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Spriting Tutorials - Pokemon and Trainer

Yume Tsuki

(/ ゚ヮ゚)/彡 ┻━┻
1,184
Posts
15
Years
first time i scratched a trainer :x

trainer.png


the legs look too short and too thin D:
 
658
Posts
18
Years
  • Age 30
  • USA
  • Seen Dec 10, 2020
That has got to be the most useful trainer tutorial I've ever seen. :3 Trainers had always been such a problem for me before, but with it, I was able to make this. I commend you; you managed to make it straightforward and easy enough for anyone to follow.

I wasn't much of a fan of the fakemon tutorial at first (I don't reccommend using the circle tool) but the end product turned out much better than I thought it would. And the traceovers might come in handy sometime. So, awesome! Keep up the good work!
 

Conan Edogawa

One Truth Prevails
1,061
Posts
15
Years
I just looked at your trace over tutorial and it seems really easy to follow and the results are great. After my fakemon I'll try that.
 

Fox♠

Banned
5,057
Posts
19
Years
  • Age 33
  • Seen May 16, 2011
I wasn't sure weather to sticky this as it;s own thread so you can still update it or if I should merge it with the existing tutorial thread. I'm pretty confident that since you are constantly updating these great guides that it warrants it's own sticky, congrats.
 

flyin_hawaiian

the one nobody knows...yet!
17
Posts
15
Years
  • Seen Jun 15, 2011
You know, I like the way your tutorials are. They have helped with a lot of things. I will post one of my geometry sprites later.
 

Chesu

Boss Carrot
583
Posts
14
Years
Thanks for deciding to sticky the thread... and especially as its own topic! I definitely want to add more content in the future; to illustrate that, I've updated with placeholders for all of the tutorials I currently intend to write. If you're reading this and want me to write a tutorial on a specific topic, let me know!
 

Hall Of Famer

Born as Hall of Famer
709
Posts
16
Years
This tutorial is gonna be very helpful, and glad to see it's stickied.

In future please don't refer to newer pixel artists in such derogatory terms, thanks - Fox♠
 
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~Poke~

Hasn't played 5th gen yet.
331
Posts
16
Years
Hey, here's my Geometry Poke. I sorta stuffed up the leg...

Also, could you do the one for tiles? I sorta fail at tiles... At least tree tiles.
 

Chesu

Boss Carrot
583
Posts
14
Years
Actually, I already planned to do a tile tutorial... I have a place set up for it in this thread and everything! It is good to know that there are people who want it, though.
 

Conan Edogawa

One Truth Prevails
1,061
Posts
15
Years
Congrats on your thread being stickied. I'm happy to see the new tutorials you're going to add. They've really helped me start to scratch sprite.
 

Chesu

Boss Carrot
583
Posts
14
Years
Pokemon Amalgamation Tutorial

Pokemon Amalgamation Tutorial
by Chesu


tut38.png
tut40.png
tut39.png


The good, the bad, and the ugly. The most common
form of Pokemon spriting is the creation of "Fusions", combinations
of the parts of two or more different Pokemon sprites. While Hybrids
(i.e. a Gardevoir with a Koffing for a head, a Machop/Houndour centaur)
and type-changes are popular, in this tutorial I'll be discussing
Amalgamon, original Pokemon created from existing parts.


tut47.png



As with any other spriting method, you should have a
clear idea of what you want to make. If you don't, you could
end up with something like Griffody the Flying Goat up there. Ever
since Pokemon Gold and Silver came out, introducing Miltank and the
concept of baby Pokemon, I've been waiting for a baby cow that
evolves into both Tauros and Miltank. Nine years on, I'm
kind of getting a little tired of waiting.


tut41.png



...Okay, so it doesn't look much like a baby cow yet,
but... well, it's a process, y'know? When making Amalgamon,
I usually start by assembling parts that I think I'll need, or that
just look interesting. There are usually around twenty, and I decide
which to use through trial and error; I'm only showing you the ones
that I actually ended up using. A good start would be to reduce
the number of heads hanging about.


tut42.png



So, why Wurmple's head? Well, I happened to have a
modified Wurmple head sitting between some of my favorite
Pokemon beaks and eyes, and I liked how it was shaped. When
choosing parts, make sure that their orientation will fit your sprite.
I like to go with things that people won't recognize, or that can be
modified beyond recognition. With a color change, Pichu eyes, and
some ever-so-slightly modified Eevee ears, you would never even
guess a Wurmple was involved. When combining parts, make
sure the area they meet is smooth and natural-looking.


tut43.png



Looking a bit more cow-like, right? Well, at least a little.
Remember to properly shade the sprite, and make sure that the
shading flows well between the different parts. Just because you're
working with premade shapes and shading doesn't mean you can't
add your own little touches; don't be afraid to draw feet, horns,
designs... whatever you feel the sprite needs.


tut44.png



Not all sprites need to be elaborate. Smaller Pokemon usually
have much simpler designs than the big ones, both because their
size allows for only so much detail and to make their evolutions look
more impressive. Sometimes, you barely even have to edit the parts
used; however, it's important to know what to edit and what not to.


tut46.png



This one could definitely use more editing. While
most people wouldn't recognize the Fearow wing, its beak is
clearly a Kingler claw. It also uses the same wing, mirrored, for
both wings... a big no-no. If you really must mirror a body part,
modify it as much as you can to hide the fact. On the positive side
of things, the natural coloration of the wing and the marks on Quagsire's
back have been expanded upon in a way that fits a common theme. It's
been years and year since I threw this together*, so I don't know if
I planned for the bottom part of the wing to become a tail or if it
just happened, but either way it's an interesting feature.

*this sprite, along with a few others in this tutorial, were
made for a competition in which you had to guess the Pokemon
that went into the creation of the posted Amalgamon.


tut45.png



While Tsurigu here makes for a good entry in the
aforementioned competition, it was a rush job, and is
downright bad as far as Amalgamon go. If you look closely,
you'll see that the parts (Articuno wings for ears aside) are largely
unaltered, and have their original shading intact. Everywhere that one
part meets another, they're just kind of placed on top of each other...
and worst of all, there is yet again mirroring, this time in the ears.
This is made even more apparent by the fact that the
shading is relatively unchanged.


tut38.png



Remember this guy, from the beginning of the tutorial?
At the time, compared to the other two, it looked pretty good...
but what do you think of it now? It's poorly shaded, the parts are
just kind of set on top of each other, and Grovyle's face is pretty
recognizable. You're probably wondering if the wings are mirrored
or not, since the head obscures your view... If you were to
mirror a body part, this is ideally how you would do it, but
in this case both of Golbat's wings were used.


tut48.png



Who remembers these three? PurpleKecleon made
them back when rumors of Diamond and Pearl having
Fighting/Psychic/Dark starters were circulating. Even nice
concept art like this can be recreated with existing parts.
The dinosaur could be made with Bayleef's body and
Lairon's head; the cat, with Espeon's body and
Pichu's ears. The kangaroo?


tut49.png



In closing, your ability to create sprites from existing
Pokemon parts is only as limited as your ability to imagine
them. In fact, there's such a wide array of body parts and
different poses that you could probably fill an entire PokeDex
with "original" sprites. If you're REALLY good...


tut50.png



Oh, I kid, I kid. Nobody would think that
Absol is an Amalgamon... right?

---

If you have any questions or would like to give feedback
on the tutorials, click here to leave me a visitor message!



 
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Thanatos

Pokemon Veteran
5
Posts
14
Years
Being a Spriter myself, I've found your tutorials very useful. It's cool to see how other people's ideas about making sprites are actually very similar to my own. I'm sure you'll keep up the great work.
These are some of the sprites I messed with to make some movie monsters, mainly from Toho. Click the thumbnail...
There's Gojira/Godzilla 1940, Zilla(American Godzilla), Godzilla 2000, Gigan, 2 Mecha-Gigan, Destoroyah, Anguirus, 2 DesGhidorah, Rodan, King Ghidorah, Biollante, and Clover from Cloverfield. I think it's pretty obvious which pokemon I used for the sprites but I chose them because they shared similarities with the respective monsters.
View attachment 46520
 

Conan Edogawa

One Truth Prevails
1,061
Posts
15
Years
Your newest tutorial is great. It is really helpful and should be to other spriters who still do fud=sions and such. Absol an Amalgamon? That's pretty clever and well done. Good Job.

175.gif
 
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Chesu

Boss Carrot
583
Posts
14
Years
Those are pretty good, Thanatos (how was that name not already taken??)... but no Mothra or Gamera? I mean, come on... they're practically already made for you, with Blastoise and Dustox! For shame. ...Seriously, though. Gamera.

Ahem. Thanks for the kind words, BBS! ...BBC? Eh. Absol's tail definitely looks like a Crobat wing, though, doesn't it?
 

Thanatos

Pokemon Veteran
5
Posts
14
Years
Yeah, the Gamera, Mothra, Kaiser Ghidorah, Monster X, MechaKing-Ghidorah, MechaGodzilla, SpaceGodzilla, and the monster from "The Host" sprites are in the works.
There's no shame in having patience for one's own work.
 

Chesu

Boss Carrot
583
Posts
14
Years
These tutorials are great! I tried doing it and here's my finished project! =D
133.png


Very nice! One thing, though... on the left side of the mane, you have a straight horizontal line, connected to a straight vertical line, connected to a straight diagonal line. It looks a little... inorganic. You may want to round that out a little.
 
179
Posts
14
Years
  • Age 30
  • CA
  • Seen Mar 2, 2023
Wow, awesome. This is by far the most detailed spriting tut I've seen. The shape thing is surprising. Do most people sprite like that? I don't do anything like that..
 
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