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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #3051  
Unread September 10th, 2008, 11:42 AM
Champio30's Avatar
Champio30
Pokemon: Team Alpha's Revenge
 
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Quote:
Originally Posted by yaoimutt View Post
i know there isn't one in the game, but there are people that have put "cooking" games into there pokemon essentials game. so that means that there is one SOMEWHERE out that. Maybe we'll get lucking and someone will be nice enough to post the script, :3, it would be cool to be able to have item creations in the game. don't you think?

anyway,
http://www.upokecenter.com/projects/pokestarter/notes.html#header72
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  #3052  
Unread September 10th, 2008, 01:11 PM
yaoimutt
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you so so clearly did not read my question. if you look, it says that i am not talking about adding new items, but more like a cooking mini game thing.
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  #3053  
Unread September 10th, 2008, 02:35 PM
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Luke128th
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Try RPG RPG Revolution. That's where I go for some of my scripts. They do have some scripts on cooking mini-games, and other things. Maybe they have what your looking for. Just google RPG RPG Revolution.
  #3054  
Unread September 10th, 2008, 02:43 PM
yaoimutt
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Quote:
Originally Posted by Luke128th View Post
Try RPG RPG Revolution. That's where I go for some of my scripts. They do have some scripts on cooking mini-games, and other things. Maybe they have what your looking for. Just google RPG RPG Revolution.
yeah, but are they pokemon essentials compatible?
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  #3055  
Unread September 10th, 2008, 03:07 PM
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partyghoul2000
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Quote:
Originally Posted by Pokehero22 View Post
Thanks Partygoul!

But, I have another problem...

Well, 2.

Anyways,
1. How can I change the animation from the rolling side by side, to a vibrating sprite?
2. How can I change the badges to ribbons if I turn a switch on?

Thanx in advance! :D
well, for number two all you'd have to do is change edit the badges.png under Graphics\Pictures and it'll show up as ribbons on the trainer card. as for the rolling animation go to find and put in:
Code:
def pokeballThrow
and that will take you to where to you need to edit. as to how to edit it though, i have no clue.
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  #3056  
Unread September 10th, 2008, 04:45 PM
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Luke128th
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Quote:
Originally Posted by yaoimutt View Post
yeah, but are they pokemon essentials compatible?
I think so. It may or may not. I've never tried it with Pokemon Essentials.
  #3057  
Unread September 10th, 2008, 05:05 PM
?Alistair?'s Avatar
?Alistair?
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Me again. Ok so i added a new pokémon to the game (editing the Pokémon txt file and importing the sprites. On my test map when the character chooses the pokéball which has the pokémon in it; I get the following message:

---------------------------
Pokemon Essentials
---------------------------
Exception: SyntaxError
Message: (eval)in `pbExecuteScript'compile error
(eval) syntax error
Interpreter:238:in `pbExecuteScript'
Interpreter:1623:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1623:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'

Thanks.

EDIT: Damn those funny Teddiursa faces, it should be a colon and a 2 there.

Can I have help please?
  #3058  
Unread September 11th, 2008, 04:20 AM
yaoimutt
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can you show us the script that you used to give the pokemon? because it's saying that there was an error when it tride to run it. (i think)
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  #3059  
Unread September 11th, 2008, 06:08 AM
Soul.//Silver's Avatar
Soul.//Silver
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Does anyone have a moves.txt for PBS that has all of the Pokemon D/P/P moves in it and if so can they please upload it, because I just noticed that the moves.txt in PBS doesn't have D/P/P moves in it, only 1st-3rd Gen moves.
All credit will go to whoever uploads it if they want credit. (Name in the Credits of my game).
  #3060  
Unread September 11th, 2008, 06:15 AM
?Alistair?'s Avatar
?Alistair?
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Quote:
Originally Posted by yaoimutt View Post
can you show us the script that you used to give the pokemon? because it's saying that there was an error when it tride to run it. (i think)
It's alright now thanks, there was just a space in the script command.

New questions (eventually i'll stop)

1. When the hero whites out, where do i change where he goes - or does he automatically go to a pokémon centre/somewhere that can heal his pokémon?

2. This is just a simple rpg xp question but, when choosing the starter I want a picture of the pokémon to appear above the pokéball. I realise that i use the show/erase pictures commands. But when I try to positiong it it jut appears in the top left corner.

Thanks
  #3061  
Unread September 11th, 2008, 06:27 AM
poccil
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1: The point where the player goes after losing a battle is set for each Pokemon Center, as well as the metadata setting called "Home" (set it in the editor, under "Set Metadata", then "Global").

Though this approach is rarely necessary, you can also change the position within an event, by putting a Script event command consisting of the text "Kernel.pbSetPokemonCenter" within that event, which sets it to the player's current position. If you use this approach, there must be another event page on that event with an Autorun trigger and the condition "Switch '0005: Starting Over' is ON". That event page must heal all Pokemon (use the event command "Recover All: Entire Party") and set the switch '0005: Starting Over' to OFF. For an example, see the event for any Pokemon Center receptionist.

2: In the "Show Picture" event command, click "Center" under "The Origin", to make a picture appear centered on the desired point. Also, change "X" and "Y" to specify the pixel coordinates of the picture.
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Last edited by poccil; September 11th, 2008 at 06:36 AM.
  #3062  
Unread September 11th, 2008, 06:42 AM
Pokehero22
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Hey Poccil, I have a question.

Have you already implanted a Contest script in the next version of the Kit?

Or could you give me a Contest script?
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  #3063  
Unread September 11th, 2008, 11:17 AM
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venom12
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I have Problem, if i move on one map i have this error
Message: undefined method `[]' for nil:NilClass
TilemapXP:868:in `refresh'
TilemapXP:164:in `update'
TilemapLoader:57:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:92:in `update'
Scene_Map:51:in `updateSpritesets'
Scene_Map:45:in `each'
Scene_Map:45:in `updateSpritesets'
Scene_Map:112:in `update'
Scene_Map:67:in `main'
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  #3064  
Unread September 11th, 2008, 11:25 AM
PoKéMaKeR's Avatar
PoKéMaKeR
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Quote:
Originally Posted by venom12 View Post
I have Problem, if i move on one map i have this error
Message: undefined method `[]' for nil:NilClass
TilemapXP:868:in `refresh'
TilemapXP:164:in `update'
TilemapLoader:57:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:92:in `update'
Scene_Map:51:in `updateSpritesets'
Scene_Map:45:in `each'
Scene_Map:45:in `updateSpritesets'
Scene_Map:112:in `update'
Scene_Map:67:in `main'
Is it a connected map, cause if so you need to make sure every event page with the "erase this event" command has to be "player touch"
I hope this helped!

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  #3065  
Unread September 11th, 2008, 06:53 PM
poccil
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venom12:

That happened because of a bug. In the script section TilemapXP, in two places
starting at lines 847 and 867, replace this:

Code:
   if !@priotilesrect || !@priotilesfast || 
      @priorect[0]!=minX ||
      @priorect[1]!=minY ||
      @priorect[2]!=maxX ||
      @priorect[3]!=maxY
with this:
Code:
   if !@priotilesrect || !@priotilesfast || 
      @priotilesrect[0]!=minX ||
      @priotilesrect[1]!=minY ||
      @priotilesrect[2]!=maxX ||
      @priotilesrect[3]!=maxY
And in line 858, change this line:
Code:
     @priorect=[minX,minY,maxX,maxY]
to this:

Code:
     @priotilesrect=[minX,minY,maxX,maxY]
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  #3066  
Unread September 11th, 2008, 07:55 PM
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Quote:
Originally Posted by shinylugia249 View Post
Ok, Does anyone know how add more terrain tags because i want to have more battle screens like the snow, dark cave, etc... but i need the terrain tags to make them work.
Any help?
Can anyone answer my question?
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  #3067  
Unread September 11th, 2008, 08:22 PM
poccil
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shinylugia249:

The documentation already mentions how more terrain tags can be added: "RPGXP's tileset editor only supports seven terrain tags. That's why Pokemon Essentials contains a built-in terrain tag editor. It can be accessed by choosing "Edit Terrain Tags" from the "Debug" option in the game menu, or from the Pokemon Essentials Editor
(editor.exe)."
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  #3068  
Unread September 11th, 2008, 08:25 PM
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oh sorry, that wasn't in the notes tha lst time I checked.
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  #3069  
Unread September 11th, 2008, 08:41 PM
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Champio30
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what is the gif plugin, can you like put gif animations in
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  #3070  
Unread September 11th, 2008, 10:57 PM
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Nero9121
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for the server that comes with it...do the players play in game with each other or is it only a server that allows them to trade with each other?
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  #3071  
Unread September 12th, 2008, 01:39 AM
Trace
Trainer
 
Join Date: Oct 2006
Quick question...
What script edits the resolution? I know there is the "Resolution*" script, but what line do I edit?
<_O
Thanks.
  #3072  
Unread September 12th, 2008, 05:32 AM
partyghoul2000's Avatar
partyghoul2000
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would there be a script that would stop wild encounters or change the encounter rates? maybe with variables and switches?
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Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #3073  
Unread September 12th, 2008, 07:20 AM
Pokehero22
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Could you answer my question a few posts back?

My game has Contests, could you put in a contest script?
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  #3074  
Unread September 12th, 2008, 01:46 PM
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Champio30
Pokemon: Team Alpha's Revenge
 
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Quote:
Originally Posted by Champio30 View Post
what is the gif plugin, can you like put gif animations in
answer please help me please
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  #3075  
Unread September 12th, 2008, 05:30 PM
?Alistair?'s Avatar
?Alistair?
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Ok. You know the switch 'Starting Over'? Well that was annoying me, so i deleted the test map that it was on, but now if i lose a battle i get the error info telling me that it's really bad. How do i change this?
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