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  #2701    
Old July 25th, 2008, 12:39 PM
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ah nevermind, I'll do just like you, leave the bridge out
thanks anyways!
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  #2702    
Old July 25th, 2008, 05:12 PM
yaoimutt
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does anyone know how the new berry event works? because it's not in the note file and there are no images for it, so i'm a little confused...
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  #2703    
Old July 26th, 2008, 03:26 AM
Jackreyes
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I have made all 5 sprites for some new pokemon and added their details to pokemon.txt but i try pbAddPokemon on one of the new ones from the professor and then the game gives an error saying cannot find pokemon #494 of 493

So I assume there is a file that says how many pokemon there are, so what is the file?

Thanks,
Jack

Last edited by Jackreyes; July 26th, 2008 at 03:37 AM.
  #2704    
Old July 26th, 2008, 04:18 AM
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@Jackreyes: Just having a quick look (I'm 'borrowing' a PC) I think the code you need to change is in the scripts section, under Compiler. You should find three instances of the number 493 (each of them saying something like:

for #random variable# in 1..493.

If I'm right you just need to change the 493 to your total number. If I'm wrong you need to change it back =P

I hope that sorts it.
  #2705    
Old July 26th, 2008, 05:21 AM
Jackreyes
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Thanks
I've now tried editing that,
and I think this is a different error message to before.

Sorry for being such a 'noob'
but I'm not that bright.

Anyone know the problem?
(also if anyone wants to fix it for me then pm me and i'll send the files)

Thanks again,
Jackreyes
Attached Thumbnails
pokemon show.jpg‎  
  #2706    
Old July 26th, 2008, 07:43 AM
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How would you go about implementing new moves? I don't even know where you would start to code in the move effects, let alone move names and etc.
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  #2707    
Old July 26th, 2008, 08:22 AM
yaoimutt
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Quote:
Originally Posted by Jackreyes View Post
Thanks
I've now tried editing that,
and I think this is a different error message to before.

Sorry for being such a 'noob'
but I'm not that bright.

Anyone know the problem?
(also if anyone wants to fix it for me then pm me and i'll send the files)

Thanks again,
Jackreyes
try doing it with the species name insted, i have found that sometimes the game wont find a new pokemon if you do it by number, but will do it fine if you do it by name, and i would change the coding back to what is was before LokiFerne told you to change it. just to be on the safe side, because i have my own pokemon in the game i'm making, and all i had to do was make the piktures and edit the pokemon.txt file.

if the problem continues, get a screenshot of the event coding, and the new pokemon information.

Quote:
Originally Posted by Lorem Ipsum View Post
How would you go about implementing new moves? I don't even know where you would start to code in the move effects, let alone move names and etc.
simply edit the move.txt file, but you might also have to put coding in the PokeBattle_MoveEffects part of the scripts.
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Last edited by yaoimutt; July 26th, 2008 at 08:26 AM. Reason: Your double post has been automatically merged.
  #2708    
Old July 26th, 2008, 11:37 AM
Windsong
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Hey,

i have a few questions >->
First, how can i edit the bag-picture in the "bag-menu"?
For example, by choosing an male hero there should be an other bag-picture as the picture from the female hero.

Second, how can i make an givepokemon script? @.o

And the last, how can i make something like "Flags"?
Example, the hero touches an event. After the Event, it should be "erase'ed"
That meands, that the event is only 1 times aviable.

And sorry for my crappy english, im german
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  #2709    
Old July 26th, 2008, 02:10 PM
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There is something wrong with your move "hypercutter"
something is missing from it or something... im not sure.
You may wanna take another look at it.
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  #2710    
Old July 26th, 2008, 04:02 PM
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FANG'S QUESTION TIME: Is there a manner in which I could call a Safari style battle with a specific Pokémon through an event?
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  #2711    
Old July 26th, 2008, 04:21 PM
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First off I would like to say thanks to Poccil and Flamguru, and others whom may have contributed to the essentials. It's almost like Heaven.

Now for me question!

I am making a pokemon game, of course, and I had the idea of buying and selling Pokemon.

I was wondering exactly how I would go about doing that.
Would I have to duplicate and then edit the PokemonMart script?

Last edited by A.I; July 26th, 2008 at 07:46 PM.
  #2712    
Old July 26th, 2008, 08:45 PM
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partyghoul2000
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Quote:
Originally Posted by Fangking Omega View Post
FANG'S QUESTION TIME: Is there a manner in which I could call a Safari style battle with a specific Pokémon through an event?
i imagne that you would just have to make sure the map is safari marked when you call this specfic pokemon event. i haven't tried it, but i think that should work. >.>
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  #2713    
Old July 26th, 2008, 11:41 PM
Hall Of Famer's Avatar
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I've been getting errors like this and I've completely lost confidence in my ability to solve it. Please help:

Code:
---------------------------
Pokemon Hall Of Fame
---------------------------
Exception: NameError

Message: (eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move_FE

new:4:in `pbFromPBMove'

PokeBattle_Battle:336:in `eval'

new:4:in `pbFromPBMove'

PokeBattle_Battle:336:in `initialize'

PokemonField:384:in `new'

PokemonField:384:in `pbWildBattle'

PokemonField:678:in `pbOnStepTaken'

Game_Player*:623:in `update_old'

Walk/Run:60:in `update'

Scene_Map:101:in `update'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
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  #2714    
Old July 27th, 2008, 04:24 AM
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Quote:
Originally Posted by sascha View Post
Hey,

i have a few questions >->
First, how can i edit the bag-picture in the "bag-menu"?
For example, by choosing an male hero there should be an other bag-picture as the picture from the female hero.

Second, how can i make an givepokemon script? @.o

And the last, how can i make something like "Flags"?
Example, the hero touches an event. After the Event, it should be "erase'ed"
That meands, that the event is only 1 times aviable.

And sorry for my crappy english, im german
What you mean by a givepokemon script..?
Like you get a Pokemon from the Prof.?
Then it's : pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level.

For the flag, just make sure that at the end of the event, you put a switch i.e :
your event
set self switch a on
then make a new event page
make sure self switch a needs to be on for it to work..
then turn on the player touch
and put in "erase event"
then it'll work only one time

Hope I helped

PoKéMaKeR
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  #2715    
Old July 27th, 2008, 04:58 AM
Jackreyes
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I have a pokemon 494 in my pokemon.txt, I have the 5 sprites for it and I even changed some script from 493 to 494 and it still won't let me pbAddPokemon(494,5)

I've attached a screenshot of my events code,
Any help much appreciated.
Jackreyes
Attached Thumbnails
events.jpg‎  

Last edited by Jackreyes; July 27th, 2008 at 05:08 AM.
  #2716    
Old July 27th, 2008, 05:22 AM
PoKéMaKeR's Avatar
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Do you also have a new cry..?
Possibly that's the problem..
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  #2717    
Old July 27th, 2008, 05:36 AM
Jackreyes
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Ok tried that, nothing.

Can you just type out the script that should allow me to add a new pokemon with everything already defined, just make it a level 5 bulbasaur or something.

I may then be able to work off of this.
  #2718    
Old July 27th, 2008, 05:40 AM
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Code:
pbAddPokemon(1,5)
That adds a level five Bulbasaur for you.
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  #2719    
Old July 27th, 2008, 05:42 AM
Jackreyes
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ok, I got that working.
So now I need to add 494, which will not work...
Anyone wanna try editing my files if I upload them somewhere?
  #2720    
Old July 27th, 2008, 05:45 AM
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Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
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  #2721    
Old July 27th, 2008, 06:06 AM
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Quote:
Originally Posted by Jackreyes View Post
ok, I got that working.
So now I need to add 494, which will not work...
Anyone wanna try editing my files if I upload them somewhere?
I'm not that good, but i'll give it a try, if you upload them!
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  #2722    
Old July 27th, 2008, 06:18 AM
Jackreyes
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Thanks.
I want the pokeball in Birch's Lab to give the player pokemon number 494.

rapidshare.com/files/132844990/Pokemon_2.zip.html
(not allowed to post actual links yet, need 15+ posts.)
Jackreyes
  #2723    
Old July 27th, 2008, 07:08 AM
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Quote:
Originally Posted by Jackreyes View Post
Thanks.
I want the pokeball in Birch's Lab to give the player pokemon number 494.

rapidshare.com/files/132844990/Pokemon_2.zip.html
(not allowed to post actual links yet, need 15+ posts.)
Jackreyes
Yes I tried, and it worked out just as you would
so good luck

PoKéMaKeR

Quote:
Originally Posted by Hall Of Famer View Post
Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
isn't there is a demo event like that in the sk ?
Else, I can't really help you !
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  #2724    
Old July 27th, 2008, 07:09 AM
Jackreyes
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Quote:
Originally Posted by PoKéMaKeR View Post
Yes I tried, and it worked out just as you would
so good luck :)

PoKéMaKeR
yeah,
thanks a million.

thats my problem solved...
  #2725    
Old July 27th, 2008, 08:18 AM
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PoKéMaKeR
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I've encountered a bug in the Pokemon catching Area system (in the pokedex)
I don't know if it's fixed in the newest release, because I don't use the newest release..
but I have 2 regions in my game, so two region maps aswell
If I take a look at where I can catch a voltorb i.e.. and I can only catch it on the second region map but it also shows it like I can catch it on the other region map aswell.. but that's not the case..!

PokéMaKeR
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