The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #1326    
Old January 29th, 2008, 06:31 PM
danbigbluewrestler
danbigbluewrestler
 
Join Date: Mar 2007
Location: Cincinnati
Gender:
Nature: Adamant
The Visual Editor Doesn't work when i try too add a mad I get and error
  #1327    
Old January 29th, 2008, 09:06 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
It was a mistake; here is the quote.
Quote:
Add the following code before the words "def update" before line 1842 of the script section PokemonEditor:

def chooseMapScreen(title,currentmap)
return pbListScreen(title,MapLister.new(currentmap))
end

It was a method I forgot to add there.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #1328    
Old January 29th, 2008, 09:42 PM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
Location: Hoenn Region (Lilycove City)
Gender:
This may have been mentioned before but in (PokemonUtilities) how do I set up a create pokemon part for pokemon like in a way to set up starter pokemon.
  #1329    
Old January 30th, 2008, 07:23 AM
Wyvern's Avatar
Wyvern
Gallade's Fury
 
Join Date: Jan 2008
Location: Greece, Athens
Age: 23
Gender:
Nature: Calm
Hi, and great thx for your dedication, guys! Anyway, I wonder if someone could fix the -running- graphic, beacuse it seems quite odd (if you try the Z button before you obtain the running shoes, you seem like a bully Lol)(except that, running WITH the running shoes is slow-ed graphically-if you try it you will see what i mean). Not that it's the 1st thing that matters most, but 'why leave it last', right? Oh yeah, script makers ARE geniuses, so I give them the most credit.
__________________

Legendary trainers face extinction!

Click here to feed me a Rare Candy!
Get your own at PokePlushies!
  #1330    
Old January 30th, 2008, 07:56 AM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
Location: England, UK.
Age: 23
Gender: Male
Nature: Naughty
I have a transfering problem, basically I have two computers. On the laptop I have three maps made on the starter kit. However I use my new PC now, and have lots of maps on here. I was just wondering if anyone can tell me where and how I could locate those three maps, and the add them to my PC?

I have a memory stick to save them on, I just need to know how to get to the maps. Thanks in advance. :)
__________________
Pokemon Forum
Shiny Legendary Pokemon Hunt
Masuda Method Shiny Egg Hunt Charmander Shined!
Soft Resets Shiny Pokemon Hunt (None Legendary)
  #1331    
Old January 30th, 2008, 08:25 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
They're in the Data folder, named Map[ID].rxdata. However, copying them won't do much good, as you need to update the MapInfos.rxdata too, which I don't think is possible.
Try moving the whole game folder over, then opening both games in the editor and copy and paste the maps over.
  #1332    
Old January 30th, 2008, 09:11 AM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
Location: England, UK.
Age: 23
Gender: Male
Nature: Naughty
I guess that would be the easy way I suppose, I will give it a try. Thanks for that. :)
__________________
Pokemon Forum
Shiny Legendary Pokemon Hunt
Masuda Method Shiny Egg Hunt Charmander Shined!
Soft Resets Shiny Pokemon Hunt (None Legendary)
  #1333    
Old January 30th, 2008, 10:49 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
OK, I've got a fairly complicated question for anyone who knows the answer.

The fangame I'm making is set in a new region. Altogether, there are 250 Pokemon catchable in the game i.e. 149 are totally new and 101 are old. The list is mixed with both new and old Pokemon. Is there any easy way I can limit the number to 250 and change the numbers of the old Pokemon to new numbers? Still not exactly a master with this thing, I've got lots of other things to do.
  #1334    
Old January 30th, 2008, 12:52 PM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Couldn't you just go into Pokemon.txt, delete the Pokémon you don't want, delete their sprites and TMs.txt entries, and renumber the rest?
Alternatively, you could make a Regional Dex, and give the Pokémon a regional number (see Notes.html). That would mean the game's filesize would be bigger, but you could also have the rest catchable if you change your mind.
  #1335    
Old January 30th, 2008, 01:00 PM
victorspvl's Avatar
victorspvl
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Poccil the starter kit is great!!
But I have several questions about, if you would like me respond very happy!

I already did this question before but nobody answered me.

1 - I wanted to make: When the switch was activated 80 a picture of Trainer Card change, as I do that?

2-Add a trainer card than to put many insiguinias (some 32), as I do?

3-In the starter kit in the top left corner of poké center has an event there, ($ PokemonGlobal.seenStorageCreator =
True), so that, and I have to move this event for pokécenter of my game?

4-townmapgen not working, why?

5-I wanted an event that only appear when Celebi were in my group, as I do that?

6 - The new versions of the starter kit, in the Trainer events have one: Script: pbTrainerEnd, and as my project is already done time does not put it in the trainers of my game, I have problems because of that?

7-How do I talk a condition where the character can only move up if you have all badges?

Sorry so many questions ...
Thanks
  #1336    
Old January 30th, 2008, 01:22 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Quote:
Originally Posted by Wichu View Post
Couldn't you just go into Pokemon.txt, delete the Pokémon you don't want, delete their sprites and TMs.txt entries, and renumber the rest?
Alternatively, you could make a Regional Dex, and give the Pokémon a regional number (see Notes.html). That would mean the game's filesize would be bigger, but you could also have the rest catchable if you change your mind.
I could do that, but I'll most likely add a National Dex somewhere later in the game. I'm having a demo first, so I think for now I should just delete the rest like you said, then when the time comes for the full release, I'll add the National Dex.

Also: adding new Pokemon is a pain in the ass :P (does not need help).

EDIT: OK, so say I have 250 Pokemon in the dex, not all of those spaces are going to be filled with new Pokemon. Do I just leave the Pokedex entries, scripts etc. blank for the uncomplete, or will errors appear if I do that?

Last edited by .houndoomed; January 30th, 2008 at 02:29 PM.
  #1337    
Old January 30th, 2008, 02:36 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
VictorSpvl- See notes.html. That will give you answers for 5 and 7
Houndoomed- As long as the blank pokemon don't appear in the wild or its not in your possession, it should work.
__________________
http://z8.invisionfree.com/Banto_Region
  #1338    
Old January 31st, 2008, 08:16 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Make sure that you back up the Pokemon.txt before releasing the demo, to save you from having to add the Pokémon again.
  #1339    
Old January 31st, 2008, 11:32 AM
marxj's Avatar
marxj
Beginning Trainer
 
Join Date: Jan 2008
Age: 27
Gender:
Hey,

I've read the documentation and I'm stil confused at how to create a 'Double-Battle' so I was wondering if someone could help me with this...

[I'm hoping to have one of the two other trainers with a Cacnea and the other with a a Seviper]

Also, I was wondering I'm Diamond and Pearl, there are areas where you get an NPC to join your team and they battle with you during Double Battles... is this possible and if so how can I make them battle along side with their Pokemon?

Thanks to however is able to help me in advance... I'm really stuck with this.
  #1340    
Old January 31st, 2008, 01:42 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
For making any d-battle there is an example in the test pokecenter
__________________
http://z8.invisionfree.com/Banto_Region
  #1341    
Old January 31st, 2008, 02:17 PM
marxj's Avatar
marxj
Beginning Trainer
 
Join Date: Jan 2008
Age: 27
Gender:
Can someone help me with this.. I am creating a double battle with a new set of trainers and I get this. I looked at the example from the Pokemon Center in the test and I basically copied it and edited it to the new ones but it doesn't work. Here is the Error:

========================================
Compiler:780:in `pbGetConst'
Compiler:811:in `parseTrainer'
Compiler:1162:in `pbCompileTrainers'
Compiler:1160:in `loop'
Compiler:1220:in `pbCompileTrainers'
Compiler:2544:in `pbCompileAllData'
Compiler:2604
Exception: RuntimeError
Message: Undefined Trainer constant name: DARKEARTH GRUNTS
File PBS/trainers.txt, line 97
DARKEARTH GRUNTS
Compiler:778:in `pbGetConst'
Compiler:811:in `parseTrainer'
Compiler:1162:in `pbCompileTrainers'
Compiler:1160:in `loop'
Compiler:1220:in `pbCompileTrainers'
Compiler:2544:in `pbCompileAllData'
Compiler:2604
========================================
  #1342    
Old January 31st, 2008, 02:19 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
Go to that line and change the problem
__________________
http://z8.invisionfree.com/Banto_Region
  #1343    
Old January 31st, 2008, 03:22 PM
marxj's Avatar
marxj
Beginning Trainer
 
Join Date: Jan 2008
Age: 27
Gender:
FIXED... it wouldn't work because I needed to add:

#-------------------

underneath it.

Last edited by marxj; January 31st, 2008 at 04:57 PM. Reason: Problem solved
  #1344    
Old January 31st, 2008, 04:53 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
Go to script PBTrainers. This should work
__________________
http://z8.invisionfree.com/Banto_Region
  #1345    
Old January 31st, 2008, 06:34 PM
ferrarib0y's Avatar
ferrarib0y
Beginning Trainer
 
Join Date: Jan 2008
Location: somewhere in the unknown
Age: 21
Gender:
Nature: Bold
Send a message via AIM to ferrarib0y
that is a very nice starter kit by far the best i have seen nd it is very easy to use.
Can you make it so that when you fish you can set a spriteset or a gif image to show the fishing rod and animation
__________________
  #1346    
Old February 2nd, 2008, 05:59 AM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
You could do that on your own. I'm pretty sure that there is an image though, somewhere.
__________________
http://z8.invisionfree.com/Banto_Region
  #1347    
Old February 2nd, 2008, 08:33 AM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
Location: Hoenn Region (Lilycove City)
Gender:
This may have been mentioned before but in (PokemonUtilities) how do I set up a create pokemon part for pokemon like in a way to set up starter pokemon.
  #1348    
Old February 2nd, 2008, 10:57 AM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 18
Gender:
Nature: Lonely
A) Make up a switch for each pokemon
B) Make the balls
C) Make the base event the event when that pokemon is chosen. Then turn the switch on
D) For each ball, make events stating that if one of those events are on, nothing will happen or another message will occur
E) Example, when Bulbasaur is chosen, turn bulbasaur on and leave the ball item blank
__________________
http://z8.invisionfree.com/Banto_Region
  #1349    
Old February 2nd, 2008, 03:15 PM
rm2kdude's Avatar
rm2kdude
Advanced Pixel-Artist
 
Join Date: Jun 2004
Location: usa
Age: 24
Gender: Male
Nature: Jolly
This is pretty cool, best starter kit that I've seen. But what script do I edit to change the text size/font?
__________________
Star Studios
Planet RPG Community Join a new and fresh community.
Get help quickly, and get responses to your work almost instantly. There's always someone on at any given time. Why not register and be apart of our community?
  #1350    
Old February 2nd, 2008, 08:21 PM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
Location: Hoenn Region (Lilycove City)
Gender:
This happens when I try to do the starter pokemon events:

Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Closed Thread
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 06:12 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.