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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1276  
Unread January 18th, 2008, 06:25 AM
gotron228's Avatar
gotron228
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In RPG maker XP whenever I add a character theres a really small sqaure how do I actually enlarge it so it can high;ight the wholl person
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  #1277  
Unread January 18th, 2008, 04:27 PM
Wichu's Avatar
Wichu
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Look at how the character sprites are arranged in the graphics that come with Essentials - you must have a 4x4 grid of sprites, in different frames.
If you mean the trainer battle sprite, the game shows the whole picture in battle anyway.
  #1278  
Unread January 18th, 2008, 08:14 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
Hey, Poccil when I use this code

Code:
$PokemonBag.pbQuantity(PBItems::POTION)>0
I get this error, and I can't seem to fix it.

Code:
Exception: RuntimeError
Message: Script error within event 2, map 11 (Park Path):
(eval):1:in `pbExecuteScript'uninitialized constant PBItems::STARTERPASS
Section018:238:in `pbExecuteScript'
Section018:753:in `eval'
Section018:238:in `pbExecuteScript'
Section018:753:in `command_111'
Section018:292:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'

Section018:249:in `pbExecuteScript'
Section018:753:in `command_111'
Section018:292:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
Does anyone know why this might happen.

Please help! Thank you!
  #1279  
Unread January 18th, 2008, 08:19 PM
poccil
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You mean STARTERPASS rather than POTION, right? If so, add an item with the internal name "STARTERPASS". If you did so, try selecting "Compile Data" from the debug menu or restart the game while holding CTRL. If you still have problems, please send me a private message rather than posting further here.
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  #1280  
Unread January 19th, 2008, 01:51 AM
Lady Berlitz's Avatar
Lady Berlitz
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Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
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  #1281  
Unread January 19th, 2008, 02:02 AM
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Quote:
Originally Posted by EsMaS View Post
Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
It comes with the Pokemon Essentials.

Question:
How may I add Items? I see how in Notes.Html, but it's a little confusing, could someone put it in easier terms?

Thanks.
-Krobe
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  #1282  
Unread January 19th, 2008, 09:09 AM
poccil
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A new version is available.

Changes:

Fixed default map view to synchronize water
animation, etc. in connected maps
Added mechanism to define custom moves
Changed code to make Pokemon pictures larger than
128x128 display properly.
Reorganized script section PBTypes and added
comments
New feature checks the battery on laptop computers
and gives a low battery warning if necessary

--
Other than scripts.rxdata, the format of PBS/moves.txt has changed.
--

For detailed changes, see this diff file.
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  #1283  
Unread January 19th, 2008, 10:38 AM
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Krobelus
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Nice, always aim to please yea?

Anyway, what do you mean about the 128x128 display properly? Was it not right before? o.o *confused*

Thanks.
-Krobe
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  #1284  
Unread January 19th, 2008, 10:54 AM
Youji's Avatar
Youji
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Well you can use Pokemon images for example the doubled D/P size. I tryed it with 160x160 Pokemon but poccil I don't think it's recommend kauz the images doesn't fit with the Summary Screen or in Battle. You would have to change all to D/P Images and that would take a loooooong while. So this featre isn't really good. (It is good but not for the actual scripts/pictures)
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  #1285  
Unread January 19th, 2008, 10:59 AM
Backmaster
Beginning Trainer
 
Join Date: May 2006
Nature: Adamant
hey poccil i like your custom move mechanism but i suggest it isn´t possible to add all the dp moves... because some of them require changes to the battle system... and i think it´s only possible to add moves which take damage to the opponent and not changing the status or somethin like that.
Maybe you can change the battle system and add the dp moves... :)
  #1286  
Unread January 19th, 2008, 11:37 AM
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Wichu
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Learn to script them yourself - it's not that hard.
Search for a RGSS guide on Google, and get used to it.
Then, look in the PokeBattle_MoveEffects script and have a go at making some more effects.
  #1287  
Unread January 19th, 2008, 01:09 PM
sinisterbutt
Beginning Trainer
 
Join Date: Feb 2006
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Got a few questions here for yall. Anybody know if espeon and umbreons evolution conditions are implemented yet? And also poccil, will you be including the Vs. Seeker function?
  #1288  
Unread January 19th, 2008, 03:09 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Poccil, it's really cool that you can now hav 160 x 160 (80 x 80) images, but do you think you'd be able to have them already at the normal size by the next release?
  #1289  
Unread January 19th, 2008, 04:44 PM
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Lady Berlitz
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I didn't really get an answer.
The reason for my question is, "Where EXACTLY do I find it?" and you tell me, "It comes with it."...
Well, WHERE do I find it? There are no ZIP files in the kit.

Edit: Sorry! I accidentally deleted it. Don't answer this, then. :D
But I still need help, how do I 'insert' a font? I really don't get it
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Last edited by Lady Berlitz; January 19th, 2008 at 05:35 PM.
  #1290  
Unread January 19th, 2008, 05:56 PM
Backmaster
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Join Date: May 2006
Nature: Adamant
@Wichu:
I learned the basics though but still can´t do many things with it.

@Esmas: Go to your windows folder and look for the font folder copy the extracted files and paste them into the "font" folder.

Hope this helps
  #1291  
Unread January 19th, 2008, 07:51 PM
Lady Berlitz's Avatar
Lady Berlitz
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Alright, thanks Backmaster. Another question concerning fonts... how do I ADD a font? Is it possible?
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  #1292  
Unread January 19th, 2008, 07:52 PM
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Eeveelutions... need more...
 
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@sinisterbutt: Yes, Umbreon & Espeons evolutions are sorted. Umbreon evolves if happy between 8pm and 6am, then between 6am and 8pm you'll get an Espeon.

On a separate note, I can't figure out some of the values for the moves.txt.

Number,internal name,game name,special damage(for moves with special damage calculations in PokeBattle_MoveEffects),power,Type,Phys/Spec,accuracy,PP,?,?,?,?,contestattr,description,

I'm guessing one of them defines whether the move is a direct attack, but I really can't figure it out.

Any clues anyone?
  #1293  
Unread January 19th, 2008, 11:30 PM
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Quote:
Originally Posted by LokiFerne View Post
PokeBattle_MoveEffects),power,Type,Phys/Spec,accuracy,PP,?,?,?,?,contestattr,description,
I'm pretty sure it might be that section there.
  #1294  
Unread January 19th, 2008, 11:45 PM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
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No, that determines whether it uses Physical or Normal Attack/Defense. Whether it is classed as a direct attack is a different thing. In the Third Generation, Tackle is a Physical Attack and a Direct Attack, but Swift is a Physical Attack and NOT a Direct Attack.

Though I think poccil is using the Fourth Generation style now which, while not affecting the Direct Attack value, makes Swift a Special Attack.
  #1295  
Unread January 19th, 2008, 11:58 PM
Mrchewy's Avatar
Mrchewy
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Quote:
Originally Posted by LokiFerne View Post
No, that determines whether it uses Physical or Normal Attack/Defense. Whether it is classed as a direct attack is a different thing. In the Third Generation, Tackle is a Physical Attack and a Direct Attack, but Swift is a Physical Attack and NOT a Direct Attack.

Though I think poccil is using the Fourth Generation style now which, while not affecting the Direct Attack value, makes Swift a Special Attack.
Ah, well there you go .


Anyway, poccil, I think that in the next few released you might want to start converting some of the graphics to FR/LG style (as opposed to the hybrid between, Emerald and FR/LG they are now). I've already begun working on changing the battle screen to look like FR/LG but the other things (summary screens) are gonna be very hard to change.

Also, would it be feasible to add an 'Area' feature to the Pokedex? Would it be much more complicated then just searching encounters.txt for whenever said Pokemon appears?
  #1296  
Unread January 20th, 2008, 04:06 AM
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Quote:
Originally Posted by EsMaS View Post
Alright, thanks Backmaster. Another question concerning fonts... how do I ADD a font? Is it possible?
I'm pretty sure that RPG Maker XP could use any windows font, provided that said font is in the fonts folder. You may have to change some script that references the Pokemon related fonts.
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  #1297  
Unread January 20th, 2008, 06:23 PM
Lady Berlitz's Avatar
Lady Berlitz
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Thanks, but maybe a step-by-step "list" would do? Just saying, because I'm sure that I know how to put the font in the fonts folder, but I don't exactly know how to make it be implemented in the game (like, actually adding it to the "Options" in the gameplay menu).
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  #1298  
Unread January 20th, 2008, 07:02 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
poccil, would it be possible for you to make the 160 x 160 images appear HIGHER on the screen in the next version? Because when I add the 160 x 160 ones, part of the pokemon is hidden under the health bar because it's down too far. I'd really appreciate if you could do this.
  #1299  
Unread January 21st, 2008, 10:38 PM
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OK, I get this error message every time I lose a battle, and get back to the Pokemon Center:

Code:
Exception: RuntimeError
Message: Script error within map 32 (Everwind Pokemon Center):
Section081:1256:in `pbTrainerEnd'undefined method `erase_route' for nil:NilClass
Section018:238:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Section018:1614:in `eval'
Section018:238:in `pbExecuteScript'
Section018:1614:in `command_355'
Section018:466:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'

Section018:253:in `pbExecuteScript'
Section018:1614:in `command_355'
Section018:466:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
I have my Home and Healing Spots set correctly in my metadata.txt. What could I be doing wrong?
  #1300  
Unread January 21st, 2008, 11:16 PM
poccil
Trainer
 
Join Date: Jan 2007
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I was recently aware of that problem on my tests. It could be fixed by editing the script section PokemonField (near line 1333):

Code:
 def pbTrainerEnd
   pbGlobalUnlock
   e=get_character(0)
   e.erase_route if e
 end
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