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  #1101    
Old December 17th, 2014 (11:55 AM).
BadSamaritan's Avatar
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Quote originally posted by Florio:
The latest map from my game, this is the end part of Route 11 (the same route with barn), and splits off into two directions. A town to the west, and another route to the south.

Spoiler:
I really like it! It certainly doesn't have any of the issues people mentioned about your barn a few posts back.

I only have two minor issues with it. The first is that the pond is really small and seems out of place. I might be thinking too seriously about it, but I would find it hard to believe someone would build a bridge over that instead of just cutting down a path through the trees to the side.

My other very minor gripe is that there are perhaps a few too many hidden item spots. Between the small rocks and holes in the grass, I feel like there is just a smidge too much to check.

But other than that, it's a solid map.
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  #1102    
Old December 17th, 2014 (12:12 PM).
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Quote originally posted by Derxwna Kapsyla:
Spoiler:
Well.. It's.. big. And a lot of attention to detail was put into it. However, there are quite a few areas that are merely wasted space, some of which seem to just be you naturally extending features so that that they connect(IE the river, which is only visible from 2 points, despite having a large L-bend in it), Also, you have your bodies of water up to the cliff face multiple times. There should be at least half a tile(or even just a small ridge) against the edge of the cliff face so that it doesn't look like a glass of water filled exactly to the top. As much as it takes away from the awe factor, I'd recommend splitting the route into 'zones' all with the same map name, and focusing on each one individually.
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  #1103    
Old December 22nd, 2014 (07:31 AM).
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I've decided to go back over the first section of my game and redo a lot of the routes and towns. Mostly, I wanted to bring my game up to the standard I have now I made as opposed to my standard from a year ago when I first started out in game development. At first I wasn't sure if I wanted to make such a big time commitment considering it wouldn't be adding any new content upon the demo I've already released, but since I've started I'm so glad to be replacing some of the maps I was unhappy with with ones I love. Especially thanks to Help-14's seasons script which makes the in-game feel so much more exciting.

Here's an example of the change. No judgements on the first image pls, it was the first route/forest I ever made x).

Old Kaishi Forest:

Spoiler:


And the new Kaishi Forest (Spring):

Spoiler:
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  #1104    
Old December 22nd, 2014 (02:48 PM).
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BadSamaritan
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Quote originally posted by Evilrake:
I've decided to go back over the first section of my game and redo a lot of the routes and towns. Mostly, I wanted to bring my game up to the standard I have now I made as opposed to my standard from a year ago when I first started out in game development. At first I wasn't sure if I wanted to make such a big time commitment considering it wouldn't be adding any new content upon the demo I've already released, but since I've started I'm so glad to be replacing some of the maps I was unhappy with with ones I love. Especially thanks to Help-14's seasons script which makes the in-game feel so much more exciting.

Here's an example of the change. No judgements on the first image pls, it was the first route/forest I ever made x).

Old Kaishi Forest:

Spoiler:


And the new Kaishi Forest (Spring):

Spoiler:
As far as layout is concerned, it's definitely much more dynamic and interesting than your first version.

But it has one big flaw in my opinion, and that's the trees. There's no depth to them in terms of value. Some kind of Hue shift between values would help too, because they are SO green right now. But by far the biggest issue with them is that weird purple cast shadow it has. For some reason it gets brighter around the edges, and just as a whole simply doesn't mesh well with the ground beneath it.

I'd suggest either changing the tree tile, or adding a purplish tone to the other sprites to make them work together.

Other than issue though, it is a large improvement, and I'd say worth your time to do the update.
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  #1105    
Old December 22nd, 2014 (06:49 PM).
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Quote originally posted by BadSamaritan:
As far as layout is concerned, it's definitely much more dynamic and interesting than your first version.

But it has one big flaw in my opinion, and that's the trees. There's no depth to them in terms of value. Some kind of Hue shift between values would help too, because they are SO green right now. But by far the biggest issue with them is that weird purple cast shadow it has. For some reason it gets brighter around the edges, and just as a whole simply doesn't mesh well with the ground beneath it.

I'd suggest either changing the tree tile, or adding a purplish tone to the other sprites to make them work together.

Other than issue though, it is a large improvement, and I'd say worth your time to do the update.
Thanks for the advice. I've modified the hue so they're the trees are a little more cyan during Spring, good call. I don't know what 'depth of value' is though sorry. About the shadow, maybe it's hard to see but there's no purple in it at all. It's totally gray.
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  #1106    
Old December 25th, 2014 (12:18 AM).
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I made a small town and wanted some feedback. I haven't added the shadows to the buildings and a couple other things yet.
Spoiler:
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  #1107    
Old December 25th, 2014 (05:31 AM).
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Quote originally posted by AfroPharaoh:
I made a small town and wanted some feedback. I haven't added the shadows to the buildings and a couple other things yet.
Spoiler:
iunno I guess it seems fine, but the paths seem too long and straight for me. The doors are also entirely too small and I don't think the berry trees look right, you should choose a closer color to the other trees, even though you're trying to make it look distinct from them.
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  #1108    
Old December 25th, 2014 (04:40 PM).
BadSamaritan's Avatar
BadSamaritan
Its time for overtime
 
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Quote originally posted by Evilrake:
Thanks for the advice. I've modified the hue so they're the trees are a little more cyan during Spring, good call. I don't know what 'depth of value' is though sorry. About the shadow, maybe it's hard to see but there's no purple in it at all. It's totally gray.
Ah, my bad, "depth" was a bad word to pick. I guess I meant the contrast between values should be bit larger. Because right now the difference between the lighter values and the darker values are so little it makes them seem flat.(to me)

And yeah, now that I taker a closer look the bottom is indeed gray. Still though, the issue is that it pops out way to much. I'm not sure if you're using different tree tiles for the different seasons, but if not, I'd suggest maybe making the shadow part, partly transparent, so that way it blends in better with whatever color it's laying on.
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  #1109    
Old 4 Weeks Ago (03:10 AM).
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Savordez
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Chroma City, a small city the player can visit after defeating the eighth gym. Has a Pokémon Laboratory for reviving fossils, a small mall (top-left corner) with lots of different Poké Balls on sale and the lighthouse.

Spoiler:
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  #1110    
Old 3 Weeks Ago (08:47 PM). Edited 3 Weeks Ago by PeckanPie.
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I got the amount of posts I needed to be able to do this I hope...

So... I'm fairly new at all this and feedback would be awesome and totally appreciated. This is my first map I've made with RPG Maker with Pokemon Essentials, but I edited the default tileset myself.

The idea is like a secluded cabin in the woods as a starting house.
Spoiler:

The only thing I know I need to work on is adding snow to the house to remain consistent, but I couldn't figure out how to make it look right.

(Things I made include the snow tiles, recolored trees, flowers, grass, fences and the cut bush, as well as re-texturing the house with another's assets.)

EDIT: I've updated the map based on suggestions from people elsewhere so it's fuller and doesn't come across as compact. I also made the cut bush useful, and finished more tiles like the snow on the house. (I'll keep the original up though for comparison.)
Spoiler:
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