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FireRed hack: Zelda: Sacred Paradox (DOWNLOAD)

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Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
I'm really looking forward to playing this, Meowth. I find this to be a really unique and interesting idea. =D

Thanks a bunch :)

Working on the shop now:

1xIMp.jpg

oAkyE.jpg


That white text thing is also in a few other places, it happens because I changed the textboxes to black and the text to white. I'll figure out how to change the background color for that box eventually.

EDIT:

200th post in this thread, have a video.


(In serious need of someone to help scripting still but most of the game can be mapped before it's really required)


szafP.jpg

Anju, Kafei and Ganondorf. As for Kafei, not even sure he'll be in the game at this point, just messing around... For Ganondorf, it's based on his Oracle official art even though his overworld doesn't appear in the game (Ganon does, but only revived by Twinrova)

Here's the art I'm talking about:
Spoiler:
 
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Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
Looks awesome. Planning on decapping Repel as well?

There's a list in the first post of all the item names. I haven't decided on whether or not I'm going to change the name for it yet, as well as most of the other items in-game. I'll only change the names when I've decided on them, though yeah some stay the same. Keeping them in caps is just a reminder that I haven't renamed them.
 

Teh Blazer

Divider of Zero
776
Posts
15
Years
I've been watching this for awhile (in the most creepiest way possible) and I'm very impressed with what i've seen, it's nice to see creative hacks like this pop up every so often. I wouldn't do the scripting for you, but I'd be happy to point you in the right direction or show you the basics when you need help on it. :P
 

Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
I've been watching this for awhile (in the most creepiest way possible) and I'm very impressed with what i've seen, it's nice to see creative hacks like this pop up every so often. I wouldn't do the scripting for you, but I'd be happy to point you in the right direction or show you the basics when you need help on it. :P

I may PM you now and then with questions, like something that seems basic to everyone else like coloring only one or two words and leaving the rest default (in classic Zelda fashion)
 

Teh Blazer

Divider of Zero
776
Posts
15
Years
I may PM you now and then with questions, like something that seems basic to everyone else like coloring only one or two words and leaving the rest default (in classic Zelda fashion)

Yes, you may call me Mr. Miyagi. :P It's all pretty basic stuff, just a couple of re-reads of the XSE tutorial and you'll know everything you need to know about scripting. But if you need help, don't hesitate to ask. I'm a friendly man.

http://www.pokecommunity.com/showthread.php?t=164276
 

Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
Yes, you may call me Mr. Miyagi. :P It's all pretty basic stuff, just a couple of re-reads of the XSE tutorial and you'll know everything you need to know about scripting. But if you need help, don't hesitate to ask. I'm a friendly man.

http://www.pokecommunity.com/showthread.php?t=164276

Wax on, wax off. (Or in the Jackie Chan one, Jacket on, Jacket off lmao). Thanks dude.

Ganondorf's coming to life:

1zx16b4.jpg
 

GoldfishHorde

Whoa! A horde of Goldfish appeared!
123
Posts
9
Years
This is getting better and better each update! ;)

Have you thought about battle themes? For bosses, I think the MM boss theme would work best, but just a suggestion. Great work, and I laughed waaaay harder than I should've when I saw the Great Hero Ingo sprite. {XD}
 

Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
This is getting better and better each update! ;)

Have you thought about battle themes? For bosses, I think the MM boss theme would work best, but just a suggestion. Great work, and I laughed waaaay harder than I should've when I saw the Great Hero Ingo sprite. {XD}

Yeah I plan on using Majora's Wrath specifically at some point in here lol... and thanks for noticing the Ingo sprite lol. I already have one theme inserted for battles though, just didn't show it in the video because it would require going through the Oak intro with Gary and choosing the pokemon... I already tried a simple script in XSE and compiled it and put it in the game, but it ended up acting like a getitem script even though it totally isn't.

Anyone know if it's maybe because in FSF I used search for 64 bytes? Is there some way to calculate how many bytes are needed by a script? Confusing.
 

Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
Ohey I did a thing.

iJVPq.jpg


Thanks Teh Blazer for some clarification about XSE stuff.

(No, this won't be what he says in the game. :D I just wanted to try doing the alt colors and switching back to regular colors as seen in normal Zelda games.)
 

Mikekillkill

Musket Marine
30
Posts
10
Years
I Wonder... are you replacing all the pokemon, or just the slots needed?

Also... I Can help you map and beta test if you want me to...
 

machomuu

Stuck in Hot Girl Summer
10,507
Posts
15
Years
I Wonder... are you replacing all the pokemon, or just the slots needed?

Also... I Can help you map and beta test if you want me to...
As much as necessary, I'd imagine. Or I'd hope so. Quality over Quantity, I'd say.

On that note, regarding the battle themes (since it was semi-brought up earlier), how exactly do you plan to go about choosing?
 

Mikekillkill

Musket Marine
30
Posts
10
Years
As much as necessary, I'd imagine. Or I'd hope so. Quality over Quantity, I'd say.

On that note, regarding the battle themes (since it was semi-brought up earlier), how exactly do you plan to go about choosing?

Dang that was fast! I'm probably thinking that there will be unreplaced pokemon...
 

Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
I Wonder... are you replacing all the pokemon, or just the slots needed?

Also... I Can help you map and beta test if you want me to...

As many as possible, and those that aren't replaced won't be available in-game unless you cheat. And I don't need help beta testing but thanks for offering :)


As much as necessary, I'd imagine. Or I'd hope so. Quality over Quantity, I'd say.

On that note, regarding the battle themes (since it was semi-brought up earlier), how exactly do you plan to go about choosing?

Pretty much the same way as I've gone about the rest of the music... looking at VG-Music and other Zelda midi sites and testing all of the midis until I find the one I like haha.

And..... drumroll....

I'm switching to JPAN's engine. This is going to set me back, but I had to and here's why:

Ganondorf.

His palette was so unique and it had to be that none of the other characters could really share it without looking strange. In order for this game to look good I'm going to have to take advantage of having more overworlds and overworld palettes, which means I'm going to have to step outside my comfort zone and do some dirty dirty hex editing. And XSE scripting.

Bleeeeh. So yeah, right now I just imported Saisei village over to the new rom and I'm going to have to completely remap a lot of other things but whatever, it's necessary. 1 step back but 2 steps forward. (also means I'll have to reinsert the music and my intro but it's all good :) )
 

Mikekillkill

Musket Marine
30
Posts
10
Years
As many as possible, and those that aren't replaced won't be available in-game unless you cheat. And I don't need help beta testing but thanks for offering :)




Pretty much the same way as I've gone about the rest of the music... looking at VG-Music and other Zelda midi sites and testing all of the midis until I find the one I like haha.

And..... drumroll....

I'm switching to JPAN's engine. This is going to set me back, but I had to and here's why:

Ganondorf.

His palette was so unique and it had to be that none of the other characters could really share it without looking strange. In order for this game to look good I'm going to have to take advantage of having more overworlds and overworld palettes, which means I'm going to have to step outside my comfort zone and do some dirty dirty hex editing. And XSE scripting.

Bleeeeh. So yeah, right now I just imported Saisei village over to the new rom and I'm going to have to completely remap a lot of other things but whatever, it's necessary. 1 step back but 2 steps forward. (also means I'll have to reinsert the music and my intro but it's all good :) )

Call me anytime if you need me.

PS By Call i mean PM Me
 

Dxys

Pkmn. Trainer
55
Posts
9
Years
  • Age 39
  • Seen Aug 30, 2014
I haven't posted any actual feedback on this, so:

Judging from the video, an incredible amount of work has been done. Only problem I spot is (and this came up already but) the text that shows up on the shop menu. Other than that, everything seems to be in tip top shape. Great work.
 
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Danno

Formerly Meowth, AKA InnerMobius
1,224
Posts
17
Years
I haven't posted any actual feedback on this, so:

Judging from the video, an incredible amount of work has been done. Only problem I spot is (and this came up already but) the text that shows up on the shop menu. Other than that, everything seems to be in tip top shape. Great work.

Yeah, I'll get to that sometime.

Here's an update:

Switched over to JPAN's Hacked Engine. Inserted Saisei village and the maps that were there before (aside from the changed up Professor Oak's Lab that was a placeholder). Added all overworlds I had before except Ganondorf (that will take some time as it requires hex editing for his palette) and I haven't yet updated the textboxes or the Gamefreak intro animation. I'll need to re-map Hyrule Castle but that's cool because the layout I had sucked anyways.

BAEAO.jpg


Judging by that screenshot alone you'd never know I had to restart the project on a new Firered rom :D
 
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