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  #151    
Old 2 Weeks Ago (09:18 AM).
RaffAlbert RaffAlbert is offline
 
Join Date: Aug 2015
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Hey. Been trying your new version. I have made several changes and it seems to be working fine. The program loads the rom very fast, and it saves faster enough. Keep the good work up!
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  #152    
Old 1 Week Ago (05:38 AM).
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JackHack96 JackHack96 is online now
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I'm releasing here today's alpha

Compared to the previous alpha, it has more bug fixes, new features like pokémon stats editing, moveset editing and evolution editing, icon banner editing, and some more... :D
Please report here if you encounter bugs, I'm pleased if you find them and report it to me
Here are some screenshots:



Attached Files
File Type: zip DS PokeHack Studio (x86_64).zip‎ (11.55 MB, 23 views) (Save to Dropbox)
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  #153    
Old 1 Week Ago (11:26 AM).
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ISNorden ISNorden is offline
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Will an English version of these tools be available in the next release? I would love to resume the "Platinum Refined" project that I dropped a few years ago, but I still don't read Italian.
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  #154    
Old 1 Week Ago (01:32 PM).
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Quote originally posted by ISNorden:
Will an English version of these tools be available in the next release? I would love to resume the "Platinum Refined" project that I dropped a few years ago, but I still don't read Italian.
Hey now my tools automatically detect system language and if the language is available is displayed, otherwise it displays default language which I set to English
Currently I'm the only one working on this tool so it has only English and Italian. If someone will help me I will translate also in French, German, Spanish, Japanese, etc.
The screenshots are in Italian because my PC language is set to Italian
On your PC it should display English
Please make sure you have installed 64 bit java 1.8 (the 32 bit version will come when I'll do the first beta release
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  #155    
Old 1 Week Ago (02:05 PM).
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ISNorden ISNorden is offline
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I've got 64-bit Windows 8.1 on this PC, so that shouldn't be a problem. Good to hear that English will be available by default too...if any Nordic users here would prefer Swedish, I'd be happy to help with that translation though.
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  #156    
Old 1 Week Ago (07:33 PM).
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These are NDS Tools all
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  #157    
Old 1 Week Ago (10:50 AM). Edited 1 Week Ago by Fragui420.
Fragui420 Fragui420 is offline
 
Join Date: May 2015
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Hi, i want to report you a bug, when i open my HG rom, the map editor don't show the maps list. is that normal for the moment ?

I also got this error too:

java.lang.ArrayIndexOutOfBoundsException: 1126016
at nitro.BLZ.decompressBuffer(BLZ.java:40)
at gui.MainWindow.loadMapHeaderInfo(MainWindow.java:3441)
at gui.MainWindow.access$8(MainWindow.java:3074)
at gui.MainWindow$1.widgetSelected(MainWindow.java:400)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at gui.AppLauncher.main(AppLauncher.java:15)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

Thanks for answering
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  #158    
Old 1 Week Ago (11:19 PM). Edited 1 Week Ago by JackHack96.
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Quote originally posted by Fragui420:
Hi, i want to report you a bug, when i open my HG rom, the map editor don't show the maps list. is that normal for the moment ?

I also got this error too:

java.lang.ArrayIndexOutOfBoundsException: 1126016
at nitro.BLZ.decompressBuffer(BLZ.java:40)
at gui.MainWindow.loadMapHeaderInfo(MainWindow.java:3441)
at gui.MainWindow.access$8(MainWindow.java:3074)
at gui.MainWindow$1.widgetSelected(MainWindow.java:400)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at gui.AppLauncher.main(AppLauncher.java:15)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

Thanks for answering
Yes, at the moment is normal that the Map Editor and the Script Editor do not load. Now I'm working on the Map Editor, but given that I cannot do any copy-and-paste like SDSME, I have to write the Java code from scratch, and it surely be long... I'm studying both nsbmd.exe and consoleTool3 viewers source code, for selecting which one is better to implement on my program.
Then I'll begin with to work on the script editor (and when I'll complete this, I'll do the first official release of the tool :D )

For the error I don't know, what have you done? I've opened french version of heart gold, did some edits and saved it back, and I had no troubles... Please tell me the steps to reproduce this bug

EDIT: Ok I've found the steps by myself. If you do some edits, than you save the rom and try to re-open the edited rom, it gives this error. Anyway thank for the report, I'll try to solve this annoying bug (it happens on every HG/SS rom after editing and saving. This is because the program decompress ARM9, and then when it saves the rom it stores it as uncompressed. When trying to load the rom back it believe ARM9 is still compressed, but in fact it's not. I have to implement a check routine for establishing if is compressed (so it's a brand new rom) or not (edited rom)).
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  #159    
Old 1 Week Ago (05:50 AM).
Fragui420 Fragui420 is offline
 
Join Date: May 2015
Posts: 6
Okay, thanks for that informations, i hope you'll continue this awnsome complete tool
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  #160    
Old 1 Day Ago (12:01 PM).
Urnighter Urnighter is offline
 
Join Date: Jan 2015
Posts: 14
So how's this going? Any updates?

I'd love to make a pokemon white hack using this.
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  #161    
Old 13 Hours Ago (01:19 AM).
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JackHack96 JackHack96 is online now
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Age: 19
Gender: Male
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Quote originally posted by Urnighter:
So how's this going? Any updates?

I'd love to make a pokemon white hack using this.
So, as I said, I'm currentky working on the map editor. It will take some time, because I can't do any copy and paste from other sources (Spiky has cheated a bit , he copied a lot from MKDS Course Modifier), as there are no java tools which are able to open and view .nsbmd files (except from consoleTool3, but it's not open source and when I decompiled it I saw too much code, in fact it's an editor for a lot of consoles).

I'm learning OpenGL and trying to understand a bit how I can render a NDS model in Java. I'm at a moderate progress in this process...

Unfortunately I currently don't plan to support B/W, because it would slow down the development (but who knows, maybe in the future...)
If you want to hack B/W I suggest you to stay with SDSME...

EDIT: If someone knows JOGL and wants to help me is welcomed
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