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  #1151    
Old January 4th, 2008, 11:37 AM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
@>pbAddPokemon(PBSpecies:OKEMON,LEVEL)

The Pokemon needs to be in all caps.

Gah. Emote. The emote is obviously an , but before it is still the other :. I didn't make any mistakes,


Oh, even when my character doesn't have a pokemon OR a pokemon with surf I can surf..And it just walks on the water...I'd want it to have the character surfing..? o.o

Also, how do I add battle animations? I probably missed it somewhere.
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Last edited by Shirayuki Mizore; January 4th, 2008 at 02:23 PM.
  #1152    
Old January 4th, 2008, 02:28 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Next time, make sure "Disable smilies in text" is disabled on posts.

By design, in debug mode, hidden moves, like Surf, can be used any time, even without Badges or Pokemon. To change the surfing sprite, go to PBS/metadata.txt, find the line below, and replace "XXX" below with a character sprite in Graphics/Characters/.
Code:
PlayerA=PkMnTRAINER_Male,Red,onbike,trback,XXX,Red,Red
Battle animations are covered in the documentation, under the heading "Animations".
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  #1153    
Old January 4th, 2008, 03:04 PM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Nevermind.

Ah. I can't find the Girl sprite for surfing..Did you include it?
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Last edited by Shirayuki Mizore; January 4th, 2008 at 03:11 PM.
  #1154    
Old January 4th, 2008, 03:55 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Character sprites for surfing, running, and diving are not included.
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  #1155    
Old January 4th, 2008, 05:01 PM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Wait..are you sure? O.o

Why do I have a surfing one then?

Oh yeah, I added tons of things..XD
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Last edited by Shirayuki Mizore; January 4th, 2008 at 05:18 PM.
  #1156    
Old January 4th, 2008, 06:46 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
Hmmm... Maybe, just maybe, I'll port Code Biohazard to the latest kit... :)

Great work Poccil :)
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Last edited by NytewolfAU2k7; January 5th, 2008 at 07:09 AM.
  #1157    
Old January 4th, 2008, 07:13 PM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
Join Date: Jul 2007
Location: Minnesota
Age: 21
Gender: Male
Nature: Rash
that post was pointless...
is you copy one of the time switches and change then umbers. will it work accordingly to those times?
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  #1158    
Old January 5th, 2008, 07:16 AM
sascha
Beginning Trainer
 
Join Date: Dec 2007
Gender:
How can i make an Givepokmeon script?
Please an example with pikachu
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  #1159    
Old January 5th, 2008, 07:26 AM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
With the older versions of Pokémon Essentials, you would give a Pikachu by putting this into an event (assuming you want it to be level 5):

Code:
pbAddPokemon(PBSpecies::25,5)
In newer versions, I think you do this though.
Code:
pbAddPokemon(PBSpecies::PIKACHU,5)
  #1160    
Old January 5th, 2008, 07:40 AM
sascha
Beginning Trainer
 
Join Date: Dec 2007
Gender:
Thanks, and hox can i move other sprites in a event?
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  #1161    
Old January 5th, 2008, 07:58 AM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
When selecting an event command, on page 2, there is a "Move Event" command. Set the thing it affects to the event that it needs to move (in this case, your sprite). Then, just enter what you need it to move.
  #1162    
Old January 5th, 2008, 01:14 PM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
Join Date: Sep 2006
Location: Vancouver
Age: 23
Gender: Male
Nature: Adamant
Quote:
Originally Posted by sascha View Post
Thanks, and hox can i move other sprites in a event?
You know, that type of help should be kept in Private messages to avoid spam, because that has almost nothing to do with Poccil's Starter Kit and Essentials, it's more to do with Rpg Maker.

Poccil, I keep getting a script hanging error, I'll pm you the specifics.

-Krobe
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  #1163    
Old January 6th, 2008, 12:56 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
A new version is available.

Changes:

Fixed bug where trainer battle intro music lingers in battle
Move tutor support added
Improvements in visual editor:
-Full-color miniature maps
-Canvas can be dragged
-Global metadata is available by double-clicking
More detailed error reporting in data compiler
Events are stabler while walking in 240x160 mode
Adopted "Graphics.width/Graphics.height" convention
in script code, based on RGSS2
Added "Quick Hatch" and "Trainer types" to debug menu
Added more features to Pokemon debug menus
Mechanism for defining custom TMs and HMs

--
The specifications for items.txt and pokemon.txt have changed; the file
Data/tmRS.dat was replaced with Data/tm.dat.
--

Modified scripts. For details see this diff file.

Changed: Particle Engine
Changed: PokeBattle_Pokemon
Changed: PokemonDayCare
Changed: PokemonPokedex
Changed: PokemonAnimEditor
Changed: PokemonMenu
Changed: PBIntl
Changed: Scene_Map
Changed: AnimationSprite
Changed: Interpreter
Changed: Pokegear
Changed: Resolution*
Changed: PerspectiveTilemap
Changed: PokemonField
Changed: PokemonSave
Changed: PokemonNetwork
Changed: PokemonMart
Changed: PokemonTrainers
Changed: SpriteResizer
Changed: PokemonLoad
Changed: Main
Changed: PokeBattle_AI
Changed: WindowAndTilemap
Changed: PokemonWeather
Changed: Game_Event*
Changed: Game_System
Changed: Compiler
Changed: Game_Player*
Changed: PokemonEvolution
Changed: Spriteset_Map
Changed: PokemonEditor
Changed: PBAbilities
Changed: PokemonMessages
Changed: SpriteWindow
Changed: PokemonSystem
Changed: PokemonSummary
Changed: PokemonUtilities
Changed: PokemonRegionMap
Changed: PokemonBag
Changed: PokemonItems
Changed: PokemonScreen
Changed: PokemonStorage
Changed: PokemonDebug
Changed: Sprite_Timer
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  #1164    
Old January 6th, 2008, 01:57 AM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
What is different about the resolution? :0


I suggest you upload the file.. it is still the Jan 1st one.
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  #1165    
Old January 6th, 2008, 03:11 AM
Backmaster
Beginning Trainer
 
Join Date: May 2006
Nature: Adamant
Quote:
Originally Posted by Legend of Awesome View Post
What is different about the resolution? :0


I suggest you upload the file..:P it is still the Jan 1st one.
No, it isn´t.
Poccil forgot to update the date at the homepage... but it´s the new version for sure... i downloaded it and looked in the notes file ;)

Last edited by Backmaster; January 6th, 2008 at 03:21 AM.
  #1166    
Old January 6th, 2008, 04:50 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Hey poccil, big fan of your work :) . I've been using Pokemon Essentials for only a very small time but the amount of effort you put into it is astounding. Hell, you've even added all the seperate Pokemon Exp. rates!

Anyway, I have this one question that has been bothering me lately. I've searched through Google, notes.html and even this topic but can't seem to find an answer. Basically it's this: how do I edit the night time tinting? For me, I think it's currently way too opaque and dark and I would like tone it down a little.

A second question: how would I go about editing the battle system? The changes I want to make are quite trivial (i.e the speed that Pokemon come onto the screen, changing the male/female logos) so it doesn't really matter, but I am curious.
  #1167    
Old January 6th, 2008, 05:20 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
You have to look in the scripts: PokemonUtilities for the tinting (it's near the top), and PokeBattle_ActualScene for the battle adjustments: look under PokemonDataBox and pbStartBattle.
Oh, and the male/female logos are in the font files.
  #1168    
Old January 6th, 2008, 09:30 AM
Youji's Avatar
Youji
Viridian City Gym Leader
 
Join Date: Jun 2007
Location: Germany
Age: 22
Gender: Male
Nature: Quiet
Poccil do you thinkyou can add all Forms of Arceus? This would be cool...
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  #1169    
Old January 6th, 2008, 09:39 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
While still on the topic, would it be possible to implement Pokémon with different stats, but the same Pokédex number? For example, the different forms of Deoxys, and Wormadam's cloaks.
Also, would it be possible to implement a Pokémon which doesn't appear in the Pokédex? This could be useful for an unknown Pokémon appearing ("Wild ??? appeared"). I'm sure people would appreciate this feature.
  #1170    
Old January 6th, 2008, 09:53 AM
Spriter-san
Beginning Trainer
 
Join Date: Dec 2007
How would I get the game to start at a different map after the intro?
I can't figure that out....

Spritah out~
  #1171    
Old January 6th, 2008, 10:15 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Change the Transfer Player target in the intro event - it's in the top left corner of the Intro map.

EDIT: Hehe... Look what I did ^_^

I'm working on an intro animation, like on Emerald.
Yes, that's the male trainer in my game - the one in my avatar. Female trainer coming soon!

I've also got a fully animated title screen.

Last edited by Wichu; January 6th, 2008 at 10:25 AM.
  #1172    
Old January 6th, 2008, 02:20 PM
Spriter-san
Beginning Trainer
 
Join Date: Dec 2007
"Exception: Hangup
Message: The script is taking too long. The game will restart.
Compiler:817:in 'pbAddScript'
Compiler:1006:in 'pbCompileAbilities'
Xompiler:2451:in 'pbCompileAllData'
Compiler:2523"

I get that when I start the test.

Spritah out~
  #1173    
Old January 6th, 2008, 06:05 PM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Oh, OK.

I have a question, to add battle animations I would just put them in the animations thing in the database?
__________________
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  #1174    
Old January 6th, 2008, 06:07 PM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
Join Date: Jul 2007
Location: Minnesota
Age: 21
Gender: Male
Nature: Rash
legend of awesome: yes, and then to make it work in battle do this.
if the move is tackle. then name it
Move:TACKLE

heres a question.

how would i stop that from being possible? u cant surf on a rock... what should i do?
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  #1175    
Old January 6th, 2008, 07:26 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Hmm... I think I've found a bug (albeit a minor one). When using "\b" or "\r" in text messages to color text, some of the text tends to fall out of the box (attachment 1)

Some freaky things also happen on the intro screen when using colored text (attachment 2)

Is there anyway I can fix this? Cheers.
Attached Thumbnails
falloutbox.png‎   falloutbox2.png‎  

Last edited by Mrchewy; January 6th, 2008 at 07:36 PM.
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