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  #326    
Old February 12th, 2016 (1:29 PM).
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COOLTRAINER♂ COOLTRAINER♂ is offline
Speedball 2: Brutal Vanilluxe
 
Join Date: Nov 2013
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Quote:
Originally Posted by TBM_Christopher View Post
For the most part I've been working on the music for my game lately. For anyone who hasn't really tried to do so before, I highly recommend playing around with Famitracker or Anvil Studio since they have the merits of being free and(in my opinion; your mileage may vary) relatively easy to use, especially if you have even elementary experience with reading sheet music.
Deflemask is another good choice because it emulates the actual Game Boy sound chips.
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  #327    
Old February 14th, 2016 (10:37 PM).
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You like dragons?
Crystal Tier
 
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Just trying to whip up a functional room in a Unity 2D project right now... is in the search for better tools for tile-mapping right now. Hopefully what I found just now will work perfectly!

While we're at it I probably should start considering music and sound design.
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  #328    
Old February 15th, 2016 (3:48 AM).
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塗 ゆり 塗 ゆり is offline
Scripter / RGSS Modder
 
Join Date: Apr 2011
Location: France
Age: 22
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I'm working on the Daycare system for my starter, it has an unlimited amount of daycare because of some project that'll use the starter '^'
For now I think it's working pretty well but I'll have to do some test to see if the specific cases are ok or not '^' (Based on the sixth gen '^')

Here's some screenshots :
Spoiler:

I'm trying to make systems in various langages so the maker will only need to translate what he add on his game '^'
It looks like this in the internal system :

It's ugly but it works for most of the languages x)
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  #329    
Old February 29th, 2016 (2:01 AM).
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desbrina desbrina is offline
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
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Been working on an updater for my game for the last few days. All working
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #330    
Old March 3rd, 2016 (11:25 PM).
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Twiggy Twiggy is offline
You like dragons?
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Join Date: Dec 2010
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Polishing up the World Map for the RPG project I'm working on. See the map showcase post here if you want to comment on it.

I'm also stuck trying to decide how to best store player, monster/encounter data and handling save/load. Also doesn't have implementation for random encounters and the actual battle program yet.
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  #331    
Old March 30th, 2016 (7:24 AM).
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PsyShockker PsyShockker is offline
Dungeon Explorer
 
Join Date: Sep 2015
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https://youtube.com/watch?v=oLD0wdtWZNk

I'm searching for a symbol better than the sun to add in my title screen...
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  #332    
Old March 30th, 2016 (7:28 AM).
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Rot8er_ConeX Rot8er_ConeX is offline
 
Join Date: May 2015
Location: The Dissa Region
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Quote:
Originally Posted by PsyShockker View Post
https://youtube.com/watch?v=oLD0wdtWZNk

I'm searching for a symbol better than the sun to add in my title screen...
Considering that your game is called Pokemon Amber, might I suggest something that looks like a stylized version of the Old Amber? Or maybe a Rupee shape?
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  #333    
Old April 9th, 2016 (9:12 AM).
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Twiggy Twiggy is offline
You like dragons?
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Fixing and reprogramming the UI, making it nicer-looking and easier to operate. Still very incomplete for my game, though, as there are still a lot of functions not implemented.

In addition, I've been working on finalizing the data structures behind the scenes. Player data structure is now set, as are the initial starting values for playable characters. Added rudimentary support for marking unavailable characters. Plan to add formation option to move slots around. Save and load functions should now work properly - just have to implement something so that it won't look too jarring while that happens! And buttons.

Also started work on the item coding. Now I have Consumables and Equipment (inheriting from Item)... still to decide what list-like structure to store them in. A new script has been written to handle all item duties.
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  #334    
Old April 10th, 2016 (1:28 AM).
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Impo Impo is offline
Playhouse Pokemon
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Join Date: Feb 2010
Location: Earth
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I'm trying to figure out swift programming language to see how far i can get with this Pokemon day care app I've made prototypes for! I've learnt a little bit of swift in uni, but trying to make this will definitely be more than I can chew! Still fun to try though haha!

Spoiler:
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  #335    
Old May 14th, 2016 (10:38 AM).
TheCliffStudios TheCliffStudios is offline
 
Join Date: May 2016
Gender: Male
Posts: 3
currently planning a game that is heavily story based and takes you through kanto, joto, hoenn and sinnoh. i plan to make the game feel much bigger and more alive.

here is a couple of screen shots imgur dot com/a/oLcsi

p.s. i could do with someone who can make 32 by 32 tile sets and sprites
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