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  #1551    
Old March 21st, 2008 (09:50 PM).
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Hall of Famer, I'd suggest becoming familiar with RGXP first before using the starter kit, as most of those things are done using standard events. For the item one, I'd suggest looking in notes.html on how to use them.
  #1552    
Old March 21st, 2008 (10:14 PM).
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Quote originally posted by Mrchewy:
Hall of Famer, I'd suggest becoming familiar with RGXP first before using the starter kit, as most of those things are done using standard events. For the item one, I'd suggest looking in notes.html on how to use them.
Well, what you don't know is that with the POKEMON essential, some of the features of the original RGXP have been unable to used them. For instance, when I make other RPG games, I could set up item based events by enabling the Conditional Branch's page 4, option 2(when some items are in the inventory) to set up an event. But the all the items in POKEMON essential are unlikely to find in this column. This is the reason why I think I need help, since some my old knowledge of RPG makers may not work with this issue.
  #1553    
Old March 21st, 2008 (11:36 PM).
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Hall Of Famer:
You have to use a the script option of the conditional Branch. The items can be viewed in items.txt.
  #1554    
Old March 22nd, 2008 (11:07 AM). Edited March 23rd, 2008 by Hall Of Famer.
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Hi guys:

I've successfully figured out how to use item based events command and move events to the protagonist, thanks a lot.
Still, I have some questions unsolved.

1. How can I create a rival for the Protagonist such as Gary --- Ash? I mean, the rival will appear and select a POKEMON with the Protagonist from the beginning and then he will battle with the protagonist in certain places when some specific conditions are fulfilled. I don't know how to deal with this and I'd appreciate it very much if someone can help.

2. I obtained the music tracks for POKEMON red/blue version and set the background and battle musics, however, it goes wrong sometimes since after the battle, the battle victory music doesn't always start and sometimes even the background music won't display. what's wrong with this?

Besides, the POKE Center setting of POKEMON Essential must have mistakes since every time when I went into the POKE Center to heal POKEMON, there's an error stating "Failed to load bitmap: Graphics/Characters/pokeball on the left(or on the right). Don't know whether this is a bug and hope it to be solved as soon as possible.

Have a nice day, good luck everyone!
  #1555    
Old March 23rd, 2008 (05:28 AM).
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1. Use switches. Example. When you choose bulbasaur, switch bulbasaur is on. So when you battle your rival, you use Rival XXX,1 or 2 etc. If Bulbasaur is on battle Rival XXX,1 who has Charmander. If Squirtle is on.
You should get it.

2. Go to trainersnames.txt (something like that) Set the battle and victory music for each person type
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  #1556    
Old March 23rd, 2008 (09:13 AM).
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Was playing my game. (Made with Pokémon Essentials)
And when my typlosion went to lv 42 for the lv 43.
His skills rise much more than normal.

Here is the picture for you better understand.

http://www.4shared.com/file/41651314/c9f2c732/capture000.html

What do I fix this?
  #1557    
Old March 23rd, 2008 (09:31 AM).
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@victorspvl - Holy hell, why did it go up so much?! Well, in any case, I'm sure theres bound to be some error with a Pokemon here or there, so just let Poccil know, and I'm sure he'll fix it in the next beta.

@Hall Of Famer - If the music is fluctuating, then replace it with another piece of music, and if it continues, then it's most likely a bug, but if it's just your music that fluctuates, then the problem lies there.

-Krobe
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  #1558    
Old March 23rd, 2008 (12:20 PM).
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Is there any way to prevent the player from being able to catch wild pokemon, for a whole map or just one battle?
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  #1559    
Old March 23rd, 2008 (12:47 PM).
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Quote originally posted by AtlantianTokRa:
Is there any way to prevent the player from being able to catch wild pokemon, for a whole map or just one battle?
Take away their Poké Balls?

If you found the script section dealing with catching, you could add some lines to it to turn it off.
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  #1560    
Old March 23rd, 2008 (05:51 PM).
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Questions:

1) The 493 Pokemon are already programmed in correct?

2) Are there stats (everything Base stats, Moves, etc) all styled to fit DP?

3) Dose damage, weakness, types, everything all work like DS/GBA games.

^ I am wanting to know information in that area if anyone knows?
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  #1561    
Old March 23rd, 2008 (06:12 PM).
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@BlueEew -
1. Yes
2. Fit DP? There aren't any DP moves as far as I know.
3. Yes, everything is similar to the GBA games, perhaps some DS, but not sure.

-Krobe
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  #1562    
Old March 23rd, 2008 (11:08 PM).
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The 493 Pokémon are programmed in. However, there are no DP moves, items and abilities. All DP moves in the Pokémon's level-up and egg movesets are replaced with a similar Advance move.

The moves are grouped into physical/special as in DP, but can be changed back to Advance.
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  #1563    
Old March 24th, 2008 (01:52 AM).
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Hey. I have problem. If i use DP Peoples overworlds the game is freezing. Why??
  #1564    
Old March 24th, 2008 (02:45 AM).
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Quote originally posted by Firemaker:
1. Use switches. Example. When you choose bulbasaur, switch bulbasaur is on. So when you battle your rival, you use Rival XXX,1 or 2 etc. If Bulbasaur is on battle Rival XXX,1 who has Charmander. If Squirtle is on.
You should get it.

2. Go to trainersnames.txt (something like that) Set the battle and victory music for each person type
Thank you for your answer to my question. However, the biggest issue I'm having is not how to set the rival's POKEMON and their level. The trouble is that I don't know how to make this effect: When the rival lost, he/she will automatically say some words and then disappear or run into another map. How can I make this effect? Please help...
  #1565    
Old March 24th, 2008 (03:06 AM).
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Use a Conditional Branch:
Code:
Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"Gary",_I("Humph."))
replacing the variables with what you need.
Then, put what you want to happen when you win inside the branch.
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  #1566    
Old March 24th, 2008 (04:40 PM).
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I'm having some trouble with the Pokecenter...

Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'

Know how I can fix that?
  #1567    
Old March 24th, 2008 (04:43 PM).
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You don't have in Graphics/Characters/pokeballs on left.png that file.
  #1568    
Old March 24th, 2008 (04:48 PM).
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Oh...I can't find that image anywhere in my graphics...time to do some hunting...thanks
  #1569    
Old March 24th, 2008 (05:34 PM).
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I don't think that file was included in essentials as I don't have it either. I've got my own Pokemon Centre script though so I don't have to worry. If anyone is interested then I'll upload it with the graphics I use.
  #1570    
Old March 24th, 2008 (06:46 PM).
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Quote originally posted by Krobelus:
@BlueEew -
1. Yes
2. Fit DP? There aren't any DP moves as far as I know.
3. Yes, everything is similar to the GBA games, perhaps some DS, but not sure.

-Krobe
Quote originally posted by Wichu:
The 493 Pokémon are programmed in. However, there are no DP moves, items and abilities. All DP moves in the Pokémon's level-up and egg movesets are replaced with a similar Advance move.

The moves are grouped into physical/special as in DP, but can be changed back to Advance.
Are IVs and EVs added? Do they work as normal if they are?
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  #1571    
Old March 24th, 2008 (07:34 PM).
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@BlueEew - Yes they are, and I think you can define in trainers.txt which of a trainers Pokemon give whatever amount of EVs that they give you (Optional).

-Krobe
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  #1572    
Old March 24th, 2008 (08:14 PM). Edited March 24th, 2008 by AtlantianTokRa.
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OK two more pressing questions.
1. How can i make a pokemon have a hold item before the player gets it (e.g the starter coming equipped with oran berry)
2. How can a make a battle that lets you continue with the story even if you lose, like in FR/LG when you battle your rival in Oaks lab after getting your pokemon

Quote originally posted by Krobelus:
@BlueEew -
2. Fit DP? There aren't any DP moves as far as I know.

-Krobe
If by that you meant that there aren't any new moves for DP then who else apart from dialga and palkia have 'roar of time' and 'spacial rend'
If you meant that there are no new moves added to the GBA movesets then there are a few such as 'earth power'
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  #1573    
Old March 25th, 2008 (12:57 AM).
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He meant there are no DP moves in Pokémon Essentials. For example, Dialga, which learns Roar of Time at lv40, learns Blast Burn in Essentials. This is because poccil deemed Blast Burn as the closest approximation to Roar of Time. If you want, I could give you the link to the unmodified Pokemon.txt file (with the Pokémon's correct movesets), but keep in mind that it won't work without the DP moves.

As for the other two questions, I'll get back to you on them.

And just to clarify, EVs given are defined in Pokemon.txt.
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  #1574    
Old March 25th, 2008 (03:08 AM).
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Hi guys:

I've found the POKEMON essential to be such perfect after getting used to it. However, I encountered a serious issue with the POKE CENTER. I thought it was my mistake to set up the event but the fact is that even the test map has this error as well. When I entered the POKE CENTER and attempted to heal my injured POKEMON, the error log appears:

Code:
Exception: Runtime Error
Message: Failed to load bitmap: Graphics/Characters/pokeball on the right(or pokeball on the left)
Bitmapcach:91:in `load_bitmap'
Bitmapchah:130:in `character'
Sprite_character:62:in `update_or'
perspectiveTilemap:406:in`shadow_update'
Shadow:169:in `update'
Sprite_map:218:in `animationsprite_update'
Sprite_map:213:in `each'
Sprite_map:213:in `animationsprite_update'
Animationsprite:91:in `update'
Scene_Map:49:in `updatespritesets'

This exception was logged in errorlog.txt
I really couldn't figure out where the problem is and I'd appreciate very much if anyone of you could help, thanks a lot...
  #1575    
Old March 25th, 2008 (04:10 AM).
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Just delete the two events to the left of the Pokémon Centre nurse.
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