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  #2151    
Old May 5th, 2008, 04:55 PM
XD001234
Beginning Trainer
 
Join Date: Feb 2008
Quote:
Originally Posted by XxOblivion77 View Post
I've explored almost every square inch of the game and I've foun these rocks:

Dragon's Den Rock
Whirl Islands Rock (On the route)
Cerulean Route Area Rock
Rock Tunnel Rock

My theory:

Dragon's Den = Rayquaza
Whirl Islands = Kyogre
Cerulean = ? Maybe Groudon or Mewtwo
Rock Tunnel = Regis
cerulean is definitely mewtwo im pretty sure zel even sated that earlier in the thread but i have a hunch that groudon will be on cinnibar
  #2152    
Old May 5th, 2008, 05:18 PM
clonex25's Avatar
clonex25
PM disabled until notice...
 
Join Date: Jun 2007
Location: Pearl of the Orient Seas
Age: 29
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Quote:
Originally Posted by Maxim View Post
Those BGMs sound awesome. However, I think the beggining of Route 37 theme needs to be redone a little bit. Too many melody lines at the same time. It sounds a bit off.

And it's nice to hear Route 26/27 theme. I totally love this theme.
Hmmm... I think I have to adjust the volume of that "rondalla effect" on the Route 36/37 theme (Route 42/44 theme also has it but unnoticeable due to its volume). But thank you anyway.
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I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
http://www.pokecommunity.com/showthread.php?t=118722

Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
http://www.pokecommunity.com/showthread.php?t=139756

Next STOP: To make guidelines regarding GBA music tracks

Last edited by clonex25; May 5th, 2008 at 05:40 PM.
  #2153    
Old May 5th, 2008, 05:41 PM
dude120's Avatar
dude120
Rom hacker in training
 
Join Date: Jan 2008
Nature: Modest
Quote:
Originally Posted by XD001234 View Post
cerulean is definitely mewtwo im pretty sure zel even sated that earlier in the thread but i have a hunch that groudon will be on cinnibar
That would make perfect sense. I'd bet the tunnel in between Mahogany Town and Black Thorn City may have Regice in the next beta.
  #2154    
Old May 5th, 2008, 05:47 PM
clonex25's Avatar
clonex25
PM disabled until notice...
 
Join Date: Jun 2007
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Age: 29
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Quote:
Originally Posted by AntiRellik View Post
Yes, it is on Sappy, but on R/S/E, not in FireRed or LeafGreen.
In any case it should be ported. It isn't remixed either, it's using the same instruments, it just sounds different because the sound engines in GBC and GBA are different.
In my opinion, that track sucks... it only has 3 Channels and its the same as in Crystal GBC. Other tracks in Pokemon GBA roms can have up to 10 Channels. Just imagine the difference of having 3 instruments compared to 8,9 or 10. Plus it wouldn't fit overall between other tracks.
Yes, it's true. Pokemon GBA music can have up to 10 tracks, but if you observe while playing, some tracks go OFF when another plays. That's because they have to limit the DirectSound tracks to 5 (for town/route themes) or 4 (for battle themes).
__________________




I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
http://www.pokecommunity.com/showthread.php?t=118722

Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
http://www.pokecommunity.com/showthread.php?t=139756

Next STOP: To make guidelines regarding GBA music tracks
  #2155    
Old May 5th, 2008, 08:49 PM
Gerri Shin's Avatar
Gerri Shin
  
 
Join Date: Jul 2007
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Great job so far Zel I really like the new features now that I've finally gotten a chance to play through B5. Keep it up man!
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Last edited by Christos; May 6th, 2008 at 08:36 AM.
  #2156    
Old May 5th, 2008, 11:47 PM
Dr Gregory House's Avatar
Dr Gregory House
 
Join Date: Apr 2008
Location: Brisbane, Australia
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Nature: Gentle
hey,
shiny gold is possibly...no wait...the best fan game ever made.
along the lines of emulation, i am getting an m3ds real and a gba memory expansion soon, if there is anything i need to do in advance before i can play shiny gold on it, please let me know...cus wat's the point of a really awesome game...without the console to play it on? am i right?

The new legendary sprites are totally awesome, even if they are from MD, still cool.

totally support the game, all the way,

sirwillis
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  #2157    
Old May 6th, 2008, 07:05 AM
yoni159's Avatar
yoni159
a ... nvm/np
 
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Zel I think there is a problem in Ilex-Forest. if you cut the grass and walk where you have cutted the grass you might run into a psyduck lvl16(checking with Advance Map made me think it's water wild). hope you'll finish the game soon.

EDIT: it's actually psyduck LVL12,14 or 16.
EDIT2: also 15 and 11
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Last edited by yoni159; May 6th, 2008 at 08:07 AM. Reason: fixing
  #2158    
Old May 6th, 2008, 11:14 AM
insectduel's Avatar
insectduel
Pokémon Brown Manga Maker
 
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Hey, Zel. It's good to see you again.

I recently played BETA 5 of your hack and it was good. However, I've just getting started with the game so I already earned 2 badges on the first run.

It's good to play Pokemon Hacks again after a year of a damaged Hard-drive.
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  #2159    
Old May 6th, 2008, 12:47 PM
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spaceboy827
BTing and hacking, fun stuff
 
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sry, i forgot bout the pirates thing and does anyone no if you can still do the teleport thing to get to kanto on the route after mahogany?
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  #2160    
Old May 6th, 2008, 01:42 PM
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Ryousha
Waiting for PokeSpe HG/SS
 
Join Date: Jun 2007
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@Zel:
Sheesh, Red in the... you know what in Shiny Gold... saw some picture glitch battle
that shows RIVAL CARLOS then it shows a picture of RED instead..(it looks like ASH for some reason.)
  #2161    
Old May 6th, 2008, 06:15 PM
ajg.dude's Avatar
ajg.dude
Just a simple Hack lover.
 
Join Date: Jan 2008
I'd just like to compliment clonex on the wonderful job he's done with some of the tracks. The music from SGC was probably some of my favourites from the series, and listening to the tracks bring back so many great memories, but is also sort of new and updated, so great job!
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  #2162    
Old May 6th, 2008, 09:05 PM
Aussie Riolu's Avatar
Aussie Riolu
What is anything to a Riolu?
 
Join Date: Feb 2007
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Age: 25
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About the grass in Ilex Forest. I know how to fix it. It's simple: Open up Advance Map 1.9, then go to the map, then go to Block Editor, click on the tile and on the far right, you will see some drop menus, change the first one from 02 (Grass Animation (Pokemon)) to 08. (08 is the same as the cave tiles)
The bottom one is a bit hard for me to explain but I think you already know.
Oh yeah! The stairs and teleport pads in Tin Tower can warp without Scripts, I just forgot the numbers...

Sorry if you already knew this, I just wanted to help fix some glitches...
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  #2163    
Old May 6th, 2008, 09:52 PM
AngryCroconaw's Avatar
AngryCroconaw
Very ticked off Pokemon
 
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omg I cant waith until beta 6 comes out, I wanna see what the mt. silver looks like! :D
  #2164    
Old May 6th, 2008, 10:23 PM
smballer23
Beginning Trainer
 
Join Date: Dec 2007
Gender:
if Nintendo is going to make a new pokemon version, it will be a third game for diamond and pearl, so its actually a good thing Shiny Gold is not dead yet. What do u guys think?
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  #2165    
Old May 6th, 2008, 11:28 PM
Dialga_753
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Shiny Gold is NOT, and never will be, dead. It's too good a game.
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  #2166    
Old May 7th, 2008, 02:06 AM
JJK's Avatar
JJK
The chase is about to begin...
 
Join Date: Apr 2008
Location: Lisbon, Portugal, we owned half the world and we'll do it again
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Quote:
Originally Posted by Dialga_753 View Post
Shiny Gold is NOT, and never will be, dead. It's too good a game.
Of course, and whoever wants it dead will have a pissed off tyranitar at their door by tomorrow
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  #2167    
Old May 7th, 2008, 02:40 AM
Dr Gregory House's Avatar
Dr Gregory House
 
Join Date: Apr 2008
Location: Brisbane, Australia
Age: 21
Gender: Male
Nature: Gentle
yeh, i agreez
and know wat else? even if they do release their duskgold and their dawnsilver... shiny gold will forever be out of their league...it came first, it owned first, it had 250 000 thread views!
=]
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  #2168    
Old May 7th, 2008, 03:05 AM
yoni159's Avatar
yoni159
a ... nvm/np
 
Join Date: Jan 2008
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Age: 21
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Quote:
Originally Posted by Sirwillis04 View Post
yeh, i agreez
and know wat else? even if they do release their duskgold and their dawnsilver... shiny gold will forever be out of their league...it came first, it owned first, it had 250 000 thread views!
=]
you're not really right.
first, Zel done his work based on Nintendo's game.
second, Zel's hack will never be perfect, as it won't have a pokenav.
third, ShinyGold is for GBA which for Nintendo is a dead game. if you ask me soon the GBA will be as the GB and the GBC.
and 4th: it's a HACK so actually Nintendo can blame him for hacking there game. still this hack is still very good and I support it in 100%.
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  #2169    
Old May 7th, 2008, 03:19 AM
[.εternity]'s Avatar
[.εternity]
Monochromatic love!
 
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Quote:
Originally Posted by yoni159 View Post
you're not really right.
first, Zel done his work based on Nintendo's game.
second, Zel's hack will never be perfect, as it won't have a pokenav.
third, ShinyGold is for GBA which for Nintendo is a dead game. if you ask me soon the GBA will be as the GB and the GBC.
and 4th: it's a HACK so actually Nintendo can blame him for hacking there game. still this hack is still very good and I support it in 100%.
First,Zel changed every thing from tilesets to trainers to music to pokemon poses and locations.Would you even know that this is firered version if you didn't play it before downloading Shiny Gold?
Second,it has replacements for the pokenav,like the telephone poles.In the final release it will also have radio,and no need for a world map incorporated when you have one in bag.
Third,being for GBA doesn't make a game suck.Have you seen Pokemon Prism?It is for GBC and it is still played by people and is very popular.
Fourth,Nintendo said people can hack those games as long as they don't take fees/taxes/etc.So Nintendo would blame the whole community that hacks games/make games using Pokemon,but you know what?They don't!
End of rant.
Also,I can't wait for beta 6,all those new overworlds look promising,I can't wait to see them in-game!Also good job clonex the route 29 remix is magnificent!
~Rapidash~
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  #2170    
Old May 7th, 2008, 06:52 AM
Epsilon's Avatar
Epsilon
Shiny Scizor
 
Join Date: Jun 2006
Location: The netherlands
Gender:
Nature: Adamant
Zel,

it would be cool if you insert al the new evo's en pre-evo's from generation IV.
I know that you said that it's hard with the trading, but you can make a simple script that you can't trade them. It would be really cool having a magmortar in my party :P
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  #2171    
Old May 7th, 2008, 07:05 AM
zel 2.0's Avatar
zel 2.0
Gold Remaker
 
Join Date: Jun 2006
Location: Argentina
Age: 27
Gender: Male
Nature: Quiet
Quote:
Originally Posted by darkcookie_93 View Post
Also zel guess what? This plays way better on no$gba then vba. Just so you know.
Weird, because I heard some other times that they were having problems playing it on NO$GBA, meh, as you can see each emu is alive and does whatever it wants XP

Quote:
Originally Posted by JJK View Post
well zel about the legends pics (what a freakin policy of no urls or pics til 15 posts, EVEN IN QUOTES!)

-well the dogs look GREAT the only thing keeping them from perfection would be to them extremespeed themselves out of the tower nstead of bunny hopping
-with ho-oh just use that mystery dungeon sprite
-ah.. unless i forgot what a head is, i dont think snorlax is EATING the tree, instead it looks like he's "realesing body pressure" on it
-and lugia... i gotta be honest, it loooks like the great snow man... (and in R\S\E its eyebrows are black, not blue)

i got another suggestion to make... well its not mine its from a friend of mine who plays diamond, but i think its acceptable (sort of, i never played any DS game :p he'll kill me if i dont ask this)
D\P pokes will NOT be inserted, but as you said you have some extra slots for pokes, how about 4th generations pookes DIRECTLY linked to the other present ones e.g. mantyke? (BTW how many slots are there left just curiosity? 14 to make 400?)
About the dogs, I wanted to make it as it was in the original (they just bunny hopped out of the tower, and I though that was funny, so, why not? )
In one of the Notes I wrote below the screenshots, I stated that it was probably a problem with the tile, which I'll have to fix later, it's not a big deal.
It's not like it's much of a difference, or is it? Oh well, I'll see if I have some black tones in the palette I used for Lugia, if I have I'll change its eyebrows.

About the DP, the answer is still a no. The main problem adding DP Poke is that they ruin the whole trading system, and add problems to the Pokedex, and a lot of other stuff (and, the most important one, adding new Pokemon implies a lot of work that I do not see interesting )
There are plenty hacks with DP Pokemon added in (recommend Ruby Destiny for that ;P)
I think that there are the same quantity as the ammount of letters, according to Baro's theory they were probably planning to use a slot for each Unown.

Quote:
Originally Posted by spaceboy827 View Post
or is it already patened by nintendo?
I just wanted to quote this because it made me laugh a few minutes

Quote:
Originally Posted by XxOblivion77 View Post
Hey, I can never seem to see the dogs. I used the method you used in your video, except I checked on my own. So, how come they never show up? Is there something more I have to do after the burned tower?

I beat the league already.

This is the X version.
There are a bunch of randoms acting, so, till the random reaches the point where it decides to put a dog's sprite on the route, it'll take a while (on the video I've reduced the ammount of random chances so that's why they showed up more often )
Keep trying!

Quote:
Originally Posted by yoni159 View Post
Zel I think there is a problem in Ilex-Forest. if you cut the grass and walk where you have cutted the grass you might run into a psyduck lvl16(checking with Advance Map made me think it's water wild). hope you'll finish the game soon.

EDIT: it's actually psyduck LVL12,14 or 16.
EDIT2: also 15 and 11
Quote:
Originally Posted by Shadow Zach X View Post
About the grass in Ilex Forest. I know how to fix it. It's simple: Open up Advance Map 1.9, then go to the map, then go to Block Editor, click on the tile and on the far right, you will see some drop menus, change the first one from 02 (Grass Animation (Pokemon)) to 08. (08 is the same as the cave tiles)
The bottom one is a bit hard for me to explain but I think you already know.
Oh yeah! The stairs and teleport pads in Tin Tower can warp without Scripts, I just forgot the numbers...

Sorry if you already knew this, I just wanted to help fix some glitches...
Yeah, I know that in tile-related problems I'll have to go to AMap 1.9, but as of now, I'm still using the 1.82 (I see it more stable for now), so maybe I'll fix some errors for the next Beta, and the rest for the final release.
Thanks for the explanation, though, Shadow Zach.

Quote:
Originally Posted by spaceboy827 View Post
sry, i forgot bout the pirates thing and does anyone no if you can still do the teleport thing to get to kanto on the route after mahogany?
As far as I know, I think it doesnt lead you to Kanto anymore (maybe it'll probably send you to Blackthorn, as I've used R4's PC as Blackthorn's PC)

Quote:
Originally Posted by .Aaron View Post
@Zel:
Sheesh, Red in the... you know what in Shiny Gold... saw some picture glitch battle
that shows RIVAL CARLOS then it shows a picture of RED instead..(it looks like ASH for some reason.)
I didnt understand well, where would that happen?

---

So, I'm starting to work on the digging mini-game, which is quite interesting (and it'll be more to show it once it's done), of course, I'm sure all the mini-games will use a lot of variable so that cannot be avoided (unlike Baro, I'm a "variable waster" ), it'll take a while as the script is quite long and I have my real life knocking the door every five minutes. But whatever, just have some patience and then I'll show screenshots about it.

That's all for today, be good!
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  #2172    
Old May 7th, 2008, 08:30 AM
shinygoldash's Avatar
shinygoldash
bagel-meister ;)
 
Join Date: Aug 2007
Location: Europe
Age: 18
Ooooh!

I think dat i know what a few minigames are for.

Man, I cannot wait for screenies!
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  #2173    
Old May 7th, 2008, 09:19 AM
bobmarleypeople's Avatar
bobmarleypeople
Beginning Trainer
 
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Soup all! I'm back (not that I did much anyways apart from report people selling the game on ebay). It's awesome that things are getting there slowly but surely.

Quote:
Originally Posted by zel View Post
be good!
Do you even need to ask? ;)
  #2174    
Old May 7th, 2008, 12:18 PM
Superjub's Avatar
Superjub
Pokémon Aureolin
Community Supporter
 
Join Date: Sep 2007
Location: Hoenn
Age: 19
Gender: Male
Nature: Timid
Dont worry, I can wait for the screenies (even though it will be awesome when we see them, the digging mini game sounds great.)
I dont know if I've commented on the md sprites yet but I think some are great like the dogs and Ho-Oh. Though, for some strange reason I think Lugia looks strange (I think he looks too big) but it's probably just me.
Anyway, keep up the nice work and good luck :D
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  #2175    
Old May 7th, 2008, 12:40 PM
spaceboy827's Avatar
spaceboy827
BTing and hacking, fun stuff
 
Join Date: Nov 2007
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well sigh, at least my stupidity gave u a reason to laugh
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