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  #26    
Old October 4th, 2014 (11:47 PM). Edited October 7th, 2014 by mustafa505.
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Quote originally posted by Dedenne1:
Could u post the code for ur support banner? For some reason it only shows a question mark but others work so if i can just insert the code ill spread the.word
Code:
[IMG*]http://i57.tinypic.com/1z4ke4h.jpg[/IMG]
Just remove * from [IMG]
Quote originally posted by C.Hill:
Looking good. Loving the tiles. Especially the HG/SS grass. My favorite. And a lot of the technical aspects (like the battle system) look well done. Good job!

My question is: Do the three starters evolve by level now, seeing as one require a held item and the other happiness?

Other than that, I'll try and make sure to beta test for grammar and whatnot when the demo comes out. Take your time. This could be a really awesome game. Already looks like it. Just don't get discouraged!
Yes, they'll evolve with level now, rather based on which item they hold, or their happiness.
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  #27    
Old October 6th, 2014 (09:09 AM).
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This game looks pretty good, my only complaint is the tree's look unnatural. The tree alignment should be random. But other then that, the storyline seems like it could be very interesting. Will you be uploading a demo anytime soon?
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  #28    
Old October 7th, 2014 (06:50 AM).
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Quote originally posted by Florio:
This game looks pretty good, my only complaint is the tree's look unnatural. The tree alignment should be random. But other then that, the storyline seems like it could be very interesting. Will you be uploading a demo anytime soon?
Yeah i was also bothered by the tree's shape and it being used in many fan-games, i wanted a unique tree, but this one was really attractive leaving its shape, so i changed it:

Now its unique, has a tree-ish shape and only for my use ( but its Pokémon game, many things are symmetric and not random)
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  #29    
Old October 7th, 2014 (10:01 AM).
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Hmm surprised i never asked this up to what gen will pokemon be will fairy type be in it and will there be any Megas?
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  #30    
Old October 8th, 2014 (06:16 AM). Edited October 8th, 2014 by mustafa505.
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Quote originally posted by Dedenne1:
Hmm surprised i never asked this up to what gen will pokemon be will fairy type be in it and will there be any Megas?
Like i said in OP, i will eb having some amount of Pokémon from every region making a unique Pokédex for Zoyan, which will include fairy types for the Pokémon which had Fairy types in X, Y and OR and AS versions.

Also a preview of Electric-stone cave:

This is just a preview, more tiles will be added later on.

Credits to Kymotonian for Biome tiles, and Phyromatical for the patches which i changed into blue, i totally changed the pallet of these tiles, and it took lots of time, and hence they are private, floating crystal made by me!
... also the outside of it, north of Berrycove city:

I know the cave sucks will be changed!
...and i am sorry i am only showing graphical previews instead of screens from actual gameplay, please bear with me as i have not finished female protagonist design (and also her friend's) and many other NPC Overworld sprites, when they are done i'll start doing the gameplay progress, and show the screenshots!
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  #31    
Old October 9th, 2014 (01:42 AM).
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The storyline seems nice and I like the graphics. Hope you finish it soon.
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  #32    
Old October 9th, 2014 (12:09 PM).
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Yeah I know that I'm not commenting too much, but I always give a look on the new projects!
This game looks promising. The graphic is appealing, though the plot doesn't tell very much. Also, you done a good work with the sprites, but I don't clearly understand why did you made the Team Rocket sprites first instead of the main characters since Rockets already got their sprites from HG/SS. You could temporarily use them and then replace them with your ones, in this way you would publish screenshots faster.
Surely I will keep an eye on this project. Good luck.
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  #33    
Old October 10th, 2014 (08:08 AM).
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Quote originally posted by Mellan:
Yeah I know that I'm not commenting too much, but I always give a look on the new projects!
This game looks promising. The graphic is appealing, though the plot doesn't tell very much. Also, you done a good work with the sprites, but I don't clearly understand why did you made the Team Rocket sprites first instead of the main characters since Rockets already got their sprites from HG/SS. You could temporarily use them and then replace them with your ones, in this way you would publish screenshots faster.
Surely I will keep an eye on this project. Good luck.
Uhm.. you have completely misunderstood, if you observe the OW,
1. I am not using HG/SS OW's, the one i am using are custom-made by Minorthreat.
2. There are no ready made NPC OW's for this custom base, so i am spriting them using the base.
3. Mixing HGSS and this custom made ow base would not look nice.
and i haven't even designed the female protagonist ( which i am doing work on )
Also i need suggestion, do these semi-transparent shadow look good?

I made the large house, using many of Wesley-FG's tiles, so credit goes to him.
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  #34    
Old October 11th, 2014 (05:00 AM). Edited October 11th, 2014 by Mellan.
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Quote originally posted by mustafa505:
Uhm.. you have completely misunderstood, if you observe the OW,
1. I am not using HG/SS OW's, the one i am using are custom-made by Minorthreat.
2. There are no ready made NPC OW's for this custom base, so i am spriting them using the base.
3. Mixing HGSS and this custom made ow base would not look nice.
and i haven't even designed the female protagonist ( which i am doing work on )
In fact I said you COULD use them temporarily (not that you ARE using them) instead of customs ones to finish the protagonists first which are more important. =) Mine was only a suggestion. Also I didn't noticed that yours are smaller. "
Quote originally posted by mustafa505:


I made the large house, using many of Wesley-FG's tiles, so credit goes to him.
Love it. It's perfect in my opinion.
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  #35    
Old October 11th, 2014 (10:00 AM). Edited October 11th, 2014 by mustafa505.
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Quote originally posted by Mellan:
In fact I said you COULD use them temporarily (not that you ARE using them) instead of customs ones to finish the protagonists first which are more important. =) Mine was only a suggestion. Also I didn't noticed that yours are smaller. "
Yeah they look alike to HG/SS, and i need a good OW spriter, to sprite my male and female characters, because the one i made looks really bad, :/ ,i never want to use temporary OW's which do not belong to the same base, people keep complaining that it looks ugly to mix them up.
Quote originally posted by Mellan:
Love it. It's perfect in my opinion.
Hmm, because i created it, i was not sure if it looked good or not, thanks.
But now i have one actual screen from the game-play (i'll post other screens soon, mostly in OP):

The grunt teases the player, revealing him a shocking truth.
Credits to Magiscarf for the water tiles, which i changed again of course. (Pallet)

Also i changed the idea for a HUD bar (since it was taking 1/5th of the screen), instead of staying all the time on the top of the screen, it will appear on screen when you hold a certain key, when you release it, the bar goes back, with sliding transition (like the location window pops up, when entering a new map).
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  #36    
Old October 15th, 2014 (02:34 AM). Edited October 15th, 2014 by mustafa505.
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Here is the female protagonist, it took so long to complete her, i am almost done with the OW which i'll post soon, here is the drawing i made, got messy cuz of poor camera quality: WARNING: Big Image.
Spoiler:
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  #37    
Old October 15th, 2014 (12:13 PM).
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Quote originally posted by mustafa505:
Here is the female protagonist, it took so long to complete her, i am almost done with the OW which i'll post soon, here is the drawing i made, got messy cuz of poor camera quality: WARNING: Big Image.
Spoiler:
I like the new female protagonist a lot.

Quote originally posted by mustafa505:
Yeah they look alike to HG/SS, and i need a good OW spriter, to sprite my male and female characters, because the one i made looks really bad, :/ ,i never want to use temporary OW's which do not belong to the same base, people keep complaining that it looks ugly to mix them up.

Hmm, because i created it, i was not sure if it looked good or not, thanks.
But now i have one actual screen from the game-play (i'll post other screens soon, mostly in OP):

The grunt teases the player, revealing him a shocking truth.
Credits to Magiscarf for the water tiles, which i changed again of course. (Pallet)

Also i changed the idea for a HUD bar (since it was taking 1/5th of the screen), instead of staying all the time on the top of the screen, it will appear on screen when you hold a certain key, when you release it, the bar goes back, with sliding transition (like the location window pops up, when entering a new map).
I like the new gameplay screen looks great.

Quote originally posted by Mellan:
In fact I said you COULD use them temporarily (not that you ARE using them) instead of customs ones to finish the protagonists first which are more important. =) Mine was only a suggestion. Also I didn't noticed that yours are smaller. "

Love it. It's perfect in my opinion.
I think its best to not use any hg ss sprites and go at its own pace the protagonists need the most time on the sprites since they are most widely used so its best to get the other sprites out of the way and if u start to use other sprites u start to get lazy and not do custom which are superior so i would say to not use any hgss even as a temporary its better to just go slow and get it done the right way then to rush and get a demo out that doesnt look good and doesnt have quality. So far this game has the best quality sprites ive seen so id just keep doing what ur doing.
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  #38    
Old October 27th, 2014 (03:23 AM). Edited October 27th, 2014 by mustafa505.
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Quote originally posted by Dedenne1:
I like the new female protagonist a lot.


I like the new gameplay screen looks great.


I think its best to not use any hg ss sprites and go at its own pace the protagonists need the most time on the sprites since they are most widely used so its best to get the other sprites out of the way and if u start to use other sprites u start to get lazy and not do custom which are superior so i would say to not use any hgss even as a temporary its better to just go slow and get it done the right way then to rush and get a demo out that doesnt look good and doesnt have quality. So far this game has the best quality sprites ive seen so id just keep doing what ur doing.
I don't like HG/SS Sprites either way they are too big for the doors and have very big heads, as for now i am doing the town up:

and hopefully after completing few more OW's i can start with events (which can done really quick) and release a demo, the progress was stopped because i got cold, and i couldn't get them done, well hope to finish them ASAP!
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  #39    
Old December 23rd, 2014 (12:12 AM). Edited December 23rd, 2014 by mustafa505.
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Sorry for the long hiatus! i have been busy in real life and had no time to do any progress on the game, i have no intention of abandoning this project at all, i have transfered the game to v14 essentials, and thanks to Saving Raven, he made the female protagonist sprite for me :

After doing some more OW i can be able to release a demo, so if anyone is interested in helping me be sure to PM!
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  #40    
Old December 24th, 2014 (10:39 PM).
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Haha cool still looking forward to this! Feel free to vm me when the demo comes out and i could beta test if the timing is right
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  #41    
Old December 26th, 2014 (08:28 AM).
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Keep up the good work were rooting for you and this amazing game.
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  #42    
Old 13 Hours Ago (02:42 AM).
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Looks like i have on long hiatus again, i had to prepare for my exams and had to fix my computer, but now i can continue developing for the game, here are some updates:
House updates using Dante's Pallets:


Picnicker OW:
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