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Research: unLZ numbers

67
Posts
14
Years
  • Seen Nov 3, 2015
these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...

pokes: 1037-1812
egg:1813
unown forms: 1039-1867
trainers:1868-1958
hero(s) 1959-1960

Intro Sequence:
the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042
the next 2 are the male and female characters riding their bikes in the intro-2043-2044
this one is the tiles in the background of kyogre and groudon-2049
the clouds, just before rayquaza appears-2052
the rayquaza in the intro-2057
more clouds-2059
pokeball swirly thing before sharpedo and duskull come on-2496
nintendo copyright
-End of Intro stuff-

i think it's the overlay of the desert-2065

MOVES:
sheer cold-2067
dive-2071
protect-2078
night shade-2080
surf-2099
horn attack-2629
stomp-2630
footprint-2631
handprint-2632
fist-2633
swagger(?)-2636
a spiderweb-2637
payday-2638
substitute-2645
swift-2656
shadow ball-2657
curse-2663
follow me-2665
asleep-2669
rock blast-2675
foresight-2677




types-2110
statuses-2109
bags-2120 and 2121
pokeblock case-2135
berries-2298-2340
items-2229-2476

DOLLS
snorlax-2477
rhydon-2478
lapras-2479
venasaur-2480
charizard-2481
blastoise-2482
wailmer-2483
regice-2484
regirock-2485
registeel-2486

RANDOM THINGS
cable car-2491
wynaut, whismur, skitty, and makuhita-2497
badges-2525
pokedex-2526-2527&2537& 2542
contest ranks-2548, 2549, 2551, 2557, 2558,
condition-2550, 2571
match call-2552
main menu-2553
map options-2554
ribbons-2555
search-2556
party pkmn-2559
map icons-2562
typing legend-2564
modes-2565
buttons-2568
condition pictures-2572
slots-2574
trainer card-2578
boxes-2579
tiles-2590
game boy-2593
press start and game freak inc.-2613
fronteir pass-2615
stars-2619
icons for something-2620
pokemon heads-2622
a house-2624
a bone-2627
moon phases-2628
a bag-2643
rock-type-thing?-2639
OMNOMNOM face-2640
clouds-2646



Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah.

EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff
 
Last edited:

mervyn797

What? I'm right here. >D
1,696
Posts
14
Years
  • Seen Nov 28, 2011
good, but if you add some more, titlescreens, etc.
 

ME0W

Still busy working on my hack.
22
Posts
14
Years
  • Age 28
  • Seen Oct 16, 2009
i wish you've done the same for pokemon ruby...

Oh, if you do, try to include professor birch's
unlz number! if there is. . .
 
Last edited:

simdu68

asleep all summer zzZZ
218
Posts
14
Years
thanx for it, i'm mainly hacking on emerald so its a great help for me^^

but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves.........
 
67
Posts
14
Years
  • Seen Nov 3, 2015
thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier
 

phosphate5

Random little kid
117
Posts
14
Years
Yeah... what I need:
Prof. Birch
Backsprites of Heroes, Wally, and Steven
Titlescreen

Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that?
 

mr. ck

कुछ मीठा हो जाये
308
Posts
14
Years
Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...

I know, years ago, I had done something about that... Lemme look that up.

EDIT: Found it...
1. How to edit Birch in the Intro (R/S/E)
Editing birch is easy, well, very easy, so follow me:
1. Get EliteMap (well if you don't have this you are not a hacker)
2. Open TLP.exe (it comes with elite map)
3. Load your ROM in it
4. Well go to Edit>Goto and choose the hex radio
5. Type 39DA00 as the offset and click on Go!
6. Then go to Pallet>Load and choose birch.tpl file which I have given with this tutorial. You would see that it looks a bit like birch but yet not exactly
7. Now resize the window in which the ROM has been loaded, horizontally to half
8. But yet it is messed up so we press the key we use to put minus signs and underscores 12 times and viola, Birch has emerged from trash
9. Edit it but remember that the first colour of the pallet is always transparent.
10. Only use the colours supplied don't get too expecting that you change the pallet in TLP if you want to change the colours do the pallet editing stuff in the ROM.
See, how you can make Birch look like a baboon wearing a lab coat so easily?
This was by: Rocking Groudon... The rest of the tutorial doesn't need reposting, it's obsolete.
 
Last edited:
18
Posts
13
Years
  • Seen Nov 30, 2013
Can someone help me.
I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them.
Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald.
So please tell where i could find the backsprite.
 
Last edited:

DaddyLongLegs

Giratina and Deoxys Fan
1
Posts
13
Years
  • Seen Oct 21, 2010
thanks!

Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.

Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things.
 
50
Posts
13
Years
  • Seen Feb 4, 2012
wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?
 
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