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  #101    
Old March 9th, 2014 (3:37 PM).
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Noossab Blue Noossab Blue is offline
 
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I see that you just updated this a couple weeks ago so I assume this is still being worked on.

I don't know if this is a bug or on purpose, but in Black if you don't randomize pokemon movesets and do check "No gamebreaking moves," it leaves sonic boom and dragon rage alone. It would be nice to see them replaced with something generic (like tackle and twister or something), as I keep getting OHKOd by deino and gible in the early game.

Other than that, this is just amazing. Keep up the great work!
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  #102    
Old March 14th, 2014 (12:03 PM).
Darkforce002 Darkforce002 is offline
 
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I found a bug, if you randomize or swap the field items in Red, Blue, or Yellow (maybe Green?) And pick up a pokeball before you're normally able to, Prof. Oak won't give you a pokedex...

And here is a few suggestions:

1. An option not to randomize HMs (I've gotten stuck a couple times, because no pokemon could learn surf and/or Strength, forcing me to load the vanilla game and teach the HMs I needed to progress...)

2. An option to fix TM/HM compatibility in older games (Example, Moltres could not learn solarbeam until diamond and pearl, Charizard couldn't learn Fly in red and blue or learn rock slide until Fire red and Leaf Green)
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  #103    
Old March 17th, 2014 (4:51 AM).
Mega_Toast Mega_Toast is offline
 
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I'm currently getting an error when I try to randomize a ROM of Pokemon Emerald.

Error message:

java.lang.ArrayIndexOutOfBoundsException: -132116207
at com.dabomstew.pkrandom.romhandlers.Gen3RomHandler.readWildArea(Gen3RomHandler.java:1123)
at com.dabomstew.pkrandom.romhandlers.Gen3RomHandler.getEncounters(Gen3RomHandler.java:1075)
at com.dabomstew.pkrandom.romhandlers.AbstractRomHandler.randomEncounters(AbstractRomHandler.java:366)
at com.dabomstew.pkrandom.gui.RandomizerGUI.performRandomization(RandomizerGUI.java:3717)
at com.dabomstew.pkrandom.gui.RandomizerGUI.saveROM(RandomizerGUI.java:3016)
at com.dabomstew.pkrandom.gui.RandomizerGUI.saveROMButtonActionPerformed(RandomizerGUI.java:4271)
at com.dabomstew.pkrandom.gui.RandomizerGUI.access$25(RandomizerGUI.java:4270)
at com.dabomstew.pkrandom.gui.RandomizerGUI$26.actionPerformed(RandomizerGUI.java:2187)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

(there is more to it, but this is the part which seems to be the error.)

The ROM I am trying to randomized is already a ROM hack (Moemon). I have been able to randomize an un-hacked version of Emerald, so I'm assuming that I just cannot randomize an already hack ROM. If this is the case, is there any way that I can do it?

Thanks!
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  #104    
Old March 21st, 2014 (10:14 PM).
Darkforce002 Darkforce002 is offline
 
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Quote:
Originally Posted by Mega_Toast View Post

The ROM I am trying to randomized is already a ROM hack (Moemon). I have been able to randomize an un-hacked version of Emerald, so I'm assuming that I just cannot randomize an already hack ROM. If this is the case, is there any way that I can do it?

Thanks!
This Randomizer can randomize hacks, but the hack can't change too much stuff in order to be compatible.

If i remember right, doesn't Moemon only change pokemon sprites? If so, there might something else that's wrong (because the sprite hack shouldn't be the problem, heck I made a Emerald hack that changed sprites, stats, and names of pokemon, and this randomizer works with it)
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  #105    
Old March 25th, 2014 (5:52 PM).
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pokemonmasteraaron pokemonmasteraaron is offline
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Hey, I've got a question.
What is "race mode"?
I don't seem to see a difference with the box checked or unchecked.
Another thing is, I am using the latest version, V1.5.0, but I do not see an option for wild pokemon of similar strength like in the trainer randomization section.
How is that done?
Thanks.
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Still like meeting and talking to pokemon fanatics like myself.
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  #106    
Old May 4th, 2014 (10:47 AM).
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DragonMasterJorge DragonMasterJorge is offline
 
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So much fun!!!


//===================================\\
Hacks I support:
Pokémon Grape Version(I can't put the link,so search!)
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Do you want a save?
Here is the thread:http://www.pokecommunity.com/showthr...=77503&page=26

I support pokémon Platinum Red&Blue,Pokémon Glazed,and Pokémon Adventure Red:Red History,check them out.(No banner,i've already had problems with my signature.)
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  #107    
Old May 6th, 2014 (3:48 AM).
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AtecainCorp. AtecainCorp. is offline
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That Randomizer work with Expanded Pokedex on Fire Red or Emerald?
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  #108    
Old April 5th, 2015 (8:00 PM).
Acnologia1262 Acnologia1262 is offline
 
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im having trouble using the randomizer idk what to do
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  #109    
Old May 31st, 2015 (8:49 AM).
phantomness phantomness is offline
 
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When I try to load the Pokemon Gold Rom on the latest version of the randomizer, I get this error message: 'Could not load Pokemon Gold.gbc. It is not a supported rom'.
Watashi wa Phantomness desu. Hajimemamuke. Douzo yoroshiku. I created Championshipping (Lance x Ash/Red). My webpage is www.geocities.com/shadowphantomness. Fanfics galore + Lance shrine!
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  #110    
Old August 22nd, 2015 (11:06 AM). Edited August 22nd, 2015 by Nadim_M12.
Nadim_M12 Nadim_M12 is offline
 
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I have the latest version of the program but easy evolutions didn't work. I gave a reaper cloth to my dusclops, leveled it up holding it and he didn't evolve. Any help would be greatly appreciated.
Thank you
Nadim_M12

EDIT - Nevermind, I thought I had to check "Make Evos easier" instead of "Change Impossible Evos"
What would be nice is edit the randomized ROM so I can add that feature xD
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  #111    
Old September 6th, 2015 (11:48 AM).
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Lunos Lunos is offline
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Hi.
Can someone explain me what does the "Set minimum catch rate" option under the "Wild Pokemon" section does?
Makes the catch easier or harder?
I've tried to support so many hacks, that i've broken up the rules, i'm such an awesome fan D:
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  #112    
Old October 24th, 2015 (3:26 AM).
Cigttp123 Cigttp123 is offline
 
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cool,thanks ! :D
but why it doesn't start to download ?..
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  #113    
Old December 13th, 2015 (11:50 AM).
Jacobbrabo63 Jacobbrabo63 is offline
 
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Hey, I just got a new computer, and I downloaded it and downloaded Java, but it won't open when I try to open it. Can anyone help? I think it still sees it as a jar file rather than an executable app...
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  #114    
Old February 24th, 2016 (9:57 AM).
Shortiesgaming Shortiesgaming is offline
 
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Awesome Randomizer just wished it worked with Expanded Pokedex Roms
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  #115    
Old February 24th, 2016 (12:28 PM).
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Exodrake Exodrake is offline
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Can this be updated to be ini-based so it can be compatible with ROM hacks that repoint/expand tables?

I don't care for it turning all my fairies into ???-types and not letting me randomize learnsets because the moves have been expanded to 511.

I'M A WITCH THAT'S HOW
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  #116    
Old February 24th, 2016 (4:30 PM).
Dabomstew Dabomstew is offline
 
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Huh, I skipped quite a few release versions on this topic. The randomizer version is up to 1.7.0a now. I updated the OP for now, but I might forget in the future - the most recent releases will be available through the randomizer's website (linked in my signature) and/or the autoupdate system available in the program itself.

The randomizer is actually INI-based, just the INIs are bundled inside the program itself for ease of use. Custom types reverting to ??? type is a known issue with Gen3 hack support that I will address in a later version.
FR scripter back in the day... now, check out my Universal Pokemon Randomizer
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  #117    
Old February 26th, 2016 (12:59 PM).
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JaDe.X105 JaDe.X105 is offline
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Hey first off want to say amazing job on this! It truly is a solid and multifaceted tool you've developed, so much customization and so many different aspects taken into account. The only thing I want to point out is the rival's randomized starter in FR. I saw you post this:

Quote:
Originally Posted by Dabomstew View Post
- The text when the rival recieves his (randomized) starter in Fire Red / Leaf Green is now updated.
a while ago, and while that portion is accurate, the starter that the rival receives is still the original Bulbasaur/Squirtle/Charmander. I have a randomized FR game that has (from left to right pokeballs) Mudkip, Caterpie, and Bagon. Whichever pokeball the rival chooses will accurately announce Mudkip/Caterpie/Bagon, but when the rival battles me it's still the original Bulbasaur/Squirtle/Charmander.

Come join us in The Underground
current Randomized FireRed Cagelocke+Gymlocke team (ask about it):

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  #118    
Old March 25th, 2016 (5:10 PM).
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Anvils Alive Anvils Alive is offline
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Awesome job on this! The one feature I'd like to see, besides the upcoming hack compatibility, is a "same-type bias" slider to replace the current options for randomizing level-up moves. If you set the "same type slider" to 50%, for example, Blaziken would have at least 9 of its moves (in Gen V, that is) be either Fire or Fighting.
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  #119    
Old April 20th, 2016 (3:51 AM).
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dysbber162 dysbber162 is offline
 
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Great tool! Would it be possible to add an option that makes only gym leaders and elite fours type themed?
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  #120    
Old April 20th, 2016 (7:05 AM).
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Ayonn- Ayonn- is offline
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Quote:
Originally Posted by Dabomstew View Post
Introduction
This program allows you to customize your experience playing the Pokemon games by randomizing many aspects of them. This means that the Pokemon you get at the start of the game, the Pokemon you fight in the wild and the Pokemon trainers have can all be made completely different from the original game.

About

So this is a randomizer for all the Pokemon main series games currently out. I'm posting it here because it's an example of quite a lot of different ROM hacks, and also because a fair amount of research/code written by members here & other forums was used in its creation.

The randomizer has been worked on for a while now, so quite a few of the minor issues have been resolved since the first release.
This is the first randomizer *program* (to my knowledge) to support Gen4, or Gen5 outside of the original B/W.

Known Issues:
Spoiler:

General
  • The randomiser may not function at all on Windows systems with certain custom themes installed.
Generation One Games
  • (oddity) The people who give you Magikarp and Lapras still say Magikarp/Lapras even if you randomize them.
  • (oddity) Brock says ROCK-type Pokemon no matter what he has, etc.
Generation Two Games
  • (oddity) Brock says ROCK-type Pokemon no matter what he has, etc.

Generation Three Games
None for now...

Generation Four Games
None for now...

Generation Five Games
  • A battle with Zinzolin isn't consistent with his other battles.


Acknowledgements/Credits
See here

Downloads
The release is available attached here, though the version attached may be out of date. The latest releases will always be available on the randomizer website. The full source code (on GitHub) is also available under GPLv3. It's written in Java - all the dependencies used were ported over by me (except DSDecmp which had a Java version already)

Hi, is it possible to set randomisation as an option in a third gen game ??
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  #121    
Old 3 Weeks Ago (3:42 AM).
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pokefreak890 pokefreak890 is offline
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i wonder if someone can get it to be compatabile with my 1460 base or my second version being 1020 for stability purposes
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