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  #2876    
Old August 10th, 2008, 12:30 PM
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I have a question to ask... Is it possible to implement a Boulder-based event as in Victory road the player must push the boulders into a specific area to make it possible to advance to further area. Also in Seaform Island the boulder must be pushed down to the flowing water to access Articuno. Please help.
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  #2877    
Old August 10th, 2008, 02:32 PM
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I meant when you select Boy, I want a picture to show up!

((In my case, a Team Rocket Grunt
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  #2878    
Old August 10th, 2008, 02:58 PM
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Quote:
Originally Posted by Hall Of Famer View Post
I have a question to ask... Is it possible to implement a Boulder-based event as in Victory road the player must push the boulders into a specific area to make it possible to advance to further area. Also in Seaform Island the boulder must be pushed down to the flowing water to access Articuno. Please help.
i think it's possible with switches. once the event boulder gets pushed into the event hole, have the event turn on a switch so a boulder will appear down below. just make sure to have the top boulder disappear. and when you leave the floor or cave, reset the switches. sounds good, in theory.

Quote:
Originally Posted by Pokehero22 View Post
I meant when you select Boy, I want a picture to show up!

((In my case, a Team Rocket Grunt
alright, go into the metadata.txt within the PBS folder and edit PkMnTRAINER_Male to say whatever you have your rocket defined as within the trainernames.txt
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  #2879    
Old August 10th, 2008, 05:32 PM
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how do i get rid of certain options in the options menu and make the battle system look different?
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  #2880    
Old August 11th, 2008, 04:59 AM
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To change the Battle, just open the Script Editor and scroll down to the PokeBattle_...-Scripts.
I dont know exatly about the Options-Menu. But when looking around in the scripting Editor of the RPG MK you should find something.
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  #2881    
Old August 11th, 2008, 06:11 AM
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The PokemonOption script, perhaps? :P
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  #2882    
Old August 11th, 2008, 06:49 AM
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Question: When implementing new moves, what are the function codes for defining what the moves actually do?
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  #2883    
Old August 11th, 2008, 08:02 AM
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Lorem: Poccil made a list on his site here: http://upokecenter.com/games/rs/guides/attacks.html
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  #2884    
Old August 11th, 2008, 08:41 AM
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Quote:
Originally Posted by Mike2494 View Post
To change the Battle, just open the Script Editor and scroll down to the PokeBattle_...-Scripts.
I dont know exatly about the Options-Menu. But when looking around in the scripting Editor of the RPG MK you should find something.

ok but how would i change it so my battle scene looks simular to this 0.o..


and with all of the dp menu system and everythhing, or make a window pop up when a battle occurs and have the fight, bag, run, and pokemon options under the screen, how would i do this. (including how to make the menu look like this)
[IMG]file:///C:/DOCUME%7E1/HGJ/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG]
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  #2885    
Old August 11th, 2008, 08:55 AM
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fugdy, IMO you just change the graphics...just look at the /Graphics/Pictures-Folder....
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  #2886    
Old August 11th, 2008, 10:07 AM
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is there a way to give shiny pokemon special abilities?
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  #2887    
Old August 11th, 2008, 10:31 AM
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Quote:
Originally Posted by yaoimutt View Post
is there a way to give shiny pokemon special abilities?
i dont think so, but you could just go head and give each pokemon a shiny(ex: CHARMANDER_SHINY ( info info info) ) or you could add the shiny to the ability (TM & HM) and make them able to have more moves, just an idea, but i dont think so.
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  #2888    
Old August 11th, 2008, 10:52 AM
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Quote:
Originally Posted by yaoimutt View Post
is there a way to give shiny pokemon special abilities?
ok, here's what i've come up with. within the PokeBattle_Pokemon on line 279 to 285 in the latest release of the sk is where isShiny? is defined. i believe if you put any boosts to stats or whatever within this area, it should take effect on shiny pokemon. i haven't tested this out, but i believe it should work.
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  #2889    
Old August 11th, 2008, 11:42 AM
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What kind of effect are you trying to give them? Stronger stats? Or something else?
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  #2890    
Old August 11th, 2008, 02:26 PM
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Quote:
Originally Posted by poccil View Post
Also Known as Pokedude:

The presence of multiple "Battle" comments implies that more than one battle exists, which may not be your intent. Instead, use "\m" to separate each message, like this:

Code:
@>Comment: Battle: Hey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!\mHey, punk!  Give me all you've got! You ain't
 :       : worth it!
Gee, thanks! I copied the script from "Camper Andrew". Maybe he hhas multiple battles... Thanks again!
  #2891    
Old August 11th, 2008, 04:12 PM
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Pokemon Trading. Does anyone know how to make this work in the game?
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  #2892    
Old August 11th, 2008, 04:18 PM
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Quote:
Originally Posted by PokemonOI View Post
Pokemon Trading. Does anyone know how to make this work in the game?

read athe notes.html included in the starter kit, but here is how :

Adding a Pokemon

For an easy way to add a Pokemon, call pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level. You can modify that function, which is located in PokemonUtilities, to remove the messages. Adding a Pokemon may fail, so this statement should appear in a "Conditional Branch" event command.
Adding an Egg

You can use the function pbGenerateEgg to add an egg to the Trainer's party. Here's an example.
@>Conditional Branch: Script: $Trainer.party.length>=6
@>Text: You have no room to store the Egg...
@>
: Else
@>Script: Kernel.pbGenerateEgg(
: : PBSpecies::TOGEPI,5
: : )
@>Text: Received a Pokemon Egg.
@>
: Branch End
@>

Removing a Pokemon

To remove a Pokemon from the party, use the script $Trainer.party.delete_at(X) where X is the Pokemon's position. For example, to remove the first Pokemon in the party, use 0 for X.
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  #2893    
Old August 11th, 2008, 04:43 PM
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how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it :(

how do you edit it :(
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  #2894    
Old August 11th, 2008, 04:44 PM
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Quote:
Originally Posted by Atomic_Reactor View Post
how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it

how do you edit it

go to your game folder

Graphics > Pictures > commandbox.png

there you go.
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  #2895    
Old August 11th, 2008, 04:48 PM
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i stated previously that i tried that.
i tried it again, no good.

:(
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  #2896    
Old August 11th, 2008, 04:54 PM
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Quote:
Originally Posted by Atomic_Reactor View Post
i stated previously that i tried that.
i tried it again, no good.


make sure your overwriting it as "commandbox.png" and not making it "commandbox copy.png" just make sure your overwriting it.
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  #2897    
Old August 11th, 2008, 05:00 PM
Atomic Reactor's Avatar
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yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.
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  #2898    
Old August 11th, 2008, 05:01 PM
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Quote:
Originally Posted by Atomic_Reactor View Post
yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.
ok but are you saving it in the right folder, like the game you are editing, is reffering to this folder for your images. just double check the obvious them post back here.
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  #2899    
Old August 11th, 2008, 05:05 PM
Atomic Reactor's Avatar
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yep, re-imported it.
into the picture folder. same name.
still not working :/
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  #2900    
Old August 11th, 2008, 05:11 PM
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Quote:
Originally Posted by Atomic_Reactor View Post
yep, re-imported it.
into the picture folder. same name.
still not working :/

dang > then i dont know sorry
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