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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2526  
Unread July 8th, 2008, 03:59 PM
Flameguru's Avatar
Flameguru
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It opens with Notepad because you changed the File Association (By opening it with Notepad).

To Fix: Right click on it, Open With, Choose Program, RMXP. (Set as Default too)
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  #2527  
Unread July 8th, 2008, 04:12 PM
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Quote:
Originally Posted by Wichu View Post
HoF: the PokeBattle_MoveEffects script contains the move effect info.
JJM: try using one of the RTP animations.
RTP??? what dose that mean... also dose anyone have a rapidash overworld sprite?
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  #2528  
Unread July 8th, 2008, 07:05 PM
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JollyRoger25
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Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!
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  #2529  
Unread July 8th, 2008, 07:43 PM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
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Quote:
Originally Posted by JolylRoger25 View Post
Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!
most of what you're looking for is in the notes.html, but i'll answer them here for ya.

1)changing day to night is automatically intergrated into the system. it goes by your computer's system clock.

2)weather changes can be done through the debug menu/editor.

3)a RSE beginning pokemon choice event would probably need some kind of extra scripting.

4)other basic things can be found all over the internet. go to youtube and look up RPG Maker XP tutorials. it should give you the ins and outs of the program.
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  #2530  
Unread July 8th, 2008, 08:21 PM
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DamianLeonhart
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Quote:
Originally Posted by JJMcay View Post
RTP??? what dose that mean... also dose anyone have a rapidash overworld sprite?
RTP is the "Run Time Package" that is needed to play RMXP games most of the time. You can visit the official RMXP site and download it.
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  #2531  
Unread July 8th, 2008, 09:21 PM
Hall Of Famer's Avatar
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Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?
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  #2532  
Unread July 8th, 2008, 09:22 PM
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Quote:
Originally Posted by Hall Of Famer View Post
Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?
Im have interest,sounds like a good Idea HOF..
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  #2533  
Unread July 9th, 2008, 01:38 AM
Exiled~Shadow's Avatar
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Quote:
Originally Posted by JJMcay View Post
Ok, i'm having a problem with the editor, when ever i try to go up or down the list i get this error:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `decision_se' for nil:NilClass

SpriteWindow:17:in `pbGetDecisionSE'

SpriteWindow:1477:in `update'

SpriteWindow:1665:in `update'

SpriteWindow:2408:in `update'

EditorMain:28:in `pbEditorMenu'

EditorMain:27:in `loop'

EditorMain:39:in `pbEditorMenu'

EditorMain:26:in `loop'

EditorMain:94:in `pbEditorMenu'

EditorMain:101



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

but it dosnt happen when i press enter to use the SET TERRAIN TAGS...
it is realy stopping my process in advancing with my game. any solutions??

also, i REALY NEED A PROGRAM TO MAKE TILESET'S WITH!!! if any1 has one or know's where to find one either,

Post a quote in this thread

PM me (Prefferd)

or E-mail me at: [email protected]

all help is appreciated!
ok, i had this error a looonng time ago and it never realy got fixed,l but i was on the RMXP site looking for the RTP when i saw there were patches. so i was wondering if poccil had the patches installed when he made the kit and would the fact that i dont have thoses patches be the problem.

Here is a pic of the error in action:


=====================================================================================

ALL help is appreciated!
thanks for any help!
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~


Last edited by Exiled~Shadow; July 9th, 2008 at 01:46 AM.
  #2534  
Unread July 9th, 2008, 01:39 AM
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well i have some custom tiles i have made (like 4) and then i have another by kyledove or someone (dp tiles?) and here is what i want the outcome to be.
see image below
Spoiler:



but instead i get ugly spaces and alot more unatractive outcomes...

this is the thing i am importing...yea i know its wrong, and idk how to organize this or make my custom tiles work

here are my custom tiles that i want to show up perfectly.
see images below
Spoiler:



and this is how i put mine and kyledoves tiles togeather on one tile sheet but it shows up really crappy...
see image below
Spoiler:


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Last edited by fudgy; July 9th, 2008 at 02:45 AM.
  #2535  
Unread July 9th, 2008, 01:54 AM
Exiled~Shadow's Avatar
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dude there not stupid there realy cool! it makes me wanna change form Honenn to Sinoh buildings!
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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2536  
Unread July 9th, 2008, 02:11 AM
fudgy's Avatar
fudgy
so i herd you liek mudkipz?
 
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Quote:
Originally Posted by JJMcay View Post
dude there not stupid there realy cool! it makes me wanna change form Honenn to Sinoh buildings!
i never said it was stupid....please actually read my post and problem ...
i said it shows up really bad with white lines, and black and white all over it and stuff like that which makes it really stupid and ugly ={
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  #2537  
Unread July 9th, 2008, 03:23 AM
Exiled~Shadow's Avatar
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sorry i thaught you ment they looked stupid not because they had lines on them... no hard feelings?
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A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2538  
Unread July 9th, 2008, 03:27 AM
fudgy's Avatar
fudgy
so i herd you liek mudkipz?
 
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Quote:
Originally Posted by JJMcay View Post
sorry i thaught you ment they looked stupid not because they had lines on them... no hard feelings?
lol ya no hard feelings =] but ya i need helpz. or something....so ya im making more tiles so i need some one to help figure this out fast =O
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  #2539  
Unread July 9th, 2008, 05:09 AM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
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Quote:
Originally Posted by JJMcay View Post
ok, i had this error a looonng time ago and it never realy got fixed,l but i was on the RMXP site looking for the RTP when i saw there were patches. so i was wondering if poccil had the patches installed when he made the kit and would the fact that i dont have thoses patches be the problem.

Here is a pic of the error in action:


=====================================================================================

ALL help is appreciated!
thanks for any help!
i believe that this error was fixed about two or three updates ago >.>
__________________

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My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2540  
Unread July 9th, 2008, 05:56 AM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
lol ya no hard feelings =] but ya i need helpz. or something....so ya im making more tiles so i need some one to help figure this out fast =O
well, MOST tileset generators SUCK. they make the part that you plan to make clear, several different shades of white, so it doesn't turn completely clear, you wined up with a bunch of white gunk all over it, if you have the links to the other parts for the tileset, i'll make it for you.


aslo, Does anyone know how to make an item call a common event? (and does anyone have any mini games for the sk X3)
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  #2541  
Unread July 9th, 2008, 06:12 AM
poccil
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yaoimutt:

To make an item that calls a common event, you can use the following script function. Assume that the item "MYITEM" is defined in the items.txt file like this:

Code:
505,MYITEM,MY ITEM,5,0,"My item",2,0
Assume that 10 is the common event ID to call.

Code:
ItemHandlers.addUseInField(:MYITEM, proc {
  $game_temp.common_event_id = 10
  next true
})

ItemHandlers.addUseFromBag(:MYITEM, proc {
  next 2
})
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  #2542  
Unread July 9th, 2008, 07:23 AM
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Quote:
Originally Posted by yaoimutt View Post
well, MOST tileset generators SUCK. they make the part that you plan to make clear, several different shades of white, so it doesn't turn completely clear, you wined up with a bunch of white gunk all over it, if you have the links to the other parts for the tileset, i'll make it for you.


aslo, Does anyone know how to make an item call a common event? (and does anyone have any mini games for the sk X3)
tile set generator?...i just used photoshop and created the tiles (32x32, then some recolered versions of kyledoves sets) then put them togeather....so what should i do pm u all the images er what?
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  #2543  
Unread July 9th, 2008, 01:56 PM
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Quote:
Originally Posted by partyghoul2000 View Post
i believe that this error was fixed about two or three updates ago >.>
oh realy? when was the most recent update?
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A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2544  
Unread July 9th, 2008, 03:04 PM
Wichu's Avatar
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fudgy: make sure there are no gaps between each 32x32 tile. Oh, and don't put them sideways, they won't work like that.
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  #2545  
Unread July 9th, 2008, 03:19 PM
Hall Of Famer's Avatar
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Quote:
Originally Posted by Wichu View Post
fudgy: make sure there are no gaps between each 32x32 tile. Oh, and don't put them sideways, they won't work like that.
Hi, Wichu. Can you please show me how to edit the move effects scripts so the new moves that incompatible with pokemon R/S/E system can be used in the game?
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  #2546  
Unread July 9th, 2008, 03:50 PM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
tile set generator?...i just used photoshop and created the tiles (32x32, then some recolered versions of kyledoves sets) then put them togeather....so what should i do pm u all the images er what?
i thought you said you put them togeather using a generatoer. o.0,

i guess i didn't understand the problem, anyway, yes, you can pm the images to me if you want me to make the tileset for you.
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Geat thread here
  #2547  
Unread July 9th, 2008, 03:58 PM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by JJMcay View Post
oh realy? when was the most recent update?
july 1st. download it here ----> pokestarter update
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2548  
Unread July 9th, 2008, 04:26 PM
Exiled~Shadow's Avatar
Exiled~Shadow
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Quote:
Originally Posted by partyghoul2000 View Post
july 1st. download it here ----> pokestarter update
thats heaps mate! big help ill download it right away.
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~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2549  
Unread July 9th, 2008, 04:51 PM
kanariekop
Beginning Trainer
 
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Hi, I'm just a beginner and when I try to test play the game it says:
''failed to create process'' can some1 plz help me?
  #2550  
Unread July 9th, 2008, 04:53 PM
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PokemonPlatnum
nomnomnom.
 
Join Date: Apr 2008
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Download the RTP on the RPG Maker Xp Website..kanerie
Hope I've helped

~PP
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