The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #2826    
Old August 5th, 2008, 05:21 PM
herojelly's Avatar
herojelly
PMD Puzzle!
 
Join Date: Feb 2008
Location: California
Gender: Male
Nature: Relaxed
Another question. How do you add music to a map?
  #2827    
Old August 5th, 2008, 05:31 PM
shinylugia249's Avatar
shinylugia249
I'm back
 
Join Date: Sep 2007
You right click on the name of the map on the left and select MAP PROPERTIES.
The auto-change Bgm is the music.
__________________
Pokemon Ryen
We're back!

You've waited and now we're back!

Stay tuned!


Stuff that i've been kepping secret from PC.
  #2828    
Old August 5th, 2008, 06:17 PM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
Join Date: Nov 2007
Location: Birmingham, UK
Age: 29
Gender: Male
Nature: Rash
Ok, I was originally going to answer a few questions before asking my own but I realised that mine would be lost underneath the answers. So I'm putting mine first

1. Is there a way to make it appear as if an NPC has used Flash? Obviously I wouldn't want the 'X has used Flash' or the animation to appear. It's basically going to be part of a cutscene.

2. Has anyone got the pokeball to appear in the battle window if the pokemon you are facing has been caught? I'm tending to get confused myself about whether I've caught pokemon when playtesting.

3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?

Ok, time to answer some (and hopefully get the m right)

@Hall of Famer: Go into the metadata,txt in the PBS folder. You should see a section that defines what the music is for wild and trainer battles. Underneath those put lines:

# SurfBGM=yoursurftune.mid
# BicycleBGM=yourbiketune.mid

Obviously what comes after the equals sign will be whatever your midi files are named.

QUOTE]@Yaoimutt: The information about the D/P berry trees hasn't been put in notes.html yet and I can't make head nor tail of it. Hopefully the information will be released soon. Or someone wiser than I might already know.

@Yuoaman: The information for setting up trainers isn't in the editor, as it's a heavy customisation of the normal RMXP. The information can be changed in the editor.txt (when it works) or by manually editing the trainers.txt and trainernames.txt files in the PBS folder. If it is a new type of trainer not already entered then Read this quote. If not go straight on ahead to the end of it.

Quote:
Go into trainernames.txt and go right to the bottom. The last one should be 082. Add 083 on the next line and add your information in this style, obviously ignoring everything in brackets:

083(which you should have already added),SITHLORD(The name that the engine looks for, not seen by the player and not allowed to have spaces),Sith Lord(Class used on the battle screen),80(Optional. This is the money the player gets, multiplied by the level of the highest pokemon that this character uses),Sithbattle.mid(Optional. Used if custom battle music is going to be played),SithVictory.mid(Optional. If victory music is played),DarkEncounter.mid(Optional. Music to play when the character approaches you on the map after they get the exclamation mark above their heads),MALE(Or FEMALE, depending)
Ok, so you've either read the quote or not. Now we move on. Open trainers.txt and once again go to the bottom. You'll see some other custom trainers from the default starter kit. Add a new one and edit like so (again replacing my info with whatever you want and ignoring stuff in brackets)

SITHLORD(Internal class name of enemy)
Darth Loki(Name used in battle)
3(number of Pokémon)
TYRANITAR,67(Species,level)
EMPOLEON,71
TYPHLOSION,73

If you had more or fewer pokemon in the guys squad then you'd need to add/remove lines. There is other information you can add to the pokemons data, but I usually leave it as it is.

Ok. Last step. Look at the way poccil makes a trainer in rmxp, on one of the test maps. You can basically copy and paste the event onto your map, changing the graphic if need be. Then look for the class/name of the trainer and change them to yours. You may also want to change the text used. I hope that wasn't too confusing (or so late that someones sent you a PM).

Thanks for slogging through guys.
  #2829    
Old August 5th, 2008, 08:52 PM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 27
Gender: Male
Nature: Calm
Quote:
Originally Posted by LokiFerne View Post
3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?
i've noticed this myself and the only way i've found around this for the time being is to use the RMXP animation editor.
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2830    
Old August 5th, 2008, 11:59 PM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Darksun: Copy and paste this script into a new script section, above Main.
Code:
def pbAddPokemon(species,level)
  if pbBoxesFull?
   Kernel.pbMessage(_INTL("There's no more room for Pokemon!\1"))
   Kernel.pbMessage(_INTL("The Pokemon Boxes are full and can't accept any more!"))
   return false
  end
  speciesname=PBSpecies.getName(species)
  Kernel.pbMessage(_INTL("{1} obtained {2}!\1",$Trainer.name,speciesname))
  pokemon=PokeBattle_Pokemon.new(species,level,$Trainer)
  pokemon.makeShiny if $game_switches[50]
  pbNicknameAndStore(pokemon)
  return true
end
Then use the same code as previously given, replacing the pbWildBattle with pbAddPokemon.
__________________
  #2831    
Old August 6th, 2008, 12:14 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
Quote:
Originally Posted by LokiFerne View Post
Ok, I was originally going to answer a few questions before asking my own but I realised that mine would be lost underneath the answers. So I'm putting mine first :P

1. Is there a way to make it appear as if an NPC has used Flash? Obviously I wouldn't want the 'X has used Flash' or the animation to appear. It's basically going to be part of a cutscene.

2. Has anyone got the pokeball to appear in the battle window if the pokemon you are facing has been caught? I'm tending to get confused myself about whether I've caught pokemon when playtesting.

3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?

Ok, time to answer some (and hopefully get the m right)

@Hall of Famer: Go into the metadata,txt in the PBS folder. You should see a section that defines what the music is for wild and trainer battles. Underneath those put lines:

# SurfBGM=yoursurftune.mid
# BicycleBGM=yourbiketune.mid

Obviously what comes after the equals sign will be whatever your midi files are named.

QUOTE]@Yaoimutt: The information about the berry trees hasn't been put in notes.html yet and I can't make head nor tail of it. Hopefully the information will be released soon. Or someone wiser than I might already know.

@Yuoaman: The information for setting up trainers isn't in the editor, as it's a heavy customisation of the normal RMXP. The information can be changed in the editor.txt (when it works) or by manually editing the trainers.txt and trainernames.txt files in the PBS folder. If it is a new type of trainer not already entered then Read this quote. If not go straight on ahead to the end of it.



Ok, so you've either read the quote or not. Now we move on. Open trainers.txt and once again go to the bottom. You'll see some other custom trainers from the default starter kit. Add a new one and edit like so (again replacing my info with whatever you want and ignoring stuff in brackets)

SITHLORD(Internal class name of enemy)
Darth Loki(Name used in battle)
3(number of Pokémon)
TYRANITAR,67(Species,level)
EMPOLEON,71
TYPHLOSION,73

If you had more or fewer pokemon in the guys squad then you'd need to add/remove lines. There is other information you can add to the pokemons data, but I usually leave it as it is.

Ok. Last step. Look at the way poccil makes a trainer in rmxp, on one of the test maps. You can basically copy and paste the event onto your map, changing the graphic if need be. Then look for the class/name of the trainer and change them to yours. You may also want to change the text used. I hope that wasn't too confusing (or so late that someones sent you a PM).

Thanks for slogging through guys.
well.... that doesn't answer my question at all, we have a lot of scripters on this topic that CAN answer the question. i know the information isn't in the note.html, or else i wouldn't ask. (and as far as i know, they berry trees never really worked in dp, they only actually did what they were supposed to in ruby/sapphire)

Quote:
Originally Posted by partyghoul2000 View Post
i've noticed this myself and the only way i've found around this for the time being is to use the RMXP animation editor.
same here, i have over 63 battle animations done, i did them the first time around in the editor, but for some reason, that never really worked, so i ended up doing them in the normal rmxp.

Dose anyone know how to make 1 animation be for the enimy and one for the hero? (for the same move, just one happens when the hero attacks, and the other happens when the enemy attacks)

and lastly, does anyone know how to make a reacuring attack animation? (for instance, the wrap attack happens several times, but after the first time, there is never another animation for some reason)
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here

Last edited by yaoimutt; August 6th, 2008 at 12:23 AM. Reason: Your double post has been automatically merged.
  #2832    
Old August 6th, 2008, 12:54 AM
Darksun's Avatar
Darksun
triple rainbow, yo
 
Join Date: Jul 2008
Location: 22nd floor of the Carrot Tower in Setagaya, Tokyo, Japan
Gender: Male
Nature: Relaxed
Wichu: It works perfectly, thanks a bunch.

Another question, how do I animate the title screen?
__________________

  #2833    
Old August 6th, 2008, 12:59 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Yaoimutt: the recurring animations haven't been implemented in the scripts yet, as the pbAnimation method is only called when the move is used and not when it says "OPPONENT was hurt by WRAP!".
To fix this, search for "pbDisplay(_INTL("{1} is hurt by {2}!",i.pbThis,movename))" in the PokeBattle_Battle script, and add "pbAnimation(i.effects[PBEffects::MultiTurnAttack],@battlers[i.effects[PBEffects::MultiTurnUser]],i)"
directly before it (without the speech marks). I haven't tested it, but give it a go.
__________________
  #2834    
Old August 6th, 2008, 03:28 AM
MisterTdK
Game Maniak
 
Join Date: Sep 2006
Location: Netherlands
Gender:
Nature: Adamant
Does anyone know how to change the color of the text in the battle menu's? (Also the text of the name of the Pokémon)
Because I changed it to D/P style, but the text is still black so the Pokémons names are hard to read.
  #2835    
Old August 6th, 2008, 05:14 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
Quote:
Originally Posted by Wichu View Post
Yaoimutt: the recurring animations haven't been implemented in the scripts yet, as the pbAnimation method is only called when the move is used and not when it says "OPPONENT was hurt by WRAP!".
To fix this, search for "pbDisplay(_INTL("{1} is hurt by {2}!",i.pbThis,movename))" in the PokeBattle_Battle script, and add "pbAnimation(i.effects[PBEffects::MultiTurnAttack],@battlers[i.effects[PBEffects::MultiTurnUser]],i)"
directly before it (without the speech marks). I haven't tested it, but give it a go.
thank you very much. i'll try it out!

any does anyone know when the first movie was supposed to take place in the series?

also, i want to make a custom evilution where if the trainer has the 6 of the same specific pokemon in his party, then the one in slot 1 evolves, how would i do that? (i got the idea from salmon, because if a hole population is female, then one or two will turn male, so i thought it would be cool if a pokemon evolved that way)
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here

Last edited by yaoimutt; August 6th, 2008 at 05:39 AM.
  #2836    
Old August 6th, 2008, 06:56 AM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame
Quote:
@Hall of Famer: Go into the metadata,txt in the PBS folder. You should see a section that defines what the music is for wild and trainer battles. Underneath those put lines:

# SurfBGM=yoursurftune.mid
# BicycleBGM=yourbiketune.mid

Obviously what comes after the equals sign will be whatever your midi files are named.
Thank you for this answer. However, I tried adding those lines in my metadata.txt file with the correct music track names but it still doesn't work at all. How can I add the background music for Surfing and Bicycle themes, please help!
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2837    
Old August 6th, 2008, 08:47 AM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 27
Gender: Male
Nature: Calm
Quote:
Originally Posted by Hall Of Famer View Post
Thank you for this answer. However, I tried adding those lines in my metadata.txt file with the correct music track names but it still doesn't work at all. How can I add the background music for Surfing and Bicycle themes, please help!
upgrade to the latest starter kit and then go to the visual editor. using the gui, don't click on any of the maps. instead double click empty space and it'll let you edit the metadata. or you could it the short way and edit metadata straight from the separate editor.
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2838    
Old August 6th, 2008, 08:57 AM
InMooseWeTrust's Avatar
InMooseWeTrust
Jack of All Trades
 
Join Date: Jul 2007
Location: Lansdale, Pennsylvania, USA
Age: 22
Gender: Male
Nature: Careful
Send a message via ICQ to InMooseWeTrust Send a message via AIM to InMooseWeTrust Send a message via Windows Live Messenger to InMooseWeTrust Send a message via Yahoo to InMooseWeTrust Send a message via Skype™ to InMooseWeTrust
How do I make custom regional Pokedex orders without messing up the National Dex?

The notes.html doesn't really give a way to do this...
__________________
Pokémon: Battles of the Past
Site Thread
Black2 FC: 5072 6059 9635
  #2839    
Old August 6th, 2008, 09:15 AM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame
Quote:
Originally Posted by partyghoul2000 View Post
upgrade to the latest starter kit and then go to the visual editor. using the gui, don't click on any of the maps. instead double click empty space and it'll let you edit the metadata. or you could it the short way and edit metadata straight from the separate editor.
You mean the starterkit I'm using doesn't have this feature yet? If so, I'll have to ask someone to upgrade it for me again. I already sent several to Flameguru who helped me out last time but received no reply. Can someone else help?
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2840    
Old August 6th, 2008, 03:36 PM
brianhoorn
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Is there a caterpillar script that's compatible with the starter kit? I want Pikachu to follow Ash like in Yellow Version.
  #2841    
Old August 6th, 2008, 07:12 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by brianhoorn View Post
Is there a caterpillar script that's compatible with the starter kit? I want Pikachu to follow Ash like in Yellow Version.
Make a custom Charset with Ash and Pikachu and have it as PlayerC or PlayerD and set it as the Main Character when appropriate.

@ Hall of Famer:

I've been busy over the last week and I'm leaving for a 1 week vacation Friday so I won't be able to help for another week to a week in a half.
__________________
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #2842    
Old August 6th, 2008, 08:08 PM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame
Quote:
Originally Posted by Flameguru View Post
Make a custom Charset with Ash and Pikachu and have it as PlayerC or PlayerD and set it as the Main Character when appropriate.

@ Hall of Famer:

I've been busy over the last week and I'm leaving for a 1 week vacation Friday so I won't be able to help for another week to a week in a half.
I see. So can someone please tell me how to implement the Surf and bike background music even without having to upgrade the starterkit? More specifically, what script section do I have to edit and what're the codes?
__________________
Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
Women are beautiful for the simple fact they are women.


  #2843    
Old August 6th, 2008, 08:28 PM
shinylugia249's Avatar
shinylugia249
I'm back
 
Join Date: Sep 2007
Can someone tell me how to play an animation while it hails in-battle. I already have the animation i just need it to play in battle.
__________________
Pokemon Ryen
We're back!

You've waited and now we're back!

Stay tuned!


Stuff that i've been kepping secret from PC.
  #2844    
Old August 6th, 2008, 08:54 PM
sonic smash down's Avatar
sonic smash down
strive for the best
 
Join Date: Feb 2008
Location: Louisiana
Gender: Male
Nature: Relaxed
Send a message via Yahoo to sonic smash down
like wat kind sl. an attack animation? if its an attack one. wat you do is set it in the database. and im pretty sure the pbs has something with the attacks that tell you their animation or something.
__________________
Gary was here,
Ash is a loser!
  #2845    
Old August 6th, 2008, 08:58 PM
shinylugia249's Avatar
shinylugia249
I'm back
 
Join Date: Sep 2007
Yeah it's set up like an animation in the database. I just want it to play whenever it hails
in-battle (that's not a move it's an in-battle weather change).
__________________
Pokemon Ryen
We're back!

You've waited and now we're back!

Stay tuned!


Stuff that i've been kepping secret from PC.
  #2846    
Old August 6th, 2008, 10:56 PM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 27
Gender: Male
Nature: Calm
Quote:
Originally Posted by Hall Of Famer View Post
I see. So can someone please tell me how to implement the Surf and bike background music even without having to upgrade the starterkit? More specifically, what script section do I have to edit and what're the codes?
ummm...unless you're planning on going through and changing/adding alot of ruby script, i don't see a way around it. imo, the easiest way to upgrade to is to go to the data folder in the newest starter kit. select and copy the EditorScripts and Scripts files and paste them in your data project folder. before doing this though, if you have made any changes to any of the scripts what so ever, make sure you save those changes within a text file or something of the sort. personally, i paste all my changes in a text file with which script the change is within and what line. alot simpler and faster than what's described in the notes.html.
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2847    
Old August 7th, 2008, 05:08 AM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 20
Gender: Male
Nature: Sassy
Is there anyway to make the smallest screen size to the default please help.
__________________

Official Forum for a Zelda Engine in RMXP, Sign up now!

--------------------------------------------------------
Update Patch 4 Coming Soon.

  #2848    
Old August 7th, 2008, 07:09 AM
shinylugia249's Avatar
shinylugia249
I'm back
 
Join Date: Sep 2007
To make the small screen default go into the option and change it to the small screen size and them save.
__________________
Pokemon Ryen
We're back!

You've waited and now we're back!

Stay tuned!


Stuff that i've been kepping secret from PC.
  #2849    
Old August 7th, 2008, 09:58 AM
Darksun's Avatar
Darksun
triple rainbow, yo
 
Join Date: Jul 2008
Location: 22nd floor of the Carrot Tower in Setagaya, Tokyo, Japan
Gender: Male
Nature: Relaxed
Solved.

New question: How do I animate the title screen?
__________________

  #2850    
Old August 7th, 2008, 10:00 AM
Lorem Ipsum's Avatar
Lorem Ipsum
 
Join Date: Oct 2007
Gender:
Darksun, the error is because there are no Pokémon in your party. To add a Pokémon, use the statement:
Code:
pbAddPokemon(PokemonNumber,PokemonLevel)
Replace PokemonNumber and PokemonLevel accordingly.
__________________
[CENTER]
Pokémon Acanthite: Coming Soon
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 10:06 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.