3. Where's a VB tutorial on this webiste? I didn't see one in the Documents and Tutorials...
Don't bother reading one from this site. Learn programming from a site specifically devoted to VB.Net instead, it's not like there's any shortage of them out there.
 

ℜªℳ

RAM Corporation |\/| ][ |\/|
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uh, about that. what's the difference between the changer and editor since I haven't tried the changer?
 
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Hey, I want to import a tileset in unlz gba. It's a lot bigger than the old tileset, but when I try to import it everything goes fine, I changed the pointers. But when I went to the next tile to import the raw file (which imports fine btw, even though it's also bigger) en I go back to that picture, the old one is there again, and not the one which I imported. I can't import it, please help me!
 
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Hey, I want to import a tileset in unlz gba. It's a lot bigger than the old tileset, but when I try to import it everything goes fine, I changed the pointers. But when I went to the next tile to import the raw file (which imports fine btw, even though it's also bigger) en I go back to that picture, the old one is there again, and not the one which I imported. I can't import it, please help me!
I'm not sure you can insert tilesets in Unzl.gba, but Neti has a good tut on how to insert them in advance map.
 
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I think I were not clear enough. I mean just a picture, but I use Cyclone, and so I call the raw file a tilemap and the picture from where I get the parts for the tilemap I call tileset. So that's what I mean.
 
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