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Pokemon StarterKit VX Ace

664
Posts
15
Years
Version: Development
Pokemon StarterKit VX Ace ~ By Crazyninjaguy



Introduction


Welcome to the thread!
This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
This project aims to bring Pokemon and VX Ace to the masses through scripting.

This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace :)

Screenshots


Spoiler:


Current Features


  • Full Experience Tables
  • Game_Pokemon class. Stores Pokemon Data in a script readable format.
  • Game_Move class. Stores the data for moves.
  • Game_MoveList class. Stores the data for a Pokemon's movelist.
  • Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
  • Game_Trainer class. Stores all information about the trainer.
  • Title Screen
  • Loading Screen (Continue function will come with saving)
  • Basic menu. The code is there, but the menu options lead nowhere.
  • Structure for a credits scene.
  • Map Name Fix. Allows the map name to display on the very first map.
  • Message System. Complete with Windowskin changer command.
  • Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
  • Autotiles by Tsuka
  • Mouse Control (Mouse input system by Jet).
  • Title Screen.
  • Load Screen.

Release List


None as of yet.


Credits


Scripting
Crazyninjaguy
Jet ~ Mouse System

Data Entry
Carmaniac

Graphics
P-Sign
Veekun
Maruno
Venom12
FL .
BANGIt'sTyler
Tsuka

Support
Everyone at StormCross Studios

 
Last edited:
47
Posts
12
Years
  • Seen Jul 29, 2012
Hurray for StormCross :D Can't wait for the full release! You've done so well at this already ^_^
 
423
Posts
13
Years
  • Age 36
  • Seen Aug 31, 2023
sounds interesting hope all goes well

will all pokemon info and stuff like that be dealt with using external files or will you make use of the database stuff
 
664
Posts
15
Years
All the pokemon information is being handled by external files.
I've decided to pull the kit from downloads until the next version, which should be sometime this week!
 
41
Posts
13
Years
  • Seen May 2, 2014
Hey CNG, still remember me? xD Nice to see that you are still working on a Starter Kit, cant wait for it!
 
1,344
Posts
14
Years
  • Seen Dec 10, 2021
Download link isn't working. :(

EDIT: Sorry, I didn't notice your post. :(
 
Last edited:
10,673
Posts
14
Years
  • Age 30
  • Seen Dec 30, 2023
Good to see another starter kit in the horizons. However CNG, once you get a release here I'll be moving this over to Tutorials & Resources with the [Engine] prefix. So just a heads up for future reference, that is where releases like this go. I would move it now but I notice you're planning on releasing the download later.
 
4
Posts
12
Years
  • Seen Jun 15, 2015
A starter kit for VXA? Awesomeness! When it's out, i'll be sure to download it. *starts stockpiling resources*
 

FSChris

Frozen Studios Exe.
7
Posts
12
Years
  • FL
  • Seen Nov 25, 2012
YES! CRAZY NINGA GUY IS BACK! Though, i may use your kit, i have made so many costomazations to the Essentials kit, so, maybe on another project! but i am using your HGSS tiles, CNG, you will be credited (:
 
664
Posts
15
Years
@FireStorm, Yes, very much so. I just haven't posted here in a while, my main focus has been on getting an alpha release out for my project, Reigning Darkness. After the alpha, work will be resumed on this!
 
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