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  #2001    
Old April 25th, 2008 (12:02 AM).
simplynaruto simplynaruto is offline
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This threads over 2000! (vegeta refrence to its over 9000!)

Anyweh new ow, new music I cant wiatfor beta 6 but the longer you wait for th meal and the longer you salivate for it the tastier it gets. In other words the beta will rock
  #2002    
Old April 25th, 2008 (03:49 AM).
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Hey, zel. I have an idea to maximze the music slots in FireRed.

Instead of using three songs in the Intro Message part of the game, use only one, and I am suggesting the GSC Menu Theme for that.
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I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
http://www.pokecommunity.com/showthread.php?t=118722

Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
http://www.pokecommunity.com/showthread.php?t=139756

Next STOP: To make guidelines regarding GBA music tracks
  #2003    
Old April 25th, 2008 (04:08 AM). Edited April 25th, 2008 by Blazichu.
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Zel, I'm glad that you're back with your hack. I really enjoyed your previous BETA games.

I hope that this hack will be finished soon.

Good luck
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  #2004    
Old April 25th, 2008 (04:10 AM).
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super onii chan super onii chan is offline
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i cant get my shiny gold rom to work..i got the gba emulator wats happening?
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  #2005    
Old April 25th, 2008 (05:10 AM).
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try setting it to 128K flash
  #2006    
Old April 25th, 2008 (07:18 AM).
XD001234 XD001234 is offline
 
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Quote originally posted by Antwhan:
mate? where have you been? sometimes u need to realize that zel works quite hard and has been working a long time on this hack, u seem an intelligent person however, so i'll make this blunt.

The hack is clearly a hit already and he is giving it his all. And there is no sight of "Official" 2nd gen remakes from nintendo. Believe me mate, I keep tabs on all things gaming and nintendo will most likely remake them someday but there isn't any signs atm
no sight you have to be kidding me you havent heard about the region programming diamond or any of the other evidence like the name copyrighting
  #2007    
Old April 25th, 2008 (08:11 AM).
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zel 2.0 zel 2.0 is offline
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Quote originally posted by DNA:
Will the new Region be released in one Beta or will it be like anywhere else and split up into two or three?

Are you intending to have anymore anime influence? I've noticed small ammounts (eg. Ashley, Team Rocket) but I was curious whether there would be anymore.

Keep Hacking
After the B6 which leads to Mt.Silver, the next release, which is the final, will contain this new region (dont hope for much, if you remember it was just two islands, well, the next release only uses one of the two islands)

About anime references, maybe, maybe not, it'll depend on the moment, that's the thing/problem of not having everything planned as if it were a movie script (which is something I'll do next hack), it may also depend on the location.
But, in terms of new rivals, there wont be any more anime references.

Quote originally posted by clonex25:
Hey, zel. I have an idea to maximze the music slots in FireRed.

Instead of using three songs in the Intro Message part of the game, use only one, and I am suggesting the GSC Menu Theme for that.
But, still, the game would play the tracks that are replaced there instead, so when you press the button to start the Oak intro, that changed music would start to sound briefly before switching to Oak (changing that gives me the impression of requiring ASM)
But I think there are more slots, somewhere. Lets not worry about that for now, once I get stuck we'll see...
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  #2008    
Old April 25th, 2008 (08:06 PM).
jeffrey222233 jeffrey222233 is offline
 
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i cant w8 to play the b6..gud work bro..
  #2009    
Old April 26th, 2008 (08:21 AM).
RayquazaLord RayquazaLord is offline
 
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Quote originally posted by shinyhunter011:
i cant get my shiny gold rom to work..i got the gba emulator wats happening?
The Shiny Gold file isn't a ROM. It's a patch. You need an original FireRed ROM to use the patch. There's a link in the first post of this thread that tells you how to get it to work.
  #2010    
Old April 26th, 2008 (11:38 AM).
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DarkReborn DarkReborn is offline
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Hi to all, this is my first post in these forums, but actually I'm an Admiral in terms of Forums :D

First, I would like to congratulate Zel for this incredible hack. I've played a lot hacks (going back to that excellent Pokémon Red hack, Pokémon Brown I think it was named), and this is, by far, one of the best ones. G/S/C is one of my favourite Pokémon generations (My favourite feature overall was travelling from Jotho to Kanto, in the same game and seeing how much, or how much little, has changed all). You (and the people who helped you) have done a great work here, translating the G/S/C feeling to the new R/S/E/RF/GL Engine + adding some new things that spice up the already great game experience. Even if it still is an incomplete beta, it's a great work. I'm really looking forward the next beta and finally beating up Red's ass.

Sorry if I'm going a bit fanboy here, but this is a great work and I encourage you to continue it, while of course, paying more attention to your studies/personal life, that's far more important.
  #2011    
Old April 26th, 2008 (01:00 PM).
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Lady Berlitz Lady Berlitz is offline
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Quote originally posted by DarkReborn:
First, I would like to congratulate Zel for this incredible hack. I've played a lot hacks (going back to that excellent Pokémon Red hack, Pokémon Brown I think it was named), and this is, by far, one of the best ones. G/S/C is one of my favourite Pokémon generations (My favourite feature overall was travelling from Jotho to Kanto, in the same game and seeing how much, or how much little, has changed all). You (and the people who helped you) have done a great work here, translating the G/S/C feeling to the new R/S/E/RF/GL Engine + adding some new things that spice up the already great game experience. Even if it still is an incomplete beta, it's a great work. I'm really looking forward the next beta and finally beating up Red's ass.
Heh, not to ruin your long post with a short one, but everyone that has stayed at this forum for a while knows that. This is probably one of the best hacks out there. Zel has added many new graphics, new scripts, and new features.

I think Zel is aware that most people think what you've just said. :x
  #2012    
Old April 26th, 2008 (04:48 PM).
NidoodiN NidoodiN is offline
 
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In trick puzzle IX, I found a way to get stuck forever...except I haven't played that part in awhile so I forgot how it works exactly. I think it involves using the warp tiles so that you can't backtrack because there's a cuttable tree in the way of a pushing boulder that you'd need to cross to get back, or something like that. Anyone else ever run into such a situation?

Also, I notice there was a way to cut half the Victory Road short; when you reach the area where you'd normally fight the rival (and should go south and down the ladder on the first trip), instead you push the right boulder up and break the rock, then push the left boulder back left far enough until the right boulder's position resets; the rock will still remain broken, however. Then push the right boulder to the right and then reach the exit.

Chuck's Poliwrath in the X version also seems kind of low levelled compared to the rest of the opponents you fight.
  #2013    
Old April 27th, 2008 (03:29 AM).
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Shiun Enshidia Shiun Enshidia is offline
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It's fantastic. Shiny Gold is back. Perhaps the only reason I'm still here.
Please continue to work. At the moment, your the only one who will answer the dogs of fans screaming for an updated G/S.
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  #2014    
Old April 27th, 2008 (07:05 AM).
nxt gen trainer nxt gen trainer is offline
 
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hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution
  #2015    
Old April 27th, 2008 (09:32 AM).
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tImE tImE is offline
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Quote originally posted by nxt gen trainer:
hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution
Actually, this is often caused
by Gamesharking/Action Replaying in
Firered Hacks, At least it has happened
to me some times

The updates are looking great Zel,
The first 5 Betas, were great and I expect
as much from the 6th (that is coming soon I hope)
Keep up the good work


//44tim44
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  #2016    
Old April 27th, 2008 (11:55 AM).
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Suberb, it must be said. (ups, sorry drake)

Just some questions:
1-Although u dont need 2 trade 2 evolve, CAN we trade from FR\LG\R\S\E or even SG to SG ?

2-Can it be played in vbagx?

3-Can it be said the all 386 r present if we cant get them (mew & jirachi dont count as answers)?

4-zel could u put a "POKE SLOWPOKE WITH STICK" attack in the starters? plz?

5-I know this takes time but will we be able to play the final version as boredom killer in the new school year (plz my grades need decreasing)?

RED ULL BURN IN... ahhhh... GOLD! SHINY GOLD! YEAH THATS RIGHT! DONT CRY! (sorry...)
  #2017    
Old April 27th, 2008 (11:56 AM).
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Are we gonna see any legendary events linked with a rival or whatever( townsperson.)

Are we gonna see hyrdo cannon for the starters.e.t.c


1- Not rse until b6.

2- I dunno.

3-I think so.

4-Zel's just gonna have normal attacks.

5- Real life is more important.
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  #2018    
Old April 27th, 2008 (01:06 PM). Edited April 27th, 2008 by JJK.
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Quote originally posted by shinygoldash:
Are we gonna see any legendary events linked with a rival or whatever( townsperson.)

Are we gonna see hyrdo cannon for the starters.e.t.c


1- Not rse until b6.

2- I dunno.

3-I think so.

4-Zel's just gonna have normal attacks.

5- Real life is more important.
just joking... but now really i know its hard 2 predict but can we have the final v in august?

i tried it in vbagx (wichby the way its a emu for mobiles) it runs but doesnt save
zel since u stated that ure going thru the game with save states ONLY can u make it possible to go thru the ENTIRE game that way?
  #2019    
Old April 27th, 2008 (01:34 PM).
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Platinum Lucario Platinum Lucario is offline
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Maybe someone might make an in game clock editor for fire red.
  #2020    
Old April 27th, 2008 (03:50 PM).
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Quote originally posted by JJK:
just joking... but now really i know its hard 2 predict but can we have the final v in august?

i tried it in vbagx (wichby the way its a emu for mobiles) it runs but doesnt save
zel since u stated that ure going thru the game with save states ONLY can u make it possible to go thru the ENTIRE game that way?

No, you can't beat the E4 unless you have the ability to use normal saves. The final beta will almost certainly no be ready in August. Also, try to refrain from asking for release dates, you'll never get them
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  #2021    
Old April 27th, 2008 (06:36 PM).
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Quote originally posted by DNA:
Also, try to refrain from asking for release dates, you'll never get them
True.

I wish people would stop asking for them, the reason why lots of products are so shoddy like Windows Vista (it had an enormous amount of bugs) and similar things is probably due to the fact they give release dates. Thus they have to rush to meet the release date, heck Kraid could have been in Metroid Prime (he was planned to be in it) but there wasn't enough time; probably because they gave a release date. Without release dates products are a lot better, besides even if this principle was all false release dates can't be given for hacks and open source projects because the authors do these things on their own spare time and not for a living.
  #2022    
Old April 27th, 2008 (07:38 PM).
pyroboi3290 pyroboi3290 is offline
 
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you sir a god to me right now i have been wanting a gsc remake so badly glad i took the 20 in or so to find everything and get it set up im off to lvl mah cyndayquil
  #2023    
Old April 28th, 2008 (12:00 AM).
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I hope you got and read my pm Zel, and not just discarded it as a 'fan mail'

anyway I would like to offer my help in mapping and spriting...so whatever you need, I can facilitate...

the hack looks nice, but I see several (minor) errors, when I can post images Ill show them
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  #2024    
Old April 28th, 2008 (02:20 AM).
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Quote originally posted by DNA:
No, you can't beat the E4 unless you have the ability to use normal saves. The final beta will almost certainly no be ready in August. Also, try to refrain from asking for release dates, you'll never get them
Seriously i know how hard it is to predict if u cant\dont want to give no problem i agree there should be no rush to finish this it was just if u COULD give it
Anyway it would be great if zel could test it on a VBagX 1.20(its a symbian emu for mobiles) and to allow it to save there (no problems in vba)
The strangest of all is that R\S\E\FR\LG run smoothly (well, no earthquake or magnitude animation but whatever) and they save as well
  #2025    
Old April 28th, 2008 (03:10 AM).
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Teh Baro Teh Baro is offline
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Quote originally posted by JJK:
Seriously i know how hard it is to predict if u cant\dont want to give no problem i agree there should be no rush to finish this it was just if u COULD give it
Anyway it would be great if zel could test it on a VBagX 1.20(its a symbian emu for mobiles) and to allow it to save there (no problems in vba)
The strangest of all is that R\S\E\FR\LG run smoothly (well, no earthquake or magnitude animation but whatever) and they save as well
It all depends on the save type you use, you have to set flash 128 BEFORE playing the game.
Actually most gba games work on 128, although some require 64.
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