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  #126    
Old June 12th, 2014 (09:47 PM).
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Wobbu
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Quote originally posted by RioluFan4000:
yes it worked, but a theme you forgot to change is the oak theme, also the intro has no music

two problems with emerald version
1. rival theme is missing
2. littleroot towns theme turns into the champion theme when outside but new bark inside
1. A lot of encounter themes and fanfares are missing, unfortunately. I saved those for last because they are short and not as popular as town and route themes, for example.

2. I used Littleroot Town to test the quality of the songs when played from the actual GBA because of RAM issues and sound clicks that Sappy doesn't emulate. I forget to change Littleroot Town's music back to New Bark Town when I made the patch. You can fix it by manually changing Littleroot Town's music with a map editor. I'll fix that when I upload the next patch (hopefully soon). Sorry about that.
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  #127    
Old July 26th, 2014 (09:58 AM).
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I applied this patch to MrDollSteak's attack and decap rom base, but it got rid of all my music :/. The same goes for doing it the other way around. How can I fix this?
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  #128    
Old July 26th, 2014 (02:33 PM).
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Quote originally posted by Creator135:
I applied this patch to MrDollSteak's attack and decap rom base, but it got rid of all my music :/. The same goes for doing it the other way around. How can I fix this?
AFAIK MrDollSteak's patch does not use the 09000000 area at all, so it shouldn't have any conflicts unless something is being overwritten there. Either that or you forgot to copy to the 09000000 area in the first place.
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  #129    
Old July 27th, 2014 (05:28 AM).
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Quote originally posted by GoGoJJTech:
AFAIK MrDollSteak's patch does not use the 09000000 area at all, so it shouldn't have any conflicts unless something is being overwritten there. Either that or you forgot to copy to the 09000000 area in the first place.
Actually, MrDollSteak's patch DOES use the 09000000 area, up to 09800000, iirc. He told me so himself. So that might be a problem.
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  #130    
Old July 27th, 2014 (08:49 AM).
Windsong
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Quote originally posted by 2012maniac:
Actually, MrDollSteak's patch DOES use the 09000000 area, up to 09800000, iirc. He told me so himself. So that might be a problem.
I just took a brief look at his latest release (version 1.4a) to confirm this. The area 00900000 up to ~ 00970000 is in use.
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  #131    
Old July 27th, 2014 (09:04 AM).
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Quote originally posted by Windsong:
I just took a brief look at his latest release (version 1.4a) to confirm this. The area 00900000 up to ~ 00970000 is in use.
No, not 08900000 guys
09000000

I use 09000000 and on, so if there's ANYTHING else going there you've got an issue.
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  #132    
Old November 9th, 2014 (07:06 PM).
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Finally, an update to the Emerald version of the patch!

This new patch features better quality songs and also contains new songs that were not present in the older versions. Major credits go to ipatix for his midfix4agb tool!

PLEASE READ
If a song is too quiet, is too loud, and/or creates strange popping noises, please post about it in this thread!

DOWNLOAD
EmeraldHGSSMus2_0.rar

INFORMATION
Be careful if applying this patch to a modified ROM. This patch will overwrite much of Emerald's voice table by changing the song pointers. All of the HGSS music data will be inserted between 0x1200000 to 0x1400000.

I recommend using ipatix's HQ sound mixer for the best sound results.
http://www.pokecommunity.com/showthread.php?t=324673

Also, this patch does have some bugs. For those who use VBA-M and likely some other emulators, there is an issue with the Title Screen song continuously playing in a very short loop after you press the start button, which is either an issue with the emulator or an issue with the a pointer in the hack. Some fanfares will not play at times because they contain more than six tracks, which will be fixed in a future update. There may also be a bug that causes sound or sprite glitches during some battles, which may be caused by a foul pointer.
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  #133    
Old November 28th, 2014 (05:25 PM).
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Quote originally posted by Wobbu:
Finally, an update to the Emerald version of the patch!

This new patch features better quality songs and also contains new songs that were not present in the older versions. Major credits go to ipatix for his midfix4agb tool!

PLEASE READ
If a song is too quiet, is too loud, and/or creates strange popping noises, please post about it in this thread!

DOWNLOAD
Attachment 73793

INFORMATION
Be careful if applying this patch to a modified ROM. This patch will overwrite much of Emerald's voice table by changing the song pointers. All of the HGSS music data will be inserted between 0x1200000 to 0x1400000.

I recommend using ipatix's HQ sound mixer for the best sound results.
http://www.pokecommunity.com/showthread.php?t=324673

Also, this patch does have some bugs. For those who use VBA-M and likely some other emulators, there is an issue with the Title Screen song continuously playing in a very short loop after you press the start button, which is either an issue with the emulator or an issue with the a pointer in the hack. Some fanfares will not play at times because they contain more than six tracks, which will be fixed in a future update. There may also be a bug that causes sound or sprite glitches during some battles, which may be caused by a foul pointer.
Would you mind posting the byte changes rather than a patch, I keep getting the checksum error.
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  #134    
Old November 28th, 2014 (07:02 PM).
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Quote originally posted by Dark Sneasel:
Would you mind posting the byte changes rather than a patch, I keep getting the checksum error.
HGSSEmeraldBytes.rar

You'll need to update the Direct Sound byte and the new ram pointer manually, however.
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  #135    
Old 4 Weeks Ago (01:14 PM).
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So, I think that the trainer defeating song is a bit too low, so I asked a good friend Chaos Darkrai if he can make it a bit louder, and he did

http://s000.tinyupload.com/index.php?file_id=80840850213602423073

if anyone wants it, it's there, paste it where the trainer defeat song is, it's the same length. Credits to him, not me.
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  #136    
Old 2 Weeks Ago (09:14 AM).
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It seems that I have forgotten to link the xml file of all things >.<

So here it is:


This is for Fire Red only. Newest version only.
Do not play songs named "Extra (#)" as they don't actually exist as songs yet. Your sappy will crash if you try.
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  #137    
Old 2 Weeks Ago (11:54 AM).
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Quote originally posted by GoGoJJTech:
It seems that I have forgotten to link the xml file of all things >.<

So here it is:


This is for Fire Red only. Newest version only.
Do not play songs named "Extra (#)" as they don't actually exist as songs yet. Your sappy will crash if you try.
Are you planning on adding songs?
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  #138    
Old 2 Weeks Ago (11:55 AM).
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Quote originally posted by TheRealOCD:
Are you planning on adding songs?
Those Extra slots are in case I include more songs from the games. They're currently non-existent though.
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  #139    
Old 2 Weeks Ago (12:30 PM).
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Great job on this! Thank you
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