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View Poll Results: My Team?
Great the way it is! 0 0%
Good, but some changes needed... 3 100.00%
Bad, I see alot of needed changes... 0 0%
Really bad, everything needs changing 0 0%
Multiple Choice Poll. Voters: 3. You may not vote on this poll

 
 
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  #1    
Old May 1st, 2011, 10:46 AM
Pink Typholsion's Avatar
Pink Typholsion
When I step outside... ♥
 
Join Date: Feb 2011
Location: Nimbasa City, Unova
Age: 16
Gender: Male
Nature: Relaxed
The Janitor's Closet

Introduction
Hello everyone, welcome to my RMT/Help me thread! I have been using this team for quite a while now. Once I got back from the unexpected divorce of my Mom and Step-Dad I wanted to get back into competitive battling. Using my previous knowledge and my current knowledge I gave birth to this team. It has gotten me pretty high on the Suspect Ladder (Highest Peak was 15; Current is about 35-50).

The team is complete, yet I still feel there's a big whole in the team... constructive criticism is welcome.

This team consists of Pokemon that sweep, and do it well. Also a couple Pokemon the naked eye doesn't react to. I wanted a team that work well and bounce of each others opponents/threats. The team may seem a bit unbalanced, but they work together one way or another. The name "The Janitor's Closet" comes from the amount of sweepers I have, hence the 'janitor' part of it (janitor =/= sweep[er]). Here is a glance and the team...


Changes in Red | STAB in the type's color

The Team

Deoxys-S (a.k.a Cosmic Speed)


Item: Expert Belt
Trait: Pressure
EVs: 120 HP / 252 Atk / 136 Spd
Nature: Adamant (+Atk, -SpA)
~ Ice Punch
~ Superpower
~ Fire Punch
~ Spikes/Stealth Rocks


Deoxys-S can be an effective anti-lead, since it has a fantastic mixed movepool, even though this is psychically based, which helps it deal with Pokemon used commonly as leads. Ice Punch helps Deoxys-S eliminate Mischievous Heart users such as Borutorosu and Erufuun. Superpower deals with Tyranitar, which isn't too common as leads on Sandstorm teams, but once it does defeat the lead they usually switch in to. Fire Punch deals with Pokemon such as Nattorei and Forretress, which are commonly used to lay entry hazards. Spikes works out well in the last moveslot, since Doexys-S is bound to get many opportunities to lay down one of the hazards. I decided that Stealth Rock isn't good enough and only uses one turn. With Spikes I can use it 3 turns before I have to attack.

Hydreigon (a.k.a Hydropimp?)


Item: Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Nature: Timid (+Spd, -Atk)
~ Surf
~ Dark Pulse
~ Flamethrower
~ Dragon Pulse


Hydreigon is an excellent Choice Specs/Scarf user but since I kept seeing people with U-Turn right away so Focus Sash has helped me ALOT. Without a Choice Item I can have this Pokemon stay in a sweep rather than having to force switch. This set aims to hit as hard as possible with Hydreigon's huge base 125 Special Attack without Specs, or loss of the Sp. Atk stat. Dragon Pulse allows Hydreigon hit hard while also maintaining reliability. Flamethrower decimates Steel-type walls like Ferrothorn and Skarmory. Surf has a high chance of OHKOing most Heatran, who will otherwise wall this set and possibly gain a Flash Fire boost by switching into a predicted Flamethrower.

Hydreigon has a HUGE coverage range:
Surf covers Rock,Ground, & Fire...
Dark Pulse covers Ghost, & Psychic...
Flamethrower covers Bug, Grass, Ice, & Steel...
Dragon Pulse covers other Dragons...
Overall 10 types out of 17 types

Scizor (a.k.a Cherry Sword ♀)


Item: Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Nature: Adamant (+Atk, -SAtk)
~ Swords Dance
~ Bullet Punch
~ Bug Bite
~ Roost


Simple. Swords Dance First, gain Scizor amazing attack. Bullet Punch for STAB and now with 60 Power (because of Trait) can go though alot. Now, with Bug Bite it gains alot of Power, is also STAB. With 90 Power + STAB it can OHKO many bulky psychics. Roost is an option but I put it there so I can heal from any damage I took from the Swords Dance turn. Being bulkier than most Scizor is good, since most people are expecting alot more attacking.

Terrakion (a.k.a THE BO$$)


Items: Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SAtk)
~ Sacred Sword
~ Stone Edge
~ X-Scissor
~ Quick Attack


Terrakion has several qualities that make it a natural sweeper: first, it has great type coverage with just hits Fighting/Rock STAB moves; second, 129 base Attack allows it to hit incredibly hard. Second, a resistance to both Stealth Rock and Pursuit make switching in and out of battle much easier for Terrakion than many other pokémon. X-Scissor is useful for taking out Reuniclus switch-ins and other bulky Psychic-types. Quick Attack is our only form of Priority so take it while we got it...

Rotom-C (a.k.a Lawn Shocker)


Item: Choice Scarf
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Nature: Modest (+SAtk, -Atk)
~ Leaf Storm
~ Volt Switch
~ Hidden Power [Fire]
~ Trick


Classic, Original, Rotom-C set... Having a powerful Leaf Storm is what Rotom-C sets apart from its other variations, which gives a unique niche to nail Water/Ground dual types, while resisting both their STAB moves. There are some threats around with that typing. Besides Swampert, which is very prominent since 4th gen, Unaware Quagsire became a very potent wall, with access to Curse, Stockpile, Amnesia and high defensive stats topped by a reliable recovery move. To show Rotoms absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides, it’s Rotom-Cs strongest move now, everything netural to it has to take quite some damage. Even an Excadrill takes 77% minimum, which just shows again how strong this move is. Volt Switch is to deal damage and bring something else in to immediately threat the opponent again. Ground-types won't switch all too often into Rotom-C, because of Leaf Storm. Since Ferrothorn is that prominent in the current metagame, Hidden Power Fire is also viable; else it stops Rotom-C cold. Trick is needed on the last slot. Thanks to the new mechanics, I don’t have to fear getting another Choice item as I can freely switch another attack.

Gyarados (a.k.a On A BOAT!)


Item: Leftovers
Trait: Intimidate
EVs: 96 HP / 56 Atk / 104 Def / 252 Spd
Nature: Adamant (+Atk, -SAtk)
~ Dragon Dance
~ Bounce
~ Stone Edge
~ Waterfall


This set trades immediate power and Speed for additional bulk, allowing Gyarados to set up on the likes of Scizor, Lucario, and Conkeldurr and procure several Dragon Dances before attempting a sweep. Waterfall provides Gyarados with a reliable STAB-move, and Stone Edge gives decent neutral coverage and the ability to hit Flying-types like Dragonite and Zapdos hard. Gyarados runs Bounce to get a super-effective hit on bulky Grass-types and a neutral hit on Ferrothorn while gaining additional Leftovers recovery.


Final Glance at the Team

Importable
Spoiler:
Cosmic Speed (Deoxys-S) @ Expert Belt
Trait: Pressure
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Superpower
- Fire Punch
- Spikes

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hydropimp? (Hydreigon) (M) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Dark Pulse
- Flamethrower
- Dragon Pulse

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cherry Sword (Scizor) (F) @ Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE BO$$ (Terrakion) @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sacred Sword
- Stone Edge
- X-Scissor
- Quick Attack

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lawn Shocker (Rotom-C) @ Choice Scarf
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Volt Switch
- Hidden Power [Fire]
- Trick

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

On A BOAT! (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 96 HP / 56 Atk / 104 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Bounce
- Stone Edge
- Waterfall
The team is complete, yet I still feel there's a big whole in the team... constructive criticism is welcome.

So there's, the team. I hope you rate, comment, and enjoy the sets and the team as one. Terrakion is a great member but I might change him, with what i don't know... [Fire Type?]

Old Team Members
Spoiler:
Ninjask (a.k.a Dual Swordz)


Item: Focus Sash
Trait: Speed Boost
EVs: 176 HP / 252 Atk / 80 Spd
Nature: Jolly (+Spd, -SAtk)
~ Baton Pass
~ Swords Dance
~ Protect
~ X-Scissor


Simple. Swords Dance First, gain Ninjask awesome attack. Once the opponent attacks it should have 1 HP, then I Protect. I still have 1 HP, and +2 Atk and Speed. I should than Baton Bass it on to Terrakion, or if he's K.O'd keep it and use it as much as I can. X-Scissor is for easy powerful STAB. Of course if It's already at 1HP when it switches in then I can only Protect than try to K.O...

Excadrill (a.k.a Digga 4Life)


Item: Air Balloon
Trait: Sand Rush
EVs: 4 Def / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
~ Earthquake
~ Rapid Spin
~ Rock Slide
~ Shadow Claw


Excadrill is one of the most feared sweepers in the OU tier due to it's great ability (Sand Rush) under Sandstorm doubling its Speed. But in my team where is it's place? No Sand needed, I switch it in once the opponent activates Sandstorm, then use it against them. Earthquake is needed against Rocks, Steels, and is very powerful by itself. Rapid Spin is for killing the entry hazards the opponent should have laid down. Rock Slide is only there for beating other Excadrill, hoping for flinch. Shadow Claw is a move for coverage since not all of my opponents have Sand. This should be able to out speed other Excadrill with 252 speed Evs, rather than 236. I guess if the opponent doesn't use SS, and Terrakion is K.O'd it could receive the Baton Pass boosts.


Importable:
Spoiler:
Dual Swordz (Ninjask) (M) @ Focus Sash
Trait: Speed Boost
EVs: 176 HP / 252 Atk / 80 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Swords Dance
- Protect
- X-Scissor

Digga 4Life (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Rock Slide
- Shadow Claw

Last edited by Pink Typholsion; May 2nd, 2011 at 02:07 PM. Reason: mistype
  #2    
Old May 1st, 2011, 01:31 PM
Raichupacabra
Villain
 
Join Date: Apr 2010
Location: Antelope Valley, CA
Gender: Male
Nature: Hasty
Hydreigon should actually probably run another item. You did say that you Fake Out and U-turn. Fake Out would just break the Sash making it useless.

EDIT: *You did say that you see Fake Out and U-turn.
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Last edited by Raichupacabra; May 1st, 2011 at 02:03 PM.
  #3    
Old May 1st, 2011, 10:13 PM
Pink Typholsion's Avatar
Pink Typholsion
When I step outside... ♥
 
Join Date: Feb 2011
Location: Nimbasa City, Unova
Age: 16
Gender: Male
Nature: Relaxed
Big Update: I edited the team and covered alot more types.

LOOK AT THE MAIN POST
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  #4    
Old May 2nd, 2011, 01:14 AM
Zeffy's Avatar
Zeffy
bowties are cool
 
Join Date: Apr 2009
Location: Philippines
Gender: Male
Uhmm personally I'd go with Stealth Rock because not all Pokemon are affected by Spikes. And Spikes isn't really necessary for an offensive team. And Hydreigon should run a different item as using a sash on a nonlead Pokemon is basically redundant.

And what's with Deoxys' EVs? All of its moves are physical yet you invested more EVs in special attack. :/
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Last edited by Zeffy; May 2nd, 2011 at 01:15 AM. Reason: obligatory :/ smiley
  #5    
Old May 2nd, 2011, 02:11 PM
Pink Typholsion's Avatar
Pink Typholsion
When I step outside... ♥
 
Join Date: Feb 2011
Location: Nimbasa City, Unova
Age: 16
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Zeffy View Post
Uhmm personally I'd go with Stealth Rock because not all Pokemon are affected by Spikes. And Spikes isn't really necessary for an offensive team. And Hydreigon should run a different item as using a sash on a nonlead Pokemon is basically redundant.

And what's with Deoxys' EVs? All of its moves are physical yet you invested more EVs in special attack. :/
I mistyped there, Deoxys has 252 Evs in Atk not SAtk....


I'm keeping Spikes so I can still use turns after i use once. Also, Hydreigon holds the Focus Sash because if it comes into a Pokemon that knows, idk Ice Beam, I can survive and kill it with Flamethrower and still stay in to sweep.
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  #6    
Old May 2nd, 2011, 02:23 PM
Perrie ✿'s Avatar
Perrie ✿
11/05/1982 - 13/07/2013
Community Supporter
 
Join Date: Apr 2009
Location: England it's gross bye
Age: 18
Gender: Male
Nature: Sassy
[FONT="Century Gothic"]
Quote:
Originally Posted by Pink Typholsion View Post
[CENTER]The Janitor's Closet

Introduction
Hello everyone, welcome to my RMT/Help me thread! I have been using this team for quite a while now. Once I got back from the unexpected divorce of my Mom and Step-Dad I wanted to get back into competitive battling. Using my previous knowledge and my current knowledge I gave birth to this team. It has gotten me pretty high on the Suspect Ladder (Highest Peak was 15; Current is about 35-50).

The team is complete, yet I still feel there's a big whole in the team... constructive criticism is welcome.

This team consists of Pokemon that sweep, and do it well. Also a couple Pokemon the naked eye doesn't react to. I wanted a team that work well and bounce of each others opponents/threats. The team may seem a bit unbalanced, but they work together one way or another. The name "The Janitor's Closet" comes from the amount of sweepers I have, hence the 'janitor' part of it (janitor =/= sweep[er]). Here is a glance and the team...


Changes in Red | STAB in the type's color

The Team

Deoxys-S (a.k.a Cosmic Speed)


Item: Focus Sash
Trait: Pressure
EVs: 120 HP / 252 Atk / 136 Spd
Nature: Adamant (+Atk, -SpA)
~ Ice Punch
~ Superpower
~ Fire Punch
~ Stealth Rock

Deoxys-S can be an effective anti-lead, since it has a fantastic mixed movepool, even though this is psychically based, which helps it deal with Pokemon used commonly as leads. Ice Punch helps Deoxys-S eliminate Mischievous Heart users such as Borutorosu and Erufuun. Superpower deals with Tyranitar, which isn't too common as leads on Sandstorm teams, but once it does defeat the lead they usually switch in to. Fire Punch deals with Pokemon such as Nattorei and Forretress, which are commonly used to lay entry hazards. Spikes works out well in the last moveslot, since Doexys-S is bound to get many opportunities to lay down one of the hazards. I decided that Stealth Rock isn't good enough and only uses one turn. With Spikes I can use it 3 turns before I have to attack.

Stealth Rock > Spikes, after setting up SR, just attack, Flyer's and Levitate Pokemon avoid Spike damage, however, Flyer's take 25% damage to SR, so it's just better. It needs Focus Sash as a lead, so it can get at least SR up before being taken down.

Hydreigon (a.k.a Hydropimp?)


Item: Choice Scarf/Specs, Life Orb
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Nature: Timid (+Spd, -Atk)
~ Surf
~ Draco Meteor
~ Fire Blast
~ U-Turn/Taunt

Hydreigon is an excellent Choice Specs/Scarf user but since I kept seeing people with U-Turn right away so Focus Sash has helped me ALOT. Without a Choice Item I can have this Pokemon stay in a sweep rather than having to force switch. This set aims to hit as hard as possible with Hydreigon's huge base 125 Special Attack without Specs, or loss of the Sp. Atk stat. Dragon Pulse allows Hydreigon hit hard while also maintaining reliability. Flamethrower decimates Steel-type walls like Ferrothorn and Skarmory. Surf has a high chance of OHKOing most Heatran, who will otherwise wall this set and possibly gain a Flash Fire boost by switching into a predicted Flamethrower.

Focus sash is a no. Why did it not have Draco Meteor, who care's about switching. Fire Blast > Flamethrower. The last slot is a toss up between Taunt and U-Turn, if you're running a choice item, use U-Turn, if you're running the Life Orb, use Taunt


Scizor (a.k.a Cherry Sword ♀)


Item: Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Nature: Adamant (+Atk, -SAtk)
~ Swords Dance
~ Bullet Punch
~ Bug Bite
~ Roost

Simple. Swords Dance First, gain Scizor amazing attack. Bullet Punch for STAB and now with 60 Power (because of Trait) can go though alot. Now, with Bug Bite it gains alot of Power, is also STAB. With 90 Power + STAB it can OHKO many bulky psychics. Roost is an option but I put it there so I can heal from any damage I took from the Swords Dance turn. Being bulkier than most Scizor is good, since most people are expecting alot more attacking.

Meh, standard Scizor.

Terrakion (a.k.a THE BO$$)


Items: Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SAtk)
~ Sacred Sword/Close Combat
~ Stone Edge
~ X-Scissor
~ Quick Attack

Terrakion has several qualities that make it a natural sweeper: first, it has great type coverage with just hits Fighting/Rock STAB moves; second, 129 base Attack allows it to hit incredibly hard. Second, a resistance to both Stealth Rock and Pursuit make switching in and out of battle much easier for Terrakion than many other pokémon. X-Scissor is useful for taking out Reuniclus switch-ins and other bulky Psychic-types. Quick Attack is our only form of Priority so take it while we got it...

Close Combat is better than Sacred Sword IMO. Being a 120 Bp STAB attack can dent anything really, Sacred sword is good for Bulk Up'd Pokemon though, run Close Combat with Choice band, or Sacred sword with Air Balloon.

Rotom-C (a.k.a Lawn Shocker)


Item: Choice Scarf
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Nature: Modest (+SAtk, -Atk)
~ Leaf Storm
~ Volt Switch
~ Hidden Power [Fire]
~ Trick

Classic, Original, Rotom-C set... Having a powerful Leaf Storm is what Rotom-C sets apart from its other variations, which gives a unique niche to nail Water/Ground dual types, while resisting both their STAB moves. There are some threats around with that typing. Besides Swampert, which is very prominent since 4th gen, Unaware Quagsire became a very potent wall, with access to Curse, Stockpile, Amnesia and high defensive stats topped by a reliable recovery move. To show Rotoms absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides, it’s Rotom-Cs strongest move now, everything netural to it has to take quite some damage. Even an Excadrill takes 77% minimum, which just shows again how strong this move is. Volt Switch is to deal damage and bring something else in to immediately threat the opponent again. Ground-types won't switch all too often into Rotom-C, because of Leaf Storm. Since Ferrothorn is that prominent in the current metagame, Hidden Power Fire is also viable; else it stops Rotom-C cold. Trick is needed on the last slot. Thanks to the new mechanics, I don’t have to fear getting another Choice item as I can freely switch another attack.

Rotom C isn't used much compared to the better version; Rotom-W, you may want to consider using it, in place of this.

Gyarados (a.k.a On A BOAT!)


Item: Leftovers
Trait: Intimidate
EVs: 96 HP / 56 Atk / 104 Def / 252 Spd
Nature: Adamant (+Atk, -SAtk)
~ Dragon Dance
~ Bounce
~ Taunt
~ Waterfall

This set trades immediate power and Speed for additional bulk, allowing Gyarados to set up on the likes of Scizor, Lucario, and Conkeldurr and procure several Dragon Dances before attempting a sweep. Waterfall provides Gyarados with a reliable STAB-move, and Stone Edge gives decent neutral coverage and the ability to hit Flying-types like Dragonite and Zapdos hard. Gyarados runs Bounce to get a super-effective hit on bulky Grass-types and a neutral hit on Ferrothorn while gaining additional Leftovers recovery.

Run Taunt over Stone Edge, Taunt the taunters who try to taunt your Dragon Dance! >:) Seriously though, run Taunt. Once you've done about +2 Dragon Dances, Waterfall and Bounce pretty much take care of everything else.




Comments and suggestions are in bold, pretty Ok team. Hope it brings you win's.
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