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  #1701    
Old January 12th, 2015 (11:29 AM).
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Quote originally posted by Java's Missingno.:
I'm not a big fan of the placement of the Pokemon details.. it seems rather haphazard. That said, I'm assuming it's spread out like that to utilize as much of the screen's real estate as you can. I do like that your GUI is visually consistent, though - that ties everything together pleasantly.
Yeah, I'm not really certain of it either. It's just with the screen size it's really rather difficult to make a good design that will still be consistent with everything. Thanks for your comments!
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  #1702    
Old 4 Weeks Ago (04:19 PM). Edited 4 Weeks Ago by Ashedragon.
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Since I found a surprisingly easy way to do it (by accident trying to do something else entirely), I've been playing around with the idea of a dual-screen since this would allow the screen to stay relatively clear and keep all of the nonsense on the bottom half.
Spoiler:
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  #1703    
Old 4 Weeks Ago (08:00 PM).
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Quote originally posted by Ashedragon:
Since I found a surprisingly easy way to do it (by accident trying to do something else entirely), I've been playing around with the idea of a dual-screen since this would allow the screen to stay relatively clear and keep all of the nonsense on the bottom half.
Spoiler:
Well the bottom half of the screen looks all white to me haha, so the only thing I could comment on would be that the sidewalk path you're using has the corners all messed up, they don't continue to make an "L" shape
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  #1704    
Old 4 Weeks Ago (10:22 PM).
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Quote originally posted by Ashedragon:
Since I found a surprisingly easy way to do it (by accident trying to do something else entirely), I've been playing around with the idea of a dual-screen since this would allow the screen to stay relatively clear and keep all of the nonsense on the bottom half.
Spoiler:
One thing to consider is the screen size itself. With a dual screen in Essentials, you can't play in the Large screen size option because it goes past the boundaries of your monitor.
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  #1705    
Old 4 Weeks Ago (02:00 AM).
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I personally dislike dual-screen mode. Maybe an option to enable / disable could be nice?
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  #1706    
Old 4 Weeks Ago (01:28 PM).
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Quote originally posted by mej71:
One thing to consider is the screen size itself. With a dual screen in Essentials, you can't play in the Large screen size option because it goes past the boundaries of your monitor.
With the vast majority of users sporting monitors of a resolution bigger than 1024x768 I don't believe this to be an issue. If they have a monitor smaller than that, chances are the hardware would not be capable of running the game at all to begin with.

Quote originally posted by KillerMapper:
I personally dislike dual-screen mode. Maybe an option to enable / disable could be nice?
Nice maybe but impractical and nearly triples the workload. For a single person this is massive, even moreso with a project like this.

Quote originally posted by Saving Raven:
Well the bottom half of the screen looks all white to me haha, so the only thing I could comment on would be that the sidewalk path you're using has the corners all messed up, they don't continue to make an "L" shape
I thought it was supposed to be like that because oddly enough the tileset didn't come with the corner tiles! I might have to simply edit some tiles and make them myself, haha.
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  #1707    
Old 3 Weeks Ago (11:51 AM).
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Working on a Pokémon MMORPG browser-based game.

Spoiler:





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  #1708    
Old 3 Weeks Ago (04:03 PM).
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I have some new screenshots to show off for the upcoming Beta 1.0 for Pokemon Crimson Skies! I'm hoping to have the beta up by this weekend, or next weekend by latest.

New Trainer Mug shots, credits go to Sam24
Spoiler:


A sleeping Snorlax? I wonder what type of Flute you will need to awaken it...
Spoiler:


And the inside of the fifth Gym, the Ice-type Gym.
Spoiler:
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  #1709    
Old 3 Weeks Ago (06:24 PM). Edited 1 Week Ago by Ashedragon.
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Quote originally posted by Florio:
I have some new screenshots to show off for the upcoming Beta 1.0 for Pokemon Crimson Skies! I'm hoping to have the beta up by this weekend, or next weekend by latest.

New Trainer Mug shots, credits go to Sam24
Spoiler:
The boy in both of the shots looks really badly shaded and his eyes are copy pasted, which looks rather disturbing. The other two are nice though, and your mapping is pretty good for the style!
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  #1710    
Old 1 Week Ago (03:54 AM).
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My first attempt in RPG Maker, so I made New Bark Town.
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  #1711    
Old 1 Week Ago (09:50 AM).
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Quote originally posted by Bill Cipher:


My first attempt in RPG Maker, so I made New Bark Town.
The map is good but you mixed 3rd gen water with 4th gen tiles, and you should switch to 4th gen overworlds.
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  #1712    
Old 1 Week Ago (10:23 AM).
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Why should he switch to 4th gen overworlds? Look at the size of the doors, they are made for 3rd gen sized sprites.

The map looks pretty solid, I would add shadows under the player and NPCs but that's just me.
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  #1713    
Old 1 Week Ago (10:58 AM). Edited 1 Week Ago by Bill Cipher.
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Quote originally posted by Florio:
The map is good but you mixed 3rd gen water with 4th gen tiles, and you should switch to 4th gen overworlds.
Quote originally posted by Atomic Reactor:
Why should he switch to 4th gen overworlds? Look at the size of the doors, they are made for 3rd gen sized sprites.

The map looks pretty solid, I would add shadows under the player and NPCs but that's just me.

re did map, because my pc crashed, looks good tho
Fixed the water, and added shadows.
Not using 4th gen, because I'm trying to stick with a 3rd gen style.
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  #1714    
Old 1 Week Ago (11:51 AM).
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Quote originally posted by Atomic Reactor:
Why should he switch to 4th gen overworlds? Look at the size of the doors, they are made for 3rd gen sized sprites.

The map looks pretty solid, I would add shadows under the player and NPCs but that's just me.
Cause they match the 4th gen tiles he is using. 3rd gen OW are usually used for 3rd gen styled games.

Quote originally posted by Bill Cipher:

re did map, because my pc crashed, looks good tho
Fixed the water, and added shadows.
Not using 4th gen, because I'm trying to stick with a 3rd gen style.
Water looks much better, i would still personally update to 4th gen OW but its fine with 3rd gen.
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  #1715    
Old 1 Week Ago (11:59 AM).
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Quote originally posted by Florio:
Cause they match the 4th gen tiles he is using. 3rd gen OW are usually used for 3rd gen styled games.



Water looks much better, i would still personally update to 4th gen OW but its fine with 3rd gen.
But they're not gen 4 tiles.
They're gen 3 styled. But remade from Gen 4, so they're not actually gen 4.

All the buildings will be gen 3 style, the whole thing will be gen 3 style.
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  #1716    
Old 4 Days Ago (12:02 PM).
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Created with my Team: Note this was tested with the debug of course they won't have a Grass Battle-back.


Also:
Spoiler:
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  #1717    
Old 4 Days Ago (12:55 PM).
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Quote originally posted by Blastedoise:
Created with my Team: Note this was tested with the debug of course they won't have a Grass Battle-back.


Also:
Spoiler:
THe sprites are great!! They really resemble the ORAS Shots.

But, the Viridian Forest should go in the Map showcase, shouldn't it?
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  #1718    
Old 2 Days Ago (03:30 PM).
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Playing around with the layout of the dialog boxes in-game before committing time to GUI assets. The portraits for Gio and Hector are not placeholder, but the dialog box itself is. I was going for something vaguely similar to the Persona series in aesthetic.
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LyleisaTool1.png‎   LyleisaTool2.png‎  
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  #1719    
Old 2 Days Ago (03:59 PM).
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released the source today :D
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  #1720    
Old 8 Hours Ago (03:14 PM).
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Started mapping on CherryGrove City for my game.
Doing what Gen V did and combining the PC and Mart together.
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  #1721    
Old 7 Hours Ago (04:24 PM).
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Two screenshots of the same feature for an upcoming project. The interface is not final, but you can see the gist of it.
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