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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #276    
Old October 1st, 2007, 03:15 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash

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Quote:
Originally Posted by [email protected] View Post
xD Sorry to bug you guys again but can anyone tell me how to compress a file for a demo? And add my own icon in the top left screen of the game?I would realy appreciate it
...ugh

Fine.

Go to File --> Compress Game Data. If you are releasing it to the public make sure to check the "Encrypt data" Check box so nobody can copy your game.

To edit the icon...well, theres already a Tutorial for that so you can figure that out
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  #277    
Old October 1st, 2007, 03:20 PM
koolkats109@hotmail.com's Avatar
Beginning Trainer
 
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Location: Canada
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Where should I search for the icon tutorial then? And thanks I knew how to encrypt the game but the checkbox I missed xD
  #278    
Old October 1st, 2007, 03:21 PM
poccil
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Join Date: Jan 2007
Gender:
Nature: Adamant
Ryruyin:

The day-night tinting is enabled only if the map is marked as an outdoor map. This setting is one of many in the file PBS/metadata.txt. See the notes in that file for more information. Specifically, if the setting "Outdoor" for a map is set to "true", then the map is an outdoor map and tinting will be enabled.
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  #279    
Old October 1st, 2007, 03:41 PM
Ryruyin's Avatar
Ryruyin
Beginning Trainer
 
Join Date: Jun 2007
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Nature: Adamant
Ok, thanks. Also, how do I connect two maps?
Edit: Ok, I found the tut
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Last edited by Ryruyin; October 1st, 2007 at 03:48 PM.
  #280    
Old October 1st, 2007, 03:53 PM
-BlackShadow-'s Avatar
-BlackShadow-
Shadow King
 
Join Date: Sep 2007
Location: U.S.
Age: 19
Gender:
Nature: Relaxed
Every Time I Test Play My Game And Pick A Starter Pokemon It Acts
Like I Don't Have One Even Though It Shows Up In The Start Menu.
What I Mean Is That The Prof. Acts Like He Didn't Give Me A Pokemon
And His Assistant Won't Give Me The Pokedex. Here Is What I Entered.

Quote:
@>Conditional Branch: Switch [0008: Got Pokemon] == OFF
@>Text: Do You Want The Flame Pokemon CHARMANDER?
@>Show Choices: Yes, No
: When [Yes]
@>Text: I Think That Is A Great Choice.
@>Script: Kernel.pbAddPokemon(
: : ::PBSpecies::CHARMANDER,5) # 004 and 5
@>Play ME: 'Jingle - HTML', 100, 100
@> \PN Has Received CHARMANDER
@>Set Move Route: Player
: : $>Move Left
: : $>Move Left
: : $>Move Up
@>Text: Good Now Go Get A Pokedex From My Lab
: : Assistant.
@>Set Move Route: Player
: : $>Move Down
: : $>Move Down
: : $>Move Down
: : $>Move Down
: : $>Move Down
: : $>Move Left
@>Control Self Switch: A =ON
@>
: When [No]
@>Text: Think It Over Carfully. This Is A Very Important
: : Decision.
@>
: Branch End
@>
It Does All That But, It Does It Again.....Just As If It Never Happened....
Thank You In Advance.
  #281    
Old October 1st, 2007, 03:56 PM
Nastara
Beginning Trainer
 
Join Date: Mar 2007
Gender:
Nature: Adamant
Don't use self switch. Turn switch 0008 on.
  #282    
Old October 1st, 2007, 03:58 PM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
Location: England, UK.
Age: 23
Gender: Male
Nature: Naughty
I was just wondering if when you download the starter kit, that when pressing on the button to start the game. An actual game comes on.

I do it and a message saying it encountered an error and had to be closed. Tell Microsoft about this problem etc? Is a game ment load or what?
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  #283    
Old October 1st, 2007, 04:05 PM
Nastara
Beginning Trainer
 
Join Date: Mar 2007
Gender:
Nature: Adamant
I found a glitch. If you press the ACCEPT button during the black screen with Pokemon Starter Kit and Flameguru it will freeze.
  #284    
Old October 1st, 2007, 04:05 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by BlueEew View Post
I was just wondering if when you download the starter kit, that when pressing on the button to start the game. An actual game comes on.

I do it and a message saying it encountered an error and had to be closed. Tell Microsoft about this problem etc? Is a game ment load or what?
Umm...yes, a real game should come up. Do you have RPG Maker? Legal? What Windows do you have? Brain?

Quote:
Originally Posted by Nastara View Post
I found a glitch. If you press the ACCEPT button during the black screen with Pokemon Starter Kit and Flameguru it will freeze.
So don't press it? lol
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  #285    
Old October 1st, 2007, 04:14 PM
koolkats109@hotmail.com's Avatar
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@ BlueEew:Yes a game should appear, and I don't know about contacting microsoft for this problem but maybe redownload rmxp? (Sorry if an answer has already been posted for this I am lagging >.<)
  #286    
Old October 1st, 2007, 04:41 PM
Nastara
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Join Date: Mar 2007
Gender:
Nature: Adamant
Quote:
Originally Posted by Flameguru View Post
So don't press it? lol
What harm would fixing it do? It annoys me when I do it accidentally.
  #287    
Old October 1st, 2007, 05:43 PM
Ryruyin's Avatar
Ryruyin
Beginning Trainer
 
Join Date: Jun 2007
Gender:
Nature: Adamant
Yeah, I found that bug too, uh, you should probably just get over it. Even if you do press it then all you have to do is restart the game, and I'm sure Poccil could fix it.
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  #288    
Old October 1st, 2007, 09:33 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
A new version of Pokemon Essentials is now available.

Changes:

Implemented the hidden moves Waterfall, Dive, and Flash
Improved performance of redefined Tilemap class
Removed 386-species limit; now any number of species is possible
For demonstration, the Pokemon Spiritomb is included
Included metadata setting for running, surfing, and diving sprites

Added: RPGCache
Changed: PokemonMap
Changed: PokeBattle_Pokemon
Changed: PokemonDayCare
Changed: PokemonPokedex
Changed: PBExperience
Changed: AnimationSprite
Changed: Scene_Map
Changed: Pokegear
Changed: PokemonField
Changed: Walk/Run
Changed: Game_Map*
Changed: PokeBattle_ActualScene
Changed: PokemonTilesetEditor
Changed: PokeBattle_Trainer
Changed: SpriteResizer
Changed: BitmapCache
Changed: WindowAndTilemap
Changed: Compiler
Changed: Game_Player*
Changed: PokemonEvolution
Changed: PokemonMessages
Changed: Game_Character 1
Changed: SpriteWindow
Changed: PokemonUtilities
Changed: PokeBattle_Battle
Changed: PokemonItems
Changed: PokemonBag
Changed: Scene_Intro
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  #289    
Old October 1st, 2007, 10:50 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
I think I'll upgrade Code Biohazard to use this version of the Starter Kit, as it has improved greatly Great work Poccil

Edit: Missing underwater tileset
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Last edited by NytewolfAU2k7; October 2nd, 2007 at 01:04 AM. Reason: missing underwater tileset...
  #290    
Old October 2nd, 2007, 02:11 AM
New2Ya's Avatar
New2Ya
Beginning Trainer
 
Join Date: Oct 2005
Gender:
Say how can I update my project with that new release of you poccil? I dont wanna lose all the maps and events I made... O_o

I finally figured out how to make random battles. xD This pack is great.
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  #291    
Old October 2nd, 2007, 02:29 AM
Ryruyin's Avatar
Ryruyin
Beginning Trainer
 
Join Date: Jun 2007
Gender:
Nature: Adamant
New2Ya, you could probably just copy the new PBS folder to your old project. I don't know about the scripts part of it though.
__________________
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  #292    
Old October 2nd, 2007, 02:41 AM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by New2Ya View Post
Say how can I update my project with that new release of you poccil? I dont wanna lose all the maps and events I made... O_o

I finally figured out how to make random battles. xD This pack is great.
Simple...well, maybe not. Here I go!

First, make a copy of your entire projects folder. Then go into your games Data Folder. Copy over all of the Map Files, MapInfos, and the Tilesets data files.

If you used any custom Tilesets or charsets or even pictures copy them over too, same for audio.

Then go into the merged project and make an event and make it control switches. Then copy all of your switches from your game to the merged project.

It's kind of confusing but it only takes 20 minutes max and it's what i have been doing this whole time
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  #293    
Old October 2nd, 2007, 07:07 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Sorry, I forgot to add the underwater tileset to the ZIP file. I just did so; however, the missing file
can also be downloaded directly. The underwater autotile, too.

For the next release of Pokemon Essentials, I plan to support internationalization; that is, to make it easy to support translated versions of Pokemon games.
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Last edited by poccil; October 2nd, 2007 at 10:46 AM. Reason: Your double post has been automatically merged.
  #294    
Old October 2nd, 2007, 12:23 PM
New2Ya's Avatar
New2Ya
Beginning Trainer
 
Join Date: Oct 2005
Gender:
Thanks Flameguru!

Question: How do you start with "zero" items? My game starts with 50 items of every type of item.

Question 2: Referring to Q1, how do you add an item (plus amount) to the bag?

Thanks!!
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  #295    
Old October 2nd, 2007, 12:49 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
New2Ya:

In the file notes.txt, there is this:
Quote:
When the game is run from RPG Maker XP (which sets the $DEBUG global variable to true), the bag is
intentionally filled with 50 of each item at the beginning of the game.
It should be emphasized that that won't be the case if the game is run normally.

Also, to add more than one item at once, you can use something like this as a Script event command:

Code:
5.times do
  $PokemonBag.pbStoreItem(
     PBItems::POKeBALL
  )
end
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  #296    
Old October 2nd, 2007, 01:02 PM
koolkats109@hotmail.com's Avatar
Beginning Trainer
 
Join Date: Apr 2006
Location: Canada
Gender:
Nature: Timid
Send a message via Windows Live Messenger to koolkats109@hotmail.com
Hey I just transfered all of my stuff over >.< but now dive isn't working... x] Any ideas on why this may be?
  #297    
Old October 2nd, 2007, 01:09 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
To support Dive functionality, the game system uses the metadata setting DiveMap:

Quote:
DiveMap - the underwater layer of this map. This setting is required if an area
contains deep patches in the water (tiles with terrain tag 5). The map must
have the same width and height as this map. Coordinates of this map
are associated with the same coordinates of the underwater map.
Multiple maps cannot refer to the same underwater layer.
Dive functionality will work on a tile if the tile's terrain tag is 5. The coordinates
of the map correspond with those of the underwater map, so the underwater walls
should have the same shape as the deep patches on the water's surface.
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  #298    
Old October 2nd, 2007, 02:02 PM
New2Ya's Avatar
New2Ya
Beginning Trainer
 
Join Date: Oct 2005
Gender:
Ah thanks for that poccil. I get it now.

Last 2 question, and then I'm done:
1. How do I make sure the added Pokémon is MALE?
2. How can I start a WILD BATTLE with a certain Pokémon? (so not a trainer battle, nor a random encounter -> Kinda like battling Ho-Oh or something)
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  #299    
Old October 2nd, 2007, 02:09 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
To start a wild Pokemon battle, use this script:
Code:
pbWildBattle(
PBSpecies::MEWTWO,70
)
It should normally appear as a conditional branch, since the player may lose that battle. However, the current version of that function doesn't indicate whether the player has won or lost. To add this functionality, add the line
Code:
return (decision!=2)
after line 98 of the script section PokemonField. Then you can make an event command like:

Code:
Conditional Branch:  Script:  pbWildBattle(PBSpecies::MEWTWO,70)
  Text:  Mewtwo went away...
Branch End
I already mentioned a way to set the gender of a Pokemon in this thread.
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Last edited by poccil; October 2nd, 2007 at 02:16 PM.
  #300    
Old October 2nd, 2007, 03:16 PM
Nastara
Beginning Trainer
 
Join Date: Mar 2007
Gender:
Nature: Adamant
When I put music into a battle it doesn't loop. After it's done it goes back to the default battle theme.
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