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  #2576    
Old July 10th, 2008 (11:00 PM).
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Quote originally posted by yaoimutt:
the first one, it fits the pokemon game style, AND the blur on the other one is boring, anyway, this is not the place to put this, you should make a new topic for it insted, or put it in your project topic.
Ok, sorry i just thought that some people would have a good opinion here since it is a starter kit thread...
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  #2577    
Old July 10th, 2008 (11:01 PM).
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Quote originally posted by poccil:
yaoimutt:

To make an item that calls a common event, you can use the following script function. Assume that the item "MYITEM" is defined in the items.txt file like this:

Code:
505,MYITEM,MY ITEM,5,0,"My item",2,0
Assume that 10 is the common event ID to call.

Code:
ItemHandlers.addUseInField(:MYITEM, proc {
  $game_temp.common_event_id = 10
  next true
})

ItemHandlers.addUseFromBag(:MYITEM, proc {
  next 2
})
T_T it doesn't work. it doesn't even make an error. T_T
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  #2578    
Old July 11th, 2008 (03:10 AM).
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Whenever I play test my game just after my player is going to teleport to his house it shows this message the my game freezes

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  #2579    
Old July 11th, 2008 (05:30 AM).
yaoimutt yaoimutt is offline
 
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Quote originally posted by gotron228:
Whenever I play test my game just after my player is going to teleport to his house it shows this message the my game freezes

edit connections, it's saying that map 7 is connected to the room, but there is no map 7 for it to show.
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  #2580    
Old July 11th, 2008 (07:16 AM).
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Thanks a lot partyghoul!
I'm not using a vista... but those direction helped.
I still think its weird since i was online.. and it wasn't a vista. 0_o
thanks pal!

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  #2581    
Old July 11th, 2008 (08:37 AM).
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The ParticleEngine script is pretty versatile.

It displays the correct time :D

(I'm in GMT by the way, that's the current time here).
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  #2582    
Old July 11th, 2008 (03:51 PM).
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how do u make a battle with a trainer (npc) and stuff liek that? and i want to know how to make pokemon follow you/npc follow you and how to have a pokemon out at as a npc and how to set routes for npcs =( sorry im kinda REALY new to this =(.
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  #2583    
Old July 11th, 2008 (03:57 PM).
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I would suggest that you mess with RMXP a bit and reading the notes before you start to make your game.
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  #2584    
Old July 11th, 2008 (04:54 PM).
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Quote originally posted by Atomic_Reactor:
I would suggest that you mess with RMXP a bit and reading the notes before you start to make your game.
...i did read the notes, just evertime i put the npc out it screws up and doesnt move its route, and i dont see the pokemon ow/sprites to put out as npcs.
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  #2585    
Old July 11th, 2008 (06:53 PM).
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Quote originally posted by yaoimutt:
edit connections, it's saying that map 7 is connected to the room, but there is no map 7 for it to show.
I don't get it I don't even have map seven are you trying to say i need his room connected to the first map?
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  #2586    
Old July 11th, 2008 (06:59 PM).
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Quote originally posted by gotron228:
I don't get it I don't even have map seven are you trying to say i need his room connected to the first map?

....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map .
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  #2587    
Old July 11th, 2008 (09:20 PM).
crzyone9584 crzyone9584 is offline
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Quote originally posted by fudgy:
....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map .
to add on to this make sure you dont delete the map 51 its the intro. also you could go to the visual editor and redo the connections that way i find it alot more effetive.
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  #2588    
Old July 11th, 2008 (09:51 PM).
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Quote originally posted by fudgy:
how do u make a battle with a trainer (npc) and stuff liek that? and i want to know how to make pokemon follow you/npc follow you and how to have a pokemon out at as a npc and how to set routes for npcs =( sorry im kinda REALY new to this =(.
to make a battle with an npc, read the note.html, it tells you, but the easiest way is to copy one of the origanal battles in the sk and just edit it (which is what i do, because i'm to lazy to do it all my self. :D)

also, go to youtube, and search for rmxp tutorials, they have a LOT of them. it can help you learn everything a lot faster.

and you would have to set an event to dependent in order for it to fallow the player from map to map, but it's kind of buggy (way to buggy) so i would just do without it if i were you.

and lastly, to set a route, go to the event, click on the spot that says fixed in the autonomous movement , change it to random, or custom.

if you change it to custom, then click move route, and set the movement route, :D easy.
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  #2589    
Old July 11th, 2008 (10:21 PM).
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THANK YOU, dang you have been doing alot for me =] and so has wichu (like 4 weeks ago or less) thnx alot!!
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  #2590    
Old July 12th, 2008 (12:05 AM).
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Quote originally posted by fudgy:
....get the map id from going into rpgxp, and then click map 007. (or any map) the id of the map will be in the status bar (002, 001, 000, 003, 004, 005, 006, 007 and so on) you have to go into the pbs folder the find conections.txt and edit it and take out w.e map id you dont have their or w.e map id you dont want conected to the other map -_-.
sorry that I'm being a total noob but i still don't get it
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  #2591    
Old July 12th, 2008 (01:11 AM).
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Gotron. They are saying MAP05 is connected to the starting room.
As you pointed out you DONT HAVE a MAP05. SO! it crashes because it CANT FIND MAP05.
To remove this error. You must open the Connections.txt in the PBS folder, and remove this connection.
THEN it should work normally.
Hope this helps :D
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  #2592    
Old July 12th, 2008 (01:22 AM).
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it still doesn't work I even tried wiping out every connection the game has and still nothing
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  #2593    
Old July 12th, 2008 (11:47 AM).
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I really, really need help now.

How would you make your Rival have the starter opposite to yours? I've tried having switches and BattleIDs, but they just get ignored when the event is processed.
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  #2594    
Old July 12th, 2008 (01:14 PM).
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Quote originally posted by gotron228:
sorry that I'm being a total noob but i still don't get it
please go to the all your maps, and list their ids, then list your connections file, that will help us see whats wrong.
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  #2595    
Old July 12th, 2008 (01:16 PM).
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Quote originally posted by Lorem Ipsum:
I really, really need help now.

How would you make your Rival have the starter opposite to yours? I've tried having switches and BattleIDs, but they just get ignored when the event is processed.
ok couple pages back i posted a starter pokemon event. its easy on each event you have just add a move route to the opsite and have the rival to that then just say your rival has so and so pokemon then go tyo trainer.txt in the pbs folder make a new trainer name him what you want and all. add the pokemon that you want.do it three times so he can have any of them. hope that helps.
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  #2596    
Old July 13th, 2008 (08:08 AM).
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That's exactly what I have done, except when I use switches to initiate the battle, it will always have the Pokémon specified on the first page.
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  #2597    
Old July 13th, 2008 (08:23 AM).
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I've got a question about camera movement..?
how is it possible to make the camera move to right (and follow an other character then yours)
thanks in advance
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  #2598    
Old July 13th, 2008 (04:51 PM). Edited July 13th, 2008 by BallisticBlastoise.
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Is it possible to implement online battling in this starter kit?
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  #2599    
Old July 13th, 2008 (06:25 PM).
crzyone9584 crzyone9584 is offline
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Quote originally posted by Lorem Ipsum:
That's exactly what I have done, except when I use switches to initiate the battle, it will always have the Pokémon specified on the first page.
ok tonight ill sit and figure this out for both of us. I dont use switches because i dont like them lol.
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  #2600    
Old July 13th, 2008 (10:30 PM).
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I know it might be a little bit difficult to answer, but how can make my pokemon game able to trade on-line? I mean, some specific Pokemon only evolve after trades so it's significant to make my game project on-line tradable...
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