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  #676    
Old 2 Weeks Ago (09:20 AM).
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Quote originally posted by Darkness1178:
Alright so im developing a ROM Hack and while im decent at codding and scripting im complete ass when it comes to map design so if anyone wants to be part of a ROM hack team that im putting together that is decent at map design hit me up
Hey, this isn't the thread for recruiting members for a hack. I suggest you check out this thread here:

http://www.pokecommunity.com/showthread.php?t=341220
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  #677    
Old 2 Weeks Ago (06:51 AM).
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What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!
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  #678    
Old 2 Weeks Ago (07:01 AM).
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Quote originally posted by Spherical Ice:
What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!
Bigger team sizes to make up for leavers/quitters/slackers would probably do it. Also maybe have people sign up for sections. I really dislike doing things like scripting and mapping, being forced on the role really kills my motivation.
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  #679    
Old 2 Weeks Ago (07:28 AM).
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Quote originally posted by Spherical Ice:
What do people think about the Hack-off so far? Would you like to see it in the future? Do you think the time extensions are an indicator that maybe too small a timeframe was given? Are the team sizes adequate? I'd be happy to hear your feedback!
I know I wasn't part of this cycle, but I'd like to see minideadlines next time around to help keep everyone at the same pace. Like, little tasks/pieces of evidence?

IE:
Week 1 - Come up with a story concept, working out who you protagonists/antagonists and other key characters are.
Week 2 - (A) Map your first town and (B) Script your first few events.

They should stay vague, so people can still do what they want to do, but it provides a prompt to get something done - and hopefully if the pace keeps up they'll do more than is required for the first week. From what I could tell, most teams spent a couple of weeks planning out features rather than much story. Story/progression should be key as most features can be changed later on.
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  #680    
Old 2 Weeks Ago (06:45 PM).
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I agree with both FBI and Magic. Also want to add that maybe a reserve list for people who didn't make the cut for the hack off but if someone from one of the teams quit a person waiting could join the team and replace that other member. I don't know if it is a idea that fits for this type of competition but its just an idea that could be used. FBI and Magic already sum up my thoughts of what the competition needed.
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  #681    
Old 2 Weeks Ago (07:26 PM). Edited 2 Weeks Ago by StynaMN.
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If I were to have general help requests for ROM hacking, would this be the correct thread to do so? I'm looking for some assistance on a school project

EDIT: Never mind, I found the correct one: I'll look to the Beginner's Sub-forum for help. I apologize!
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  #682    
Old 1 Week Ago (07:36 AM).
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How do you guys balance the levels in your hack? I do a poor job at that, in my opinion..
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  #683    
Old 1 Week Ago (12:47 AM).
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Quote originally posted by Dark Sneasel:
How do you guys balance the levels in your hack? I do a poor job at that, in my opinion..
If I give you advice, a lot of pipz will throw virtual rocks at me. >.>

But I'm gonna do it anyway. Basically, I play my game like normal and if I find the levels too low or too high, I'll adjust them. :3
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  #684    
Old 1 Week Ago (01:37 AM).
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Quote originally posted by destinedjagold:
If I give you advice, a lot of pipz will throw virtual rocks at me. >.>

But I'm gonna do it anyway. Basically, I play my game like normal and if I find the levels too low or too high, I'll adjust them. :3
No rocks, this is probably the best way to manage the level curve of your hack, Dark Sneasel.

Remember that in official games, Trainers are generally stronger than the wild Pokémon of an area. Take this into account, level up the Wild Pokémon of a route by about 3-4 levels as you progress through the routes, and have the Trainers about 2-3 levels higher than the wild Pokémon.

That's just a tip. The only way you can figure out for sure is by trying it, and playing through it to see how it would work for a regular player.
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  #685    
Old 5 Days Ago (08:46 PM).
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I like it the old way. Maybe a few more weeks would be better <(^-^)>
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  #686    
Old 4 Days Ago (07:04 AM).
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Do you guys know any GBC hacks with physical/special split? I once found a hack of Crystal which had this awesome feature but the file got deleted and now I can't seem to find anything but the christmas 2014 hack. Any suggestions? Would love to play that Crystal hack again, feraligatr was actually a viable starter
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