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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1551  
Unread March 12th, 2008, 05:41 PM
imtheomega's Avatar
imtheomega
Trainer
 
Join Date: Apr 2007
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Nature: Adamant
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I tried what u said but is said me :

Spoiler:
Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
Interpreter:238:in `pbExecuteScript'
Interpreter:1614:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'


And I also tried PokemonField.pbForcedEvolution(10), where 10 is caterpie ID, just in case and it gave me :

Spoiler:
Exception: RuntimeError
Message: Script error within event 16, map 35 (Forêt de Jade):
(eval):1:in `pbExecuteScript'uninitialized constant Interpreter::PokemonField
Section019:238:in `pbExecuteScript'
Section019:1614:in `eval'
Section019:238:in `pbExecuteScript'
Section019:1614:in `command_355'
Section019:466:in `execute_command'
Section019:190:in `update'
Section019:104:in `loop'
Section019:195:in `update'
Section021:98:in `update'
Section021:96:in `loop'

Interpreter:249:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
  #1552  
Unread March 13th, 2008, 08:29 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 21
Gender: Male
Nature: Rash
Hey Poccil.

I got a random error after leaving Violet City. I think it has to do with redrawing the map for the connections or something:

Code:
Exception: TypeError
Message: no implicit conversion from nil to integer
WindowAndTilemap:1139:in `blt'
WindowAndTilemap:1139:in `refreshLayer0'
WindowAndTilemap:1131:in `each'
WindowAndTilemap:1131:in `refreshLayer0'
WindowAndTilemap:1116:in `each'
WindowAndTilemap:1116:in `refreshLayer0'
WindowAndTilemap:1115:in `each'
WindowAndTilemap:1115:in `refreshLayer0'
WindowAndTilemap:1268:in `refresh'
WindowAndTilemap:702:in `update'
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  #1553  
Unread March 19th, 2008, 05:21 PM
maggi90w1
Beginning Trainer
 
Join Date: Oct 2007
Does anyone ever finished a game made with rpg maker and the starterkit? I would like to play one, but I can't find any...
  #1554  
Unread March 19th, 2008, 05:50 PM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
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@maggi90w1 - Your obviously not looking hard enough. Try looking in the Games Showcase section of these forums, theres bound to be a few demos there. As for complete ones, I don't think there are any yet.

-Krobe
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  #1555  
Unread March 21st, 2008, 11:42 AM
Backmaster
Beginning Trainer
 
Join Date: May 2006
Nature: Adamant
anything new poccil?
it´s really quite here currently^^
  #1556  
Unread March 21st, 2008, 09:11 PM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
Join Date: Jul 2007
Location: Minnesota
Age: 20
Gender: Male
Nature: Rash
maybe nobody is having problems anymore..
poccil seems to have a somwhat perfect SK =)
im confused on the trainer back though.
it says in debug that it isnt used?
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  #1557  
Unread March 22nd, 2008, 04:03 AM
Hall Of Famer's Avatar
Hall Of Famer
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Join Date: Mar 2008
Location: In the World of Fame
I'm making a POKEMON game with RPG maker ad POKEMON essential and I've encountered some problem. I'd appreciate it very much if you could help...

1. How to set items based events? For instance, in POKEMON firered/leafgreen version, the Shop owner will give the protagonist a parcel to urge him to send it to PROF.OAK, and when he hands the parcel to PROF.OAK and receives POKEDEX, he's enabled to purchase goods. If he fails, the shop owner will just keep requesting him to send the parcel to PROF.OAK. In this way, this event is decided by the item "parcel" and "POKEDEX"... I tried to use the internal event commands, but there's even no any items listed. What should I do with this incident?

2. How to associate an event with another event? For instance, in POKEMON Firered/Leafgreen version, PROF.OAK will run into the protagonist when he walks out of the town without POKEMON. The case is that PROF.OAK is in a position far away from the protagonist and being hidden before the event of Protagonist going out of the town happens. When the event of Protagonist going out of the town happens, the event for PROF.OAK to run into the protagonist and lead him to the institute happens as a sequel. How can I do to make this effect?

3. I don't know whether it's a stupid question, but what can you do to add a rival for the protagonist (like Gary-Ash, Silver-Gold). I mean, the rival will battle the protagonist in the lab first and then somewhere else when they meet. After the battle, the rival will walk away and appear in another place. Besides, how can I make the rival or the game NPC to walk to the POKEBALLS or itemballs to pick up a POKEMON or item just as the protagonist do? I really don't know how to deal with this, please give me a hand at this...

Still, I'd appreciate it very much if you could answer those three questions to me, thanks!

Last edited by Hall Of Famer; March 22nd, 2008 at 05:01 AM.
  #1558  
Unread March 22nd, 2008, 05:50 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Hall of Famer, I'd suggest becoming familiar with RGXP first before using the starter kit, as most of those things are done using standard events. For the item one, I'd suggest looking in notes.html on how to use them.
  #1559  
Unread March 22nd, 2008, 06:14 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by Mrchewy View Post
Hall of Famer, I'd suggest becoming familiar with RGXP first before using the starter kit, as most of those things are done using standard events. For the item one, I'd suggest looking in notes.html on how to use them.
Well, what you don't know is that with the POKEMON essential, some of the features of the original RGXP have been unable to used them. For instance, when I make other RPG games, I could set up item based events by enabling the Conditional Branch's page 4, option 2(when some items are in the inventory) to set up an event. But the all the items in POKEMON essential are unlikely to find in this column. This is the reason why I think I need help, since some my old knowledge of RPG makers may not work with this issue.
  #1560  
Unread March 22nd, 2008, 07:36 AM
pokemon programer's Avatar
pokemon programer
Head of TerraByte Software
 
Join Date: Sep 2005
Location: in a sercet room i built under my house working on programing games
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Hall Of Famer:
You have to use a the script option of the conditional Branch. The items can be viewed in items.txt.
  #1561  
Unread March 22nd, 2008, 07:07 PM
Hall Of Famer's Avatar
Hall Of Famer
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Hi guys:

I've successfully figured out how to use item based events command and move events to the protagonist, thanks a lot.
Still, I have some questions unsolved.

1. How can I create a rival for the Protagonist such as Gary --- Ash? I mean, the rival will appear and select a POKEMON with the Protagonist from the beginning and then he will battle with the protagonist in certain places when some specific conditions are fulfilled. I don't know how to deal with this and I'd appreciate it very much if someone can help.

2. I obtained the music tracks for POKEMON red/blue version and set the background and battle musics, however, it goes wrong sometimes since after the battle, the battle victory music doesn't always start and sometimes even the background music won't display. what's wrong with this?

Besides, the POKE Center setting of POKEMON Essential must have mistakes since every time when I went into the POKE Center to heal POKEMON, there's an error stating "Failed to load bitmap: Graphics/Characters/pokeball on the left(or on the right). Don't know whether this is a bug and hope it to be solved as soon as possible.

Have a nice day, good luck everyone!

Last edited by Hall Of Famer; March 23rd, 2008 at 12:54 PM.
  #1562  
Unread March 23rd, 2008, 01:28 PM
Firemaker's Avatar
Firemaker
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Join Date: Apr 2004
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1. Use switches. Example. When you choose bulbasaur, switch bulbasaur is on. So when you battle your rival, you use Rival XXX,1 or 2 etc. If Bulbasaur is on battle Rival XXX,1 who has Charmander. If Squirtle is on.
You should get it.

2. Go to trainersnames.txt (something like that) Set the battle and victory music for each person type
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  #1563  
Unread March 23rd, 2008, 05:13 PM
victorspvl's Avatar
victorspvl
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Was playing my game. (Made with Pokémon Essentials)
And when my typlosion went to lv 42 for the lv 43.
His skills rise much more than normal.

Here is the picture for you better understand.

http://www.4shared.com/file/41651314...apture000.html

What do I fix this?
  #1564  
Unread March 23rd, 2008, 05:31 PM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
Join Date: Sep 2006
Location: Vancouver
Age: 22
Gender: Male
Nature: Adamant
@victorspvl - Holy hell, why did it go up so much?! Well, in any case, I'm sure theres bound to be some error with a Pokemon here or there, so just let Poccil know, and I'm sure he'll fix it in the next beta.

@Hall Of Famer - If the music is fluctuating, then replace it with another piece of music, and if it continues, then it's most likely a bug, but if it's just your music that fluctuates, then the problem lies there.

-Krobe
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  #1565  
Unread March 23rd, 2008, 08:20 PM
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AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
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Nature: Lonely
Is there any way to prevent the player from being able to catch wild pokemon, for a whole map or just one battle?
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  #1566  
Unread March 23rd, 2008, 08:47 PM
Wichu's Avatar
Wichu
Project Amethyst
 
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Age: 20
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Nature: Naive
Quote:
Originally Posted by AtlantianTokRa View Post
Is there any way to prevent the player from being able to catch wild pokemon, for a whole map or just one battle?
Take away their Poké Balls?

If you found the script section dealing with catching, you could add some lines to it to turn it off.
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  #1567  
Unread March 24th, 2008, 01:51 AM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
Location: England, UK.
Age: 22
Gender: Male
Nature: Naughty
Questions:

1) The 493 Pokemon are already programmed in correct?

2) Are there stats (everything Base stats, Moves, etc) all styled to fit DP?

3) Dose damage, weakness, types, everything all work like DS/GBA games.

^ I am wanting to know information in that area if anyone knows?
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  #1568  
Unread March 24th, 2008, 02:12 AM
Krobelus's Avatar
Krobelus
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Join Date: Sep 2006
Location: Vancouver
Age: 22
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@BlueEew -
1. Yes
2. Fit DP? There aren't any DP moves as far as I know.
3. Yes, everything is similar to the GBA games, perhaps some DS, but not sure.

-Krobe
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  #1569  
Unread March 24th, 2008, 07:08 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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The 493 Pokémon are programmed in. However, there are no DP moves, items and abilities. All DP moves in the Pokémon's level-up and egg movesets are replaced with a similar Advance move.

The moves are grouped into physical/special as in DP, but can be changed back to Advance.
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  #1570  
Unread March 24th, 2008, 09:52 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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Hey. I have problem. If i use DP Peoples overworlds the game is freezing. Why??
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  #1571  
Unread March 24th, 2008, 10:45 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by Firemaker View Post
1. Use switches. Example. When you choose bulbasaur, switch bulbasaur is on. So when you battle your rival, you use Rival XXX,1 or 2 etc. If Bulbasaur is on battle Rival XXX,1 who has Charmander. If Squirtle is on.
You should get it.

2. Go to trainersnames.txt (something like that) Set the battle and victory music for each person type
Thank you for your answer to my question. However, the biggest issue I'm having is not how to set the rival's POKEMON and their level. The trouble is that I don't know how to make this effect: When the rival lost, he/she will automatically say some words and then disappear or run into another map. How can I make this effect? Please help...
  #1572  
Unread March 24th, 2008, 11:06 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
Use a Conditional Branch:
Code:
Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"Gary",_I("Humph."))
replacing the variables with what you need.
Then, put what you want to happen when you win inside the branch.
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  #1573  
Unread March 25th, 2008, 12:40 AM
AlexPriest's Avatar
AlexPriest
The Last of a Generation
 
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I'm having some trouble with the Pokecenter...

Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'

Know how I can fix that?
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  #1574  
Unread March 25th, 2008, 12:43 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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You don't have in Graphics/Characters/pokeballs on left.png that file.
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  #1575  
Unread March 25th, 2008, 12:48 AM
AlexPriest's Avatar
AlexPriest
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Oh...I can't find that image anywhere in my graphics...time to do some hunting...thanks
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