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(Gen V RMT) Can i have a Substitution??

319
Posts
14
Years
Hey Guys, its been a while. I've been toying around in the Gen V metagame a little, have a couple successful teams, but i think i can do much better. That is where you come in! :D

This team is centralized around a SubGyara sweeper set. Without further boredom, here is the lineup...


Scollipede
Ability: Swarm
Item: Focus Sash
Nature: Jolly
EV's: 252 Atk, 4 Def, 252 Spd
Moveset:
Toxic Spikes
Spikes
Earthquake
Megahorn

My lead for most of the time. Sets up Spikes and Toxic Spikes. Spikes does loads of damage with multiple layers set up, and is the entry hazard that does most to those pesky steels. (Genosect, Scizor, Empoleon, Ferrothorn, etc.) Toxic Spikes helps with the Gyara setup, allowing him to easily beat bulky waters one on one with the residual damage. Megahorn for some powerful STAB and Earthquake for coverage.


Gyarados
Ability: Intimidate
Item: Leftovers
Nature: Jolly
EV's: 252 Atk, 4 Def, 252 Spd
Moveset:
Dragon Dance
Substitute
Bounce
Waterfall

This team's main sweeper and star! Gyarados is a powerhouse, after setting up a substitute and grabbing several DD boosts, he's perfectly capable of sweeping entire teams. He usually comes in on an opposing wall such as Jellicent or Forretress and proceeds to set up in their faces with little opposition, then sweeping. (sadly not many people i face, which i do face a lot, tend to switch out :( )


Eelektross
Ability: Levitate
Item: Leftovers
Nature: Bold
EV's: 252 HP, 200 Def, 56 Sp Def
Moveset:
Thunder Wave
Thunderbolt
Flamethrower
Substitute

Okay, you're probably wondering "WTH is that??". It is my personal counter to some walls such as: Jellicent, Ferrothorn (which Gyarados has loads of trouble with), Forretress. He also is capable of paralyzing any threatening sweepers opposing my team, as well as revenge killers, etc. thus crippling them. Even with no investment in Sp Atk he's still able to deal sizable chunks of damage and all the extra bulk does wonders for him.


Garchomp
Ability: Sand Veil
Item: Choice Scarf
Nature: Jolly
EV's: 252 Atk, 4 Def, 252 Spd
Moveset:
Earthquake
Outrage/Dragon Claw
Fire Fang
Stone Edge

The bane of the opponents existence in sandstorm, as well as mine. I cannot say how many times Sand Veil hax has lost me the game but its hardly helped me win. Haha, i guess that's why its hax. Anyways, Earthquake is a great move for Chomp. Outrage does amazing damage, but i'm locked into it for multiple turns; whereas, Dragon Claw allows me to switch for one third less damage than Outrage. Fire Fang for steel types and grass types in sun. Stone Edge for those little floaty creatures or things with wings.


Heatran
Ability: Flash Fire
Item: Air Balloon
Nature: Timid
EV's: 4 Def, 252 Sp Atk, 252 Spd
Moveset:
Fire Blast
Earth Power
Taunt
Stealth Rock

My late game Stealth Rocker as well as fire immunity and ground immunity (until my balloon is popped D:). After a Flash Fire boost, Fire Blast deals loads of damage to pokes whether they resist it or not. Earth Power handles other Heatrans that might be running a modest nature or no balloon. Taunt prevents other pokes from setting up or laying hazards (Forretress and Ferrothorn mainly).


Sceptile
Ability: Unburden
Item: Petaya Berry (Absorb Bulb)
Nature: Modest
EV's: 252 Sp Atk, 4 Sp Def, 252 Spd
Moveset:
Giga Drain
Hidden Power (Ice)
Focus Blast
Substitute

A murderer against rain teams (in which case, use Absorb Bulb), and occassionally sandstorm teams (Petaya Berry). Using entry hazards, resisted moves, and substitute, you allow your HP to get low enough to activate the Petaya Berry granting the equivalent of a Choice Specs boost, and doubling speed (hence why i use Modest). Proceed to sweep with STAB Giga Drain (replenishing health), HP Ice for Dragons, flying types, and Focus Blast for Steels that resist the other two. (BTW, its my own custom set. You like?)

Previous Team Members:


Cryogonal (replaced by Sceptile)
Ability: Levitate
Item: Light Clay
Nature: Timid
EV's: 252 HP, 4 Sp Def, 252 Spd
Moveset:
Reflect
Light Screen
Ice Beam
Rapid Spinner

Didn't always get a chance to set up both screens, but really aided my Gyara's setup. Ice Beam for STAB and even without Sp Atk EV's can still deal a good bit of damage, Rapid Spin to rid the field of hazards. Note: it has taken on a Sub Magnezone one on one and won with its supreme Special bulk.


Landorus (replaced by Eelektross)
Ability: Sand Force
Item: Leftovers
Nature: Modest
EV's: 252 Sp Atk, 4 Sp Def, 252 Spd
Moveset:
Earth Power
Hidden Power (Flying)
Grass Knot
Calm Mind

This thing use to dent some Sandstorm teams. He's plenty bulky enough to take on Excadrill and KO back with a STAB, Sand Force boosted Earth Powers. Calm Mind boosted Special attack and bulk. HP Flying took out Conkeldurr and Breloom quickly as well as provided him with Dual STAB. Grass Knot has the capabilities to OHKO most Swampert variants as well as severely dent Hippowdons.

I also have been suggested adding a Forretress over my Scollipede. I've been testing one and it seems to be working wonders with this set:

Forretress
Ability: Sturdy
Item: Leftovers
EV's: 252 HP, 48 Def, 208 Sp Def
Nature: Careful
Moveset:
Bulldoze
Spikes
Toxic Spikes
Rapid Spin

I know ghost types pretty much wall this set, but i typically never have problems with ghost types considering most of them will use a fire type move or wil-o-wisp, so i'll just switch in Heatran for the Flash Fire boost. Still any suggestions are greatly welcomed (considering this one has worked wonders!)
 

.Aero

Tell Me I'm A Screwed Up Mess
1,767
Posts
16
Years
Your team threw me off a bit, and I thought you wanted me to rate a team of 9 pokemon. xD I recommend throwing the pokemon that you no longer use into a spoiler tag to keep them separate.

Scolipede isn't the best pokemon at his job. Other pokemon like Ferrothorn, Skarmory, Crustle, and even Forretress are better suited for setting up spikes. The idea of Toxic Spikes may be enticing, but T-spikes have lost their usefulness this generation as even more steels have joined the scenes, and with the introduction of the air balloon item. It's essentially wasted turns getting those up in most cases.

On Gyarados, you probably shouldn't send him in on Jellicent as most Jellis carry Will-O-Wisp which will cripple your sweeping potential. Ferrothorn doesn't pose much a threat though, so that's a good idea, just be sure to sub first to avoid the Leech Seed.

Also, on Heatran, you should probably switch Taunt for Hidden Power Ice if you're running it just to stop Ferrothorn or Forretress. If an opponent is willing enough to leave either of those pokemon in on Heatran, you should hit them with a Fire Blast anyway, as it'll OHKO them no matter what and in turn, prevent them from getting Spikes/SR/etc up. Taunting them with Heatran just seems like a wasted turn, and an opportunity for the opponent to realize that they're being stupid leaving either of those pokemon in on a powerhouse fire sweeper. Hidden Power Ice also helps you to not be walled by dragons, namely Latios, as well as other Balloon Trans, who would otherwise be immune to your only two attacking moves.

This isn't a full rate, but this will do for now. xD I'll probably be back later after some other members take a look. Good luck. :]
 
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