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  #201    
Old May 22nd, 2014, 08:14 AM
Boonzeet's Avatar
Boonzeet
Pokémon Kairos Developer
 
Join Date: Apr 2009
Location: Manchester, UK
Gender: Male
Nature: Serious
Quote:
Originally Posted by desbrina View Post
Thanks for the feedback. I have the layout and loading the pokemon.txt file complete
None of the add buttons work yet. The remove buttons remove form the lists, but don't actually remove when it comes to saving.
I have the saving mostly complete, at the moment it doesn't save evolutions as i've only just finished the loading of them. Saving them is next

This is the final layout with everything loaded
This looks great. Would love to use this!
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  #202    
Old May 22nd, 2014, 09:38 AM
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Quote:
Originally Posted by Boonzeet View Post
This looks great. Would love to use this!
I'm looking at releasing it when i've done some more testing
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Don't know what happened to the last thread, new one coming soon

A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #203    
Old May 22nd, 2014, 11:21 AM
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Java's Missingno.
The Electric Mayhem
 
Join Date: Jan 2010
Location: Lincoln, NE
Age: 20
Gender: Male
Nature: Quiet
Working on a party system for Unity, which keeps important information about party members, as well as player position and map data(with luck, it'll allow Unity scenes to behave more like maps in RMXP). This isn't strictly meant to be used for a Pokemon game, but when AWAKE's done, I'll try to put everything relevant to making a Pokemon game together for public use.
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  #204    
Old May 24th, 2014, 03:34 PM
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Kyain
The Sky High Pokémon
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Join Date: Sep 2008
Location: Pennsylvania
Gender: Male
Nature: Jolly
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Working on a...sort of text adventure? Choose your own adventure??? Something like that.

One of those two things (or even both) + Pokémon. It's like a sort of retelling of R/B/Y/FR/LG, but with choices thrown in everywhere so the plot could take a dramatic turn. Who knows?
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  #205    
Old May 28th, 2014, 11:44 AM
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Umbreon
Community Supporter
 
Join Date: Aug 2009
Location: Nearby my feet.
Age: 17
Gender: Male
Nature: Calm
I'm working on an Irrlicht port designed for RMXP (again, and I think this is my 4th attempt), right now. I have it working to where it renders onto an RMXP bitmap (Not really rendering it to a bitmap but rather rendering it to a render target and copying the render target data to the bitmap). It doesn't affect the frame rate at all meaning it runs at a steady 40 fps. (unless you're going to overload everything then obviously the frame rate will go down, but this is a common problem with any program)
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  #206    
Old May 30th, 2014, 08:15 AM
Holy Knight
 
Join Date: May 2014
Location: Mexico
Gender: Male
Nature: Adamant
well, im writting the story of the game i wanna make, rewritting the pbs of essentials (mostly filling the new pokemons and the moves and tm´s and a the tread started by Pokemon Trainer Jackey helped a lot, thanks for that Jackey xD) also i wanna add the 6 gen pokes (i don´t know how to do it, yet) drawning sprites and that´s it as today.
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  #207    
Old June 4th, 2014, 07:44 AM
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Roaming Murkrow
Lazy developer listening to music
 
Join Date: Jan 2013
Location: Ljubljana
Age: 14
Gender: Male
Nature: Relaxed
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Decided to postpone the making of PMD game and decided to focus on a classic Pokemon game in favor of my friend instead. And he is helping me a lot with it too (he made all the gym leaders and few E4 members) and he also helped me decide on the starters.

At the moment i'm just mapping maps, also already made all the events in the hometown. Also flagging the tiles i'm using which is a bit frustrating.

The story is pretty much planned out, so i don't have to worry about that.
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  #208    
Old June 5th, 2014, 01:05 AM
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Googleshop
 
Join Date: Jun 2014
Location: sydney Australia
Gender: Female
Nature: Docile
With a vast majority of paperwork and planning sorted out- 10 days into this pokemon crossfire project it's time to take on tilesets for gym interiors and a steampunk inspired city.
my partner in crime is working on the new pokemon, moves and the TM List

Thank the heavens for RPG Maker and the essentials kit!
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  #209    
Old 4 Weeks Ago, 03:56 PM
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Punchbag script for my game:
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  #210    
Old 4 Weeks Ago, 06:10 PM
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DJTiKi
The Pokémon Idealist
 
Join Date: Mar 2014
Location: Someplace you dont know, Florida
Gender: Male
Nature: Quiet
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Working on a game, well writing, wanna get everyting down before i begin implementing it, i have my main story and the basics, for a Pokemon game, just going over features and other stuff for it. So you know, lots and lots of different stuff, you know?
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  #211    
Old 4 Weeks Ago, 07:51 AM
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r1zzo23
 
Join Date: Jun 2014
Gender: Male
Hey guys! Completely new to the forum as well as game development and, well, programming in general. I have been learning C# for the past two months or so and I have a very basic understanding of JS. I have recently been trying to implement what I've learned in C# by writing a text based Pokémon game. I am really struggling with what I should do next. Every time I figure one thing out, I feel like I realize I have two other things I need to change.

The reason I decided to do a Pokemon game is because I'm very familiar with the game and what should happen. This "game" I'm developing us not really something I'm looking at releasing at all. It us basically just giving me a direction to go while learning C#.

If anyone wants to lend a helping hand and take a look at my code to give me some pointers, I would be excited for the help. I'll be reading around these forums to see what you guys have to offer and hopefully pick up a few tips here and there.
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  #212    
Old 3 Weeks Ago, 11:19 AM
dragonnite
pokemon ranger rank 10
 
Join Date: Dec 2009
Location: 5cm meters from somthink with an IDE
Gender: Female
Nature: Calm
Quote:
Originally Posted by r1zzo23 View Post
Hey guys! Completely new to the forum as well as game development and, well, programming in general. I have been learning C# for the past two months or so and I have a very basic understanding of JS. I have recently been trying to implement what I've learned in C# by writing a text based Pokémon game. I am really struggling with what I should do next. Every time I figure one thing out, I feel like I realize I have two other things I need to change.

The reason I decided to do a Pokemon game is because I'm very familiar with the game and what should happen. This "game" I'm developing us not really something I'm looking at releasing at all. It us basically just giving me a direction to go while learning C#.

If anyone wants to lend a helping hand and take a look at my code to give me some pointers, I would be excited for the help. I'll be reading around these forums to see what you guys have to offer and hopefully pick up a few tips here and there.
Well its good to see more people takeing on programing. This game ive seen the thread for i like how it comeing ill be happy to look at the coding if you need.

As for me. I help the Pokemon xy PC dev team as co programer
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  #213    
Old 1 Week Ago, 07:26 PM
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Pokemon-Planet
 
Join Date: Jun 2014
I've just registered an account to start a thread showing my progress on a Pokemon MMO. To some it up quickly, it's basically a multiplayer version of fire red written from scratch, with a bunch of new features to make for great gameplay. You can check it out once I get the thread up, but I need 14 more posts before I can post links
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  #214    
Old 1 Day Ago, 01:41 PM
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Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 21
Gender: Male
Nature: Lax
I picked back up full scale work on Faith & Prayer Version and am currently mapping out the maps for Demo 4. Most of the exterior maps are finished, and soon come the dungeons. I'm currently working on New Bark Town, as Demo 4 will be the one to push you into Johto.
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Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
  • Touhoumon Essentials Development Starter Kit for RMXP - Version 1 finished and released.
    The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually. If you really want the engine, I can provide you with the current engine Faith & Prayer version uses.
  • Touhoumon: Faith and Prayer Version - Demo 3.1 Released
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