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  #1151    
Old January 4th, 2008 (11:37 AM). Edited January 4th, 2008 by Shirayuki Mizore.
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Shirayuki Mizore Shirayuki Mizore is offline
Pokemon Raptor is STILL going?
 
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@>pbAddPokemon(PBSpecies:OKEMON,LEVEL)

The Pokemon needs to be in all caps.

Gah. Emote. The emote is obviously an , but before it is still the other :. I didn't make any mistakes,


Oh, even when my character doesn't have a pokemon OR a pokemon with surf I can surf..And it just walks on the water...I'd want it to have the character surfing..? o.o

Also, how do I add battle animations? I probably missed it somewhere.
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  #1152    
Old January 4th, 2008 (02:28 PM).
poccil poccil is offline
 
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Next time, make sure "Disable smilies in text" is disabled on posts.

By design, in debug mode, hidden moves, like Surf, can be used any time, even without Badges or Pokemon. To change the surfing sprite, go to PBS/metadata.txt, find the line below, and replace "XXX" below with a character sprite in Graphics/Characters/.
Code:
PlayerA=PkMnTRAINER_Male,Red,onbike,trback,XXX,Red,Red
Battle animations are covered in the documentation, under the heading "Animations".
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  #1153    
Old January 4th, 2008 (03:04 PM). Edited January 4th, 2008 by Shirayuki Mizore.
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Pokemon Raptor is STILL going?
 
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Nevermind.

Ah. I can't find the Girl sprite for surfing..Did you include it?
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  #1154    
Old January 4th, 2008 (03:55 PM).
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Character sprites for surfing, running, and diving are not included.
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  #1155    
Old January 4th, 2008 (05:01 PM). Edited January 4th, 2008 by Shirayuki Mizore.
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Shirayuki Mizore Shirayuki Mizore is offline
Pokemon Raptor is STILL going?
 
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Wait..are you sure? O.o

Why do I have a surfing one then?

Oh yeah, I added tons of things..XD
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  #1156    
Old January 4th, 2008 (06:46 PM). Edited January 5th, 2008 by NytewolfAU2k7.
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Hmmm... Maybe, just maybe, I'll port Code Biohazard to the latest kit... :)

Great work Poccil :)
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  #1157    
Old January 4th, 2008 (07:13 PM).
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that post was pointless...
is you copy one of the time switches and change then umbers. will it work accordingly to those times?
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  #1158    
Old January 5th, 2008 (07:16 AM).
Windsong Windsong is offline
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How can i make an Givepokmeon script?
Please an example with pikachu
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  #1159    
Old January 5th, 2008 (07:26 AM).
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With the older versions of Pokémon Essentials, you would give a Pikachu by putting this into an event (assuming you want it to be level 5):

Code:
pbAddPokemon(PBSpecies::25,5)
In newer versions, I think you do this though.
Code:
pbAddPokemon(PBSpecies::PIKACHU,5)
  #1160    
Old January 5th, 2008 (07:40 AM).
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Thanks, and hox can i move other sprites in a event?
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  #1161    
Old January 5th, 2008 (07:58 AM).
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When selecting an event command, on page 2, there is a "Move Event" command. Set the thing it affects to the event that it needs to move (in this case, your sprite). Then, just enter what you need it to move.
  #1162    
Old January 5th, 2008 (01:14 PM).
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Quote originally posted by sascha:
Thanks, and hox can i move other sprites in a event?
You know, that type of help should be kept in Private messages to avoid spam, because that has almost nothing to do with Poccil's Starter Kit and Essentials, it's more to do with Rpg Maker.

Poccil, I keep getting a script hanging error, I'll pm you the specifics.

-Krobe
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  #1163    
Old January 6th, 2008 (12:56 AM).
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A new version is available.

Changes:

Fixed bug where trainer battle intro music lingers in battle
Move tutor support added
Improvements in visual editor:
-Full-color miniature maps
-Canvas can be dragged
-Global metadata is available by double-clicking
More detailed error reporting in data compiler
Events are stabler while walking in 240x160 mode
Adopted "Graphics.width/Graphics.height" convention
in script code, based on RGSS2
Added "Quick Hatch" and "Trainer types" to debug menu
Added more features to Pokemon debug menus
Mechanism for defining custom TMs and HMs

--
The specifications for items.txt and pokemon.txt have changed; the file
Data/tmRS.dat was replaced with Data/tm.dat.
--

Modified scripts. For details see this diff file.

Changed: Particle Engine
Changed: PokeBattle_Pokemon
Changed: PokemonDayCare
Changed: PokemonPokedex
Changed: PokemonAnimEditor
Changed: PokemonMenu
Changed: PBIntl
Changed: Scene_Map
Changed: AnimationSprite
Changed: Interpreter
Changed: Pokegear
Changed: Resolution*
Changed: PerspectiveTilemap
Changed: PokemonField
Changed: PokemonSave
Changed: PokemonNetwork
Changed: PokemonMart
Changed: PokemonTrainers
Changed: SpriteResizer
Changed: PokemonLoad
Changed: Main
Changed: PokeBattle_AI
Changed: WindowAndTilemap
Changed: PokemonWeather
Changed: Game_Event*
Changed: Game_System
Changed: Compiler
Changed: Game_Player*
Changed: PokemonEvolution
Changed: Spriteset_Map
Changed: PokemonEditor
Changed: PBAbilities
Changed: PokemonMessages
Changed: SpriteWindow
Changed: PokemonSystem
Changed: PokemonSummary
Changed: PokemonUtilities
Changed: PokemonRegionMap
Changed: PokemonBag
Changed: PokemonItems
Changed: PokemonScreen
Changed: PokemonStorage
Changed: PokemonDebug
Changed: Sprite_Timer
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  #1164    
Old January 6th, 2008 (01:57 AM).
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Shirayuki Mizore Shirayuki Mizore is offline
Pokemon Raptor is STILL going?
 
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What is different about the resolution? :0


I suggest you upload the file.. it is still the Jan 1st one.
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  #1165    
Old January 6th, 2008 (03:11 AM). Edited January 6th, 2008 by Backmaster.
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Quote originally posted by Legend of Awesome:
What is different about the resolution? :0


I suggest you upload the file..:P it is still the Jan 1st one.
No, it isn´t.
Poccil forgot to update the date at the homepage... but it´s the new version for sure... i downloaded it and looked in the notes file ;)
  #1166    
Old January 6th, 2008 (04:50 AM).
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Hey poccil, big fan of your work :) . I've been using Pokemon Essentials for only a very small time but the amount of effort you put into it is astounding. Hell, you've even added all the seperate Pokemon Exp. rates!

Anyway, I have this one question that has been bothering me lately. I've searched through Google, notes.html and even this topic but can't seem to find an answer. Basically it's this: how do I edit the night time tinting? For me, I think it's currently way too opaque and dark and I would like tone it down a little.

A second question: how would I go about editing the battle system? The changes I want to make are quite trivial (i.e the speed that Pokemon come onto the screen, changing the male/female logos) so it doesn't really matter, but I am curious.
  #1167    
Old January 6th, 2008 (05:20 AM).
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You have to look in the scripts: PokemonUtilities for the tinting (it's near the top), and PokeBattle_ActualScene for the battle adjustments: look under PokemonDataBox and pbStartBattle.
Oh, and the male/female logos are in the font files.
  #1168    
Old January 6th, 2008 (09:30 AM).
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Poccil do you thinkyou can add all Forms of Arceus? This would be cool...
  #1169    
Old January 6th, 2008 (09:39 AM).
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While still on the topic, would it be possible to implement Pokémon with different stats, but the same Pokédex number? For example, the different forms of Deoxys, and Wormadam's cloaks.
Also, would it be possible to implement a Pokémon which doesn't appear in the Pokédex? This could be useful for an unknown Pokémon appearing ("Wild ??? appeared"). I'm sure people would appreciate this feature.
  #1170    
Old January 6th, 2008 (09:53 AM).
Spriter-san Spriter-san is offline
 
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How would I get the game to start at a different map after the intro?
I can't figure that out....

Spritah out~
  #1171    
Old January 6th, 2008 (10:15 AM). Edited January 6th, 2008 by Wichu.
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Change the Transfer Player target in the intro event - it's in the top left corner of the Intro map.

EDIT: Hehe... Look what I did ^_^

I'm working on an intro animation, like on Emerald.
Yes, that's the male trainer in my game - the one in my avatar. Female trainer coming soon!

I've also got a fully animated title screen.
  #1172    
Old January 6th, 2008 (02:20 PM).
Spriter-san Spriter-san is offline
 
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"Exception: Hangup
Message: The script is taking too long. The game will restart.
Compiler:817:in 'pbAddScript'
Compiler:1006:in 'pbCompileAbilities'
Xompiler:2451:in 'pbCompileAllData'
Compiler:2523"

I get that when I start the test.

Spritah out~
  #1173    
Old January 6th, 2008 (06:05 PM).
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Shirayuki Mizore Shirayuki Mizore is offline
Pokemon Raptor is STILL going?
 
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Oh, OK.

I have a question, to add battle animations I would just put them in the animations thing in the database?
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  #1174    
Old January 6th, 2008 (06:07 PM).
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legend of awesome: yes, and then to make it work in battle do this.
if the move is tackle. then name it
Move:TACKLE

heres a question.

how would i stop that from being possible? u cant surf on a rock... what should i do?
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  #1175    
Old January 6th, 2008 (07:26 PM). Edited January 6th, 2008 by Mrchewy.
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Hmm... I think I've found a bug (albeit a minor one). When using "\b" or "\r" in text messages to color text, some of the text tends to fall out of the box (attachment 1)

Some freaky things also happen on the intro screen when using colored text (attachment 2)

Is there anyway I can fix this? Cheers.
Attached Thumbnails
falloutbox.png‎   falloutbox2.png‎  
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