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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2726  
Unread July 27th, 2008, 01:36 PM
Jackreyes
Beginning Trainer
 
Join Date: Sep 2007
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Ok tried that, nothing.

Can you just type out the script that should allow me to add a new pokemon with everything already defined, just make it a level 5 bulbasaur or something.

I may then be able to work off of this.
  #2727  
Unread July 27th, 2008, 01:40 PM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
Code:
pbAddPokemon(1,5)
That adds a level five Bulbasaur for you.
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  #2728  
Unread July 27th, 2008, 01:42 PM
Jackreyes
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ok, I got that working.
So now I need to add 494, which will not work...
Anyone wanna try editing my files if I upload them somewhere?
  #2729  
Unread July 27th, 2008, 01:45 PM
Hall Of Famer's Avatar
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Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
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  #2730  
Unread July 27th, 2008, 02:06 PM
PoKéMaKeR's Avatar
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Quote:
Originally Posted by Jackreyes View Post
ok, I got that working.
So now I need to add 494, which will not work...
Anyone wanna try editing my files if I upload them somewhere?
I'm not that good, but i'll give it a try, if you upload them!
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  #2731  
Unread July 27th, 2008, 02:18 PM
Jackreyes
Beginning Trainer
 
Join Date: Sep 2007
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Thanks.
I want the pokeball in Birch's Lab to give the player pokemon number 494.

rapidshare.com/files/132844990/Pokemon_2.zip.html
(not allowed to post actual links yet, need 15+ posts.)
Jackreyes
  #2732  
Unread July 27th, 2008, 03:08 PM
PoKéMaKeR's Avatar
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Quote:
Originally Posted by Jackreyes View Post
Thanks.
I want the pokeball in Birch's Lab to give the player pokemon number 494.

rapidshare.com/files/132844990/Pokemon_2.zip.html
(not allowed to post actual links yet, need 15+ posts.)
Jackreyes
Yes I tried, and it worked out just as you would
so good luck

PoKéMaKeR

Quote:
Originally Posted by Hall Of Famer View Post
Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
isn't there is a demo event like that in the sk ?
Else, I can't really help you !
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  #2733  
Unread July 27th, 2008, 03:09 PM
Jackreyes
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Quote:
Originally Posted by PoKéMaKeR View Post
Yes I tried, and it worked out just as you would
so good luck :)

PoKéMaKeR
yeah,
thanks a million.

thats my problem solved...
  #2734  
Unread July 27th, 2008, 04:18 PM
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I've encountered a bug in the Pokemon catching Area system (in the pokedex)
I don't know if it's fixed in the newest release, because I don't use the newest release..
but I have 2 regions in my game, so two region maps aswell
If I take a look at where I can catch a voltorb i.e.. and I can only catch it on the second region map but it also shows it like I can catch it on the other region map aswell.. but that's not the case..!

PokéMaKeR
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  #2735  
Unread July 27th, 2008, 05:01 PM
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What file stores the game save in Pokemon Essentials?
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  #2736  
Unread July 27th, 2008, 05:28 PM
Hall Of Famer's Avatar
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Code:
Pokemon Hall Of Fame
---------------------------
Exception: Hangup
Message: The script is taking too long.  The game will restart.
WindowAndTilemap:1012:in `each'
WindowAndTilemap:1012:in `refresh_autotiles'
WindowAndTilemap:1010:in `each'
WindowAndTilemap:1010:in `refresh_autotiles'
WindowAndTilemap:1009:in `each'
WindowAndTilemap:1009:in `refresh_autotiles'
WindowAndTilemap:688:in `update'
WindowAndTilemap:1535:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:91:in `update'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
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Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
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  #2737  
Unread July 27th, 2008, 06:28 PM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 25
Gender: Male
Nature: Calm
Quote:
Originally Posted by InMooseWeTrust View Post
What file stores the game save in Pokemon Essentials?
the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.

Quote:
Originally Posted by Hall Of Famer View Post
Code:
Pokemon Hall Of Fame
---------------------------
Exception: Hangup
Message: The script is taking too long.  The game will restart.
WindowAndTilemap:1012:in `each'
WindowAndTilemap:1012:in `refresh_autotiles'
WindowAndTilemap:1010:in `each'
WindowAndTilemap:1010:in `refresh_autotiles'
WindowAndTilemap:1009:in `each'
WindowAndTilemap:1009:in `refresh_autotiles'
WindowAndTilemap:688:in `update'
WindowAndTilemap:1535:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:91:in `update'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
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  #2738  
Unread July 27th, 2008, 06:51 PM
Hall Of Famer's Avatar
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Quote:
Originally Posted by partyghoul2000 View Post
the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.



it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
Thanks for this answer and I'll inform my friend about the solution.
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Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2739  
Unread July 28th, 2008, 07:55 AM
Trace
Trainer
 
Join Date: Oct 2006
A few things...

1. I get this error when I move from one map to another via connection. Any way to fix?
Spoiler:
Exception: ArgumentError
Message: wrong number of arguments(4 for 2)
Game_Map*:139:in `pbCueBGM'
Game_Map*:139:in `autoplayAsCue'
PokemonMap:776:in `setCurrentMap'
Game_Map*:337:in `update'
Scene_Map:34:in `updateMaps'
Scene_Map:33:in `each'
Scene_Map:33:in `updateMaps'
Scene_Map:98:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'


2. I've looked through the scripts...Where do I change what the default res, and font style (like emerald, FR, DP etc)?

3. Again, looked through the scripts...where do I edit the player's starting money?
  #2740  
Unread July 28th, 2008, 08:11 AM
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delyemerald2
Crytalic Empoleon
 
Join Date: May 2008
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How can i make more than 8 badgeds?
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  #2741  
Unread July 28th, 2008, 10:27 AM
PoKéMaKeR's Avatar
PoKéMaKeR
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Quote:
Originally Posted by delyemerald2 View Post
How can i make more than 8 badgeds?
just add more, it'll work!
You don't have the pictures but if you save you can see you have i.e. 10 badges !
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  #2742  
Unread July 28th, 2008, 11:33 AM
Hall Of Famer's Avatar
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I may have a weird question to ask. How can I manage to create a pokemon with special ability in this game. For instance, in Pokemon Crystal the Dratini you obtain from an elder learns extremespeed, which is generally not learned by any Dratini in Pokemon Video game. I'd also like to create a special crystal Onix(Steel and Water type) in Sunburst Island, which is completely different from the other Onix. Please help.
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Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2743  
Unread July 28th, 2008, 12:33 PM
PoKéMaKeR's Avatar
PoKéMaKeR
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Quote:
Originally Posted by Hall Of Famer View Post
I may have a weird question to ask. How can I manage to create a pokemon with special ability in this game. For instance, in Pokemon Crystal the Dratini you obtain from an elder learns extremespeed, which is generally not learned by any Dratini in Pokemon Video game. I'd also like to create a special crystal Onix(Steel and Water type) in Sunburst Island, which is completely different from the other Onix. Please help.
I'm not sure about it, but one solution can be creating an other onix with a new pokedex entry.. else I don't have a clue

PoKéMaKeR
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  #2744  
Unread July 28th, 2008, 12:35 PM
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Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
this is a good system and starter kit

heres a queston for you

How do change the battle background?
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  #2745  
Unread July 28th, 2008, 03:23 PM
delyemerald2's Avatar
delyemerald2
Crytalic Empoleon
 
Join Date: May 2008
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within the file pictures you have three background things:
Playerbase ( place where pokemon stands on)
Enemy base ( place where enemy stands on)
and the background blocks ( background )
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  #2746  
Unread July 28th, 2008, 05:37 PM
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lightou
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I've got a problem.

I think that Pokemon give too much experience. For example : when my Chikorita lvl9 kill a Geodude lvl 9, chikorita go lvl 10 (50%). After (it's my first gym) when he kill an Onix lvl 9, he go lvl 12...

Isn't it too much ? How can I change the growth rate, to make him more realistic.
  #2747  
Unread July 28th, 2008, 05:40 PM
Hall Of Famer's Avatar
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I got an error with using the animation editor and it looks ridiculous:
Code:
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Animations/
BitmapCache:367:in `load_bitmap'
BitmapCache:392:in `animation'
PokemonAnimEditor:1034:in `loadAnimation'
PokemonAnimEditor:1006:in `initialize'
PokemonAnimEditor:2611:in `new'
PokemonAnimEditor:2611:in `animationEditorMain'
PokemonAnimEditor:2790:in `pbAnimationEditor'
PokemonDebug:901:in `pbDebugMenu'
PokemonDebug:901:in `pbFadeOutIn'
PokemonDebug:901:in `pbDebugMenu'
Please help...
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2748  
Unread July 28th, 2008, 06:16 PM
WhippedCream's Avatar
WhippedCream
Greenhorn Trainer
 
Join Date: Jun 2008
Gender:
Nature: Calm
That's great and all poccil, but I'm currently just starting to work on developing a game that makes use of D/P sprites and tiles. Does this starter kit still apply or what? I'm sorry I'm so nooby.. =_='
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  #2749  
Unread July 28th, 2008, 11:16 PM
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Demonic Budha
semi-good RMXPer (not script)
 
Join Date: Jun 2005
Location: Taupo, NZ
Age: 26
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Well im using this starter kit with KYLEDOVES custom Sinnoh set, and im using normal D/P NPC and Overworld sprites. So yes, this can be done with the SK. Just need to add in the NEW tiles/sprites ETC.
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  #2750  
Unread July 29th, 2008, 12:03 AM
WhippedCream's Avatar
WhippedCream
Greenhorn Trainer
 
Join Date: Jun 2008
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Nature: Calm
Quote:
Originally Posted by Demonic Budha View Post
Well im using this starter kit with KYLEDOVES custom Sinnoh set, and im using normal D/P NPC and Overworld sprites. So yes, this can be done with the SK. Just need to add in the NEW tiles/sprites ETC.
No way, really!?

I hate to sound like a complete and utter annoying noob, but can you help me with the scripting?? I had no idea that the starter kit could have the D/P tiles and such! I just can't script if my life depended on it... if I'm not too much of a bother, do you think you can help me with my project? As in... be a part of my unfinished team? =d
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