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  #2726    
Old July 27th, 2008, 09:01 AM
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What file stores the game save in Pokemon Essentials?
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  #2727    
Old July 27th, 2008, 09:28 AM
Hall Of Famer's Avatar
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Code:
Pokemon Hall Of Fame
---------------------------
Exception: Hangup
Message: The script is taking too long.  The game will restart.
WindowAndTilemap:1012:in `each'
WindowAndTilemap:1012:in `refresh_autotiles'
WindowAndTilemap:1010:in `each'
WindowAndTilemap:1010:in `refresh_autotiles'
WindowAndTilemap:1009:in `each'
WindowAndTilemap:1009:in `refresh_autotiles'
WindowAndTilemap:688:in `update'
WindowAndTilemap:1535:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:91:in `update'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
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Mysidian's board: www.pokemonmysidia.com/forum

Quote:
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  #2728    
Old July 27th, 2008, 10:28 AM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 26
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Quote:
Originally Posted by InMooseWeTrust View Post
What file stores the game save in Pokemon Essentials?
the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.

Quote:
Originally Posted by Hall Of Famer View Post
Code:
Pokemon Hall Of Fame
---------------------------
Exception: Hangup
Message: The script is taking too long.  The game will restart.
WindowAndTilemap:1012:in `each'
WindowAndTilemap:1012:in `refresh_autotiles'
WindowAndTilemap:1010:in `each'
WindowAndTilemap:1010:in `refresh_autotiles'
WindowAndTilemap:1009:in `each'
WindowAndTilemap:1009:in `refresh_autotiles'
WindowAndTilemap:688:in `update'
WindowAndTilemap:1535:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:91:in `update'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
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  #2729    
Old July 27th, 2008, 10:51 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by partyghoul2000 View Post
the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.



it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
Thanks for this answer and I'll inform my friend about the solution.
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Poketube: http://www.pokemonmysidia.org
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Quote:
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  #2730    
Old July 27th, 2008, 11:55 PM
Trace
Trainer
 
Join Date: Oct 2006
A few things...

1. I get this error when I move from one map to another via connection. Any way to fix?
Spoiler:
Exception: ArgumentError
Message: wrong number of arguments(4 for 2)
Game_Map*:139:in `pbCueBGM'
Game_Map*:139:in `autoplayAsCue'
PokemonMap:776:in `setCurrentMap'
Game_Map*:337:in `update'
Scene_Map:34:in `updateMaps'
Scene_Map:33:in `each'
Scene_Map:33:in `updateMaps'
Scene_Map:98:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'


2. I've looked through the scripts...Where do I change what the default res, and font style (like emerald, FR, DP etc)?

3. Again, looked through the scripts...where do I edit the player's starting money?
  #2731    
Old July 28th, 2008, 12:11 AM
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delyemerald2
Crytalic Empoleon
 
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How can i make more than 8 badgeds?
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  #2732    
Old July 28th, 2008, 02:27 AM
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Quote:
Originally Posted by delyemerald2 View Post
How can i make more than 8 badgeds?
just add more, it'll work!
You don't have the pictures but if you save you can see you have i.e. 10 badges !
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  #2733    
Old July 28th, 2008, 03:33 AM
Hall Of Famer's Avatar
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I may have a weird question to ask. How can I manage to create a pokemon with special ability in this game. For instance, in Pokemon Crystal the Dratini you obtain from an elder learns extremespeed, which is generally not learned by any Dratini in Pokemon Video game. I'd also like to create a special crystal Onix(Steel and Water type) in Sunburst Island, which is completely different from the other Onix. Please help.
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Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2734    
Old July 28th, 2008, 04:33 AM
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Quote:
Originally Posted by Hall Of Famer View Post
I may have a weird question to ask. How can I manage to create a pokemon with special ability in this game. For instance, in Pokemon Crystal the Dratini you obtain from an elder learns extremespeed, which is generally not learned by any Dratini in Pokemon Video game. I'd also like to create a special crystal Onix(Steel and Water type) in Sunburst Island, which is completely different from the other Onix. Please help.
I'm not sure about it, but one solution can be creating an other onix with a new pokedex entry.. else I don't have a clue

PoKéMaKeR
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  #2735    
Old July 28th, 2008, 04:35 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
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this is a good system and starter kit

heres a queston for you

How do change the battle background?
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  #2736    
Old July 28th, 2008, 07:23 AM
delyemerald2's Avatar
delyemerald2
Crytalic Empoleon
 
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within the file pictures you have three background things:
Playerbase ( place where pokemon stands on)
Enemy base ( place where enemy stands on)
and the background blocks ( background )
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  #2737    
Old July 28th, 2008, 09:37 AM
lightou's Avatar
lightou
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I've got a problem.

I think that Pokemon give too much experience. For example : when my Chikorita lvl9 kill a Geodude lvl 9, chikorita go lvl 10 (50%). After (it's my first gym) when he kill an Onix lvl 9, he go lvl 12...

Isn't it too much ? How can I change the growth rate, to make him more realistic.
  #2738    
Old July 28th, 2008, 09:40 AM
Hall Of Famer's Avatar
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I got an error with using the animation editor and it looks ridiculous:
Code:
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Animations/
BitmapCache:367:in `load_bitmap'
BitmapCache:392:in `animation'
PokemonAnimEditor:1034:in `loadAnimation'
PokemonAnimEditor:1006:in `initialize'
PokemonAnimEditor:2611:in `new'
PokemonAnimEditor:2611:in `animationEditorMain'
PokemonAnimEditor:2790:in `pbAnimationEditor'
PokemonDebug:901:in `pbDebugMenu'
PokemonDebug:901:in `pbFadeOutIn'
PokemonDebug:901:in `pbDebugMenu'
Please help...
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2739    
Old July 28th, 2008, 10:16 AM
WhippedCream's Avatar
WhippedCream
Greenhorn Trainer
 
Join Date: Jun 2008
Gender:
Nature: Calm
That's great and all poccil, but I'm currently just starting to work on developing a game that makes use of D/P sprites and tiles. Does this starter kit still apply or what? I'm sorry I'm so nooby.. =_='
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  #2740    
Old July 28th, 2008, 03:16 PM
Demonic Budha's Avatar
Demonic Budha
semi-good RMXPer (not script)
 
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Well im using this starter kit with KYLEDOVES custom Sinnoh set, and im using normal D/P NPC and Overworld sprites. So yes, this can be done with the SK. Just need to add in the NEW tiles/sprites ETC.
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  #2741    
Old July 28th, 2008, 04:03 PM
WhippedCream's Avatar
WhippedCream
Greenhorn Trainer
 
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Quote:
Originally Posted by Demonic Budha View Post
Well im using this starter kit with KYLEDOVES custom Sinnoh set, and im using normal D/P NPC and Overworld sprites. So yes, this can be done with the SK. Just need to add in the NEW tiles/sprites ETC.
No way, really!?

I hate to sound like a complete and utter annoying noob, but can you help me with the scripting?? I had no idea that the starter kit could have the D/P tiles and such! I just can't script if my life depended on it... if I'm not too much of a bother, do you think you can help me with my project? As in... be a part of my unfinished team? =d
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  #2742    
Old July 28th, 2008, 04:05 PM
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you dont need scripting to insert tiles and overworlds...
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  #2743    
Old July 28th, 2008, 04:54 PM
WhippedCream's Avatar
WhippedCream
Greenhorn Trainer
 
Join Date: Jun 2008
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Quote:
Originally Posted by Atomic_Reactor View Post
you dont need scripting to insert tiles and overworlds...
And this is why I'm a complete noob. =_=;'
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  #2744    
Old July 28th, 2008, 07:26 PM
Pok'eMaster
Beginning Trainer
 
Join Date: Jun 2008
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Im kinda new, and i was wondering if there was any way to like make it so that it all the info thats usualy in the trainer card and make it so it apears in the PokeGear in the part when you first open it. And like get rid of the trainer card. For exaple see attachments.

If anyone can help they will be credited if they want and thanks in advance.
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  #2745    
Old July 29th, 2008, 01:29 AM
Darksun's Avatar
Darksun
triple rainbow, yo
 
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How do I change the battle layout? The only that change when I change it,
is "messagebox".

Thanks.

(Sorry for my bad grammar, english isn't my first language.)
  #2746    
Old July 29th, 2008, 02:28 AM
Lorem Ipsum's Avatar
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How would you change the resolution of the screen? It's FRLG resolution at the moment, but I need to make it bigger to accommodate the DPP resolution.
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  #2747    
Old July 29th, 2008, 02:35 AM
evanescencelord's Avatar
evanescencelord
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Thank you so much for your great starter kit. Without you i couldnt make a game, youre awesome!
  #2748    
Old July 29th, 2008, 06:39 PM
fireyboy345's Avatar
fireyboy345
Skilled Pokemon Trainer
 
Join Date: Nov 2007
Nature: Modest
i get this error log when i change my starting position

---------------------------
Pokemon Holon
---------------------------
Exception: NoMethodError

Message: undefined method `party' for nil:NilClass

PokemonField:643:in `pbOnStepTaken'

Game_Player*:623:in `update_old'

Walk/Run:60:in `update'

Scene_Map:101:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'

Scene_Map:64:in `loop'

Scene_Map:71:in `main'

Main:44:in `mainFunctionDebug'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
(IM NEW)
  #2749    
Old July 30th, 2008, 12:48 AM
Darksun's Avatar
Darksun
triple rainbow, yo
 
Join Date: Jul 2008
Location: 22nd floor of the Carrot Tower in Setagaya, Tokyo, Japan
Gender: Male
Nature: Relaxed
On the "National Park" map or "Safarizone" map, there's a grass background in battle, but when I'm making my own maps It's another background.
How do I change the battlle background? I'm a little bit confused,
so help would be appreciated.

Thanks.

And

Quote:
Originally Posted by Darksun View Post
How do I change the battle layout? The only that change when I change it,
is "messagebox" and the healh bars.

Thanks.

(Sorry for my bad grammar, english isn't my first language.)
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  #2750    
Old July 30th, 2008, 12:51 AM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
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Quote:
Originally Posted by Hall Of Famer View Post
I got an error with using the animation editor and it looks ridiculous:
Code:
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Animations/
BitmapCache:367:in `load_bitmap'
BitmapCache:392:in `animation'
PokemonAnimEditor:1034:in `loadAnimation'
PokemonAnimEditor:1006:in `initialize'
PokemonAnimEditor:2611:in `new'
PokemonAnimEditor:2611:in `animationEditorMain'
PokemonAnimEditor:2790:in `pbAnimationEditor'
PokemonDebug:901:in `pbDebugMenu'
PokemonDebug:901:in `pbFadeOutIn'
PokemonDebug:901:in `pbDebugMenu'
Please help...
I'm sorry I have to say it again but I wish to have my question answered...
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


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