Community

The PokéCommunity

We are still working on a better slogan!

Visit Index



Advertise here

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #151    
Old September 22nd, 2007, 05:42 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant

Advertise here
In the latest release I just made, I completed support for seamlessly connecting maps, the ability
to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
the evolution data file.
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

Last edited by poccil; September 22nd, 2007 at 05:48 PM.
  #152    
Old September 22nd, 2007, 05:54 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by poccil View Post
In the latest release I just made, I completed support for seamlessly connecting maps, the ability
to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
the evolution data file.
You are a God...

Just one things...I'm a very organized person and my only gripe about the Kit is the placement of Files. Like Evolve.mid is in the root Folder when it should be in Audio>SE and all those .txt and .dat files should be in the PBS Folder.

If you could organize those like that and change the Code to reflect the changes it would make me so happy
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #153    
Old September 22nd, 2007, 06:43 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
I have made an update with the changes you requested.
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #154    
Old September 22nd, 2007, 06:46 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by poccil View Post
I have made an update with the changes you requested.
Thanks so much for doing that
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #155    
Old September 22nd, 2007, 06:47 PM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
Join Date: Sep 2007
Location: United States
Age: 24
Gender:
Nature: Naughty
Quote:
Originally Posted by poccil View Post
In the latest release I just made, I completed support for seamlessly connecting maps, the ability
to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
the evolution data file.
Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
  #156    
Old September 22nd, 2007, 06:50 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
That's cool Poccil, keep up the good work

just one question though, what scripts were changed in this update? because I just started using the last update and added all my custom stuff to it...

Quote:
Originally Posted by Sizzle3003 View Post
Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
I buggered up my last version, I'd like to know the answer myself... (I hope that didn't come out rude, I'm tired from lack of sleep )
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.

Last edited by NytewolfAU2k7; September 22nd, 2007 at 06:59 PM.
  #157    
Old September 22nd, 2007, 06:58 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by Sizzle3003 View Post
Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
Migrate your map files, Map Infos, and Tilesest rmxp data files and any resources. It's the only way. Also dont forget to re-edit the scripts
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #158    
Old September 22nd, 2007, 07:00 PM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
Join Date: Sep 2007
Location: United States
Age: 24
Gender:
Nature: Naughty
:'( I think I'm just gonna stick to the current one till a new update comes out with more updates.

I just edited this, coulden't I just download the update and move all the new stuff to my current version :O
  #159    
Old September 22nd, 2007, 07:02 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Sorry, I didn't keep track of the scripts that were changed. However, here's a list of the modified
scripts from what I can remember:

Game_Map*
Game_Character 1
Game_Character 2
Game_Character 3
Game_Event
Game_Player
Spriteset_Map
Interpreter 7
Scene_Map
Win32API*
Resolution*
Day/Night
PokemonMapAlias
AnimationSprite
PBTrainers
PBItems
SpriteResizer
WindowAndTilemap
PBSpecies
PokemonSave
PokemonStorage
PBMove
PokemonMenu
PokemonItems
PokemonMessages
PokemonScreen
PokemonDaycare
PokemonField
PokemonOption
PokeBattle_Pokemon
PBSpecies
PokeBattle_Battle
PBDebug
PokemonUtilities
PokemonSystem
SpriteWindow
PokemonEvolution
Compiler
PokemonEncounters
PokemonLoad
PokeBattle_Trainer
PokemonMap
PokemonTrainers
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #160    
Old September 22nd, 2007, 07:09 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
Thanks for that I think I'll just re-import my stuff though, to avoid what happened to me on friday :/
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
  #161    
Old September 22nd, 2007, 07:16 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
I see Day/Night Works now Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #162    
Old September 22nd, 2007, 07:32 PM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
Join Date: Sep 2007
Location: United States
Age: 24
Gender:
Nature: Naughty
Quote:
Originally Posted by Flameguru View Post
I see Day/Night Works now Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
Day/night is working on mine, its in real time, whats wrong with it :O
  #163    
Old September 22nd, 2007, 07:48 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
That probably wasn't what he meant.

Anyway, in the current version you will find a new option on the "Option" screen, "Screen Size", since I've managed to reduce the size of the screen to Game Boy Advance size. And weather support is what I will try to add for the next release.
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #164    
Old September 22nd, 2007, 07:48 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
Quote:
Originally Posted by Flameguru View Post
Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
Aye, Indeed that wood be cool, think of the possibilities :D

lol, we posted at the same time
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
  #165    
Old September 22nd, 2007, 07:53 PM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
Join Date: Sep 2007
Location: United States
Age: 24
Gender:
Nature: Naughty
Poccil, do you think you will add water reflection at all?
  #166    
Old September 22nd, 2007, 10:59 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
I have identified a bug with the current release. It can be removed by going to Scene_Map and replacing this:
Code:
       @spritesets[i].dispose
with this:
Code:
       @spritesets[i].dispose if @spritesets[i]
That is all.

Another problem: An optimization I tried seems not to be reliable. Go to the section SpriteWindow and modify pbFadeOutIn:

Code:
def pbFadeOutIn(z)
 col=Color.new(0,0,0,0)
 viewport=Viewport.new(0,0,480,360)
 viewport.z=z
 for j in 0..26
  col.set(0,0,0,j*10)
  viewport.color=col
  Graphics.update
 end
=begin
 oldsprites=[]
 ObjectSpace.each_object(Sprite){|o|
  next if o.disposed?
  if o.visible && ( (o.viewport && o.viewport.z<z) || o.z<z )
   o.visible=false
   oldsprites.push([o,o.bitmap,o.src_rect.clone])
   o.bitmap=nil
  end
 }
=end
 yield if block_given?
=begin
 for sprite in oldsprites
  next if sprite[0].disposed?
  sprite[0].visible=true
  sprite[0].bitmap=sprite[1]
  sprite[0].src_rect=sprite[2]
 end
=end
 for j in 0..26

  col.set(0,0,0,(26-j)*10)
  viewport.color=col
  Graphics.update
 end
 viewport.dispose
end
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

Last edited by poccil; September 22nd, 2007 at 11:11 PM.
  #167    
Old September 22nd, 2007, 11:13 PM
Flame Claw's Avatar
Flame Claw
Flaminator
 
Join Date: May 2005
Location: Broadmoor Hospital
Age: 19
Gender: Male
Nature: Lonely
Quote:
# ------------------------------------------------------
# Pokemon Starter Kit Wild Pokemonn Encounters
# ------------------------------------------------------
# This File contains all Wild Pokemon Data. This File, when in

Debug Mode, will be
# converted into a Data File used by RPG Maker XP. Firstly, the

Number of the Map is
# Placed before the name of the map. Then, Each Map is broken

down into Land, Water,
# and more.
#
# Each subsection contains one of the following:
# - Land - Grass (Terrain Tag 2)
# - Cave - Caves (Terrain Tag 2)
# - Water - Ocean/River (Terrain Tag 6/7)
# - RockSmash - Smashable Rocks (Events)
# - OldRod - Fished with Old Rod (Events)
# - GoodRod - Fished with Good Rod (Events)
# - SuperRod - Fished with Super Rod (Events)
#
# After that follows the encounter data. For Land and Cave

encounter types,
# each entry must have a species and level, separated by commas.

Rarer
# species should be placed lower in the list. For all other

encounter types,
# each entry must have a species, minimum level, and maximum

level, separated by
# commas.
#
# Each species entered must be capitalized with no spaces. This

is for Simplicity.
#
# However, there are some exceptions with the Following Pokemon:
# - NIDORANmA (Male Nidoran)
# - NIDORANfE (Female Nidoran)
# - FARFETCHD (Farfetch'd)
# - MR_MIME (Mr. Mime)
# - PORYGON2 (Porygon 2)
#
# Depending on the encounter type, the number of entries required

varies:
# - Land/Cave: 12 entries
# - Water/RockSmash: 5 entries
# - OldRod: 2 entries
# - GoodRod: 3 entries
# - SuperRod: 5 entries
#
# The Higher up any certain Pokemon is on the Encounters list,

the more of a chance
# the player has to encounter it in a Wild Battle. This repeats

itself for Each
# Encountering Zone, such as Land or Water.
# ------------------------------------------------------
# Encounters
# ------------------------------------------------------
#
# ------------------------------------------------------
032 # Johto - Route 29
# ------------------------------------------------------
25,10,10
Land
HOOTHOOT,2
HOOTHOOT,3
HOPPIP,3
HOPPIP,2
SENTRET,3
SENTRET,2
PIDGEY,2
SENTRET,2
PIDGEY,2
RATTATA,3
HOOTHOOT,2
RATTATA,2
# ------------------------------------------------------
001 # Johto - Realwood Run
# ------------------------------------------------------
25,10,10
Land
MANKEY,5
MANKEY,6
WEEDLE,5
WEEDLE,6
SENTRET,4
SENTRET,5
AZURILL,2
PIDGEY,2
TOGEPI,3
VENONAT,2
VENONAT,5
# ------------------------------------------------------
004 # Johto - Novice Rank Gardens
# ------------------------------------------------------
25,10,10
Land
VULPIX,15
VULPIX,16
PHANPY,14
RATTATA,12
ELEKID,12
MAGBY,12
MAGBY,11
SENTRET,16
PHANPY,18
WINGULL,19
WINGULL,20
FARFETCHD,16
# ------------------------------------------------------
004 # Johto - Novice Rank Gardens
# ------------------------------------------------------
25,10,10
Land
VULPIX,15
VULPIX,16
PHANPY,14
RATTATA,12
ELEKID,12
MAGBY,12
MAGBY,11
SENTRET,16
PHANPY,18
WINGULL,19
WINGULL,20
FARFETCHD,16
# ------------------------------------------------------
# End
# ------------------------------------------------------
Still ain't going. I don't have a clue what this means
Big sigs are for n00bs
  #168    
Old September 23rd, 2007, 05:05 AM
Aqua Mudkip's Avatar
Aqua Mudkip
LOL I'm okay!
 
Join Date: Apr 2007
Location: In Hoenn, Rustboro City
Gender:
Nature: Jolly
Here's a little question poccil, "Can you change the background when you battle for ex. when your at the mountains battling you can change it to the rocky scene? Or when your at the gym battling can it be put to the gym floor scene? like pokemon diamond or pearl?"
Aqua Mudkip prospers us with delightful toaster!
Pokemon Tourmaline Under Construction. Since 2006.

JOIN OPERATION HEAD PIGEONS...
TO BRING BACK INVADER ZIM!
  #169    
Old September 23rd, 2007, 05:11 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
Quote:
Originally Posted by Flame Claw View Post
Still ain't going. I don't have a clue what this means
You have comments at the very bottom of the file, remove them. It *should* work.

=============================================

Poccil, the encounters I have set up in one of my maps doesn't seem to be working. The map in question is stitched between two maps with no encounters (cities) using the new map connections feature...
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
  #170    
Old September 23rd, 2007, 05:28 AM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
I must say that the Window Size change adds a lot to the game Any chance you could incorporate a Boy/Girl System (Mainly so the Trainer Card looks fine)

Thanks
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #171    
Old September 23rd, 2007, 06:23 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
Um.. this is a fantastic starter kit FG and Poccil, but everytime I try to edit it in RMXP, this comes up:

Project could not be read due to incompatibility between software versions.

Maybe it's because I have the free version or RMXP >>
Is there any way to fix this?
  #172    
Old September 23rd, 2007, 07:06 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Flame Claw, to solve your problem, the section 001 has only eleven entries instead
of 12 as expected.

Houndoomed, to solve your problem, open Game.rxproj in Notepad and change
"RPGXP 1.02" to "RPGXP 1.01" or, if necessary "RPGXP 1.00", then save the file.


NightwolfAA2k5, I think I can solve your problem. Go to the script section PokemonMap and find
the method setCurrentMap. Add the following after the line labeled "$game_map=newmap[0]":
Code:
$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

Last edited by poccil; September 23rd, 2007 at 07:31 AM.
  #173    
Old September 23rd, 2007, 07:29 AM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
Join Date: Sep 2007
Location: United States
Age: 24
Gender:
Nature: Naughty
does anyone think this update is worth copying over all my data?
  #174    
Old September 23rd, 2007, 08:00 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
There seems to be a problem loading save games, the character stands there, but won't move in any direction...

Quote:
Originally Posted by poccil View Post
NightwolfAA2k5, I think I can solve your problem. Go to the script section PokemonMap and find
the method setCurrentMap. Add the following after the line labeled "$game_map=newmap[0]":
Code:
$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
Thanks for that

Edit: Sorry dude, I just tested it out, even with that line of code the field is still devoid of encounters, I'll test it again, this time with encounters set for the 2 fields on either side.

Edit 2.0: When I exited the affected field and went for a swim in an adjoining field, then returned to the affected field. The problem seemed to disappear...
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.

Last edited by NytewolfAU2k7; September 23rd, 2007 at 08:16 AM.
  #175    
Old September 23rd, 2007, 08:54 AM
.:Sam:.'s Avatar
.:Sam:.
The road goes ever on and on!
 
Join Date: Apr 2006
Location: United Kingdom
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by Flameguru View Post
I must say that the Window Size change adds a lot to the game Any chance you could incorporate a Boy/Girl System (Mainly so the Trainer Card looks fine)

Thanks
I agree Flameguru, a Boy/Girl system would be essential, my current one I made manualy therfore during battles, and on the trainer card the Male character is used.
Current Projects:
None

Staff on the following Projects:
Pokemon: Rise of Oblivion. - Spriter.

Project History:
Pokemon: Legend of Articuno.
May 16th 2006 - July 4th 2006. Deceased.



Closed Thread
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 05:19 PM.

About Us
© 2002 - 2014 The PokéCommunity™, pokecommunity.com. Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.

Copyright
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com. PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator. Header artwork by Jordanice of deviantART.

Social Media
If you would like to stay up-to-date with us on the go, when we're down, or other such things, follow us on social media sites--most notibly Twitter, Facebook, and Google Plus--by clicking on the links provided.

Design presented by Peitharchia. Special thanks to Hiroshi Sotomura and Ausaudriel.