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Stopping the pokemon and HP box from moving up and down?

korjamer

Pixel Artist
19
Posts
13
Years
  • Seen Jun 3, 2016
Hi, Does anyone know where in the script pokebattle_actualscene the code for moving the Pokemon and HP box up and down a pixel while you select an attack is? If so, do you know how to disable it and keep the box/Pokemon from moving? I included animated GIF files for the Pokemon sprites in my game and it looks really bad animating AND bouncing up and down.
Any ideas? I'd be really grateful for some help. Thanks in advance!
 

venom12

Pokemon Crystal Rain Relased
476
Posts
17
Years
  • Age 33
  • Seen Dec 28, 2023
Simple find in Pokebattle_actualscene this class PokemonBattlerSprite < RPG::Sprite

then in this code
Code:
def update
   @frame+=1
   @updating=true
   if ((@frame/9).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
     @spriteYExtra=2
   else
     @spriteYExtra=0
   end
  
 end

change @spriteYExtra=2 to @spriteYExtra=0

This is for pokemon sprite now for hp box

in class pokemondatabox search for def update

search for this

Code:
 if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
     self.x=@spriteX
     self.y=@spriteY+2
   elsif ((@frame/5).floor&1)==1 && @selected==2 # When targeted or damaged
     self.x=@spriteX
     self.y=@spriteY+2

and both self.y=@spriteY+2 change to self.y=@spriteY or self.y=@spriteY+0

hope i help
 
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