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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2876  
Unread August 10th, 2008, 03:41 AM
yaoimutt
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Quote:
Originally Posted by Nero9121 View Post
Sat Aug 09 17:44:36 -0400 2008 - Server Error: Only one usage of each socket address (protocol/network address/port) is normally permitted. - bind(2)
./LIB/gserver.rb:193:in `initialize'
./LIB/gserver.rb:193:in `new'
./LIB/gserver.rb:193:in `start'
./LIB/gserver.rb:189:in `synchronize'
./LIB/gserver.rb:189:in `start'


GETTING THISE SERVER ERROR...what do i do?
get a diffrent internet server, because that error is saying that you have dialup or something simaler that only lets 1 person contact your server address (your ip address). atleast that is what i thing, check to find out if that's what it means by messageing poccil.

by the way, how would i make it so that shiny pokemon could not evolve?
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Last edited by yaoimutt; August 10th, 2008 at 04:43 AM. Reason: Your double post has been automatically merged.
  #2877  
Unread August 10th, 2008, 04:55 AM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by yaoimutt View Post
by the way, how would i make it so that shiny pokemon could not evolve?
make it hold an everstone. lol.
but seriously, if you could find the flag that says that the pokemon is shiny, i image that one could type up a script that would force shiny pokemon not to evolve. kinda easier said than done.
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  #2878  
Unread August 10th, 2008, 05:05 AM
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Nero9121
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is there a server that works for everyone that someone can point me in the direction of please?
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  #2879  
Unread August 10th, 2008, 05:39 AM
partyghoul2000's Avatar
partyghoul2000
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how does one call the user's and opponent's gender within the PokeBattle_Battle script? also, how do i call the variable for time within the PokeBattle_Battle script?
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  #2880  
Unread August 10th, 2008, 06:18 AM
Wichu's Avatar
Wichu
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Yaoimutt: In the Scripts window, press Ctrl+Shift+F (search all scripts), then search EVERSTONE. One of the results should look similar to this:
Code:
if pokemon.item==PBItems::EVERSTONE
return false
end
Copy and paste them, but change the first to
Code:
if pokemon.isShiny?
I don't have the scripts in front of me, so I'm not sure...
Partyghoul: I'm not sure about the user / opponent, but pokemon.gender returns the gender.
Time's easy. If you need the hour, use Time.now.hour, otherwise replace hour with min or sec.
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  #2881  
Unread August 10th, 2008, 08:18 AM
Pokehero22
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I'm just wondering, How do I change the characters look, and the picture shown up in the intro >.> I want to know.
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  #2882  
Unread August 10th, 2008, 07:32 PM
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partyghoul2000
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Quote:
Originally Posted by Pokehero22 View Post
I'm just wondering, How do I change the characters look, and the picture shown up in the intro >.> I want to know.
copy them out of their respective folders and edit them within a graphics program
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  #2883  
Unread August 10th, 2008, 08:30 PM
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I have a question to ask... Is it possible to implement a Boulder-based event as in Victory road the player must push the boulders into a specific area to make it possible to advance to further area. Also in Seaform Island the boulder must be pushed down to the flowing water to access Articuno. Please help.
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  #2884  
Unread August 10th, 2008, 10:32 PM
Pokehero22
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I meant when you select Boy, I want a picture to show up!

((In my case, a Team Rocket Grunt
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  #2885  
Unread August 10th, 2008, 10:58 PM
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partyghoul2000
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Quote:
Originally Posted by Hall Of Famer View Post
I have a question to ask... Is it possible to implement a Boulder-based event as in Victory road the player must push the boulders into a specific area to make it possible to advance to further area. Also in Seaform Island the boulder must be pushed down to the flowing water to access Articuno. Please help.
i think it's possible with switches. once the event boulder gets pushed into the event hole, have the event turn on a switch so a boulder will appear down below. just make sure to have the top boulder disappear. and when you leave the floor or cave, reset the switches. sounds good, in theory.

Quote:
Originally Posted by Pokehero22 View Post
I meant when you select Boy, I want a picture to show up!

((In my case, a Team Rocket Grunt
alright, go into the metadata.txt within the PBS folder and edit PkMnTRAINER_Male to say whatever you have your rocket defined as within the trainernames.txt
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My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2886  
Unread August 11th, 2008, 01:32 AM
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so i herd you liek mudkipz?
 
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how do i get rid of certain options in the options menu and make the battle system look different?
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  #2887  
Unread August 11th, 2008, 12:59 PM
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Mike2494
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To change the Battle, just open the Script Editor and scroll down to the PokeBattle_...-Scripts.
I dont know exatly about the Options-Menu. But when looking around in the scripting Editor of the RPG MK you should find something.
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  #2888  
Unread August 11th, 2008, 02:11 PM
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The PokemonOption script, perhaps? :P
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  #2889  
Unread August 11th, 2008, 02:49 PM
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Question: When implementing new moves, what are the function codes for defining what the moves actually do?
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  #2890  
Unread August 11th, 2008, 04:02 PM
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Lorem: Poccil made a list on his site here: http://upokecenter.com/games/rs/guides/attacks.html
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  #2891  
Unread August 11th, 2008, 04:41 PM
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fudgy
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Quote:
Originally Posted by Mike2494 View Post
To change the Battle, just open the Script Editor and scroll down to the PokeBattle_...-Scripts.
I dont know exatly about the Options-Menu. But when looking around in the scripting Editor of the RPG MK you should find something.

ok but how would i change it so my battle scene looks simular to this 0.o..


and with all of the dp menu system and everythhing, or make a window pop up when a battle occurs and have the fight, bag, run, and pokemon options under the screen, how would i do this. (including how to make the menu look like this)
[IMG]file:///C:/DOCUME%7E1/HGJ/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG]
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  #2892  
Unread August 11th, 2008, 04:55 PM
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Mike2494
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fugdy, IMO you just change the graphics...just look at the /Graphics/Pictures-Folder....
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  #2893  
Unread August 11th, 2008, 06:07 PM
yaoimutt
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is there a way to give shiny pokemon special abilities?
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  #2894  
Unread August 11th, 2008, 06:31 PM
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fudgy
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Quote:
Originally Posted by yaoimutt View Post
is there a way to give shiny pokemon special abilities?
i dont think so, but you could just go head and give each pokemon a shiny(ex: CHARMANDER_SHINY ( info info info) ) or you could add the shiny to the ability (TM & HM) and make them able to have more moves, just an idea, but i dont think so.
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  #2895  
Unread August 11th, 2008, 06:52 PM
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partyghoul2000
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Quote:
Originally Posted by yaoimutt View Post
is there a way to give shiny pokemon special abilities?
ok, here's what i've come up with. within the PokeBattle_Pokemon on line 279 to 285 in the latest release of the sk is where isShiny? is defined. i believe if you put any boosts to stats or whatever within this area, it should take effect on shiny pokemon. i haven't tested this out, but i believe it should work.
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My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2896  
Unread August 11th, 2008, 07:42 PM
Wichu's Avatar
Wichu
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What kind of effect are you trying to give them? Stronger stats? Or something else?
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  #2897  
Unread August 11th, 2008, 10:26 PM
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Starry Night
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Quote:
Originally Posted by poccil View Post
Also Known as Pokedude:

The presence of multiple "Battle" comments implies that more than one battle exists, which may not be your intent. Instead, use "\m" to separate each message, like this:

Code:
@>Comment: Battle: Hey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!
Gee, thanks! I copied the script from "Camper Andrew". Maybe he hhas multiple battles... Thanks again!
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  #2898  
Unread August 12th, 2008, 12:12 AM
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Pokemon Trading. Does anyone know how to make this work in the game?
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  #2899  
Unread August 12th, 2008, 12:18 AM
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Quote:
Originally Posted by PokemonOI View Post
Pokemon Trading. Does anyone know how to make this work in the game?

read athe notes.html included in the starter kit, but here is how :

Adding a Pokemon

For an easy way to add a Pokemon, call pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level. You can modify that function, which is located in PokemonUtilities, to remove the messages. Adding a Pokemon may fail, so this statement should appear in a "Conditional Branch" event command.
Adding an Egg

You can use the function pbGenerateEgg to add an egg to the Trainer's party. Here's an example.
@>Conditional Branch: Script: $Trainer.party.length>=6
@>Text: You have no room to store the Egg...
@>
: Else
@>Script: Kernel.pbGenerateEgg(
: : PBSpecies::TOGEPI,5
: : )
@>Text: Received a Pokemon Egg.
@>
: Branch End
@>

Removing a Pokemon

To remove a Pokemon from the party, use the script $Trainer.party.delete_at(X) where X is the Pokemon's position. For example, to remove the first Pokemon in the party, use 0 for X.
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  #2900  
Unread August 12th, 2008, 12:43 AM
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how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it :(

how do you edit it :(
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