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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #2526    
Old July 8th, 2008, 05:54 PM
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dude there not stupid there realy cool! it makes me wanna change form Honenn to Sinoh buildings!
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  #2527    
Old July 8th, 2008, 06:11 PM
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Quote:
Originally Posted by JJMcay View Post
dude there not stupid there realy cool! it makes me wanna change form Honenn to Sinoh buildings!
i never said it was stupid....please actually read my post and problem ...
i said it shows up really bad with white lines, and black and white all over it and stuff like that which makes it really stupid and ugly ={
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  #2528    
Old July 8th, 2008, 07:23 PM
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sorry i thaught you ment they looked stupid not because they had lines on them... no hard feelings?
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  #2529    
Old July 8th, 2008, 07:27 PM
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Quote:
Originally Posted by JJMcay View Post
sorry i thaught you ment they looked stupid not because they had lines on them... no hard feelings?
lol ya no hard feelings =] but ya i need helpz. or something....so ya im making more tiles so i need some one to help figure this out fast =O
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  #2530    
Old July 8th, 2008, 09:09 PM
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partyghoul2000
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Quote:
Originally Posted by JJMcay View Post
ok, i had this error a looonng time ago and it never realy got fixed,l but i was on the RMXP site looking for the RTP when i saw there were patches. so i was wondering if poccil had the patches installed when he made the kit and would the fact that i dont have thoses patches be the problem.

Here is a pic of the error in action:


=====================================================================================

ALL help is appreciated!
thanks for any help!
i believe that this error was fixed about two or three updates ago >.>
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  #2531    
Old July 8th, 2008, 09:56 PM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
lol ya no hard feelings =] but ya i need helpz. or something....so ya im making more tiles so i need some one to help figure this out fast =O
well, MOST tileset generators SUCK. they make the part that you plan to make clear, several different shades of white, so it doesn't turn completely clear, you wined up with a bunch of white gunk all over it, if you have the links to the other parts for the tileset, i'll make it for you.


aslo, Does anyone know how to make an item call a common event? (and does anyone have any mini games for the sk X3)
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  #2532    
Old July 8th, 2008, 10:12 PM
poccil
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yaoimutt:

To make an item that calls a common event, you can use the following script function. Assume that the item "MYITEM" is defined in the items.txt file like this:

Code:
505,MYITEM,MY ITEM,5,0,"My item",2,0
Assume that 10 is the common event ID to call.

Code:
ItemHandlers.addUseInField(:MYITEM, proc {
  $game_temp.common_event_id = 10
  next true
})

ItemHandlers.addUseFromBag(:MYITEM, proc {
  next 2
})
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  #2533    
Old July 8th, 2008, 11:23 PM
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Quote:
Originally Posted by yaoimutt View Post
well, MOST tileset generators SUCK. they make the part that you plan to make clear, several different shades of white, so it doesn't turn completely clear, you wined up with a bunch of white gunk all over it, if you have the links to the other parts for the tileset, i'll make it for you.


aslo, Does anyone know how to make an item call a common event? (and does anyone have any mini games for the sk X3)
tile set generator?...i just used photoshop and created the tiles (32x32, then some recolered versions of kyledoves sets) then put them togeather....so what should i do pm u all the images er what?
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  #2534    
Old July 9th, 2008, 05:56 AM
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Quote:
Originally Posted by partyghoul2000 View Post
i believe that this error was fixed about two or three updates ago >.>
oh realy? when was the most recent update?
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A tale that spans time...
A tale, never told before...


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  #2535    
Old July 9th, 2008, 07:04 AM
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fudgy: make sure there are no gaps between each 32x32 tile. Oh, and don't put them sideways, they won't work like that.
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  #2536    
Old July 9th, 2008, 07:19 AM
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Quote:
Originally Posted by Wichu View Post
fudgy: make sure there are no gaps between each 32x32 tile. Oh, and don't put them sideways, they won't work like that.
Hi, Wichu. Can you please show me how to edit the move effects scripts so the new moves that incompatible with pokemon R/S/E system can be used in the game?
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  #2537    
Old July 9th, 2008, 07:50 AM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
tile set generator?...i just used photoshop and created the tiles (32x32, then some recolered versions of kyledoves sets) then put them togeather....so what should i do pm u all the images er what?
i thought you said you put them togeather using a generatoer. o.0,

i guess i didn't understand the problem, anyway, yes, you can pm the images to me if you want me to make the tileset for you.
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  #2538    
Old July 9th, 2008, 07:58 AM
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partyghoul2000
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Quote:
Originally Posted by JJMcay View Post
oh realy? when was the most recent update?
july 1st. download it here ----> pokestarter update
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My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2539    
Old July 9th, 2008, 08:26 AM
Exiled~Shadow's Avatar
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Quote:
Originally Posted by partyghoul2000 View Post
july 1st. download it here ----> pokestarter update
thats heaps mate! big help ill download it right away.
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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
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~~~~

  #2540    
Old July 9th, 2008, 08:51 AM
kanariekop
Beginning Trainer
 
Join Date: Jul 2008
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Hi, I'm just a beginner and when I try to test play the game it says:
''failed to create process'' can some1 plz help me?
  #2541    
Old July 9th, 2008, 08:53 AM
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nomnomnom.
 
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Download the RTP on the RPG Maker Xp Website..kanerie
Hope I've helped

~PP
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  #2542    
Old July 9th, 2008, 09:03 AM
kanariekop
Beginning Trainer
 
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I can't find the script you have to change,
so you can change the pokemon the girl gives you
can some1 plz help me???
  #2543    
Old July 9th, 2008, 09:08 AM
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nomnomnom.
 
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Quote:
Originally Posted by kanariekop View Post
I can't find the script you have to change,
so you can change the pokemon the girl gives you
can some1 plz help me???
Read Notes.html
It tells you everthing..
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  #2544    
Old July 9th, 2008, 01:50 PM
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Hey Guys/Girls. Dose anyone know how to modify the Map Screen so it can be a 'Scrolling Map'
Cause when I made my Map I used a Templete that dosent fit the INGAME Map proportions, so now I wanted to make the map Scrollable.
Thanks for any help.
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  #2545    
Old July 9th, 2008, 01:58 PM
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^ i think it says that in the notes.html...not sure all i know is that my map was automatically scrollabe...idk

well my question is how i can edit the options screen, and the screens were u start the game up?
(background and stuff liek that, idk if they are images or not, but i looked and didnt find any that matched)



like i want to know how to make it only have that size and the size up, and how to add more options to it like my speech frame, and speech buble(when some one talks) skins for my game that i made custome and stuff like that
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  #2546    
Old July 9th, 2008, 02:08 PM
crzyone9584
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Quote:
Originally Posted by fudgy View Post
^ i think it says that in the notes.html...not sure all i know is that my map was automatically scrollabe...idk

well my question is how i can edit the options screen, and the screens were u start the game up?
(background and stuff liek that, idk if they are images or not, but i looked and didnt find any that matched)



like i want to know how to make it only have that size and the size up, and how to add more options to it like my speech frame, and speech buble(when some one talks) skins for my game that i made custome and stuff like that
i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though
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  #2547    
Old July 9th, 2008, 02:14 PM
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Quote:
Originally Posted by crzyone9584 View Post
i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though
yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
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  #2548    
Old July 9th, 2008, 02:24 PM
crzyone9584
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Quote:
Originally Posted by fudgy View Post
yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
ok well i found where you change the default skin at. go to SpriteWindow in the script editor at the top there is ChoiceSKinName = change that to get he default skin you wnat and then go to $TextFrames and add your skin there must be a png.
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  #2549    
Old July 9th, 2008, 02:25 PM
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Quote:
Originally Posted by crzyone9584 View Post
i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though
yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
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  #2550    
Old July 9th, 2008, 02:29 PM
crzyone9584
Pokemon: The Beginning Founder
 
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Quote:
Originally Posted by fudgy View Post
yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
i do beleive the speech bubbles are the frames.
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