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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1501    
Old February 28th, 2008, 03:37 AM
koolkats109@hotmail.com's Avatar
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Thanks Krobe, I was hoping I wouldn't have to do that xD but I guess I can't avoid it >.<
  #1502    
Old February 28th, 2008, 07:32 AM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
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Okay, I made the events for the starte pokemon when you choose one, the others are unavailable to be picked but for some reason I have a hard time trying to make an event page to say something like "this pokeball belongs to the professor, i shouldn't be greedy." this message should appear on the pokeballs that weren't choosen but I'm a little confused on how to set that up. Oh and by the way, how do you set up the pictures of the pokemon to pop up when you select a pokemon, but don't choose them at that moment, like at Professor Elm's lab in Pokemon G/S/C.

Like this:

Last edited by phoenixprime88b5; February 28th, 2008 at 08:56 AM.
  #1503    
Old February 28th, 2008, 08:56 AM
sprugles555's Avatar
sprugles555
L Spriter, Advanced RMXP User
 
Join Date: Nov 2007
Location: In a Carboard Box
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Nature: Bold
Quote:
Originally Posted by phoenixprime88b5 View Post
Okay, I made the events for the starte pokemon when you choose one, the others are unavailable to be picked but for some reason I have a hard time trying to make an event page to say something like "this pokeball belongs to the professor, i shouldn't be greedy." this message should appear on the pokeballs that weren't choosen but I'm a little confused on how to set that up.
Create three events, then make three switches POKeMON 1, POKeMON 2 and POKeMON 3.
Then make a new event page and at the bar at the side which says Switch:[BOX], Set the switch to either POKeMON 1, POKeMON 2 or POKeMON 3. Make some text saying: "this pokeball belongs to the professor, i shouldn't be greedy." and make a new event page with a self switch of A. On your main event page (page 1) Make the first pokeball turn on switches POKeMON 2 and POKeMON 3. And then turn its self switch on. It will make POKeBall 2 and 3 show text saying: "this pokeball belongs to the professor, i shouldn't be greedy." and the chosen Pokeball disappear.
--------------------------------------------

If you didn't understand that quick tutorial send me an email and i'll get back to you with detailed instructions!

And for the pictures that pop up, in your event when you have selected the pokeball and it says want this Pokemon: yes, no?
there should be in your event a show picture command. so it shows the pic of the pokemon when you have selected the ball!
---------------------------------------------

If that was unclear again email me
Hope that helped someone...

Sprugles555
  #1504    
Old February 28th, 2008, 09:09 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Actually, you only need one switch - Event Page 1 should have no conditions, Page 2 should have the switch, and Page 3 should have Self Switch A.
  #1505    
Old February 28th, 2008, 09:27 AM
.houndoomed
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Join Date: Apr 2006
Quote:
Originally Posted by Wichu View Post
What filetype are you using? If it's MIDI I could help - I know how to set the loop points for MIDIs.
It is MIDIs indeed. Is it possible to do this just by setting a certain time for it to loop?
  #1506    
Old February 28th, 2008, 09:28 AM
phoenixprime88b5's Avatar
phoenixprime88b5
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I tried Wichu's way, and it was quick to set up and worked. Thanks Wichu and Sprugles555 for your help.

Last edited by phoenixprime88b5; February 28th, 2008 at 10:09 AM.
  #1507    
Old February 28th, 2008, 10:07 AM
Glitchfinder's Avatar
Glitchfinder
Let's all get along, please?
 
Join Date: Sep 2006
Location: The Twilight Zone
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Quote:
Originally Posted by Houndoomed View Post
It is MIDIs indeed. Is it possible to do this just by setting a certain time for it to loop?
No. Unfortunately, you need to set a specific event in a midi editor. It's fairly easy, if you know what you're looking for. It's in one of the tutorials here, I believe.

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  #1508    
Old February 28th, 2008, 10:13 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Yeah, I have a MIDI editor, so if you need help with looping, I can do it for you .
  #1509    
Old February 28th, 2008, 10:15 AM
.houndoomed
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Join Date: Apr 2006
Quote:
Originally Posted by Glitchfinder View Post
No. Unfortunately, you need to set a specific event in a midi editor. It's fairly easy, if you know what you're looking for. It's in one of the tutorials here, I believe.
You mean THIS one here?

Quote:
Yeah, I have a MIDI editor, so if you need help with looping, I can do it for you
If I can't do it myself, I'd really appreciate help with it, thanks
  #1510    
Old February 28th, 2008, 10:25 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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I never noticed that tutorial - I learnt to do it myself... But upon reading it through, it should help you.
  #1511    
Old February 28th, 2008, 01:35 PM
RMXPUser462's Avatar
RMXPUser462
Just call me Ryan
 
Join Date: Mar 2006
Age: 23
Nature: Adamant
Quote:
Originally Posted by Krobelus View Post
@RMXPUser462 - It ceases to amaze me how people think half of us are telekinetic, and can read your mind. Why don't you explain in detail why it doesn't work? It's obvious that your doing something wrong, so post your event, and explain your situation better.
oh you aren't? I'm sorry, guess i'll explain and give you the event then :P

ok, so ya, pretty much trying to get it to where you can have a partner trainer, and I'm using the event following, and using the script command poccil said to use...


@>Text: Would you like a partner to fight with you?
@>Choices: Yes, No
: When [Yes]
@>Script: pbRegisterPartner (PBTrainers::CAMPER,"Gregory",0)
@>Control Self Switch: A=ON
@>
: When [No]
@>Text: Oh, ok then...
@>
: Branch End
@>


and why did you tell me to explain why it doesn't work, when that's what I'm trying to figure out in the first place... xP but ya I should have explained the situation better, an error on my part there

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  #1512    
Old February 28th, 2008, 02:46 PM
.houndoomed
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Join Date: Apr 2006
Quote:
Originally Posted by Wichu View Post
I never noticed that tutorial - I learnt to do it myself... But upon reading it through, it should help you.
I just tried it, and didn't understand a word of it o.o
I'm no good at all with music.

Do you mind giving it a try? The MIDI file is HERE if you think you can do it. Thanks.
  #1513    
Old February 29th, 2008, 05:07 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
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Nature: Lax
Hmm... even after I updated to the latest version I'm *still* having audio problems. Sometimes, when moving between connected maps, the MIDI tracks either stop completely or only play some instruments. It's really beginning to get on my nerves.
  #1514    
Old February 29th, 2008, 07:43 PM
RMXPUser462's Avatar
RMXPUser462
Just call me Ryan
 
Join Date: Mar 2006
Age: 23
Nature: Adamant
Quote:
Originally Posted by RMXPUser462 View Post
@>Text: Would you like a partner to fight with you?
@>Choices: Yes, No
: When [Yes]
@>Script: pbRegisterPartner (PBTrainers::CAMPER,"Gregory",0)
@>Control Self Switch: A=ON
@>
: When [No]
@>Text: Oh, ok then...
@>
: Branch End
@>
thought I should explain a little better really quickly...

i used the script command, put the trainer into the trainers.txt file, and created the back for the character in the graphics/pictures folder, if anyone can tell me what I'm doing wrong or what it is that I haven't done would be much appreciated

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  #1515    
Old March 1st, 2008, 12:06 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Try
Code:
pbRegisterPartner(
PBTrainers::CAMPER,"Gregory",0)
Notice the lie break after the "(".
  #1516    
Old March 1st, 2008, 11:27 AM
RMXPUser462's Avatar
RMXPUser462
Just call me Ryan
 
Join Date: Mar 2006
Age: 23
Nature: Adamant
it worked, thanks loads Wichu

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  #1517    
Old March 1st, 2008, 12:56 PM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
Location: Hoenn Region (Lilycove City)
Gender:
As an example I used the Camper gregory to see if i could just get the partner trainer option to work at all and i keep getting this error.

Exception: RuntimeError
Message: Script error within event 25, map 25 (Test Map 2):
Section077:318:in `pbRegisterPartner'undefined method `[]' for nil:NilClass
Section017:238:in `pbExecuteScript'
(eval):2:in `pbExecuteScript'
Section017:1615:in `eval'
Section017:238:in `pbExecuteScript'
Section017:1615:in `command_355'
Section017:467:in `execute_command'
Section017:190:in `update'
Section017:104:in `loop'
Section017:195:in `update'
Section019:98:in `update'
  #1518    
Old March 1st, 2008, 12:56 PM
maggi90w1
Beginning Trainer
 
Join Date: Oct 2007
I can't make my script work. Can someone show me how a script to add 5 pokeballs has to look like?

TIA
  #1519    
Old March 1st, 2008, 01:07 PM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
Join Date: Sep 2007
Location: Hoenn Region (Lilycove City)
Gender:
Quote:
Originally Posted by maggi90w1 View Post
I can't make my script work. Can someone show me how a script to add 5 pokeballs has to look like?

TIA
$PokemonBag.pbStoreItem(
PBItems::POKeBALL, 5
)
  #1520    
Old March 1st, 2008, 01:17 PM
Lorem Ipsum's Avatar
Lorem Ipsum
 
Join Date: Oct 2007
Gender:
notes.html helps a lot, you know.
  #1521    
Old March 1st, 2008, 01:59 PM
maggi90w1
Beginning Trainer
 
Join Date: Oct 2007
Yes I know, but the script in the notes looked very diffrent then phoenixprimes and didn't worked out. Otherwise I wouldn't have asked.
  #1522    
Old March 1st, 2008, 05:02 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
I have just one question that has been bugging me for ages.

Is there a way to make it so that moving events (Like NPCs) can walk through Player Touch events?
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #1523    
Old March 1st, 2008, 05:42 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by Flameguru View Post
I have just one question that has been bugging me for ages.

Is there a way to make it so that moving events (Like NPCs) can walk through Player Touch events?
In the move route, make sure THROUGH is ON .
  #1524    
Old March 1st, 2008, 07:58 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
I've made a new release today. This time, I've added an editor for more convenient access to game settings, as well as implementing the trainer throwing animation.
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #1525    
Old March 1st, 2008, 08:05 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by poccil View Post
I've made a new release today. This time, I've added an editor for more convenient access to game settings, as well as implementing the trainer throwing animation.
My goodness, you're bloody fantastic. You should hang around here more often; you quite elusive. Again, great work.
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