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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2576  
Unread July 10th, 2008, 10:17 PM
fudgy's Avatar
fudgy
so i herd you liek mudkipz?
 
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Quote:
Originally Posted by Demonic Budha View Post
Sorry i should have explained it better. What i have is a Picture that has a resolution BIGGER than the display screen. I want to be able to (when the cursor hits the edge of the window) have it scroll the rest of the picture.
Not to be confused with the already working scrolling cursor.
..... hopefully that made sence?
well im not sure =[ but i saw something in the database called "scroll_map" , and some other things, ill try to take a look at it and see what you mean.
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  #2577  
Unread July 10th, 2008, 11:33 PM
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Ugh!
I downloaded RMXP down on this computer.
and everytime i try to open it i get this.


does anyone know how i can fix this?

(i know this has nothing to do with essentials, but i figure ill get a helpful answer here)
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  #2578  
Unread July 11th, 2008, 01:19 AM
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partyghoul2000
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Quote:
Originally Posted by Atomic_Reactor View Post
Ugh!
I downloaded RMXP down on this computer.
and everytime i try to open it i get this.


does anyone know how i can fix this?

(i know this has nothing to do with essentials, but i figure ill get a helpful answer here)
that error message means the computer that you're trying to install rmxp on doesn't have internet connection.
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  #2579  
Unread July 11th, 2008, 02:00 AM
BallisticBlastoise
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I keep getting an error when I try to save or edit trainers in the Editor. Anyone else have this problem?
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  #2580  
Unread July 11th, 2008, 02:28 AM
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Quote:
Originally Posted by MetaMew View Post
I keep getting an error when I try to save or edit trainers in the Editor. Anyone else have this problem?
Did you edit the Trainers.txt in the PBS folder accordingly?

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  #2581  
Unread July 11th, 2008, 02:41 AM
BallisticBlastoise
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Thanks I found out where I went wrong.
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  #2582  
Unread July 11th, 2008, 03:17 AM
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Quote:
Originally Posted by partyghoul2000 View Post
that error message means the computer that you're trying to install rmxp on doesn't have internet connection.
I do have internet connection though.
I had the browser up when I tried running it.
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  #2583  
Unread July 11th, 2008, 03:57 AM
yaoimutt
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Quote:
Originally Posted by JJMcay View Post
ok, these are two regions i made... i need someones opinion on witch is better,

Smeard (More realistic) or
Clear....







P.M or post here with your opinion!
the first one, it fits the pokemon game style, AND the blur on the other one is boring, anyway, this is not the place to put this, you should make a new topic for it insted, or put it in your project topic.
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  #2584  
Unread July 11th, 2008, 04:11 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
I do have internet connection though.
I had the browser up when I tried running it.
the only other cause for the error that i can think of is that you're running vista. if you are, there's a tutorial to fix that in the tutorial section here.
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My custom battle animations and whatnot can be found here.
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  #2585  
Unread July 11th, 2008, 07:00 AM
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Quote:
Originally Posted by yaoimutt View Post
the first one, it fits the pokemon game style, AND the blur on the other one is boring, anyway, this is not the place to put this, you should make a new topic for it insted, or put it in your project topic.
Ok, sorry i just thought that some people would have a good opinion here since it is a starter kit thread...
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  #2586  
Unread July 11th, 2008, 07:01 AM
yaoimutt
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Quote:
Originally Posted by poccil View Post
yaoimutt:

To make an item that calls a common event, you can use the following script function. Assume that the item "MYITEM" is defined in the items.txt file like this:

Code:
505,MYITEM,MY ITEM,5,0,"My item",2,0
Assume that 10 is the common event ID to call.

Code:
ItemHandlers.addUseInField(:MYITEM, proc {
  $game_temp.common_event_id = 10
  next true
})

ItemHandlers.addUseFromBag(:MYITEM, proc {
  next 2
})
T_T it doesn't work. it doesn't even make an error. T_T
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  #2587  
Unread July 11th, 2008, 11:10 AM
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Whenever I play test my game just after my player is going to teleport to his house it shows this message the my game freezes

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  #2588  
Unread July 11th, 2008, 01:30 PM
yaoimutt
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Quote:
Originally Posted by gotron228 View Post
Whenever I play test my game just after my player is going to teleport to his house it shows this message the my game freezes

edit connections, it's saying that map 7 is connected to the room, but there is no map 7 for it to show.
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  #2589  
Unread July 11th, 2008, 03:16 PM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
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Thanks a lot partyghoul!
I'm not using a vista... but those direction helped.
I still think its weird since i was online.. and it wasn't a vista. 0_o
thanks pal!

~Atomic_Reactor
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  #2590  
Unread July 11th, 2008, 04:37 PM
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Wichu
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The ParticleEngine script is pretty versatile.

It displays the correct time :D

(I'm in GMT by the way, that's the current time here).
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  #2591  
Unread July 11th, 2008, 11:51 PM
fudgy's Avatar
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so i herd you liek mudkipz?
 
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how do u make a battle with a trainer (npc) and stuff liek that? and i want to know how to make pokemon follow you/npc follow you and how to have a pokemon out at as a npc and how to set routes for npcs =( sorry im kinda REALY new to this =(.
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  #2592  
Unread July 11th, 2008, 11:57 PM
Atomic Reactor's Avatar
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Criticism, I give it.
 
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I would suggest that you mess with RMXP a bit and reading the notes before you start to make your game.
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  #2593  
Unread July 12th, 2008, 12:54 AM
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so i herd you liek mudkipz?
 
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Quote:
Originally Posted by Atomic_Reactor View Post
I would suggest that you mess with RMXP a bit and reading the notes before you start to make your game.
...i did read the notes, just evertime i put the npc out it screws up and doesnt move its route, and i dont see the pokemon ow/sprites to put out as npcs.
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  #2594  
Unread July 12th, 2008, 02:53 AM
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Quote:
Originally Posted by yaoimutt View Post
edit connections, it's saying that map 7 is connected to the room, but there is no map 7 for it to show.
I don't get it I don't even have map seven are you trying to say i need his room connected to the first map?
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  #2595  
Unread July 12th, 2008, 02:59 AM
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Quote:
Originally Posted by gotron228 View Post
I don't get it I don't even have map seven are you trying to say i need his room connected to the first map?

....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map .
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  #2596  
Unread July 12th, 2008, 05:20 AM
crzyone9584
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Quote:
Originally Posted by fudgy View Post
....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map .
to add on to this make sure you dont delete the map 51 its the intro. also you could go to the visual editor and redo the connections that way i find it alot more effetive.
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  #2597  
Unread July 12th, 2008, 05:51 AM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
how do u make a battle with a trainer (npc) and stuff liek that? and i want to know how to make pokemon follow you/npc follow you and how to have a pokemon out at as a npc and how to set routes for npcs =( sorry im kinda REALY new to this =(.
to make a battle with an npc, read the note.html, it tells you, but the easiest way is to copy one of the origanal battles in the sk and just edit it (which is what i do, because i'm to lazy to do it all my self. :D)

also, go to youtube, and search for rmxp tutorials, they have a LOT of them. it can help you learn everything a lot faster.

and you would have to set an event to dependent in order for it to fallow the player from map to map, but it's kind of buggy (way to buggy) so i would just do without it if i were you.

and lastly, to set a route, go to the event, click on the spot that says fixed in the autonomous movement , change it to random, or custom.

if you change it to custom, then click move route, and set the movement route, :D easy.
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  #2598  
Unread July 12th, 2008, 06:21 AM
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THANK YOU, dang you have been doing alot for me =] and so has wichu (like 4 weeks ago or less) thnx alot!!
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  #2599  
Unread July 12th, 2008, 08:05 AM
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Quote:
Originally Posted by fudgy View Post
....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map -_-.
sorry that I'm being a total noob but i still don't get it
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  #2600  
Unread July 12th, 2008, 09:11 AM
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Gotron. They are saying MAP05 is connected to the starting room.
As you pointed out you DONT HAVE a MAP05. SO! it crashes because it CANT FIND MAP05.
To remove this error. You must open the Connections.txt in the PBS folder, and remove this connection.
THEN it should work normally.
Hope this helps :D
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