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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #8376    
Old February 2nd, 2011, 07:44 PM
kanto123326's Avatar
kanto123326
squ1r3llz m@k3 m3 cry
 
Join Date: Jan 2011
Location: Candyland?
Gender: Female
Nature: Lax
global switches? how do those work and where do i put them?could you plz answer quickly?
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Last edited by kanto123326; February 3rd, 2011 at 03:46 PM.
  #8377    
Old February 3rd, 2011, 03:26 AM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Quote:
Originally Posted by Conan Edogawa View Post
1. Set the map to be outdoor in the Editor and the day/night system will work on it.
2. Check the Wiki, it's in Maruno's signature.
But I want a tutorial that explain how use it (day/night system). I have already changed it in editor, but I don't know how to put the correct time of day or to put illumination at night.

I hope your help :D
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My tutorials:

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  #8378    
Old February 3rd, 2011, 04:46 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I just want to announce that I've fixed the marking bug in Essentials, i.e. the game crashes when you try to mark Pokémon in storage with the ● ■ ▲ ♥ symbols. Just thought you guys might want to know.

The fix is available in the wiki article PC Pokémon storage. The best part is that it's really simple to fix.
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  #8379    
Old February 3rd, 2011, 05:35 PM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
I have another doubt very important. I hope you can help me.

How can I delete this effect without delete the script?

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My tutorials:

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  #8380    
Old February 3rd, 2011, 05:54 PM
ag4047
Beginning Trainer
 
Join Date: Feb 2011
Gender: Male
Use the Pokemon Starter Kit and using the editor that is included, I link one map to another so it does not teleport the character ...
When I link any map in the editor seems that looks good but when you get to play the map you link is black (which would not have to happen) anyone can help me?
PD: will add the pokemon following character...
Sorry for my english ,I'm Argentine...

Last edited by ag4047; February 4th, 2011 at 03:23 AM.
  #8381    
Old February 3rd, 2011, 06:43 PM
kanto123326's Avatar
kanto123326
squ1r3llz m@k3 m3 cry
 
Join Date: Jan 2011
Location: Candyland?
Gender: Female
Nature: Lax
URRGGHHHH! could some one PLZ reply? thx!
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Asparachuks, ACTIVATE!

Last edited by kanto123326; February 3rd, 2011 at 06:45 PM. Reason: Your double post has been automatically merged.
  #8382    
Old February 3rd, 2011, 08:22 PM
Martinixon's Avatar
Martinixon
Beginning Trainer
 
Join Date: Oct 2010
Location: Mexico
Gender: Male
I started getting this error lately after choosing a name while creating a new game.
I would appreciate any help

  #8383    
Old February 3rd, 2011, 09:58 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by kanto123326 View Post
URRGGHHHH! could some one PLZ reply? thx!
No need to get frustrated. This thread doesn't exist for the sole purpose of answering people's questions, you know.

Global switches can be controlled via events by choosing the "Control Switches" command. Clicking on the little arrow next to the switch name brings up a dialogue where you can add/edit/remove all global switches in your game.

This is an RMXP feature non-exclusive to Essentials, however, and you're question would've been answered in the RMXP help files or even from a quick Google search.
  #8384    
Old February 3rd, 2011, 10:05 PM
Ratty524's Avatar
Ratty524
 
Join Date: Jan 2011
Gender: Male
Nature: Calm
Quote:
Originally Posted by kanto123326 View Post
URRGGHHHH! could some one PLZ reply? thx!
Please, you've got to be patient. The worst thing to do when asking for help is to be rude.

Anyway, global switches are simply the set of switches that come with RMXP. They are used to control events, such as making sure a player can't get anything out of a treasure chest once he has already opened it and received its item. The counterpart of global switches would be self-switches, which should be used for the event only and should not be relied on for the game as a whole.

Are you even familiar with RPG maker as a whole? While I'd hate to be a spoiler, if you aren't you shouldn't be attempting to make a full fledge pokemon game with this maker yet. You should practice reading the help files and making default projects so that not only you can enjoy game-making, but also learn about the features of your engine. Pokemon Essentials is an add-on to this maker, and if you don't know the basics, using this will be harder than it should be.
  #8385    
Old February 4th, 2011, 03:26 AM
ag4047
Beginning Trainer
 
Join Date: Feb 2011
Gender: Male
Please someone help me with my problem !
  #8386    
Old February 4th, 2011, 02:39 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by jota_rdk View Post
I have another doubt very important. I hope you can help me.

How can I delete this effect without delete the script?

What effect are you talking about? The glow? That's because the door event is called "Light" or "OutdoorLight". Rename it.


Quote:
Originally Posted by ag4047 View Post
Use the Pokemon Starter Kit and using the editor that is included, I link one map to another so it does not teleport the character ...
When I link any map in the editor seems that looks good but when you get to play the map you link is black (which would not have to happen) anyone can help me?
PD: will add the pokemon following character...
Sorry for my english ,I'm Argentine...
I was very much tempted not to answer this, because you're so impatient.

Make sure that you place the maps next to each other correctly in the Editor. They should not overlap.


Quote:
Originally Posted by Martinixon View Post
I started getting this error lately after choosing a name while creating a new game.
I would appreciate any help

Have you compiled the game (i.e. play it from RPG Maker XP)?

The problem is that it doesn't know how many Pokémon there are in total in your game, which is something that is set during compilation.
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  #8387    
Old February 4th, 2011, 05:24 PM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Hello!

Is it possible to change the wild pokémons and battle background at night?

Greetings!!
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Pokémon Golden Legend // Pokémon Silver Legend


My tutorials:

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My english is very bad, I know. Sorry! xD
  #8388    
Old February 4th, 2011, 06:12 PM
HankMan's Avatar
HankMan
Beginning Trainer
 
Join Date: Feb 2011
Location: Orbis
Gender: Male
Nature: Lonely
Anyone know how to create an opening scene in your pokemon game. Can you upload it as a .swf to create a scene, like in the original Nintendo Pokemon games when you leave the menu for a short bit, a scene plays. I wanna be able to create one of those, because I'm a decent animator and I have some awesome cutsenes to make. PM me anyone who could help. All help is appreciated, and accounted for.
  #8389    
Old February 4th, 2011, 06:24 PM
tylerab01's Avatar
tylerab01
Pokemon AquaHarmony
 
Join Date: Apr 2009
Location: France
Gender: Male
Nature: Bold
Hello, I am trying to make a Wild Pokemon Battle Script but nothing is working, i am using this script:

pbWildBattle(PBSpecies:HAYMIN,10,10)

either nothing happens or an error pops up.

Spoiler:

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 23, map 46 (Gracidea Forest):

Exception: SyntaxError

Message: (eval)in `pbExecuteScript'compile error
(eval) syntax error
(PBSpecies:HAYMIN,10,10)
^

***Line '(PBSpecies:HAYMIN,10,10)' shouldn't begin with '(', try putting '(' at

the end of the last line

***Full script:

pbWildBattle
(PBSpecies:HAYMIN,10,10)




Interpreter:274:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'

Scene_Map:107:in `update'

Scene_Map:63:in `main'



This exception was logged in

C:\Users\Ty\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
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  #8390    
Old February 5th, 2011, 12:05 AM
KitsuneKouta's Avatar
KitsuneKouta
狐 康太
 
Join Date: Mar 2010
Age: 23
Gender: Male
Quote:
Originally Posted by tylerab01 View Post
Hello, I am trying to make a Wild Pokemon Battle Script but nothing is working, i am using this script:

pbWildBattle(PBSpecies::SHAYMIN,10,10)

either nothing happens or an error pops up.

Spoiler:

Exception: RuntimeError
Message: Script error within event 23, map 46 (Gracidea Forest):
Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
(PBSpecies::SHAYMIN,10,10)
^

***Line '(PBSpecies::SHAYMIN,10,10)' shouldn't begin with '(', try putting '(' at the end of the last line

***Full script:
pbWildBattle
(PBSpecies::SHAYMIN,10,10)

Interpreter:274:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
A couple of things: first, it helps when you cut the fat out of the error message, like I did above. Second, the line highlighted in blue tells you exactly what to do. So, instead of

pbWildBattle(PBSpecies::SHAYMIN,10,10), use:

pbWildBattle(
PBSpecies::SHAYMIN,10,10)

(with the first parenthesis on the first line, and the rest on the second line). Also, this question is answered in the wiki, as are many other common questions. I'd really recommend looking around there more when you have problems or just want to learn more about how the kit works.
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  #8391    
Old February 5th, 2011, 05:21 AM
ag4047
Beginning Trainer
 
Join Date: Feb 2011
Gender: Male
My problem persists... i need help...
  #8392    
Old February 5th, 2011, 06:38 AM
carmaniac's Avatar
carmaniac
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 19
Nature: Relaxed
Quote:
Originally Posted by ag4047 View Post
My problem persists... i need help...
You said you were using the pokemon following character script, it's that answer to your problem cause.
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  #8393    
Old February 5th, 2011, 09:37 AM
WackyTurtle's Avatar
WackyTurtle
Developer
 
Join Date: Jan 2011
Location: England
Gender: Male
Nature: Relaxed
Hello everybody, does anybody know how to, in the newest version of Essentials, make a game where your character can sprint when not using the day/night cycle? I'm sure someone has asked this before, but I can't find an answer anywhere.

Thanks in advance.
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  #8394    
Old February 5th, 2011, 09:42 AM
tylerab01's Avatar
tylerab01
Pokemon AquaHarmony
 
Join Date: Apr 2009
Location: France
Gender: Male
Nature: Bold
Quote:
Originally Posted by KitsuneKouta View Post
A couple of things: first, it helps when you cut the fat out of the error message, like I did above. Second, the line highlighted in blue tells you exactly what to do. So, instead of

pbWildBattle(PBSpecies:HAYMIN,10,10), use:

pbWildBattle(
PBSpecies:HAYMIN,10,10)

(with the first parenthesis on the first line, and the rest on the second line). Also, this question is answered in the wiki, as are many other common questions. I'd really recommend looking around there more when you have problems or just want to learn more about how the kit works.

Thank you very much for the feedback! But now my issue seems to be that when ever i talk to the shaymin the battle does not take place. >.< Why does this stuff have to happen? When i was working on the Old AquaHarmony this did not happen :p
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Last edited by tylerab01; February 5th, 2011 at 09:50 AM.
  #8395    
Old February 5th, 2011, 09:51 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by WackyTurtle View Post
Hello everybody, does anybody know how to, in the newest version of Essentials, make a game where your character can sprint when not using the day/night cycle? I'm sure someone has asked this before, but I can't find an answer anywhere.

Thanks in advance.
How have you disabled the day/night cycle? There's a few ways in which this can be done, but as far as I know as long as you still set maps to be outdoors then running still works fine.

I believe there's a line somewhere (Walk_Run?) which you can modify to allow the player to run when indoors. I'll take a look when I get home and get back to you.
  #8396    
Old February 5th, 2011, 12:29 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Mrchewy View Post
How have you disabled the day/night cycle? There's a few ways in which this can be done, but as far as I know as long as you still set maps to be outdoors then running still works fine.

I believe there's a line somewhere (Walk_Run?) which you can modify to allow the player to run when indoors. I'll take a look when I get home and get back to you.
Quote:
Originally Posted by Maruno View Post
Bad idea. Calling a map "outdoor" means more than shading the screen - you can only run outside, and you can only use Fly outside too.

It's also too much work. Just look in PokemonUtilities and find the line that says "ENABLESHADING = true" (around line 314). Change it to false. Job done.
Quote:
Originally Posted by FL . View Post
Yeah, today I fond this shading thing.
For run in any non-outdoor maps like DP and posterior games, in Walk_Run
Code:
def pbCanRun?
 return Input.press?(Input::A) && 
    $PokemonGlobal &&
    $PokemonGlobal.runningShoes &&
   (
    pbGetMetadata($game_map.map_id,MetadataOutdoor) ||
    ($PokemonEncounters && $PokemonEncounters.isCave?)
   ) && 
   !@move_route_forcing && 
   !$PokemonGlobal.diving &&
   !$PokemonGlobal.surfing &&
   !$PokemonGlobal.bicycle
end
change to
Code:
def pbCanRun?
 return Input.press?(Input::A) && 
    $PokemonGlobal &&
    $PokemonGlobal.runningShoes &&
   (
    pbGetMetadata($game_map.map_id,MetadataOutdoor)
   ) && 
   !@move_route_forcing && 
   !$PokemonGlobal.diving &&
   !$PokemonGlobal.surfing &&
   !$PokemonGlobal.bicycle
end
To run while using Surf/Dive (without changing graphics) use the above code instead.
Code:
def pbCanRun?
 return Input.press?(Input::A) && 
    $PokemonGlobal &&
    $PokemonGlobal.runningShoes &&
   (
    pbGetMetadata($game_map.map_id,MetadataOutdoor)
   ) && 
   !@move_route_forcing && 
   !$PokemonGlobal.bicycle
end
It's only two pages before...
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  #8397    
Old February 5th, 2011, 01:02 PM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Where can I download a new menu for pokemon essentials?
__________________
Pokémon Golden Legend // Pokémon Silver Legend


My tutorials:

__________________
My english is very bad, I know. Sorry! xD
  #8398    
Old February 5th, 2011, 01:09 PM
carmaniac's Avatar
carmaniac
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 19
Nature: Relaxed
Quote:
Originally Posted by jota_rdk View Post
Where can I download a new menu for pokemon essentials?
You can't, you can either make it yourself or get a coder to script a new one for you.
__________________

Pokémon: Lost Souls.







Developed by Carmaniac.
  #8399    
Old February 5th, 2011, 02:36 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Mrchewy View Post
That is working as intended.

Since all timing in Essentials is measured by frames (i.e., pbWait, animations, transitions), increasing the number of frames per second - while making things smother - will speed the game up.

Considering that many transitions and animations are by default rather slow, increasing the framerate to 60 is probably a good idea. You'll probably want to reduce the player movement in Walk_Run if you do this, however.




Poccil still responds to PMs on occasion, but suffice to say he is no longer actively working on Essentials. To be honest, there's no real reason to. There's a few broken/missing features, but for the most part it's working fine. There's only been one game in over four years that has actually been completed with Essentials, so I don't blame him for not investing more time into it.
Put I thinks that the more important thing is the thousands of people that used the kit and enjoy. In http://www.pokecommunity.com/showthread.php?t=151474 poccil stated that kit is "it's clearly successful".
But you thinks that more completed games can make Poccil back actively working? And Pokemon Crystal Rain is completed.

In the lag subject, for me the lag occur only in the beggining when I open a game.

Quote:
Originally Posted by Ryan Hekk View Post
How do you get it so that other trainers can swim? They can't move because the water is marked as X in the passage and terrain tag 6, so that they can only be surfed on by the player, but this limits movement by other trainers in the water. How do I fix this?
In my version they can swin, but only when I was surfing. If you have tried to surf and they won't move, checks if you have in the PokémonField this piece of code:
Code:
def pbIsPassableWaterTag?(tag)
 return tag==PBTerrain::DeepWater||
        tag==PBTerrain::Water||
        tag==PBTerrain::StillWater||
        tag==PBTerrain::WaterfallCrest
end

def pbIsGrassTag?(tag)
 return tag==PBTerrain::Grass||
        tag==PBTerrain::TallGrass||
        tag==PBTerrain::UnderwaterGrass
end

def pbIsWaterTag?(tag)
 return tag==PBTerrain::DeepWater||
        tag==PBTerrain::Water||
        tag==PBTerrain::StillWater||
        tag==PBTerrain::WaterfallCrest||
        tag==PBTerrain::Waterfall
end

Quote:
Originally Posted by Conan Edogawa View Post
Can anyone explain how battle backgrounds work? I want to have something more than the basic 3rd gen background, but I need to know how to format the background so it works. Is it possible to just put the background in as it is, or do I need to rearrange it?
See the line 1111 in PokemonField
Code:
def pbGetEnvironment
 return PBEnvironment::None if !$game_map
 if $PokemonGlobal && $PokemonGlobal.diving
  return PBEnvironment::Underwater
 elsif $PokemonEncounters && $PokemonEncounters.isCave?
  return PBEnvironment::Cave
 elsif !pbGetMetadata($game_map.map_id,MetadataOutdoor)
  return PBEnvironment::None
 else
  terrain=$game_player.terrain_tag
  if terrain==PBTerrain::Grass # Normal grass
   return PBEnvironment::Grass
  elsif terrain==PBTerrain::TallGrass # Tall grass
   return PBEnvironment::TallGrass
  elsif terrain==PBTerrain::DeepWater || terrain==PBTerrain::Water
   return PBEnvironment::MovingWater
  elsif terrain==PBTerrain::StillWater
   return PBEnvironment::StillWater
  elsif terrain==PBTerrain::Rock
   return PBEnvironment::Rock
  elsif terrain==PBTerrain::Sand
   return PBEnvironment::Sand
  end
  return PBEnvironment::None
 end
end


Quote:
Originally Posted by jota_rdk View Post
Hello!

Is it possible to change the wild pokémons and battle background at night?

Greetings!!
In the above code made changes like
Code:
elsif terrain==PBTerrain::TallGrass # Tall grass
   return PBEnvironment::TallGrass
put
Code:
elsif terrain==PBTerrain::TallGrass # Tall grass
   time=Time.now
   if PBDayNight.isDay?
     return PBEnvironment::TallGrass
   else
     return PBEnvironment::TallGrassn
   end
Remember to change PBEnvironment and put TallGrassn in this example with number of night grafics.
______________________________________________________________________
My turn:
1-I think this is a easy and common question, but I can't fond a easy fix...
Surf on one cave and the battle base is still a cave...
I think that have something with line 1111 in PokemonField.
The only fix that I can thing is to change
Code:
elsif $PokemonEncounters && $PokemonEncounters.isCave?
  return PBEnvironment::Cave
To
Code:
elsif $PokemonEncounters && $PokemonEncounters.isCave?
  terrain=$game_player.terrain_tag
  if terrain==PBTerrain::DeepWater ||
 terrain==PBTerrain::Water || PBEnvironment::MovingWater
    return PBEnvironment::CaveWater
  else
    return PBEnvironment::Cave
  end
And make a new background mixing the base and bg
2-Any news in the anti-lag tips? For me the lag occur only in the beggining when I open a game, anyone had any idea?
3-I probably got missed:
Quote:
Originally Posted by FL . View Post
There is a way that I can give the player a item with internal name stored in one variable?
__________________

Last edited by FL; February 5th, 2011 at 02:51 PM.
  #8400    
Old February 5th, 2011, 03:03 PM
ag4047
Beginning Trainer
 
Join Date: Feb 2011
Gender: Male
Quote:
Originally Posted by carmaniac View Post
You said you were using the pokemon following character script, it's that answer to your problem cause.
then, I can not use pokemon Following characters with pokemon essentials kit?
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