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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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84
Posts
14
Years
  • Seen Jun 6, 2014
Is there a way to change what music is being played for certain battles?

I'm currently making ruby hack and I want to change the "Ruby Font". The good one would be from emerald. I heard about FontED but I tried many times to download it and it was only with EliteMap pack, but pack is with virus. Can anybody upload FontED and post the link? Or is there another way to change it? Maybe can it be done with TileMolester but I don't know where to find the offset...
Thank you in advance
http://www.mediafire.com/?ak83m6b9gk2dxv2
 
Last edited:

kringlur

Velkominn í heim POKéMON!
90
Posts
13
Years

Hey, I just tried this program. When I open it, it says it can't find any ini files or pokemon rom files in "the current directory". I did move it to one where it had both, and it can't find them still. What's wrong? I was trying for Fire Red, so does it only work on Ruby? Do the rom files and ini files have to be named something specific?
 
84
Posts
14
Years
  • Seen Jun 6, 2014
Hey, I just tried this program. When I open it, it says it can't find any ini files or pokemon rom files in "the current directory". I did move it to one where it had both, and it can't find them still. What's wrong? I was trying for Fire Red, so does it only work on Ruby? Do the rom files and ini files have to be named something specific?
I just updated the file link. The ini file it needed wasn't there. I tried to load FireRed in it myself and I got "Rom supported but graphics offset not found."

This is what I see in the ini file:
Code:
; ELITEMAP POKéMON ROM DATABASE THINGY
; Version 1.6
;
; Get the latest version at
;    http://helmetedrodent.kickassgamers.com/pokemon/pokeroms.ini
;
; 1.6D    05-01-05 - Mew3 - Added US Emerald support.
; 1.6C    01-06-05 - Kawa - By popular dement, here's a song list overrider.
; 1.6B    11-15-04 - Kawa - Added FR/LG English sprite data. Baka ^_^;;
; 1.6   10-21-04 - Kawa - Added PAttEd attack data for R/S/FR/LG English.
;    11-04-04 - Kawa - Finally even TRYING to crack the FR/LG location data,
;              I changed the US version's entry a bit to work.
;    11-10-04 - Kawa - Since I added starting location editing...
; 1.5B  09-24-04 - ???? - Working on Emerald support...
; 1.5    08-30-04 - Matt - Added English Fr/Lg offsets Heh each a day after their release.     
;           Kawa - Skipping a minor version. FRLG English support is BIG!
;     07-29-04 - Kawa - Added Language keyword for future use:
;                0 - English
;                1 - Japanese
;                2 - German
;                3 - French
;                4 - Spanish
;                5 - Italian
;                6 - Dutch
;                7 - Klingon
;    07-16-04 - Kawa - Took the liberty of properly merging Matt's
;              version with mine. No more tabs, no more bugs.
;              Also, now that TrainEd has been rebuilt, I
;              added the proper offsets for Sapphire (US).
;              Next up is the German version. Going now...
; 1.3 - 07-12-04 - Matt - Added trainer data, attack names, classes and
;              item names for FR/LG.
; 1.2 - 07-03-04 - Kawa - New keyword for PokéDex data, used by Dexter.
;              Added dex data for R/S, both US and German.
; 1.1 - 07-03-04 - Kawa - Major bugfix in BaseEdit brings new keyword.
; 1.0 - 23-03-04 - Kawa - Added more Spread data for various versions
;              and Wild Pokémon data for Bewildered.
; 0.9 - 21-03-04 - Tau  - Added German data.
; 0.8 - 20-03-04 - Kawa - Added SpriteBase/Colors keywords for Spread.
; 0.7 - 04-03-04 - Kawa - Added RomType keyword for FR/LG differences,
;              Home Levels and World Maps.
; 0.6 - 28-02-04 - Kawa - Added RS-Ball data for Pokémon Leaf Green
; 0.5 - 26-02-04 - Kawa - Started this file and adapted EM and RSBall to
;              use it.
; --- - 18-02-04 - Kawa - Got basic idea and coded a test version in VB3.
;
;WARNING: Don't use Tabs. Use spaces.
;Matt, TrainerData was zero because of said tabs. Watch out.

[AXVE]
Name            = Pokémon Ruby (E)
Language        = 0 'English
Cries           = &H452580
MapHeaders      = &H53324
Maps            = &H5326C
MapLabels       = &HFBFE0
MonsterNames    = &H3DDBC
MonsterBaseStats= &H1FEC34
MonsterDexData  = &H3B1858
TrainerClasses  = &H1F0208
TrainerData     = &H1F0525
TrainerPics     = &H1EC53C
TrainerPals     = &H1EC7D4
TrainerPicCount = 83
TrainerBackPics = &H1ECAE4
TrainerBackPals = &H1ECAFC
TrainerBackPicCount = 3
ItemNames       = &H3C5564
MonsterPics     = &H1E8354
MonsterPals     = &H1EA5B4
MonsterShinyPals= &H1EB374
MonsterPicCount = 440
MonsterBackPics = &H1E97F4
WorldMap        = hoennmap.bmp
HomeLevel       = &H0009
SpriteBase      = &H3718D4
SpriteColors    = &H323BA8
SpriteNormalSet = &H3712BC
SpriteSmallSet  = &H371244
SpriteLargeSet  = &H371334
WildPokemon     = &H39D454
FontGFX         = &HEA2C44
FontWidths      = &H1E6594
AttackNameList  = &H1F832D
AttackTable     = &H207BC8
StartPosBoy     = &H15FC5F
StartPosGirl    = &H15FC82
MusicList       = rs_songs.txt

[AXPE]
Inherit         = AXVE
Name            = Pokémon Sapphire (E)
SpriteBase      = &H371864
SpriteColors    = &H323B38
SpriteNormalSet = &H37124C
SpriteSmallSet  = &H3711D4
SpriteLargeSet  = &H3712C4
WildPokemon     = &H39D29C
MonsterBaseStats = &H1FEBC4
MonsterDexData  = &H3B18B0
ItemNames       = &H3C55BC
TrainerData     = &H1F04B5
TrainerClasses  = &H1F0198
FontWidths      = 0
FontGFX         = 0
AttackTable     = &H207B58
AttackNameList  = &H1F82BD
StartPosBoy     = &H15FBEF
StartPosGirl    = &H15FC12

[AXKW]
;Obsidian is detected with a silly lockout-based code hack.
Inherit         = AXVE
Name            = Pokémon Obsidian (hack)
WorldMap        = kantomap.bmp
MusicList       = obs_songs.txt

;------------------------------------------------------------

[AXPD]
Name            = Pokémon Saphir (D)
Language        = 2 'German
Cries           = &H756A8
MapHeaders      = &H53664
Maps            = &H535ac
MapLabels       = &HFC390
MonsterNames    = &HFC2C
TrainerClasses  = &HF7438
;Tau, your RSBall offsets are a bit wrong...
WorldMap        = hoennmap.bmp
HomeLevel       = &H0009
MonsterDexData  = &H3BD6D4
MusicList       = rs_songs.txt

[AXVD]
Inherit         = AXPD
Name            = Pokémon Rubin (D)
MonsterDexData  = &H3BD768

;------------------------------------------------------------

[BPRJ]
Name            = Pokémon Fire Red (J)
Language        = 1 'Japanese
AttackNames     = &H204668 ;Really it's 204660 but that has a shitload of &HFF before Pound so yeah -- Matt
TrainerData     = &H1FDFF9 ; Starts with grunt for some reason and the trainer bytes have been lowered gotta check this out -- Matt
ItemNames       = &H3A06F5; 31 bytes from each name :D -- Matt
MapHeaders      = 346892
Maps            = 346708
MapLabels       = &H3B5A48
RomType         = 1
TrainerPics     = &H1F8B58
TrainerPals     = &H1F8FF8
TrainerPicCount = 147
TrainerBackPics = -1 ;Uncompressed.
MonsterNames    = &H144 ; Bit low XD -- Matt
MonsterPics     = &H1F4690
MonsterPals     = &H1F68F0
MonsterPicCount = 440
WorldMap        = kantomap.bmp
HomeLevel       = &H0300
SpriteBase      = &H367D34
SpriteColors    = &H3318B0
SpriteNormalSet = &H367824
SpriteSmallSet  = &H3677D0
SpriteLargeSet  = &H367878
MonsterDexData  = 0 ;&H40E2D0 really, but it's a different format >_< -- Kawa
MusicList       = fr_songs.txt

[BPGJ]
Inherit         = BPRJ
Name            = Pokémon Leaf Green (J)
TrainerData     = &H1FDFD5
TrainerPics     = &H1F8B3C
TrainerPals     = &H1F8FDC
MonsterPics     = &H1F466C
MonsterPals     = &H1F68CC
MonsterBackPics = &H1F5B0C
MonsterDexData  = 0 ;&H40E258 really, but it's a different format >_< -- Kawa

;------------------------------------------------------------
;NEW!
 
[BPRE]
Name            = Pokémon Fire Red (E)
Language        = 0 'English! WOO!
TrainerData     = &H23EAF1
TrainerClasses  = &H23E558
MonsterNames    = &H144
ItemNames       = &H3DB028
AttackNames     = &H247092 
TrainerPics     = &H23957C
TrainerPals     = &H239A1C
TrainerPicCount = 147
MonsterPics     = &H2350AC
MonsterPals     = &H23730C
MonsterPicCount = 440
MapHeaders      = &H5524C
Maps            = &H55194
MapLabels       = &H3F1CAC
RomType         = 1
WorldMap        = kantomap.bmp
HomeLevel       = &H0300
AttackTable     = &H25D7B4
AttackNameList  = &H2470A1
SpriteBase      = &H3A3BB0
SpriteColors    = &H36D828
SpriteNormalSet = &H3A379C
SpriteSmallSet  = &H3A3748
SpriteLargeSet  = &H3A37F0
MusicList       = fr_songs.txt

[BPGE]
Inherit         = BPRE
Name            = Pokémon Leaf Green (E)
Language        = 0
AttackNames     = &H24707D
ItemNames       = &H3DAE64
TrainerClasses  = &H23E534
TrainerData     = &H23EACD
AttackTable     = &H257470
AttackNameList  = &H24707D
MapLabels       = &H3F1AE8
SpriteBase      = &H3A3B90
SpriteColors    = &H36D808
SpriteNormalSet = &H3A377C
SpriteSmallSet  = &H3A3728
SpriteLargeSet  = &H3A37D0

;------------------------------------------------------------
;NEW!

[BPEJ]
Name            = Pokémon Emerald (J)
RomType         = 2 'Emerald style
Language        = 1 'Japanese
MapHeaders      = 541708
Maps            = 541524
WorldMap        = hoennmap.bmp
MapLabels       = 1194832
HomeLevel       = &H0009
MonsterNames    = &H2EA322
MonsterPics     = &H2DDA24
MonsterPals     = &H2D6F10
MonsterPicCount = 440
MusicList       = em_songs.txt

[BPEE]
Name            = Pokémon Emerald (E)
RomType         = 2
Language        = 0
MapHeaders      = 543396
Maps            = 543180
WorldMap        = hoennmap.bmp
MapLabels       = 1194820
HomeLevel       = &H0009
WildPokemon     = &H553450
MonsterNames    = &H3185C8
MonsterPics     = &H30A194
MonsterPals     = &H303680
TrainerPics     = &H305654
TrainerPals     = &H30593C
TrainerPicCount = 93
MonsterPicCount = 440
MusicList       = em_songs.txt ;rs_songs.txt

I notice the (E). Not sure if that could have something to do with it. I'm using the U version. I thought the U version was BPRE, but I could be wrong.
 

EdensElite

No0b, but getting there.
190
Posts
12
Years
  • Age 29
  • UK
  • Seen Jul 4, 2014
Hey, I have a few questions. How do I edit the main trainers sprite. I've indexed the file, and then I replace it in UnLz, but it looks messed up so I tried to change the palette in APE, but It said not to, the reason is because when I clciked ignore the game now freezes and goes black when I click the trainer card?? I was thinking that I should insert the sprite into a empty slot and then repoint the offset so the game uses that trainer, but i'm a complete newb, so how would you do that?


Also, I've looked over mapping and it's seem very annoying as when I say change one part of grass, loads of it changes all through the world, when I only want that spot -_- Is there any-way to bypass these restrictions?
 
43
Posts
12
Years
  • Seen Jul 13, 2012
Pokemon Emerald, Advance Map, XSE, how could you make wild pokemon on sand?
1) Use the Emerald tileset for Route 111 and use the wavy sand.
2) Tile behavior. Find the tile behavior for said wavy sand (It's in Block Editor) and enter the values in for the sand you want wild Pokemon to appear on. I can't check it now (My Emerald ROM glitched so bad it was messing with my computer and I had to delete it), sorry.

EDIT @EdensElite: What are you trying to do exactly with the grass?
 
84
Posts
14
Years
  • Seen Jun 6, 2014
How would I use the pause command in XSE? I'm up to pause 0x__
I'm know how I would be able set how long the pause is...
 
15
Posts
12
Years
Gb/c question^^

Hi, ummm, well, this is my question:

Is there a program like unlz.gba for gb/c?
If so where can I get it?

Thanks in advance[map]!
pokeshadow13
 

kringlur

Velkominn í heim POKéMON!
90
Posts
13
Years
I just updated the file link. The ini file it needed wasn't there. I tried to load FireRed in it myself and I got "Rom supported but graphics offset not found."

This is what I see in the ini file:
Code:
; ELITEMAP POKéMON ROM DATABASE THINGY
; Version 1.6
;
; Get the latest version at
;    http://helmetedrodent.kickassgamers.com/pokemon/pokeroms.ini
;
; 1.6D    05-01-05 - Mew3 - Added US Emerald support.
; 1.6C    01-06-05 - Kawa - By popular dement, here's a song list overrider.
; 1.6B    11-15-04 - Kawa - Added FR/LG English sprite data. Baka ^_^;;
; 1.6   10-21-04 - Kawa - Added PAttEd attack data for R/S/FR/LG English.
;    11-04-04 - Kawa - Finally even TRYING to crack the FR/LG location data,
;              I changed the US version's entry a bit to work.
;    11-10-04 - Kawa - Since I added starting location editing...
; 1.5B  09-24-04 - ???? - Working on Emerald support...
; 1.5    08-30-04 - Matt - Added English Fr/Lg offsets Heh each a day after their release.     
;           Kawa - Skipping a minor version. FRLG English support is BIG!
;     07-29-04 - Kawa - Added Language keyword for future use:
;                0 - English
;                1 - Japanese
;                2 - German
;                3 - French
;                4 - Spanish
;                5 - Italian
;                6 - Dutch
;                7 - Klingon
;    07-16-04 - Kawa - Took the liberty of properly merging Matt's
;              version with mine. No more tabs, no more bugs.
;              Also, now that TrainEd has been rebuilt, I
;              added the proper offsets for Sapphire (US).
;              Next up is the German version. Going now...
; 1.3 - 07-12-04 - Matt - Added trainer data, attack names, classes and
;              item names for FR/LG.
; 1.2 - 07-03-04 - Kawa - New keyword for PokéDex data, used by Dexter.
;              Added dex data for R/S, both US and German.
; 1.1 - 07-03-04 - Kawa - Major bugfix in BaseEdit brings new keyword.
; 1.0 - 23-03-04 - Kawa - Added more Spread data for various versions
;              and Wild Pokémon data for Bewildered.
; 0.9 - 21-03-04 - Tau  - Added German data.
; 0.8 - 20-03-04 - Kawa - Added SpriteBase/Colors keywords for Spread.
; 0.7 - 04-03-04 - Kawa - Added RomType keyword for FR/LG differences,
;              Home Levels and World Maps.
; 0.6 - 28-02-04 - Kawa - Added RS-Ball data for Pokémon Leaf Green
; 0.5 - 26-02-04 - Kawa - Started this file and adapted EM and RSBall to
;              use it.
; --- - 18-02-04 - Kawa - Got basic idea and coded a test version in VB3.
;
;WARNING: Don't use Tabs. Use spaces.
;Matt, TrainerData was zero because of said tabs. Watch out.

[AXVE]
Name            = Pokémon Ruby (E)
Language        = 0 'English
Cries           = &H452580
MapHeaders      = &H53324
Maps            = &H5326C
MapLabels       = &HFBFE0
MonsterNames    = &H3DDBC
MonsterBaseStats= &H1FEC34
MonsterDexData  = &H3B1858
TrainerClasses  = &H1F0208
TrainerData     = &H1F0525
TrainerPics     = &H1EC53C
TrainerPals     = &H1EC7D4
TrainerPicCount = 83
TrainerBackPics = &H1ECAE4
TrainerBackPals = &H1ECAFC
TrainerBackPicCount = 3
ItemNames       = &H3C5564
MonsterPics     = &H1E8354
MonsterPals     = &H1EA5B4
MonsterShinyPals= &H1EB374
MonsterPicCount = 440
MonsterBackPics = &H1E97F4
WorldMap        = hoennmap.bmp
HomeLevel       = &H0009
SpriteBase      = &H3718D4
SpriteColors    = &H323BA8
SpriteNormalSet = &H3712BC
SpriteSmallSet  = &H371244
SpriteLargeSet  = &H371334
WildPokemon     = &H39D454
FontGFX         = &HEA2C44
FontWidths      = &H1E6594
AttackNameList  = &H1F832D
AttackTable     = &H207BC8
StartPosBoy     = &H15FC5F
StartPosGirl    = &H15FC82
MusicList       = rs_songs.txt

[AXPE]
Inherit         = AXVE
Name            = Pokémon Sapphire (E)
SpriteBase      = &H371864
SpriteColors    = &H323B38
SpriteNormalSet = &H37124C
SpriteSmallSet  = &H3711D4
SpriteLargeSet  = &H3712C4
WildPokemon     = &H39D29C
MonsterBaseStats = &H1FEBC4
MonsterDexData  = &H3B18B0
ItemNames       = &H3C55BC
TrainerData     = &H1F04B5
TrainerClasses  = &H1F0198
FontWidths      = 0
FontGFX         = 0
AttackTable     = &H207B58
AttackNameList  = &H1F82BD
StartPosBoy     = &H15FBEF
StartPosGirl    = &H15FC12

[AXKW]
;Obsidian is detected with a silly lockout-based code hack.
Inherit         = AXVE
Name            = Pokémon Obsidian (hack)
WorldMap        = kantomap.bmp
MusicList       = obs_songs.txt

;------------------------------------------------------------

[AXPD]
Name            = Pokémon Saphir (D)
Language        = 2 'German
Cries           = &H756A8
MapHeaders      = &H53664
Maps            = &H535ac
MapLabels       = &HFC390
MonsterNames    = &HFC2C
TrainerClasses  = &HF7438
;Tau, your RSBall offsets are a bit wrong...
WorldMap        = hoennmap.bmp
HomeLevel       = &H0009
MonsterDexData  = &H3BD6D4
MusicList       = rs_songs.txt

[AXVD]
Inherit         = AXPD
Name            = Pokémon Rubin (D)
MonsterDexData  = &H3BD768

;------------------------------------------------------------

[BPRJ]
Name            = Pokémon Fire Red (J)
Language        = 1 'Japanese
AttackNames     = &H204668 ;Really it's 204660 but that has a shitload of &HFF before Pound so yeah -- Matt
TrainerData     = &H1FDFF9 ; Starts with grunt for some reason and the trainer bytes have been lowered gotta check this out -- Matt
ItemNames       = &H3A06F5; 31 bytes from each name :D -- Matt
MapHeaders      = 346892
Maps            = 346708
MapLabels       = &H3B5A48
RomType         = 1
TrainerPics     = &H1F8B58
TrainerPals     = &H1F8FF8
TrainerPicCount = 147
TrainerBackPics = -1 ;Uncompressed.
MonsterNames    = &H144 ; Bit low XD -- Matt
MonsterPics     = &H1F4690
MonsterPals     = &H1F68F0
MonsterPicCount = 440
WorldMap        = kantomap.bmp
HomeLevel       = &H0300
SpriteBase      = &H367D34
SpriteColors    = &H3318B0
SpriteNormalSet = &H367824
SpriteSmallSet  = &H3677D0
SpriteLargeSet  = &H367878
MonsterDexData  = 0 ;&H40E2D0 really, but it's a different format >_< -- Kawa
MusicList       = fr_songs.txt

[BPGJ]
Inherit         = BPRJ
Name            = Pokémon Leaf Green (J)
TrainerData     = &H1FDFD5
TrainerPics     = &H1F8B3C
TrainerPals     = &H1F8FDC
MonsterPics     = &H1F466C
MonsterPals     = &H1F68CC
MonsterBackPics = &H1F5B0C
MonsterDexData  = 0 ;&H40E258 really, but it's a different format >_< -- Kawa

;------------------------------------------------------------
;NEW!
 
[BPRE]
Name            = Pokémon Fire Red (E)
Language        = 0 'English! WOO!
TrainerData     = &H23EAF1
TrainerClasses  = &H23E558
MonsterNames    = &H144
ItemNames       = &H3DB028
AttackNames     = &H247092 
TrainerPics     = &H23957C
TrainerPals     = &H239A1C
TrainerPicCount = 147
MonsterPics     = &H2350AC
MonsterPals     = &H23730C
MonsterPicCount = 440
MapHeaders      = &H5524C
Maps            = &H55194
MapLabels       = &H3F1CAC
RomType         = 1
WorldMap        = kantomap.bmp
HomeLevel       = &H0300
AttackTable     = &H25D7B4
AttackNameList  = &H2470A1
SpriteBase      = &H3A3BB0
SpriteColors    = &H36D828
SpriteNormalSet = &H3A379C
SpriteSmallSet  = &H3A3748
SpriteLargeSet  = &H3A37F0
MusicList       = fr_songs.txt

[BPGE]
Inherit         = BPRE
Name            = Pokémon Leaf Green (E)
Language        = 0
AttackNames     = &H24707D
ItemNames       = &H3DAE64
TrainerClasses  = &H23E534
TrainerData     = &H23EACD
AttackTable     = &H257470
AttackNameList  = &H24707D
MapLabels       = &H3F1AE8
SpriteBase      = &H3A3B90
SpriteColors    = &H36D808
SpriteNormalSet = &H3A377C
SpriteSmallSet  = &H3A3728
SpriteLargeSet  = &H3A37D0

;------------------------------------------------------------
;NEW!

[BPEJ]
Name            = Pokémon Emerald (J)
RomType         = 2 'Emerald style
Language        = 1 'Japanese
MapHeaders      = 541708
Maps            = 541524
WorldMap        = hoennmap.bmp
MapLabels       = 1194832
HomeLevel       = &H0009
MonsterNames    = &H2EA322
MonsterPics     = &H2DDA24
MonsterPals     = &H2D6F10
MonsterPicCount = 440
MusicList       = em_songs.txt

[BPEE]
Name            = Pokémon Emerald (E)
RomType         = 2
Language        = 0
MapHeaders      = 543396
Maps            = 543180
WorldMap        = hoennmap.bmp
MapLabels       = 1194820
HomeLevel       = &H0009
WildPokemon     = &H553450
MonsterNames    = &H3185C8
MonsterPics     = &H30A194
MonsterPals     = &H303680
TrainerPics     = &H305654
TrainerPals     = &H30593C
TrainerPicCount = 93
MonsterPicCount = 440
MusicList       = em_songs.txt ;rs_songs.txt
I notice the (E). Not sure if that could have something to do with it. I'm using the U version. I thought the U version was BPRE, but I could be wrong.

I downloaded it via the new link and all I got was the .exe file, and that gave me the same error as last time - am I missing something? I was also using the U version.
 

Forever Alone

Back into rom hacking 8 years later!
32
Posts
13
Years
  • Age 32
  • UK
  • Seen Aug 18, 2021
I like it how no one replied to me :( doesnt matter anyway i need to index my map with photoshop
 
976
Posts
16
Years
In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.
 
5
Posts
13
Years
  • Seen Oct 9, 2011
In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.
You can use PET to change the music...but I'm not sure about the 1F, could be First Floor or something?
 

lmdst

Blast From the Past
13
Posts
15
Years
  • Age 33
  • Seen Feb 26, 2014
Ugh.

This is a very specific question and unlikely to be known but oh well, it doesn't hurt.

I used an application called PokéFontDS to change the gender-indicative icons in Pokémon Diamond with a different set of symbols. I've edited them in every instance of the symbols I found with the program.

All fine and dandy in the game's text - menu screens show the changed symbols and such...

Battle does not.

It seems like the gender icons in the battle window are stored elsewhere in the rom. I searched batt_obj.narc up and down and no sign of them. The worst part is I know I've seen them somewhere before.

Any idea where these icons are located?
 

DrFuji

[I]Heiki Hecchara‌‌[/I]
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In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.

There is a tutorial at the top of this page. A few of the pictures no longer work, but it should still be good enough to guide you through changing/ removing the floor numbers.
 
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When I walk into a warp it sends me to a black map but I can still see trainers, anyone know how to fix? I'm using advance map
 

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
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When I walk into a warp it sends me to a black map but I can still see trainers, anyone know how to fix? I'm using advance map
The ROM would be helpful, as well as any other little piece of info, such as what you did. Did you map, Tile insert, what, before this happened?
 
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