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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2901  
Unread August 12th, 2008, 12:44 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it

how do you edit it

go to your game folder

Graphics > Pictures > commandbox.png

there you go.
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  #2902  
Unread August 12th, 2008, 12:48 AM
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i stated previously that i tried that.
i tried it again, no good.

:(
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  #2903  
Unread August 12th, 2008, 12:54 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
i stated previously that i tried that.
i tried it again, no good.


make sure your overwriting it as "commandbox.png" and not making it "commandbox copy.png" just make sure your overwriting it.
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  #2904  
Unread August 12th, 2008, 01:00 AM
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yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.
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  #2905  
Unread August 12th, 2008, 01:01 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
yes, i know how to do things like this lol.
i did replace it, and it is still showing up as the old one.
ok but are you saving it in the right folder, like the game you are editing, is reffering to this folder for your images. just double check the obvious them post back here.
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  #2906  
Unread August 12th, 2008, 01:05 AM
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yep, re-imported it.
into the picture folder. same name.
still not working :/
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  #2907  
Unread August 12th, 2008, 01:11 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
yep, re-imported it.
into the picture folder. same name.
still not working :/

dang > then i dont know sorry
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  #2908  
Unread August 12th, 2008, 03:00 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
how do i edit the battlebox stuff?
i edited "fightbox" and "commandbox"
i cant seem to change it

how do you edit it
play around with some of the script in PokeBattle_ActualScene. you might just find your answer.
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  #2909  
Unread August 12th, 2008, 03:24 AM
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i am having the problem of putting a tile set together may anyone help me?
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  #2910  
Unread August 12th, 2008, 06:54 AM
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I tried to change it, and I got this

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  #2911  
Unread August 12th, 2008, 08:26 AM
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Pokehero: Did you use the name from Trainernames.txt? It seems like you don't have "Rocket" defined... Or perhaps you're not using the internal name.
Atomic_Reactor: Essentials no longer uses fightbox.png and commandbox.png. You want to edit messagebox.png instead.
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  #2912  
Unread August 12th, 2008, 08:28 AM
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How do I change the X Y position of this, check the attachment. The thing I want to change is circled in red.
Attached Thumbnails
Pokedex SS.png‎  
  #2913  
Unread August 12th, 2008, 03:15 PM
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thanks Wichu, it works now.
now i have 2 questions.

1. how do you edit the skins in battle? like the thing that says fight,run,bag,pokemon
and the attacks. cause its the same as the frame skin your using =/


2. how do you edit the color of the ttext that says "what will XXX do next" its white. i want it to be black.
i saw it somewhere before, so ill search it. but im hoping someone answering it would be quicker.
thanks in advance :P
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  #2914  
Unread August 13th, 2008, 09:50 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
thanks Wichu, it works now.
now i have 2 questions.

1. how do you edit the skins in battle? like the thing that says fight,run,bag,pokemon
and the attacks. cause its the same as the frame skin your using =/


2. how do you edit the color of the ttext that says "what will XXX do next" its white. i want it to be black.
i saw it somewhere before, so ill search it. but im hoping someone answering it would be quicker.
thanks in advance
1) i think that is also the same thing that you had problems editing (the background for that is basically just edited i think or you edit the template of that.)

2) once again look in the same thing that you looked in last time pokebattle_script thingy. and find "What Will $pokemon Do Next" or w.e and just add attributes to that snippet.

(once again i am not sure about these answers)
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  #2915  
Unread August 13th, 2008, 10:38 AM
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How do i make an outside light so that the shadow will only appear at night? It looks kinda weird with a shadow coming from an unknown light source during the day...
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  #2916  
Unread August 13th, 2008, 11:45 AM
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Quote:
Originally Posted by ashandmisty View Post
How do i make an outside light so that the shadow will only appear at night? It looks kinda weird with a shadow coming from an unknown light source during the day...

use the tiles of a lightpost, and then set the event on the lightpost like so.

set the event name as "OutdoorLight" or "Light" the difference is that the "OutdoorLight" will change according to time.
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  #2917  
Unread August 13th, 2008, 02:38 PM
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Atomic_Reactor, for the first question, search for
Code:
@spriteskin=Bitmap.new($TextFrames[$PokemonSystem.frame])
in the PokeBattle_ActualScene script. Change the "$TextFrames[$PokemonSystem.frame]" to the filename of the skin you want to use (e.g. Graphics/Windowskins/BattleSkin.png), which should in the same format as a standard skin.

As for the second question, still in PokeBattle_ActualScene, search for
Code:
MESSAGEBASECOLOR=Color.new(248,248,248)
Then edit the numbers in that, and the lines beneath, to the hex codes for the desired colour (between 0 and 255 in the order red, green, blue - in this case, 248,248,248 means white).
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  #2918  
Unread August 13th, 2008, 04:39 PM
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Alright, i got the text changed.
But i did the other thing and i get this error. :(
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  #2919  
Unread August 14th, 2008, 05:42 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
thanks Wichu, it works now.
now i have 2 questions.

1. how do you edit the skins in battle? like the thing that says fight,run,bag,pokemon
and the attacks. cause its the same as the frame skin your using =/


2. how do you edit the color of the ttext that says "what will XXX do next" its white. i want it to be black.
i saw it somewhere before, so ill search it. but im hoping someone answering it would be quicker.
thanks in advance
you should also make sure that you editing the right graphic lcause some look the same ren your game look at the graphic then make they look exactly alike
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  #2920  
Unread August 14th, 2008, 03:29 PM
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Did you put quotes around it? As in "Graphics/Windowskins/Skin.png". If you don't put quotes, RMXP doesn't recognise it as a string. It thinks you're referring to a non-existent constant called Windowskins (there's already a class called Graphics).
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  #2921  
Unread August 14th, 2008, 04:32 PM
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Does anyone have a server that works for them and is easy to set up? I am about done for my game and I want to make it into a mmorpg...I need server so badly...the one in the starter kit doesnt work for me...post link to good server if u know one please
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  #2922  
Unread August 15th, 2008, 05:23 AM
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Okay, I need help on a few things...

How do you make a wild pokemon encounter(like the ones you would do for legendaries and so on) that you can't run away from? I looked into the notes and tried just about everything but I'm still able to run away from the battle, which I don't want.

Secondly, having to do with the same similair problem though, I noticed that if the script command exceeds over the first row of text and goes on to the second row, it registers it as and enter rather than a word wrap(and than when you finally get to the event, the game has an error heartattack and dies). Which doesn't matter for pokemon with very short names, such as Mew, but it's a big problem if it something like... Houndour, which is the pokemon I was trying to use for this.


Overall I absolutely love this thing, and I have some VERY INTERESTING ideas with it now(as if I don't have enough projects I should be doing). There's just a couple things I wish to fix/figure out, this being one of them DX
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  #2923  
Unread August 15th, 2008, 06:28 AM
poccil
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It is possible to create Pokemon battles where the player cannot escape, but a bug prevents this. To fix this, find
the method "def pbPrepareBattle" in the script section PokemonField, and delete the following line, which is found in
that method:

Code:
    battle.cantescape=false
Now it should work properly.

The problem with script lines is a problem with RPG Maker XP. To work around the problem, use the "expandtext" utility
that comes with Pokemon Essentials; namely, open "expandtext" while the Script dialog box is showing.
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  #2924  
Unread August 15th, 2008, 06:55 AM
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how do you make wild pokemon battles in grass.
how do you add menu icons to the menu/make the menu transparent like whichus game.
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  #2925  
Unread August 15th, 2008, 12:39 PM
poccil
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Recently, editing Trainer battles using comments failed to work because of a bug in saving the converted maps. If this is the case, you will see many files named "mapXXX" with no file extensions. To fix it, find the following lines in the script section Compiler (near the bottom):

Code:
  filename=sprintf("Data/map%03d",id)
  map=pbLoadRxData(filename)
Change those lines to the following:

Code:
  filename=sprintf("Data/map%03d",id)
  if $RPGVX
   filename+=".rvdata"
  else
   filename+=".rxdata"
  end
  map=load_data(filename)
To edit wild Pokemon battles, open the Pokemon Essentials Editor ("editor.exe") and select "Set Encounters."
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