For the most part I've been working on the music for my game lately. For anyone who hasn't really tried to do so before, I highly recommend playing around with Famitracker or Anvil Studio since they have the merits of being free and(in my opinion; your mileage may vary) relatively easy to use, especially if you have even elementary experience with reading sheet music.
Deflemask is another good choice because it emulates the actual Game Boy sound chips.
I'm working on the Daycare system for my starter, it has an unlimited amount of daycare because of some project that'll use the starter '^'
For now I think it's working pretty well but I'll have to do some test to see if the specific cases are ok or not '^' (Based on the sixth gen '^')
Here's some screenshots :
I'm trying to make systems in various langages so the maker will only need to translate what he add on his game '^'
It looks like this in the internal system :
It's ugly but it works for most of the languages x)
Fixing and reprogramming the UI, making it nicer-looking and easier to operate. Still very incomplete for my game, though, as there are still a lot of functions not implemented.
In addition, I've been working on finalizing the data structures behind the scenes. Player data structure is now set, as are the initial starting values for playable characters. Added rudimentary support for marking unavailable characters. Plan to add formation option to move slots around. Save and load functions should now work properly - just have to implement something so that it won't look too jarring while that happens! And buttons.
Also started work on the item coding. Now I have Consumables and Equipment (inheriting from Item)... still to decide what list-like structure to store them in. A new script has been written to handle all item duties.
I'm trying to figure out swift programming language to see how far i can get with this Pokemon day care app I've made prototypes for! I've learnt a little bit of swift in uni, but trying to make this will definitely be more than I can chew! Still fun to try though haha!