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You are in the Pokémon: Azure out-of-character thread.
Were you looking for story progression and action? Head on over to the in-character thread!
a.n.: If the ensuing wall of text is too much for you to bear, skip ahead to the FAQ section. I don't expect everybody to read every iota of this 5,000-word-post (yes, I checked) - it's only there as a resource.
I've written dozens of roleplays over the almost-decade I've been a part of Pokécommunity, but most of them were mindless "sandbox"-style games with no real substance. Pokémon: Azure is more-or-less the culmination of elements included in my other stories that I found to be most interesting and in-depth, and has evolved into the most immersive world that I've ever created. I attempted another version of this story once before - Pokémon: Aether's Edge, but it failed due to the overload of information present as well as my own disinterest in its outcome. Azure is intended as a slightly watered-down but still content-rich version of Aether's Edge, with storyline elements that should be far easier to follow. Before you continue to the sign-ups and other information, I want to ask one thing of you - please don't sign up to this roleplay if you aren't willing to follow the lore, geography and history that I've spent many hours drafting, re-writing, editing and poring over.
I hope that this will be as much fun for you to participate in as it was for me to write it.
Erilyn is in turmoil. The two warring nations of Kinroth and Carendor have been clashing for a hundred and fifty years, resulting in the widespread strife of people and Pokémon alike. It wasn't always a land of conflict, though; since time immemorial, all the peoples of the continent were united under the Citadel. All life carried on peacefully, a utopia of harmony between all organisms. As with all things good, however, it simply could not last. Two hundred and fifty years ago, a splinter-group of three members of the Citadel Council decided that they wished to claim more than just Erilyn as their kingdom. They wanted to dominate the entire world, certain that every sentient being in existence should submit to their power.
The twisted members of the Citadel's immortal Council, named Zetan, Ikima and Ozyth, known collectively as the Three, attempted the assassination of the council's High Ruler, using their unnaturally powerful Pokémon. Zetan's lightning struck, Ikima's flames seared and Ozyth's water flooded in torrents, but the High Ruler, protected by the divine power of Arceus that was handed down through the Royal Family, would not be defeated. He banished the tainted Three from Kinroth, forcing them to live out the rest of their days on the highest volcanic peak of Carendor - Behemoth Mountain.
A multitude of Citadel rebels who shared the same ideals as the Three then followed the latter to Carendor, where they bided their time for a century. They dubbed themselves "the Legion", and according to spy intelligence, constructed vast encampments purposed for battle. They thrived in an otherwise arid wasteland. And then, like a flood, their army of man and Pokémon bred purely for battle stormed Kinroth, once again attempting to take the continent for themselves. And just as before, they were subdued by the High Ruler. This time, however, their defeat did not last. A seemingly infinite supply of Legion soldiers barrages Kinroth's defenses, an effort mostly in vain, due to the Aetherian Crystal - the vessel of Arceus' power. Wielded by the High Ruler, it possesses the power to augment the physical and ethereal strength of Kinroth's armies beyond that of natural limitations.
Now, an issue arises that may lead to the annihilation of Kinroth's people. The High Ruler, the beloved monarch of Kinroth for over three hundred years, has been killed, and the Aetherian Crystal shattered. Nobody understands why the all-powerful vessel of Arceus' strength failed its carrier. It should have protected the High Ruler from any possible harm. The assassin, when apprehended, refused to give any reason for his actions. Situated in a dungeon cell, he constantly twitches and mutters about "black flame". When pressed, he only becomes more unintelligible. The interrogators, however, managed to catch two words and no more - Oracle Temple. The investigation into his background yielded no connection to any part of the Legion; apparently, he had lived as a hermit in the foothills of Oracle Mountain for his whole life.
This event has spread utter discord throughout the Council. How could the Aetherian Crystal fail the High Ruler? How could such a powerful and ancient artifact even be destroyed? With it gone, the unnatural strength granted to the Citadel forces has ceased. The remaining four members of the Council have agreed not to disclose the death of the High Ruler to the public, as it would do nothing but spread panic. Soon enough, though, all in Erilyn will realize that the tide of battle has been turned.
This is where you come in. As an influential part of the Citadel's army, you have been selected as part of an elite task force; a last-ditch effort to find the reasoning behind the assassin's motives, and hopefully a solution to this catastrophe. You have seen the true horrors of war and experienced the glory of a battle won. Having just recieved word that the Council need to see you, you and your partner Pokémon are required to make your way to the Citadel Palace, where you will await further instruction. Your involvement in this war could influence its entire outcome.
Setting the Scene
Erilyn, 1547 CE
The continent of Erilyn is made up of two nations - Kinroth, the larger, and Carendor. These two isles are separated by a massive aquatic strait, and vary in far more than just size.
Kinroth is the larger, more fertile, and objectively more beautiful counterpart to Carendor. It boasts harsh yet lush terrain, bountiful food and water, and a multitude of Pokémon species. The appearance of Kinrotheans varies greatly depending on the locality of their ancestors.
The far north of Kinroth is dominated by forests and hills, and is possibly the most fertile part of Erilyn - this makes it perfect for farming grain such as wheat and rice, as well as breeding Pokemon for the Citadel army. While hundreds of miles from the Citadel, it has a surprisingly large population. The only major locale is Plume City, but there are several other notable locations.
Western Kinroth is the setting for the Citadel's major war effort - the main line of defense against the Legion. The terrain is, for the most part, covered with flat plains, but Zephyr Mountain is certainly the discerning feature of this province.
Vast, flat, grassy plains dominate the majority of southern Kinroth's landscape. The Citadel is located in the center of these plains, with only a few other notable landmarks being present in the province.
The east of Kinroth is, for the most part, barren. A great desert known as the Expanse takes up much of its area, with only one settlement in the entire province.
The center of Kinroth is a region covered with sheer cliffs, jagged mountains and towering glaciers. Its two highest peaks, Oracle Mountain and Iceberg Peak, are among the tallest in the world.
Carendor is the sister-isle to Kinroth, but is a stark contrast to its twin's landscape. Where Kinroth has rolling plains, lush forests and frozen peaks, Carendor has dusty wastes, razor-sharp mountains and brutal-looking volcanoes. Despite this, Carendor is home to myriad Pokémon species, as well as a once-thriving indigenous culture, the Carendorians, now displaced by the Legion. Since 1297 CE, Carendor has also been home to the Three, and their followers, the Legion.
Central Carendor is a volcanic wasteland, a toxic environment which almost no organism can live in - apart from dozens of fire-type Pokémon species, which are able to thrive in a perfect habitat. The largest of Carendor's volcanoes is known as Behemoth Mountain.
The edge of Carendor is just like one huge, red desert. Only the toughest plant and Pokémon life can exist here, although the native Carendorians have been the nomadic people of this land for centuries, living off what little they could scavenge. The Legion has three known outposts at strategic locations throughout Carendor's outer landscape.
These six small tropical islands dot the northern waters of Carendor, and are far too inconsequential to be of any value to the Legion. The ocean surrounding them is especially deep, and many ships have sunken to the depths after crashing into one of the six isles. The islands are topped with dense jungle, heavily populated by some otherwise-rare Pokémon.
Erilyn :: EH - ruh - lin/ɛ'rɨlɨn
The main continent of Pokémon: Azure, encompassing Carendor, Kinroth and the Leviathan Isles.
Kinroth :: KIN - roth/kɪn'rɔːth
The larger isle of Erilyn and the most fertile. It is home to the Citadel and the Council.
Carendor :: KAH - ren - dor/kær'ɨndɒr
The smaller isle of Erilyn and the most barren. It is home to the Legion and the Three.
Factions and Races
Erilynians :: eh - ruh - LIN - ee - an/ɛrɨlɪn'iːɨn
"Erilynian" is a broad term for any person or Pokémon originating in either Kinroth or Carendor.
Kinrotheans :: kin - ROTH - ee - an/kɪnrɔːth'iːɨn
Kinrotheans have a broad range of appearances, mainly depending on the locality of their ancestors. The majority of Kinrotheans are divided into two main factions: The Citadel and the Legion.
:: The Citadel
The Citadel is the major faction based in Kinroth, focused on driving the Legion away from Kinroth. The majority of Citadel forces are based in Kinroth's west, closer to Carendor and stationed in large military encampments. The Citadel is supposed to be led by the High Ruler, but with him gone, all of his responsibilities have been transferred to the Council.
:: The Legion
After the Three were banished by the High Ruler to Behemoth Mountain, a multitude of their followers made the transition to Carendor. Here they bided their time for a hundred years before mounting a seemingly-endless, full-scale attack on Kinroth. The Legion is not to be confused with Carendorians, who are the native people of Carendor.
Carendorians :: kah - ren - DOR - ee - an/kærɛndɒr'iːɨn
The native nomadic people of Carendor, they are easy to discern from Kinrotheans due to their tanned skin and pale, flowing clothes. They had lived off the land for thousands of years, constantly moving around in order to spread about their use of the land's resources, but the invasion of the Legion changed all of this. The Carendorians were displaced from their homeland and forced to either merge with the Legion or risk starvation.
a.n.: This section will be expanded upon as the roleplay progresses.
Standards of Quality
Here it is; the inevitable section. I'd expect that all of you would follow these rules no matter what roleplay you were joining, but all the same, here they are.
1 :: Follow all existing PokéCommunity rules. This includes the roleplaying section rules, which can be found here.
2 :: Respect the lore. Time and effort goes into constructing roleplays. While I realize this type of rule can be a killjoy in some cases, ultimately it contributes to keeping the story coherent and of one mythos.
3 :: You're no superhero. There are far too many sign-ups submitted to roleplays that denote a "dark, edgy and misunderstood" character with some sort of ultra-massive-fart-huge power. While it's fun to play the all-powerful character, equality needs to be maintained, or everything becomes a godmodfest.
4 :: Sign-ups belong in the OoC thread. Do not post sign-ups in the IC thread.
5 :: Posts should be of a reasonable length. Don't be put off by this massive post - but try and keep them to a 300-word minimum; 1,000 words is recommended (and really isn't that huge; it's about 1.5 pages on Microsoft Word with a size 12 font.
6 :: Yes, death is a theme, but not the core. People and Pokémon are going to die - it's a roleplay about a war, after all. Just don't be graphic about it - they can "crumple to the ground, lifeless", but not "explode into a million bits and now there's guts everywhere oh god help"
The part you've all been waiting for - the sign-up sheet! I've left out the "Appearance" criterion that's usually present in all application forms, because I want you to write it into your first post. Nothing like "charlie brown has purple hair and rainbow eyes also he's walking along a track"; more like "As Mr. Charles Brownson strolled through the countryside, he smoothed out his elegant purple afro and stared into the distance with his fabulous, multi-coloured eyes." Show, don't tell!
Name: If you don't understand this, I suggest you find another hobby.
Gender: Gee whizz, Bill! What do ya' think this could mean?
Alignment: Citadel/Legion*/Other (clarify)
Nationality: Kanto, Johto, Hoenn, Sinnoh, Unova, Kinroth, Carendor**
If not from Carendor/Kinroth, why did you immigrate?:
History: Examples: childhood, lifestyle, war involvement, enlistment, partner Pokémon, etc. - A couple of good paragraphs here.
Personality: FOUR HUNDRED THOUSAND PARAGRAPHS NO EXCEPTIONS EVER
Partner Pokémon + Nickname (if applicable): Only one; more will be available to you as you progress. Yes, ANY SPECIES (excluding legendaries).
Current hometown: One of the Kinrothean towns/cities.
*If you select Legion as your faction, write as though your character is a spy - the Council would have no reason for summoning somebody they knew was allied with the Legion.
**Remember that no matter which region your character is from, the technology and general culture is at the same level. They didn't come from super-advanced Kanto on the Fast Ship to sightsee in medieval Erilyn.
There are bound to be a load of questions, so I'll answer the most obvious ones right here.
Why? :: Why not?
How many characters are allowed? :: The roleplay will commence with 4 characters, and sign-ups will close at 6.
Am I meant to read all of that? :: It's a massive post, I know. The short answer: No. I would, however, like you to at least familiarize yourself with the prologue and the location information that actually has anything to do with the story. There'll soon be a map, also.
Okay, so what do I do? :: Fill in the sign-up sheet!
Where's the freedom? :: You'll notice I've kept most locations and terrain descriptions pretty vague. I'm happy for you guys to come up with other (minor) factions, locations, organizations, etc. as long as it coincides with the existing lore.
Are you nuts? How long did this take you? :: Probably. And a while.
Where is this roleplay going? What's the intended direction of the plot? :: ~Places~.
"a.n."? :: Author's note.
"CE"? :: Common Era. The year 0 CE is the year Arceus gave the Aetherian Crystal to the first High Ruler, leading to the peoples of Kinroth being united and the formation of the Council. So basically, this roleplay takes place 1547 years after the Citadel was founded. BCE = Before Common Era.
How many Pokémon do I get? :: For the first chapter or two, just one. This Pokémon will be your "partner", the one you established an emotional bond with at an early age. Almost every person in Erilyn has a partner Pokémon.
What's the culture of Erilyn like? :: South, west and north Kinroth = generic medieval Britain. East Kinroth = Egyptian/Graeco-Roman. Carendor = pseudo-Persian. Leviathan Isles = Greek.
All Pokémon regions are based on real-world locations. What's Erilyn based off? :: Ibiza <3
You sound bossy! :: I'm sorry! I'm proud of the work I've done here, and for some reason that equals formality. Find me at any other time at any place on the forums and I promise I'm not so serious
Your pictures are all pixel-y, Mang! :: Lies! It's an oil painting effect D:<
- The Pokémon Company and Game Freak, for being the basis upon which this universe is allowed to exist.
- Ian Irvine's The Well of Echoes quartet of novels, for providing inspiration in all forms.
- Various photographers and Google for providing photographs showcasing nature.
- Cirrus' roleplay Litany: An Anthem of Worlds for inspiring the CSS layout of this thread.
- The Presets' and Swedish House Mafia's respective albums Apocalypso and Until Now for helping me get through this enormous post. I strongly recommend them - really, they're great records.
It's all in the Music.
Name: Rowan Macmurray
Alignment: Citadel (White Tide, see history)
History: Though typically not directly affiliated with the Citadel, (and with a few rumors that he does not follow the Citadel's teachings) Captain Macmurray's proven aptitude in the war are utilities that cannot be ignored. Patron of Azuma City, captain of the Mistrider, and influential leader in the campaign against the black market, privateers, and more recently the Carendorians, Macmurray is a useful ally to have.
Born to a fisherman in a humble town on the coast of Kinroth, Rowan spent a great deal of his childhood learning his father's trade, following in his footsteps. Though to most an unremarkable man, he had a profound effect upon young Rowan. His had been a fisherman all his life, in his younger days he would partake in fishing outings in large ships, but he ultimately decided to settle down after the birth of Rowan. He taught his son all the essentials of being a proper sailor. Two things were very important to Rowan's father: honor and loyalty, which Rowan to this day has held up as some of the most important traits one can uphold.
It was in these days in the small town that Rowan believed he would grow up to be a fisherman like his father, and his biggest dream was to one day own his own ship, such that he may be in charge of the fishing trips his father had often reminisced about. Needless to say, things did not turn out exactly that way.
It was much to Rowan's surprise when he and his family suddenly moved to Azuma. The death of a great uncle Rowan had never known had caused his father to gain a large inheritance, the great uncle having no heirs of his own and his brother, Rowan's grandfather, long dead. A piece of this inheritance was the great uncle's illustrious home, which just so happened to be in Azuma City. Along with a change of scenery came a wealth of new opportunities, one of these the chance to train as a seaman and to be part of a crew. Rowan jumped at the chance.
At first, Rowan had to jump from ship to ship, going along with any who would take him. Eventually, after gaining a deal of experience, he had found a crew that would regularly hire him. They worked in the shipping industry, bringing cargo from the port of one island to the port on the other. Sure, he wasn't a fisherman, but Rowan was part of a crew now, and he was making good money to boot.
One day, on a voyage back from Carendor, the ship Rowan was serving on was attacked by privateers. Though he and the rest of the crew managed to escape with their lives, they had lost the cargo they were shipping. This financial blow, coupled with the rising threats of piracy in the waters was enough to put the small independent shipping company out of business. The fact was that they simply did not have the money to afford the proper protection while still making deliveries, nor the luxury to waste resources taking longer, safer routes to destinations. The company resolved to split whatever profits they had remaining and disband. Rowan's sum was not as much as some may think, given that most of the profits from one trip went right back into funding the next. Still though, the money he had made was substantial, and Rowan had a new goal to spend it on: he wanted to fight not only the crime on the open waters, but also that which occurred locally.
So it was that Rowan rallied whatever forces he could to coordinate and execute attacks on criminals, starting with the black market deals that took place within Azuma. It started out simple, raids on deals and ships that came into port that were known to carry illegal goods, the capture and interrogation of those involved, and the ever-continuing search for more deal locations, suppliers, and potential members of the admittedly rag-tag group of vigilantes.
It was on one of these raids that Rowan met a Buizel who had shown ingenuity not only to escape its captors, but also to incapacitate them. This all happened during Rowan's raid. Upon first contact, the Buizel was hostile towards Rowan, and attacked him. It was only after a party of mercenaries in employment of the black market traders showed up and a few times saving one another's lives that Rowan and the Buizel found the prospect of working together. Naming it Skipper, the two have worked alongside each other ever since, in times of late the Buizel has evolved into a Floatzel. Nowadays, Skipper regularly assists Rowan in everything from fighting to sailing ships. (A rumor has started stating that the two along could pilot a ship through a storm.) Skipper tends to be a bit hot-headed. More of an 'action first' thinker, and stubborn to no end. Being stubborn, though, does have its advantages when your opponent insists there is no possible way for you to pull through.
Over the years, Rowan's gang grew, as did his fame and fortune. He had amassed enough wealth to obtain a ship, calling it the Mistrider, which sails with the other ships that would join in its crusade on crime at sea. In years of late, Rowan has ascended the social ladder and has become an influential member in Azuma, his reach sometimes extending far beyond the city. When the war started, and the coastal cities began being threatened by the Legion, it was only natural that Rowan's group, recently dubbed the White Tide, turn its attention towards the new threat. Backed by Citadel forces, Rowan has shown a deal of success in repelling Legion ships that would have posed a threat to Kinroth.
Seeing Rowan's efforts in the war, it was not unexpected for the Citadel to contact him. Though Rowan directly joined the the Citadel army, remaining a third party backing the Citadel, he has become involved in its affairs, acting as sort of a representative of the White Tide, which is considered as much a mercenary band as vigilantes. Granted, relations between him (and the White Tide as a whole) and the Citadel can be shaky at some times. Rowan doesn't always agree with Citadel policies, especially when they concern his home area. On the other side, certain members of the Citadel feel uneasy about the almost private army of the White Tide in employment of Azuma rather than the state as a whole, and feel as if the band may switch sides at any moment. Still, the White Tide's assistance is a help to the Citadel, and the White Tide would not be able to accomplish nearly as much without Citadel support, so the two tolerate each other.
Personality: Charismatic, anti-crime, and no doubt passionate about what he does. Rowan enjoys the luxury of higher living, if not spoiled by it, but not without the spirit of a small-town man who knows about a hard day's work. Rowan tends to act familiar around people, regardless if such familiarity exists or not. He is no stranger to a lighthearted quip or a loose-tongued remark. He is not afraid to be blunt or to say things exactly how they are, in fact, her prefers it that way. His past achievements and practical leadership of the White Tide give him an air of confidence, perhaps overly so, and also a sense of business. In short, a fairly friendly man who prefers to get right down to business when there is business to be done.
In the same light of getting down to business, Rowan greatly prefers direct engagement over other means in most any situation. Being in the position he is, Rowan is no stranger to parlay or negotiation with enemies, but that does nothing to say of his liking for it. When possible, he prefers direct confrontation, especially when it comes to criminals or enemies. In Rowan's eyes, if one has committed a wrong, they must answer for their actions and a person is irredeemable until all dues are paid and all debts settled. The line between acquaintance and foe is not a hard one to cross, either. An enemy of the law is an enemy of Rowan. An enemy of the White Tide is an enemy of Rowan. An enemy of the Citadel is an enemy of Rowan. When it comes to those things, Rowan has no remorse nor regret.
Pokemon: Floatzel (Skipper)
Current Hometown: Azuma City
Edit: It... is done!
Name: Mario Retna
History: To say that Mario's life was filled with tragedy, drama, and a constant struggle to live would laughable. Even though he was born in Shell City, Mario was not born to a fisherman. Yes, quite intriguing isn't it? If not a fisherman, then why would he call Shell City his home? It is a city full of those who live off of the sea right? Well, Mario was actually born into a family of soldiers. Yes, for many generations his family has served the Citadel, working to ensure that it remains intact and that they would serve the High Ruler and the Council with all of their heart and soul. For the first few years of his life Mario was trained underneath his father who was unfortunately disabled due to an injury when he partook in battle. He learned how to use various weapons such as maces and swords to find the perfect fit for his training. Since children weren't taken in until a certain age he had a good number of years to learn the various battle stances and defensive maneuvers that served the rest of his family whenever they fought. This of course led him to be socially awkward around other children his age. While they were busy playing near the water or socializing while they went out on the boats he would strike trees and make shift dummies with his wooden weapons. Often times he would wonder why these other children were concerned with play when a war was going on and sooner or later they would have to fight in some way.
By the time he had turned ten he had already accepted using a mace as his prime weapon. More powerful than a sword, but a bit slower as well, it was a surprise when he traveled with his parents on his birthday to The Citadel to see the very city where the High Ruler resided. As they toured the city his parents were more than apt to drill it into his head that when he grew up into a strong soldier he would be one of the many who would take responsibility to ensure the city would never be taken and that those who resided in it would be able to count on him to protect them. It was a unique vision to the young lad who wanted more than anything to follow in his father's footsteps and strive to be the best soldier he could be.
Upon returning Mario continued his training and learned how to use a bow, although he wasn't as efficient with it as he was with his mace. Two more years passed and by this time Mario had long been ostracized by his peers for simply neglecting the community he grew up in. He wasn't one to partake in local events or to even ask girl's out on dates. He remained diligent in carrying on his parent's legacy for when he enlisted, seeing it as the highest priority he would ever have. His father surprised him one day by having him head out on his first 'quest'. When his father had been young he had gone off to find his partner pokemon, the very being he would entrust his life to on the battlefield and likewise who would place its trust in him. Mario gathered only a few supplies for a small trip and headed off down the road to find a pokemon worthy of being essentially his warrior soul mate. The road stuck mainly near the water side allowing Mario to come upon various water type and flying type pokemon. Since Shell City was nearby most of these pokemon were used to a human presence and didn't run away. Luckily, these pokemon knew about the forces in the Citadel and knew that if they could impress the boy then they would be on their way to having various needs attended to them.
It seemed that no matter which pokemon came up to Mario he always found a flaw that ended up with him shaking his head. There were those that displayed overly aggressive behavior, or would wind up in a situation where they showed carelessness, and all other matter of things came into play such as personalities. Mario would always move on leaving disappointed pokemon behind. It was at his third stop that he came upon yet another group of pokemon who eagerly showed off for the boy or strived to earn his attention. As he eliminated pokemon after pokemon from his list he had only one left. It was actually a pokemon who hadn't tried to show off, but had stood off to the side with a distant look in its eyes. The Psyduck didn't try to boast itself to the boy, or attempt to sabotage another pokemon's performance. Rather, it had waited patiently for the others to take their turns before simply stepping up bowing a bit to show its respect. It was the attitude that Mario was looking for and he led the Psyduck back to his home. Although his father looked upon the strange pokemon with a bit of concern, he did say that it was Mario's choice after all.
With his partner set Mario set out with the task to teach the water type all that he knew and although the Psyduck was a bit slow he would eventually catch onto the lesson and put all of his effort into the training... even though his effort was lackluster to say the least. The yellow duck ended up constantly missing his targets, would use his psychic abilities without forewarning, and even didn't know when he was threatened. By the end of his fifteenth year Mario was struggling to have the duck so much as remember how to put out a fire. The lad was seriously doubting whether or not he would even be accepted into the soldier's ranks with such a weak pokemon as his partner, but he still continued on noting that perseverance was always a trait to have as a soldier.
Still though, it worried him greatly when he had reached the age of eighteen and was eligible to enter the line of duty. Although Neptune was rather happy being his partner pokemon Mario still held some doubts as to whether he should have picked another pokemon. Regardless, he packed up his equipment and departed from the house and headed to The Citadel. Due to Neptune's rather... lacking performance Mario was assigned to the Venus Encampment to basically stay out of the way while the real soldiers participated in battle. The assignment left Mario furious and he ended up taking it out on Neptune every now and then to the Pysduck's dismay. He did eventually calm down and accepted that he would most likely never see the frontlines. For a year the two stayed in this camp performing simple tasks around the camp that left a bitter taste in Mario's mouth. One day the camp turned to panic as there grew news of a fire started by the Legion in an attempt to weed out the soldiers.
Mario was called upon to head to the fire and take it out as quickly as possible and seeing it was his chance to prove himself headed off with Neptune. It turned out even the fire was a trap as Legion soldiers attacked any pokemon that tried to put out the flames. Although Neptune was doing his best to prove himself to Mario the flames were spreading too quickly but Mario made sure to urge Neptune on. With Neptune occupied Mario found himself surrounded by several soldiers and fire pokemon and while he did manage to beat back a soldier or two, the fire from the pokemon was causing him intense pain. Mario really didn't know what had happened when he blacked out. All he knew was that the flames were dispersing when he came to and that there was a Golduck that was protecting him.
Based upon the reports of other soldiers who were there Neptune ended up evolving and used his new found psychic powers to beat back soldiers and pokmeon alike and aided the other pokemon in extinguishing the fire. Due to his heroics as well as Neptune's increase in power he was reassigned to the Blast Warfront Encampment where he has remained for the last few years as he has even gained his own small squadron of troops to command with his new rank of Commander. Recently word was gotten to Mario that the Council was requesting his presence and after promoting another to Commander while he was temporarily away he set off with Neptune to The Citadel to serve his kingdom.
Personality: Due to the many years he has been at war Mario has one thing that many seem to loose, perseverance. Taking the lessons his parents taught him to heart, he always makes sure to go for his best no matter the circumstance. He also shows a large amount of dedication to his superiors by rarely complaining about a task, instead working until the task is finished, and many times working as quickly as he can if he particularly dislikes the task. Even though the war has brought out the best in him, it has also awakened his nightmares. There are many times when he will stay up all night due to the images he has seen. Broken bodies, blood on the ground, and those are the images that don't even come close to causing him to tremble anymore. It has gotten to the point where he will sleep with at least a dagger by his side in case there are any surprise attacks by the enemy.
His relationship with Neptune meanwhile has blossomed. Ever since the Golduck evolved he has made sure to include him in all of his activities. Wherever Mario goes Neptune ALWAYS follows, no exceptions. The one weakness Mario knows he has is for his partner. He knows that if anything were to happen to Neptune he might just crack.
He holds high esteem toward his other soldiers and while some might not have the most respectable of positions his time in the Venus Forest allowed him just the briefest glance into their world. Of course, traitors and such are not tolerated by Mario and if he does see a soldier more than happily avoiding his duty to the Citadel he is one to make sure he pays for his crimes.
Partner Pokémon + Nickname (if applicable): Golduck (Neptune)
Pokmeon Personality (Because I think pokemon should have personalities and mostly for some flavor ): Neptune shares the same pain his master has. Due to being up close and personal with other pokemon he too shares his own unique scars telling of the many battles he has survived. Since he belongs to a commander Neptune is used to being respected by other soldiers and their pokemon. Although he does respect a young pokemon's decision to enter the war, he tends to stay distant from them since many times it is the younger ones that end up dying quickly.
Due to his typing he tends to be wary around electric and grass type pokmeon, even if they are part of the same forces. Instincts can suck like that. If anything, it is only thanks to Mario that Neptune has built up a bit of courage to approach them. In battle Neptune focuses on staying with Mario and focusing on any pokemon that intend to harm him. While the two have often snapped at each other due to the stressful situation, Neptune still considers himself loyal to Mario.
Current hometown: Shell City.
Last edited by Greiger; February 8th, 2013 at 01:23 PM.
This very much resembles the basic idea I had for a Pokemon fantasy RP. Glad to see you did the work for me. I believe I signed up for the original Aether's Edge too but I do miss the map you had if I recall corectly. Even so, this is fascinating and I want to take part.
Consider this a reservation if I may. You may notice that I'm borrowing from my old app. from the last RP but as of right now, everything's a work in progress.
I do have a question though: are we allowed to make up our own hometown, birthplace and regions within Erilyn in regards to our character's history so long as they're not in conflict with the regions and lore already set in place? Also, is the Legion an evil faction or is the two faction conflict more of a gray or neutral one? The motives of the Three aren't really explained but the vibe from reading the plot implies that the Legion are the bad guys.
My posts look too short, so I'm going to misguide the general public and artificially enhance the length of my posts with this garbage of a signature!
In a world without substance, a nonsense signature is only appropriate!
Last edited by Xlugon Pyro; February 7th, 2013 at 10:27 PM.
Name: Olivie (Pronounced Oh-liv-long e sound-ay) Castile Romanov, the First
Last edited by RedWing; February 10th, 2013 at 09:17 AM.
Alright, finished up my SU. Hope it is amazing enough to let me into this.
This looks amazing. You obviously put so much effort and thought into this. I'm really so excited.
I'll be making up a SU when I get off work tonight. uwu
Oh dear. I may have forsaken this thread :x I'm really sorry I didn't get back to any of you guys! I've been extremely busy lately with all sorts of real-life stuff, but I'm extremely keen to get back into this - that is, if anyone's still interested! Until I've read over everyone's signups, registration is still open, so get posting, everyone
It's all in the Music.
Hello. I'm writing this post because I want to say OMFGWTFBBQ. Now that I've got that out of the way, I want to say that this RP sounds -amazing-. The story is really well thought out, and I can tell (Thanks partially to your snarkiness, Mang ) that you've got -quite- a knack for making epic stories with detailed backgrounds and good plots, having it serious without it devolving into some kind of melodrama.
I wish, I REALLY wish I had the will to get into an RP like this and post frequently, but I'm afraid that an RP of this magnitude is going to attract people who writes biga$$ posts which makes me and my epeen feel inadequate. As amazing an idea as this is, I'm not sure I'd be able to follow through on it and get into a decent posting pace (Unless I had someone to do dual posting with or the like. At every so often).
However, I felt that an RP that seemed -this awesome- deserved recognition. So there you go Mang, have some egorubs :3
When does a man die?
When he is hit by a bullet? No.
When he suffers a disease? No.
When he eats a soup made out of a poisonous mushroom? No!
A man dies when he is forgotten.
Yeah, still interested so I am keeping on with this.
Here's my SU sheet, not done yet.
Name: Aduro Viviani
If not from Carendor/Kinroth, why did you immigrate?: It was Aduro's grandparents that immigrated to Kinroth. They brought their knowledge of Pokemon breeding and what was left of the Kanto Pokemon they owned after a violent rainstorm and a wildfire struck their ranch. About that same time, Aduro's grandfather was approached with an offer to find work in Kinroth, which he accepted. The way Aduro has heard it told, there were no other opportunities in Kanto.
History: Aduro Viviani was born on the Viviani ranch, just outside of Plume City. His grandparents, on his father's side, had settled in and, as hired, helped with the local Pokemon breeding and farming. As Aduro's grandfather and father worked, they soon established their own ranch and Pokemon breeding programs, with the current war in mind. Aduro's father married a Kinroth native, a woman with similar interests who moved onto the ranch. They were happy that their first child, Aduro, was a boy.
Of course, Aduro wasn't exempt from daily chores and ranch activities once he was about seven years old. Even with all the people who were available to work on his family's ranch, an extra pair of hands wouldn't be left to waste. Besides, Aduro had to learn things somehow, and it was best to have him learn by doing. One of the things Aduro's father taught him was that you shouldn't expect anyone under you to do something you wouldn't do yourself. As Aduro would discover, this rule applied to more than managing a ranch.
Despite the ongoing war, Aduro and some of the ranch hands he worked with often maintained a largely positive outlook and took what they could in ways of enjoyment. One ranch hand in particular, an old man named Julian who had come to Kinroth with Aduro's grandparents, always took the time to be a friend to the young boy. All in all, if someone was to ask Aduro now what a few of his childhood highlights were, he would say that the times when he found it hardest to be positive was during military training. Aduro's father had taken it upon himself to make sure his ranch hands and their Pokemon could effectively defend themselves if the ranch was ever attacked.
Personality: FOUR HUNDRED THOUSAND PARAGRAPHS NO EXCEPTIONS EVER
Partner Pokémon: Garrett the Arcanine
Current hometown: Plume City
Is it open for us to decide whether the other regions have an interest in the war between the Citadel and the Legion?
Last edited by Garet; March 2nd, 2013 at 12:20 AM.