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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2926  
Unread August 15th, 2008, 02:28 PM
Blazers's Avatar
Blazers
L.A.S.E.R.S.
 
Join Date: Jan 2008
Location: Connecticut
Age: 18
Kind of off topic here...
But, I was wondering if there is a certain program used to make pokemon music for games?
I have a program i am using, but was wondering if there was anything better.
  #2927  
Unread August 15th, 2008, 08:38 PM
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Grifstar
Certified Shark Bait
 
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Thanks, I got it to work now~ <3 (espeically love the extended text thing, that really helps a lot)

Second question though (which I'm sure this gets asked a lot) will this ever get updated to look more like D/P? Such as just upgraded battle sprites/graphics and newer movests at least. I tried changing some of the pokemon sprites already but they come out looking too big or too small.. Unless I want to have them pixelated weirdly. Changing movests I could maybe do on my own, but it'll just take a very long time.. Not to mention will have to try adding the newer attacks D:
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  #2928  
Unread August 15th, 2008, 10:22 PM
Xiderwong's Avatar
Xiderwong
Beginning Trainer
 
Join Date: Jul 2008
Location: Hannover
Nature: Relaxed
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Hey,

i have three questions.
The first, how can i put 2 or 3 worldmaps into the game?
The second, how can i edit the bag picute for each male? (The male had anotherbag than the female)
The last, i forgot..

Thanks, Xiderwong
  #2929  
Unread August 17th, 2008, 12:27 AM
TKS
Beginning Trainer
 
Join Date: Aug 2008
Age: 22
Gender:
Quote:
Originally Posted by Blazers08 View Post
Kind of off topic here...
But, I was wondering if there is a certain program used to make pokemon music for games?
I have a program i am using, but was wondering if there was anything better.
I would just suggest that you get any kind of MIDI sequencer. There is no such program to make music specifically for Pokemon games. GBA games themselves have used certain trackers, but it's easier to just simulate the sounds with MIDIs. If you're looking for 8bit though, then MIDI won't do. That gets a lot more complicated...
  #2930  
Unread August 17th, 2008, 01:04 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
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Quote:
Originally Posted by Grifstar View Post
Thanks, I got it to work now~ <3 (espeically love the extended text thing, that really helps a lot)

Second question though (which I'm sure this gets asked a lot) will this ever get updated to look more like D/P? Such as just upgraded battle sprites/graphics and newer movests at least. I tried changing some of the pokemon sprites already but they come out looking too big or too small.. Unless I want to have them pixelated weirdly. Changing movests I could maybe do on my own, but it'll just take a very long time.. Not to mention will have to try adding the newer attacks D:
graphics: no, you have to do that your self, thats not actually very hard, its actually really easy.

moves: you can do these yourself as well.
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Geat thread here
  #2931  
Unread August 18th, 2008, 12:04 AM
ddensu_pda's Avatar
ddensu_pda
Beginning Trainer
 
Join Date: Aug 2008
Gender:
Hello, im new in this forum.

My question is, how to put two different pokedex in starter kit for RMXP?
I want to put a regional pokedex, the starter kit comes with the national pokedex, but... i want to put another pokedex for the region of my game.

please, i really need help.

PD: sorry for my bad english.
  #2932  
Unread August 21st, 2008, 05:04 PM
TKS
Beginning Trainer
 
Join Date: Aug 2008
Age: 22
Gender:
I have one question, I couldn't find it in the notes. I want to delete my LandNight encounter list because I made it by accident. And yes, I tried the delete key, lol.
  #2933  
Unread August 21st, 2008, 05:46 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Sorry, the ability to delete encounter types from the editor hasn't been implemented yet. It will be added shortly.
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  #2934  
Unread August 22nd, 2008, 02:14 AM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
Location: England, UK.
Age: 22
Gender: Male
Nature: Naughty
Where do I edit the actual story line. I mean from where Oak talks to you and you choose you gender etc to the very end of the league?
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  #2935  
Unread August 23rd, 2008, 04:13 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
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does anyone know how to automaticly change a pokemons lvl? i want to be able to change a pokemons lvl to five (lvling down, not up)

also, i can't seem to get the cut-scene skip to work, is anyone else having this problem?
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  #2936  
Unread August 24th, 2008, 05:36 AM
Demonic Budha's Avatar
Demonic Budha
semi-good RMXPer (not script)
 
Join Date: Jun 2005
Location: Taupo, NZ
Age: 26
Gender:
Nature: Naughty
Hey guys, got a question for anyone how knows the limitations of Scripts/events with-in the SK.
Is there a way to add an script (or an auto event) that actervates at the Load/New/Options screen.
What i want, is when the player powers up their game, that a process starts where a Random number is selected, this random number will effect things in ALL maps.
Thanks to any who can offer assistance.
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  #2937  
Unread August 24th, 2008, 08:47 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
BlueEew: There's an invisible event in the top-left corner of the map titled "Intro".
Yaoimutt: Add this script to a new script section in the script editor.
Code:
class PokeBattle_Pokemon
def setLevel(level)
@level=level #Sets the level
calcStats #Recalculates the Pokémon's stats
Kernel.pbMessage(_INTL("{1} became level {2}!",@name,level) #Displays a message
pbTopRightWindow(_INTL("MaxHP: {1}\r\nATTACK: {2}\r\nDEFENSE: {3}\r\nSP. ATK: {4}\r\nSP. DEF: {5}\r\nSPEED: {6}",@totalhp,@attack,@defense,@speed,@spatk,@spdef)) #Displays the stat window
end
end
This is similar to using
Code:
pokemon.level=5
but it also allows other things to be done, such as displaying a message. Use it like this:
Code:
pkmn=$Trainer.party[0]
pkmn.setLevel(5)
changing the number in the square brackets to the index of the Pokémon in the party (0-5), or replacing the $Trainer.party[0] with a PokeBattle_Pokemon object.
Demonic Buddha: Add this to a new script section:
Code:
def randomStartup
rnd=rand(256)
return rand
end
Then, add the line
Code:
randNumber=randomStartup
to the PokemonLoad script at around line 204 (below "@scene.pbStartScene"). Then, add
Code:
$game_variables[26]=randNumber
at lines 293 and 360 (directly above "return"), changing the number to the ID of a variable. Finally, use events to achieve what you want. You can edit the randomStartup method to change how the random number is generated - for example, change 256 to whatever number you want to be the upper limit on the random number.
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  #2938  
Unread August 24th, 2008, 11:14 AM
Trace
Trainer
 
Join Date: Oct 2006
I'm having problems with audio...

I have two maps (outdoor, and interior), and they both have the same music file. Now, I start in the interior, the music is fine. So I take the warp to the outside, it's still fine. But when I go back into the interior, it's silent. If I go back out, it's back. And if I go back in...you get the idea.
Anyways, is there any way to fix this? It still runs, but no audio, which is bothersome.
Oh, and it's not any of the events.
And I've tried messing with metatags, connections, and even making new maps.
Thanks.
  #2939  
Unread August 24th, 2008, 05:05 PM
sonic smash down's Avatar
sonic smash down
strive for the best
 
Join Date: Feb 2008
Location: Louisiana
Gender: Male
Nature: Relaxed
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hey yall im having just a little glitch wit the rival event. I was wondering there are two seperate pages one for his victory speech and the other for his losing speech how do i get the battle page to tell the diference. i couldnt find this in the notes.
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  #2940  
Unread August 24th, 2008, 07:51 PM
Grifstar's Avatar
Grifstar
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Join Date: Jun 2005
Age: 24
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Okay, hopefully this will be my last questions for awhile, I'm getting ahead of myself anyway.

1. How do you make an HM work outside of battle(such as flying, cutting) without getting a badge?(then again, I still don't really know how you assign an HM to a badge to begin with) I imagine that it should just be a simple true/false switch somewhere, and I did find the "BADGEFORCUT", etc. scripts too, which probably has something to do with it, but I still don't know how to put it all together..

2. I can't seem to get the "always shiny" script to work, the one that was in the notes. I tried putting it on a clean script page and also next to the Events.onWildPokemonCreate script in PokemonField, but I always get an error when I use it... I still don't even know if I'm going to be using the feature anyway, but I just wanted to test it out.


And uhh... there was something else, but I don't remember now @_@
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  #2941  
Unread August 24th, 2008, 09:37 PM
TKS
Beginning Trainer
 
Join Date: Aug 2008
Age: 22
Gender:
Quote:
Originally Posted by poccil View Post
Sorry, the ability to delete encounter types from the editor hasn't been implemented yet. It will be added shortly.
Alright, thanks. I still don't have anything to complain about, we are more than blessed to have this. lol
  #2942  
Unread August 24th, 2008, 10:47 PM
Nero9121's Avatar
Nero9121
Fire Maker
 
Join Date: Aug 2008
Gender:
can someone help me with how to set this up for the starter kit! please

rmxp.org/forums/index.php?topic=43100.0
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  #2943  
Unread August 25th, 2008, 10:32 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
Grifstar: What error do you get?
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  #2944  
Unread August 25th, 2008, 08:33 PM
Grifstar's Avatar
Grifstar
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Oh, nevermind it's working now. I just realised that I didn't have the new page in the right spot. But now it's running fine...

Although, still need help on the HM thing..
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  #2945  
Unread August 26th, 2008, 03:54 AM
memyselforwho
Beginning Trainer
 
Join Date: Aug 2008
Absolutely amazing! I am actually surprised at how easy this is to use, especially since this is my first encounter with RMXP (I just purchased it, it's quite fun to play with/pass the time).

How would I go about changing the opening speech/encounter?




And @ Blazers08
Fruity Loops isn't a bad program for editing music/working with midi. Try the demo out, if you like it... buy it =D (It's the easiest program I know, though.. I could recommend others depending on your music writing ability)
  #2946  
Unread August 26th, 2008, 11:02 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
Invisible event in the top-left corner of the "Intro" map...
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  #2947  
Unread August 26th, 2008, 06:41 PM
memyselforwho
Beginning Trainer
 
Join Date: Aug 2008
Quote:
Originally Posted by Wichu View Post
Invisible event in the top-left corner of the "Intro" map...

Thanks bud ; ) that's simple enough.
  #2948  
Unread August 26th, 2008, 07:46 PM
Lady Berlitz's Avatar
Lady Berlitz
Cinnamon ♪
 
Join Date: May 2007
Location: An igloo in Canada
Nature: Adamant
I'm kind of lazy to try it out, so I'll just ask here.

Are all of the Status Effects already implemented?
Such as Burned, Asleep, etc.?
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  #2949  
Unread August 26th, 2008, 08:09 PM
Youji's Avatar
Youji
Viridian City Gym Leader
 
Join Date: Jun 2007
Location: Germany
Age: 21
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Keyris View Post
I'm kind of lazy to try it out, so I'll just ask here.

Are all of the Status Effects already implemented?
Such as Burned, Asleep, etc.?
Yup. That's all in. But no aniomations for those are in, such like the birds (Confused), Ice, etc. You would have to implent them your own.
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  #2950  
Unread August 26th, 2008, 10:42 PM
Demonic Budha's Avatar
Demonic Budha
semi-good RMXPer (not script)
 
Join Date: Jun 2005
Location: Taupo, NZ
Age: 26
Gender:
Nature: Naughty
OK, this is prolly going to get me yelled at, but ima ask anyway.
When updating, is it better to copy the *new* scripts over (or ALL the scripts)
Or is it easyier to copy the Maps from the OLD project????
Thanks
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}-DEMONIC BUDHA-{

(for those of you who dont know im not the best speller in the world. )
(also i find it funny that im like 10 years older than some of you and im asking you for help. )
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