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  #1201    
Old January 10th, 2008, 07:53 PM
Krobelus's Avatar
Krobelus
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Quote:
Originally Posted by atomic_reactor View Post
at my moms it always restarts.
but i never have that problem at my dads(it runs programs fast here but slow at my moms[incase anyone cared lol])
Lol, still, the fact remains, I can't work on my game without the cure! Poccil shoulda pmed me by now... which reminds me, I wonder where he is? o.o

-Krobe
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  #1202    
Old January 11th, 2008, 03:55 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
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Oh noes. Another error :/ (see attachment 1)

This comes up when I tried to delete all Pokemon beyond Jirachi, and then tried to do a playtest. Here is my first Pokemon entry in pokemon.txt (it says it encountered the error on line 1: I have no idea why):

Code:
[1]
Name=BULBASAUR
InternalName=BULBASAUR
Kind=SEED
Pokedex=BULBASAUR can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
Type1=GRASS
Type2=POISON
BaseStats=45,49,49,45,65,65
Rareness=45
BaseEXP=64
Happiness=70
GrowthRate=Fluctuating
StepsToHatch=5120
Color=Green
Habitat=Grassland
EffortPoints=0,0,0,0,1,0
Abilities=OVERGROW
Compatibility=1,7
Height=0.7
Weight=6.9
GenderRate=FemaleOneEighth
Moves=1,TACKLE,4,GROWL,7,LEECHSEED,10,VINEWHIP,15,POISONPOWDER,15,SLEEPPOWDER,20,RAZORLEAF,25,SWEETSCENT,32,GROWTH,39,SYNTHESIS,46,SOLARBEAM
EggMoves=LIGHTSCREEN,SKULLBASH,SAFEGUARD,CHARM,PETALDANCE,MAGICALLEAF,GRASSWHISTLE,CURSE
Evolutions=IVYSAUR,Level,16
BattlerPlayerY=16
BattlerEnemyY=14
BattlerAltitude=0

Another problem (attachment 2). This comes up when I try to play it using the RGSS Player.

All these errors make mrchewy a very unhappy man. As a web programmer myself, nothing is more frustrating then getting errors that make no sense.



EDIT: Oh, and one other misc. question: how is Attack and Sp. Attack handled? Are they like D/P (where some moves are classified as "Physical" or "Special") or are they like the older games (based on move type only)?

For example, in Pokemon Essentials, would Shadow Claw rely on Attack (D/P) or Special Attack (older games)?
Attached Thumbnails
oh noes 2.png‎   oh noes 3.png‎  

Last edited by Mrchewy; January 11th, 2008 at 05:53 AM.
  #1203    
Old January 11th, 2008, 08:20 AM
Wichu's Avatar
Wichu
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The second error can't be fixed until the first error has been fixed, as the file dexdata.dat is only compiled when run in Test Play mode.

Attack and Special Attack are handled as in the older games, based on move type. As to Shadow Claw, it's not included in Essentials anyway (D/P moves, abilities and items aren't included). Ghost is physical anyway .
  #1204    
Old January 11th, 2008, 11:53 AM
golden_rex's Avatar
golden_rex
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can someone help please? i want to make my own pokemon game but am having trouble making a hack so i tried downloading rpg maker xp but when i install it it says there was an error getting trial code from ntitles server or something similar. do i have to be connected to the internet. hope you can help.(i hope this is the right place for this)
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I have studied Pokemon for around 14 years now

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  2. Pokemon Ranger
  3. Rescue Team Operator
  4. Dungeon Explorer
  #1205    
Old January 11th, 2008, 12:30 PM
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Krobelus
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Quote:
Originally Posted by golden_rex View Post
can someone help please? i want to make my own pokemon game but am having trouble making a hack so i tried downloading rpg maker xp but when i install it it says there was an error getting trial code from ntitles server or something similar. do i have to be connected to the internet. hope you can help.(i hope this is the right place for this)
This actually isn't the right place to ask. If you want to hack, yet downloaded Rpg Maker XP, then your probably confused on the term 'hack'. Hacking is when you use tools to change around an already existing game/rom. In this case however, you create your own game using Rpg Maker XP. Rpg Maker XP isn't free btw, you have to pay for it. When you download it, you get a free 30 day trial on it, which I don't think would be enough time to make a full game. So, either buy it, or go to the hacking section (Clicky) of these forums and learn to hack, as it's free.

-Krobe
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  #1206    
Old January 11th, 2008, 01:11 PM
Wichu's Avatar
Wichu
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Yeah, you need an internet connection first time you use it, and when you register.
Or could it be you're using Vista? If so, read the thread in the Tutorials section.
  #1207    
Old January 11th, 2008, 02:22 PM
golden_rex's Avatar
golden_rex
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ok thanks peeps. one last one can you make it with 2k3?
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I have studied Pokemon for around 14 years now

Past Experiences:
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  2. Pokemon Ranger
  3. Rescue Team Operator
  4. Dungeon Explorer
  #1208    
Old January 11th, 2008, 02:43 PM
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Krobelus
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Quote:
Originally Posted by golden_rex View Post
ok thanks peeps. one last one can you make it with 2k3?
Again... not supposed to ask that here. Your questions/comments must be related to the thread topic. Please read the rules, so there's less spam in the future.

I would like to point out, Rpg Maker Xp is not compatible with Rpg Maker 2K3. If you want to start making a Pokemon game with Rm2K3, then you should go here (Clicky)

There's tutorials there that might help you.

-Krobe
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  #1209    
Old January 11th, 2008, 03:02 PM
Firemaker's Avatar
Firemaker
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Quote:
Originally Posted by My own self
I still feel fairly nooby, but after making several corrections to my pokemon, I still get one error I can't seem to fix.
Spoiler:
Section111:1686:in `pbEachFileSectionEx'
Section111:1669:in `each_line'
Section111:1669:in `pbEachFileSectionEx'
Section111:1707:in `pbEachFileSection'
Section111:1872:in `pbCompilePokemonData'
Section111:1870:in `open'
Section111:1870:in `pbCompilePokemonData'
Section111:2457:in `pbCompileAllData'
Section111:2523
Exception: RuntimeError
Message: Bad line syntax (expected syntax like XXX=YYY)
File PBS/pokemon.txt, section 495, key WildItemRare

Here is the pokemon again
Spoiler:

[495]
Name=CAHIBREK
InternalName=CAHIBREK
Kind=Cardinal
Pokedex=CAHIBREK enjoy there new flying ability and compete in big flock races.
Color=Red
Type1=NORMAL
Type2=FLYING
Height=0.4
Weight=6.8
GenderRate=Female50Percent
BaseStats=55,65,65,45,60,55
Rareness=189
BaseEXP=109
Happiness=70
GrowthRate=Medium
StepsToHatch=2048
WildItemCommon=IRON
WildItemRare=CARBOS
Compatibility=5,5
EffortPoints=0,0,3,0,0,1
Abilities=EARLYBIRD
Moves=1,WITHDRAW,1,TACKLE,16,GUST,20,WHIRLWIND,24,FEATHERDANCE,28,AIRCUTTER,32,WINGATTACK,39,TAKEDOWN,45,FLY,53,MIRRORMOVE
Evolutions=CAHIREG,Level,33
EggMoves=

Again, sorry for being troublesome, and future thanks to anyone who helps me.
Mrchewy-In the scripts section, go to a script called PBSpecies. Make sure you have deleted those pokemon too and reset the returned number.

I too am suffering from pokemon problems. My cahibrek seems to be troubled with RGSS. My last post shows.
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  #1210    
Old January 11th, 2008, 05:29 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
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Quote:
Originally Posted by Firemaker View Post
Mrchewy-In the scripts section, go to a script called PBSpecies. Make sure you have deleted those pokemon too and reset the returned number.

I too am suffering from pokemon problems. My cahibrek seems to be troubled with RGSS. My last post shows.
I removed all pokemon beyond 250 in pokemon.txt (Ho-oh was the last one), went into PBSpecies, removed all pokemon beyond 250 and changed the return number. I am still getting the exact same error :/

Exception: RuntimeError
Message: Expected a section at the beginning of the file (line 1)
Compiler:1561:in `pbEachFileSectionEx'
Compiler:1547:in `each_line'
Compiler:1547:in `pbEachFileSectionEx'
Compiler:1585:in `pbEachFileSection'
Compiler:1716:in `pbCompilePokemonData'
Compiler:1715:in `open'
Compiler:1715:in `pbCompilePokemonData'
Compiler:2328
  #1211    
Old January 11th, 2008, 05:40 PM
Firemaker's Avatar
Firemaker
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in the PBSpecies, there should be a line at the top before the list of pokemon, right?
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  #1212    
Old January 11th, 2008, 10:12 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
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Quote:
Originally Posted by Firemaker View Post
in the PBSpecies, there should be a line at the top before the list of pokemon, right?
Yes, there is. Here is my complete PBSpecies file:

Code:
module PBSpecies
BULBASAUR=1
IVYSAUR=2
VENUSAUR=3
CHARMANDER=4
CHARMELEON=5
CHARIZARD=6
SQUIRTLE=7
WARTORTLE=8
BLASTOISE=9
CATERPIE=10
METAPOD=11
BUTTERFREE=12
WEEDLE=13
KAKUNA=14
BEEDRILL=15
PIDGEY=16
PIDGEOTTO=17
PIDGEOT=18
RATTATA=19
RATICATE=20
SPEAROW=21
FEAROW=22
EKANS=23
ARBOK=24
PIKACHU=25
RAICHU=26
SANDSHREW=27
SANDSLASH=28
NIDORANfE=29
NIDORINA=30
NIDOQUEEN=31
NIDORANmA=32
NIDORINO=33
NIDOKING=34
CLEFAIRY=35
CLEFABLE=36
VULPIX=37
NINETALES=38
JIGGLYPUFF=39
WIGGLYTUFF=40
ZUBAT=41
GOLBAT=42
ODDISH=43
GLOOM=44
VILEPLUME=45
PARAS=46
PARASECT=47
VENONAT=48
VENOMOTH=49
DIGLETT=50
DUGTRIO=51
MEOWTH=52
PERSIAN=53
PSYDUCK=54
GOLDUCK=55
MANKEY=56
PRIMEAPE=57
GROWLITHE=58
ARCANINE=59
POLIWAG=60
POLIWHIRL=61
POLIWRATH=62
ABRA=63
KADABRA=64
ALAKAZAM=65
MACHOP=66
MACHOKE=67
MACHAMP=68
BELLSPROUT=69
WEEPINBELL=70
VICTREEBEL=71
TENTACOOL=72
TENTACRUEL=73
GEODUDE=74
GRAVELER=75
GOLEM=76
PONYTA=77
RAPIDASH=78
SLOWPOKE=79
SLOWBRO=80
MAGNEMITE=81
MAGNETON=82
FARFETCHD=83
DODUO=84
DODRIO=85
SEEL=86
DEWGONG=87
GRIMER=88
MUK=89
SHELLDER=90
CLOYSTER=91
GASTLY=92
HAUNTER=93
GENGAR=94
ONIX=95
DROWZEE=96
HYPNO=97
KRABBY=98
KINGLER=99
VOLTORB=100
ELECTRODE=101
EXEGGCUTE=102
EXEGGUTOR=103
CUBONE=104
MAROWAK=105
HITMONLEE=106
HITMONCHAN=107
LICKITUNG=108
KOFFING=109
WEEZING=110
RHYHORN=111
RHYDON=112
CHANSEY=113
TANGELA=114
KANGASKHAN=115
HORSEA=116
SEADRA=117
GOLDEEN=118
SEAKING=119
STARYU=120
STARMIE=121
MR_MIME=122
SCYTHER=123
JYNX=124
ELECTABUZZ=125
MAGMAR=126
PINSIR=127
TAUROS=128
MAGIKARP=129
GYARADOS=130
LAPRAS=131
DITTO=132
EEVEE=133
VAPOREON=134
JOLTEON=135
FLAREON=136
PORYGON=137
OMANYTE=138
OMASTAR=139
KABUTO=140
KABUTOPS=141
AERODACTYL=142
SNORLAX=143
ARTICUNO=144
ZAPDOS=145
MOLTRES=146
DRATINI=147
DRAGONAIR=148
DRAGONITE=149
MEWTWO=150
MEW=151
CHIKORITA=152
BAYLEEF=153
MEGANIUM=154
CYNDAQUIL=155
QUILAVA=156
TYPHLOSION=157
TOTODILE=158
CROCONAW=159
FERALIGATR=160
SENTRET=161
FURRET=162
HOOTHOOT=163
NOCTOWL=164
LEDYBA=165
LEDIAN=166
SPINARAK=167
ARIADOS=168
CROBAT=169
CHINCHOU=170
LANTURN=171
PICHU=172
CLEFFA=173
IGGLYBUFF=174
TOGEPI=175
TOGETIC=176
NATU=177
XATU=178
MAREEP=179
FLAAFFY=180
AMPHAROS=181
BELLOSSOM=182
MARILL=183
AZUMARILL=184
SUDOWOODO=185
POLITOED=186
HOPPIP=187
SKIPLOOM=188
JUMPLUFF=189
AIPOM=190
SUNKERN=191
SUNFLORA=192
YANMA=193
WOOPER=194
QUAGSIRE=195
ESPEON=196
UMBREON=197
MURKROW=198
SLOWKING=199
MISDREAVUS=200
UNOWN=201
WOBBUFFET=202
GIRAFARIG=203
PINECO=204
FORRETRESS=205
DUNSPARCE=206
GLIGAR=207
STEELIX=208
SNUBBULL=209
GRANBULL=210
QWILFISH=211
SCIZOR=212
SHUCKLE=213
HERACROSS=214
SNEASEL=215
TEDDIURSA=216
URSARING=217
SLUGMA=218
MAGCARGO=219
SWINUB=220
PILOSWINE=221
CORSOLA=222
REMORAID=223
OCTILLERY=224
DELIBIRD=225
MANTINE=226
SKARMORY=227
HOUNDOUR=228
HOUNDOOM=229
KINGDRA=230
PHANPY=231
DONPHAN=232
PORYGON2=233
STANTLER=234
SMEARGLE=235
TYROGUE=236
HITMONTOP=237
SMOOCHUM=238
ELEKID=239
MAGBY=240
MILTANK=241
BLISSEY=242
RAIKOU=243
ENTEI=244
SUICUNE=245
LARVITAR=246
PUPITAR=247
TYRANITAR=248
LUGIA=249
HOOH=250
def PBSpecies.getName(id)
return pbGetMessage(MessageTypes::Species,id)
end
def PBSpecies.getCount
return 250
end
end
  #1213    
Old January 12th, 2008, 06:25 AM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
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Age: 29
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Hi again everyone. Does anyone know if it's safe to start adding the D/P and/or custom moves/abilities yet? (That was a lot of slashes in one sentence) I know in previous versions it wasn't advised and I was wondering if that had changed.

Obviously I don't want to start playing around if it's going to cause problems but there are some pretty cool moves out there.
  #1214    
Old January 12th, 2008, 07:24 AM
Backmaster
Beginning Trainer
 
Join Date: May 2006
Nature: Adamant
Quote:
Glitchfinder:

Move data is stored in the file "PBS/rsattacks.dat". Unfortunately, it's a binary file so it requires a hex editor. I will explain the format when I have the chance.

EDIT: Here it is.

The file consists of a number of nine-byte data blocks, one for each move.
It is meant to be edited using a hex editor. Here are the meanings for each byte:

Byte 1: Function code. Moves are categorized according to their function. You can find a list of moves by function code in my attack list.
Byte 2: Base damage.
Byte 3: Type.
Byte 4: Accuracy (up to 100).
Byte 5: Move's total PP.
Byte 6: Additional effect chance (up to 100).
Byte 7: Target (see top of attack list for details).
Byte 8: Priority. Normally equal to 0.
Byte 9: Flags (see top of attack list for details).

I hope this helps.

Also, the file "PBS/moves.txt" contains the text of each move in the game.
This has been discussed earlier... But still it would require an amount of programming skills... Look up in the Battle System and how it´s programmed... Maybe you can imagine ;)
  #1215    
Old January 12th, 2008, 08:38 AM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
Join Date: Sep 2006
Location: Vancouver
Age: 23
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Nature: Adamant
Quote:
Originally Posted by LokiFerne View Post
Hi again everyone. Does anyone know if it's safe to start adding the D/P and/or custom moves/abilities yet? (That was a lot of slashes in one sentence) I know in previous versions it wasn't advised and I was wondering if that had changed.

Obviously I don't want to start playing around if it's going to cause problems but there are some pretty cool moves out there.
Just make a backup of your game, and mess around, I don't know if it'll work, but it might, so just mess around and you never know.

Does anyone know where Poccil has been lately? Hope he didn't get hit by a bus... (jk)

-Krobe
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Pokemon Pearl FC:
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  #1216    
Old January 12th, 2008, 09:44 AM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 19
Gender:
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I now have another problem. I get this message now:
Spoiler:
Message: uninitialized constant PBSpecies::VAMBSPAN
Section111:1209:in `const_get'
Section111:1209:in `pbCompileMachines'
Section111:1205:in `each'
Section111:1205:in `pbCompileMachines'
Section111:1190:in `each_line'
Section111:1190:in `pbCompileMachines'
Section111:2460:in `pbCompileAllData'
Section111:2523

But I don't know why. How do I fix this?
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  #1217    
Old January 12th, 2008, 11:10 AM
Wichu's Avatar
Wichu
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Join Date: Sep 2007
Location: North Herts, England
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Did you spell the Pokémon's name right in both files?

And it is possible to add D/P moves - I've done quite a lot already. A lot of them have the same effect as older moves - they're easy to implement. It's the new effects that put your skills to the test.
Trick Room was quite hard.

Please don't ask me for the scripts - if you want your game to be good, you have to be prepared to put some effort in yourself.
  #1218    
Old January 12th, 2008, 11:22 AM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
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Age: 19
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What's the second file? There is PBS/Pokemon, and what else?

Edit: Poccil's online
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  #1219    
Old January 12th, 2008, 02:04 PM
Wichu's Avatar
Wichu
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The second one is the TM/HM Compatibility list (can't remember the file name). Sorry for not making myself clear.
  #1220    
Old January 12th, 2008, 03:17 PM
Firemaker's Avatar
Firemaker
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It worked! Thanks Wichu, I will need to remember that for future reference.

Vampsban is a tricky name to spell.

EDIT: My game finally completely loaded!
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Last edited by Firemaker; January 12th, 2008 at 03:47 PM.
  #1221    
Old January 12th, 2008, 06:14 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
I'm too scared to PM Poccil with my problem (I've already bothered him too much lol), so does anyone have any idea how to fix this? (see this post),

EDIT: Congrats on getting your game up and running, Firemaker :D. Lol, seems like you haven't had a great deal of luck so far (error after error).

Last edited by Mrchewy; January 12th, 2008 at 09:32 PM.
  #1222    
Old January 12th, 2008, 06:23 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 19
Gender:
Nature: Lonely
Well I'm not too gifted in this scripting language yet.
Try my problem. Go to PBS/tms.txt and remove all the new pokemon
Also, script PokemonOrgBattle.
Go through all txt's and scripts and remove pokemon.

Anyways, I got another error when I try to teleport.
Spoiler:
Exception: Errno::ENOENT
Message: File Data/Map000.rxdata not found.
Section020:195:in `load_data'
Section020:195:in `autofade'
Section020:211:in `transfer_player'
Section020:105:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
Section020:62:in `loop'
Section020:69:in `main'
Section116:18:in `mainFunction'

When I try to teleport to another map without a fade
Sometimes it teleports me back to the town I was in about 10 back and 5 blocks left
Other times it teleports and then it freezes
Its not majorly important yet, I still can function the game and everything else works okay.
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  #1223    
Old January 12th, 2008, 08:32 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Thanks for the help ;) . I'll try it out tonight; it's gonna take a loooong time to sort through tm.txt and remove all unwanted Pokemon.

Edit: Tried both. Still get the error.

Last edited by Mrchewy; January 12th, 2008 at 09:31 PM.
  #1224    
Old January 12th, 2008, 09:14 PM
emblem
Beginning Trainer
 
Join Date: Dec 2007
Gender:
I successfully modified pbWildBattle and added another parameter that makes the Pokemon you battle automatically shiny. (It was a very easy edit, a if and a .makeShiny) Now I'm working on the fact that this kit doesn't display the shiny Pokemon anim or even play the noise.

So, anyone know how to play a animation? (Poccil, I guess this is basically directed at you).

I love editing the scripts of this starter kit! I might re-program the PokeGear to make it more like the G/S/E versions.
  #1225    
Old January 12th, 2008, 09:31 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
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Nature: Lax
Quote:
Originally Posted by emblem View Post
I love editing the scripts of this starter kit! I might re-program the PokeGear to make it more like the G/S/E versions.
Ooh, sounds good. Will you be releasing this revamped Pokegear? Because the standard one isn't very good at this stage.

And does ANYONE have ANY idea why I am STILL getting that error, even though I have removed all references of any Pokemon beyond number 251? It just doesn't make sense; my first line in pokemon.txt is exactly the same as normal, yet when booting up the standard starter kit I don't encounter this error.
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