Gah, so much stuff... So, as you can expect, I'll start to multiquote, and if there's someone I had to answer to and I didnt reply, then sorry... next time >o<
Quote:
Originally Posted by Pat Dude
That Pallet Town thing is Zel's old New Bark Town. Look at B3 and B5 in AMap, they are at different locations.
Oh, and before I forget...
I DID seem to have some Fly problems eventually, only to notice I had 27 items in the items pocket in my bag. Perhaps the items and fly menu are related...? Some problems include:
- Player's face not appearing in right location.
- Not being able to move the cursor.
- Not being able to fly to certain towns at times.
And I noticed you said in post #1 that you said it might be impossible to fix the "items check".
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I highly doubt the items pocket and the fly are related. Flyposts are "attached" to flags, when the flag is set on, the flypost shows up. Then, there are a bunch of maps' level script which probably are messing up with those flags and as soon as you enter some map, an undesired flag is set on, and then the flypost shows up. Which is the map whose level script sets on Pallet's flag/Flypost. That's what I'm not sure (I think someone said something about the league, I'll check it out later)
Quote:
Originally Posted by Mew of Friendship
Zel, I'm using the exact save as when I last played B5... which was five days before xP
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If you still have problems, then let's keep it with PMs, because I dont want to accumulate a lot of unnecesary posts.
Quote:
Originally Posted by yoni159
well about pallet I found the pallet map. 3.12
while new bark map is 3.0
now we just need to check which conections go to 3.12 instead to 3.0.
good luck in finishing and hope I helped.
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As I said, connections dont have anything to do, rather maps' level scripts.
Quote:
Originally Posted by Sirwillis04
the minigames sound pretty cool,
perhaps you could have a pokemon dash related one? where you have cut trees and strength rocks and stuff...like puzzles, and you have to solve them and reach the checkpoint before the time runs out or something?
Oh and when i heal at the league centre, that's when i can fly to pallet. (that's after i beat the league XP) dunno if that helps.
keep up the good work
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I dont know. I'm getting the experience that, depending on how tweaked you want the minigame to be, then you'd need more rom space, so I doubt I'll do much more complicated stuff.
Quote:
Originally Posted by driger369
This hack is getting better and better. (If that is even possible, it was amazing even when it first came out!). Just a question to see if I have everything straight. In beta 6 we'll have pallet, viridian, and pewter, plus a few islands right?
Anyway it's gonna be awesome no matter what. Keep up the great work!
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Except the islands, all the rest of Kanto + Mt.Silver will be available (basically, ending the "remake" part)
Quote:
Originally Posted by megiddo
I've had the palette glitch happen as well. It shows up on Route 27.
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Palette glitch means...? If it is the thing of PCs, we all know about them.
Quote:
Originally Posted by JJK
Anyway, just to create some speculation (i love it...), the rock at the dragon's den, "The path shall only be revealed to the dragon masters" or it shall be revealed to the one who BEATS the dragon master?
And "We are supposed to wait for the legendary dragon pokemon" or (and i quote from the other trainer there) "..the lagendary dragon and the one who travels with him"?
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Well, the funny thing will be to figure out how one can become a Dragon Master. I wont spoil the fun, obviously.
Quote:
Originally Posted by .Aaron
For the deadly bird, Zel needs
to remake the original pallete 0 from(rip from FR.)
then move the hero's palletes(gold and crys) to pallete 19, so it stays the same and the bird becomes to it's original color.
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It's not the only way, because I can also edit the bird with Tile Molester. I'll have to do that because the last three palettes (19,20,21) were used for adding the DP Pokemon.
Quote:
Originally Posted by Sirwillis04
one more thing, i have played the game for 29 hours...and still haven't had a single rematch...are they supposed to be THAT rare?
that's all for now really, and keep up the good work! 
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Remember that you must call them on the Phone Booth, and then, you will
never get a rematch if you have another timed event activated (to deactivate them, just walk around for a few minutes without interacting with anything), then, you can start insisting till someone finally decides to give you a rematch (yeah, they take a while). Once that happens, dont forget another timed event activates, to prevent you from bothering everyone
Quote:
Originally Posted by JJK
Then how about inserting move tutors like thwho ones in Emerald, spread around the world, or better, a REAL move tutor who knows all the moves (also paid, and well, to counterbalance) one poke can learn?
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What will happen to the FR move tutors is still uncertain, but, for sure, one who knows all the moves is practically impossible, and could make the game too easy.
Quote:
Originally Posted by bruom
hey zel, is there supposed to be something after the digglets tunnel? ive watched a video that shows an event, with ashley if im not wrong, after the tunnel... doesnt the beta finishes before that?
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It depends, if after doing the whole event of Lavender's Radio Tower, instead of going to Fuchsia, you went to Digglets Tunnel, then, the Beta is still not done (you have Fuchsia). If you've finished Fuchsia, then yes, the Beta is done, because you cannot go to Pewter or Viridian yet.
Quote:
Originally Posted by -Neji-
Is Lugia going to be in the new beta 6?
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Pewter is in, and with that, there's the Silver Wing, and with that, there's Lugia.
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WARNING: Can we drop two kind of topics I've seen lately on the thread?
1: Talking about how to make the game work on an specific emulator (or how to make the game work at all). Either send me a PM about that (which, depending on the emulator, I may not be able to answer...), or why not someone creates some kind of thread for that on the Emulation section.
2: Talking about bugs or oddities in the Betas, because lately, all the stuff mentioned is long known, so they dont add anything new for me to say, and I ignore those posts (and you'll feel like ignored). Avoid talking about glitches, I'll work on fixing what I can for the next Beta, and after the B6 is released we may start talking about glicthes again, OK?
Please, drop those topics, else it makes it harder for me to look for useful posts to quote and reply.
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Now, about updates. I started with the "action" part of the digging script, where you talk to the tiles and you "start digging", it's taking a lot of time, I know. I thought it'd be easier (according to my pseudo-code) but when writing the whole code, seems like I was mistaken