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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #251    
Old 4 Weeks Ago, 02:27 AM
Shiny Hilbert's Avatar
Shiny Hilbert
 
Join Date: Feb 2013
Location: -Mossdeep City, Hoenn
Gender: Male
Nature: Jolly

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Quote:
Originally Posted by GoGoJJTech View Post
this wouldn't work for many reasons.
First it would cause a delay in each move you make
second it doesn't support ledges or scripts that move you
third surfing isn't supported
fourth it takes too much space.
fifth it wouldn't work on changing maps
I think there is one that support ledge
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  #252    
Old 3 Weeks Ago, 01:04 PM
Shiny Quagsire's Avatar
Shiny Quagsire
どないやねん, ヤドン
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
So a while back I posted a video of a follow me I had done for the heck of it, and since I haven't made much of any progress on it for a while I'd figure I'd release what I had and see where it goes. The code can be found on my GitHub here along with instructions in the README.md and the asm files for proper modification and hooking. It should be noted that there's a few issues, namely ledges and missing hooks that I have yet to add (ie running). For a basic follow me though, it should work fine. It should also be noted that this replaces the "Copy Player" movement type for NPCs in A-Map. The total size is under 0x200 bytes so it's very compact and easy to insert, even for beginners.
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