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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1    
Old July 21st, 2013, 11:05 PM
Kaito123
 
Join Date: Jul 2012
Gender: Male

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How can I change the Pokémon List down? Also, that the List doesn't start so high
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  #2    
Old July 22nd, 2013, 05:14 AM
Harvey_Create's Avatar
Harvey_Create
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Join Date: Nov 2012
Location: Iowa
Gender: Male
Nature: Naughty
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Quote:
Originally Posted by Kaito123 View Post
How can I change the Pokémon List down? Also, that the List doesn't start so high
What do you mean by Changing the pokemon list down? Getting rid of pokemon, and making your Pokedex have less entries? all you have to do is delete pokemon from your Pokemon.txt
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  #3    
Old July 22nd, 2013, 05:52 AM
Kaito123
 
Join Date: Jul 2012
Gender: Male
No, no, no, I mean, sorry, I'm german, that the Pokemon-List in the Pokedex should begin farther down, that at the top of the pokedex is a free place to write something or else
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  #4    
Old July 22nd, 2013, 07:38 AM
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Harvey_Create
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Quote:
Originally Posted by Kaito123 View Post
No, no, no, I mean, sorry, I'm german, that the Pokemon-List in the Pokedex should begin farther down, that at the top of the pokedex is a free place to write something or else
That would involve going into the scripts and editing PokemonPokedex.

You would have to find where the list is generated, and figure out how to move it down, then crate a box to put text with above it
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  #5    
Old July 22nd, 2013, 02:29 PM
Kaito123
 
Join Date: Jul 2012
Gender: Male
Quote:
Originally Posted by Harvey_Create View Post
That would involve going into the scripts and editing PokemonPokedex.

You would have to find where the list is generated, and figure out how to move it down, then crate a box to put text with above it
your so good... I know by myself, that I must edit PokemonPokedex, but I can't find the place how it was generated....
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  #6    
Old July 22nd, 2013, 03:43 PM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Find the line beginning:

Code:
@sprites["pokedex"]=Window_Pokedex.new(
The numbers are the x and y coordinates and the width and height of the list, respectively.
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  #7    
Old July 26th, 2013, 03:40 AM
Kaito123
 
Join Date: Jul 2012
Gender: Male
I have another question:

that my Pokedex Cursor
Spoiler:
Code:
  def drawCursor(index,rect)
    if $Trainer.seen[species]
      selarrow=AnimatedBitmap.new("Graphics/Pictures/pokedexarrow2_sel")
    else
      selarrow=AnimatedBitmap.new("Graphics/Pictures/pokedexarrow_sel")
    end
    if self.index==index
      pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y)
    end
    return Rect.new(rect.x+50,rect.y-4,rect.width-16,rect.height)#rect.x+16,rect.y-4,rect.width-16,rect.height
  end


thats my Pokemon draw Item

Spoiler:
Code:
  def drawItem(index,count,rect)
    return if index >= self.top_row + self.page_item_max
    rect=drawCursor(index,rect)
    indexNumber=@commands[index][4]
    species=@commands[index][0]
    if $Trainer.seen[species]
    @sel=AnimatedBitmap.new(sprintf("Graphics/Pictures/pokedexarrow2")) <--- this
      @pokeicon=AnimatedBitmap.new(sprintf("Graphics/Icons/icon%03d",indexNumber))
      if $Trainer.owned[species]
        pbCopyBitmap(self.contents,@sel.bitmap,rect.x-50,rect.y+4) <--- this
        pbCopyBitmap(self.contents,@pokeballOwned.bitmap,rect.x+30,rect.y+10)
        pbCopyBitmap2(self.contents,@pokeicon.bitmap,rect.x-50,rect.y-16)
        else
        pbCopyBitmap2(self.contents,@pokeicon.bitmap,rect.x-50,rect.y-16)
        pbCopyBitmap(self.contents,@pokeballSeen.bitmap,rect.x-6,rect.y+8) <--- this
      end
      text=_ISPRINTF("{1:03d}{2:s} {3:s}",indexNumber,"   ",@commands[index][1])
    else
      @sel2=AnimatedBitmap.new(sprintf("Graphics/Pictures/pokedexarrow"))  <--- this
       pbCopyBitmap(self.contents,@sel2.bitmap,rect.x-50,rect.y+4) <--- this
      text=_ISPRINTF("{1:03d}    ???",indexNumber)
    end
    pbDrawShadowText(self.contents,rect.x+62,rect.y+4,rect.width,rect.height,text,
       self.baseColor,self.shadowColor)
    overlapCursor=drawCursor(index-14,itemRect(index-1))#overlapCursor=drawCursor(index-1,itemRect(index-1))
  end
end


that, where "<--- this" is, should be under the Cursor and do not overlay them... but, how I can do it? that must be under the cursor and under the other pictures ant tex...
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