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Tool: PKSV - Pokémon Script Editor + GUI

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3
Posts
15
Years
  • Seen Dec 21, 2023
need help!

i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
Opened file.
#ORG
-> 0x814E0A3
MSGBOX
-> 0x816B23C
CALLSTD
-> 0x2
#ORG
-> 0x816B23C
[STRING]
-> DEWFORD TOWN is a tiny island community.

what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
 
2
Posts
15
Years
  • Seen Sep 25, 2009
Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
 

score_under

Inactive; Former ROM hack tool author, ❤️
526
Posts
18
Years
need help!

i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
Code:
Opened file.
#ORG
   -> 0x814E0A3
MSGBOX
   -> 0x816B23C
CALLSTD
   -> 0x2
#ORG
   -> 0x816B23C
[STRING]
   -> DEWFORD TOWN is a tiny island community.

what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
You see the first "#org", which has "0x814E0A3"? Just take the last 6 digits (14E0A3), and put it (along with $) as the script offset ($14E0A3).

Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
The game is run by its own programming language, compiled into scripts. These control what people say, what events happen and when, and many other things (people walking towards you, using Strength for pushing boulders).
 

score_under

Inactive; Former ROM hack tool author, ❤️
526
Posts
18
Years
how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
Usually on XP it works after a restart of the shell, but I don't have a vista machine that I can test on. I assume it should work similarly, however.
 

Samike360

Lover of May
397
Posts
14
Years
Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
 

score_under

Inactive; Former ROM hack tool author, ❤️
526
Posts
18
Years
Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
You have to use:
Code:
copyvarifnotzero 0x8000 [ITEM]
copyvarifnotzero 0x8000 [AMOUNT]
callstd MSG_FIND
end
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
 

Samike360

Lover of May
397
Posts
14
Years
You have to use:
Code:
copyvarifnotzero 0x8000 [ITEM]
copyvarifnotzero 0x8000 [AMOUNT]
callstd MSG_FIND
end
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.

Im using that script, but the item still keeps reappearing after I move.

I use this script:

#org 0x8801334
'-----------------------------------
setflag 0x200
copyvarifnotzero 0x8000 0xD
copyvarifnotzero 0x8001 0x1
callstd MSG_FIND ' PLAYER found one XXXXXX!
end
 
Last edited:

Full Metal

C(++) Developer.
810
Posts
16
Years
...
to clarify this...
attachment.php

where 0000 is the flag number you are setting
when the flag is set the person with that person id will become "invisible"
clearing that flag will make them visible.
btw score_under...
that image is a png XD
 

Full Metal

C(++) Developer.
810
Posts
16
Years
ahhh u r 2 picke
and Crocky...
a tutorial for what???
if u have msn/yahoo/gmail i can email you a script generator (it's a console app but fairly simple) or i can do best to make a tut if i know what specific your wanting
 

Samike360

Lover of May
397
Posts
14
Years
thanks guys, i'll try it out some.

EDIT: I finally got to work, thanks alot!
 
Last edited:
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