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  #201    
Old September 25th, 2007, 03:07 AM
OblivionMew's Avatar
OblivionMew
Spriter in the Making!
 
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Hey poccil, do you think you could do a caterpillar script, which is where multiple actors follow you like in Yellow or Diamond/Pearl.
  #202    
Old September 25th, 2007, 10:59 AM
venom12's Avatar
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Maybe you add pokegear from Gold/Silver/Crystal
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  #203    
Old September 25th, 2007, 11:08 AM
-BlackShadow-'s Avatar
-BlackShadow-
Shadow King
 
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Quote:
Originally Posted by poccil View Post
To add an item, use something like this:
Code:
Kernel.pbItemBall(::PBItems::POTION) # Item ID
Since adding the item may fail, this script statement should normally appear in a "Conditional Branch" event command.

To add a Pokemon, use something like this:
Code:
Kernel.pbAddPokemon(::PBSpecies::CASTFORM,25) # Species ID and level
Adding a Pokemon may also fail, so this statement should also appear in a "Conditional Branch" event command. You can modify that function, which is located in PokemonUtilities,
to remove the messages.
I Get An Error When I Try To Add A Pokemon(Charmander)This Is What Is In My Error Log...
Quote:
(eval):2:in `command_355'compile error
(eval):2: syntax error
ANDER,5) # 004 and 5
^
(eval):2: syntax error
ANDER,5) # 004 and 5
^
Interpreter 7:272:in `command_355'
Interpreter 2 *:211:in `eval'
Interpreter 7:272:in `command_355'
Interpreter 2 *:211:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:49:in `update'
Scene_Map:47:in `loop'
Scene_Map:60:in `update'
Scene_Map:15:in `main'
Scene_Map:12:in `loop'
Scene_Map:19:in `main'
Please Help. Please Tell Me What I Am Doing Wrong...

Last edited by -BlackShadow-; September 25th, 2007 at 12:00 PM.
  #204    
Old September 25th, 2007, 11:33 AM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
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Poccil, can you add support for the female background for in battle like you have with the trainer card? Thanks
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  #205    
Old September 25th, 2007, 11:56 AM
New2Ya's Avatar
New2Ya
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Wow! This is great man.

But I do have a request, to make it more friendly for us. The thing is, there are about 50 scripts in the game, and anyone with little knowledge of scripting, it's a maze.

Could you like make a Readme file (or better yet, make one "script" that explains every script in the project) that tells you what every script does, which scripts you should CERTAINLY NOT EDIT, which scripts let you choose a Pokémon, etc.
That way, people like me can actually do something with this.

Cause seriously? This is GENIOUS. I mean, its freaking Pokemon!!! No more "almost real" stuff, this IS the real stuff. I LOVE YOU!!!! XD
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  #206    
Old September 25th, 2007, 12:09 PM
poccil
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-BlackShadow-:

You may need to break the code into lines like:

Code:
Kernel.pbAddPokemon(
::PBSpecies::CASTFORM,25)
It's because the interpreter adds new-line characters to the script and may misinterpret the script afterwards.
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Last edited by poccil; September 25th, 2007 at 12:27 PM.
  #207    
Old September 25th, 2007, 01:00 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
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I made a new version of Poccils latest release. I removed worthless files which saved some space and inserted the Code that will let the PokeGear work (iPod only atm)

Download Here

Enjoy

EDIT: Alright, the PokeGear wont work which means that Poccil changed the way scenes are loaded because he helped me insert that into my Game but it's in an older release of Poccil's Kit. Poccil, if you could continue working on your Pokemon Essentials using what I have uploaded that would be great because it doesn't contain unused files and is better (I think so anyways) Just an idea
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Last edited by Flameguru; September 25th, 2007 at 01:09 PM.
  #208    
Old September 25th, 2007, 02:15 PM
Sizzle3003's Avatar
Sizzle3003
Cows = Cool :O
 
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Quote:
Originally Posted by Flameguru View Post
I made a new version of Poccils latest release. I removed worthless files which saved some space and inserted the Code that will let the PokeGear work (iPod only atm)

Download Here

Enjoy

EDIT: Alright, the PokeGear wont work which means that Poccil changed the way scenes are loaded because he helped me insert that into my Game but it's in an older release of Poccil's Kit. Poccil, if you could continue working on your Pokemon Essentials using what I have uploaded that would be great because it doesn't contain unused files and is better (I think so anyways) Just an idea
Well I can't wait till the pokegear is completly finished cuz I really need
  #209    
Old September 25th, 2007, 02:28 PM
poccil
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New2Ya, in response to your request, I have started documenting each script in the game.
I have uploaded an incomplete version of this documentation at:

http://upokecenter.com/projects/pokestarter/scripts.txt

Please note that the file will be updated as I document the scripts more and more.
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  #210    
Old September 25th, 2007, 03:00 PM
New2Ya's Avatar
New2Ya
Beginning Trainer
 
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Quote:
Originally Posted by poccil View Post
New2Ya, in response to your request, I have started documenting each script in the game.
I have uploaded an incomplete version of this documentation at:

http://upokecenter.com/projects/pokestarter/scripts.txt

Please note that the file will be updated as I document the scripts more and more.
Thanks man! I dont know how to thank you for this starter kit. It's beyond my expectations, and frankly, I thought it would never be done.

I love the resolution resize to the GBA-size, it looks sexy. xD

Few things:
- battle animations, can they be added by ourselves or were you planning on doing it in the future yourself?
- when leveled up at the end of a battle, it doesnt show the Pokémon with the next level. Only after the battle, the number 20 has changed into 21, for example. Its not important, but who knows what kind of perfecionist you are.
- Pokémon do evolve like Pikachu with the stones, but they dont when leveling up. I know this is a in-production-project, but you never know, maybe you forgot about it.

To sum it up though; you're a God.
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  #211    
Old September 25th, 2007, 03:48 PM
poccil
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Join Date: Jan 2007
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There isn't yet a mechanism for custom battle animations. However, the Pokemon Essentials distribution contains an animation editor for creating battle animations. I encourage users to create animations with that editor and send them to me, so that I can best determine how to add them to the battle system.

Actually, evolution through level gain works perfectly, according to my latest tests, namely Charmander, Pidgey, and Squirtle. If the problem occurs in a different case, then send me a private message.
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  #212    
Old September 25th, 2007, 05:11 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Quote:
Originally Posted by poccil View Post
There isn't yet a mechanism for custom battle animations. However, the Pokemon Essentials distribution contains an animation editor for creating battle animations. I encourage users to create animations with that editor and send them to me, so that I can best determine how to add them to the battle system.

Actually, evolution through level gain works perfectly, according to my latest tests, namely Charmander, Pidgey, and Squirtle. If the problem occurs in a different case, then send me a private message.
Actually, I tried to level up Squirtle by battling and when Squirtle reached lv 21 (since you give it to us at lvl 20) it just came up with an error saying thats its level is higher than expected or something and also, Rare Candies do not activate Evolution but don't bring up any errors

Hope you can look into this

EDIT: Here is what the errorlog had to say:

Code:
Exception: The new level (20) is less than the Pokemon's current level (21), which shouldn't happen.
PokeBattle_Battle:1458:in `pbGainEXP'
PokeBattle_Battle:1395:in `each'
PokeBattle_Battle:1395:in `pbGainEXP'
PokeBattle_Battle:1364:in `each'
PokeBattle_Battle:1364:in `pbGainEXP'
PokeBattle_Battler:1447:in `pbUseMove'
PokeBattle_Battler:1678:in `pbProcessTurn'
PokeBattle_Battler:1677:in `logonerr'
PokeBattle_Battler:1677:in `pbProcessTurn'
PokeBattle_Battle:1788:in `pbAttackPhase'
PokeBattle_Battle:1787:in `each'
PokeBattle_Battle:1787:in `pbAttackPhase'
PokeBattle_Battle:212:in `pbStartBattle'
PokeBattle_Battle:211:in `logonerr'
PokeBattle_Battle:211:in `pbStartBattle'
PokeBattle_Battle:195:in `loop'
PokeBattle_Battle:219:in `pbStartBattle'
PokemonTrainers:92:in `pbTrainerBattle'
PokemonTrainers:91:in `pbFadeOutIn'
PokemonTrainers:91:in `pbTrainerBattle'
(eval):1:in `command_111'
Interpreter 2 *:37:in `eval'
Interpreter 3:263:in `command_111'
Interpreter 2 *:37:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:62:in `main'
Scene_Map:59:in `loop'
Scene_Map:66:in `main'
Main:41
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  #213    
Old September 25th, 2007, 05:18 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
I really hate burdening you but if its not to much to ask do you think you could add another encounter type, like a headbutt tree, and maybe like a tm or hm for it? if its not too much to ask, i dont know how hard it would be but it would be greatly appriciated.
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  #214    
Old September 25th, 2007, 06:01 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
I have solved the problem with evolution and Rare Candy. In the
script section PokemonItems, go to line 696 and change this:
Code:
   newspecies=pbCheckEvolution(pokemon,item)
to this:
Code:
   newspecies=pbCheckEvolution(pokemon)
The first line mistakenly checks whether the Pokemon evolves
with Rare Candy, which is the case for no Pokemon species.
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  #215    
Old September 25th, 2007, 06:16 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
cool that helps.

also there is this glitch, which i dont know if you can fix or even it everyone has it but when i jump ledges or surf, this is what happens after i do so.

I don't know if it can be fixed. See my feet showing on the bottom.
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  #216    
Old September 25th, 2007, 09:43 PM
poccil
Trainer
 
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Nature: Adamant
I've found a fix: In the script section Game_Character 1, redefine the method screen_y as follows:

Code:
  def screen_y
    y = (@real_y - self.map.display_y + 3) / 4 + 32
    if jumping?
     if @jump_count >= @jump_peak
       n = @jump_count - @jump_peak
     else
       n = @jump_peak - @jump_count
     end
     return y - (@jump_peak * @jump_peak - n * n) / 2
    else
     return y
    end
  end
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  #217    
Old September 26th, 2007, 03:24 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
now that really helps it was getting annoying being like 3 pixles below the NPC and stuff. Thank you so much.
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  #218    
Old September 26th, 2007, 07:10 PM
NytewolfAU2k7's Avatar
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Game Modder & Creator
 
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Thanks Poccil Great work so far
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  #219    
Old September 27th, 2007, 04:18 PM
Ryruyin's Avatar
Ryruyin
Beginning Trainer
 
Join Date: Jun 2007
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Nature: Adamant
Poccil, no one here can thank you enough! I was sceptical that the system could be good before I tried it, but you have covered seemingly everything (to the non-coder eye). Even such things as not being able to catch trainer pokemon. Is this system ready enough to start making a game with? If anyone could answer I'd appreciate it.
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  #220    
Old September 27th, 2007, 10:12 PM
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Aqua Mudkip
LOL I'm okay!
 
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You're as fast as that scripter thats helping Pokemon Ancathite! Keep it going!
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  #221    
Old September 28th, 2007, 12:06 AM
poccil
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A new version of Pokemon Essentials is now available.

Changes:

Support for the hidden moves Fly and Headbutt
Flameguru's Pokegear script included
Customizable region maps
Script support for double battles and multi battles
Debug menu option with integrated terrain tag editor
Problems fixed with Rare Candy
Problem fixed on player placement after jumping
StorageCreator metadata setting added
MapPosition metadata setting added
Combined PokeBattle_Move_XX scripts into PokeBattle_MoveEffects

Modified scripts:

Deleted: moves/PokeBattle_Move_**
Added: PokeBattle_MoveEffects
Added: PokemonTilesetEditor
Added: PokemonRegionMap
Changed: PokemonMap
Changed: PokemonMenu
Changed: PokeBattle_Move
Changed: Scene_Map
Changed: Interpreter 6
Changed: Pokegear
Changed: PokemonField
Changed: PokeBattle_ActualScene
Changed: PokemonTrainers
Changed: PokeBattle_Trainer
Changed: SpriteResizer
Changed: WindowAndTilemap
Changed: Game_Character 3*
Changed: Compiler
Changed: Game_Player*
Changed: PokemonMessages
Changed: Game_Character 1
Changed: PBDebug
Changed: - Radio
Changed: SpriteWindow
Changed: PokemonUtilities
Changed: PokeBattle_Battle
Changed: PokemonEncounters
Changed: PokemonItems
Changed: PokemonScreen
Changed: PokeBattle_Battler
Changed: PokemonStorage
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  #222    
Old September 28th, 2007, 02:35 AM
New2Ya's Avatar
New2Ya
Beginning Trainer
 
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I love you. xD This is a dream come true for pretty much every person who is planning to make a Poke fangame...
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Last edited by Avatar; September 28th, 2007 at 03:08 AM.
  #223    
Old September 28th, 2007, 07:35 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
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Nature: Relaxed
Some pretty sweet changes there Poccil Keep it up, You're doing a good job!
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  #224    
Old September 29th, 2007, 06:41 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
awsome i love the headbutt trees, but one thing, i dont know if this can be done, but do you think you can make the headbutt trees happen on a terrain tag, because i doin a johto remake and there are quite a few headbutt trees on one map and i dont want the game to lag up because of event overload. if you could look into it that would be great, but dont make it a big thing on your list i was just wondering if it could be done without a lot of code change.
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  #225    
Old September 29th, 2007, 07:47 AM
BlueEew's Avatar
BlueEew
PokeProject - GO!
 
Join Date: Feb 2006
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Age: 23
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Nature: Naughty
From what I have read this starter kit the best Pokemon starter kit out there. However I am looking for an full detailed features list, that explains whats in included etc. Is there one avalable.
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