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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2376  
Unread June 19th, 2008, 10:55 PM
partyghoul2000's Avatar
partyghoul2000
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where is the terrain tags info held? i imported another tileset and the terrain tag info doesn't seem to save for the tileset. would it be possible to manually edit terrain tag info?
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  #2377  
Unread June 20th, 2008, 02:07 AM
yaoimutt
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Quote:
Originally Posted by partyghoul2000 View Post
where is the terrain tags info held? i imported another tileset and the terrain tag info doesn't seem to save for the tileset. would it be possible to manually edit terrain tag info?
how did you import the tileset? the best way to get the tileset over to a new project is to copy the tileset image from one folder to the new one, then open 2 rmxp's, in one of them open the old project, and in the other open the new one, then go to the editors (in both,) add a new tileset to the new project, go to the old one, copy the tileset there, and paist it into the new one.

but i would like to know where the terrain tags are defined as well, i want to creat a new one, but can't find them.
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Last edited by yaoimutt; June 20th, 2008 at 02:13 AM.
  #2378  
Unread June 20th, 2008, 03:21 AM
partyghoul2000's Avatar
partyghoul2000
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i wasn't trying to upgrade the starter kit. i simply imported the tileset the normal rpgmxp way, from my desktop to my game by the materialbase in rpgmxp.
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  #2379  
Unread June 20th, 2008, 03:37 AM
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well the data that shows if its passable how it reacts and stuff is in the data base under tools. and yes wichu it is passable and i check the other passages and they are good to. wonder if it has something to do with just my computer bacause i cant even move the arrow in the beggining. ill ask omega to test it out later though thankz anyways
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  #2380  
Unread June 20th, 2008, 03:41 AM
yaoimutt
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Quote:
Originally Posted by sonic smash down View Post
well the data that shows if its passable how it reacts and stuff is in the data base under tools. and yes wichu it is passable and i check the other passages and they are good to. wonder if it has something to do with just my computer bacause i cant even move the arrow in the beggining. ill ask omega to test it out later though thankz anyways
well, check the clear tiles over that spot, or see if there is an event near by that might have a wait command in it. (the clear tiles might be from somewhere else in the tileset, and not the one in the uper right hand corner)
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Last edited by yaoimutt; June 20th, 2008 at 04:00 AM.
  #2381  
Unread June 21st, 2008, 03:26 AM
crzyone9584
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Quote:
Originally Posted by imtheomega View Post
Like I said in the first case, it's already done. If Im not wrong and according to the following part of the PokemonRegionMap script :

Spoiler:
mappos=!$game_map ? nil : pbGetMetadata($game_map.map_id,MetadataMapPosition)
if !mappos
mapindex=0
@map=@mapdata[0]
@mapX=LEFT
@mapY=TOP
else
mapindex=mappos[0]
@map=@mapdata[mappos[0]]
@mapX=mappos[1]
@mapY=mappos[2]
end
if !@map
Kernel.pbMessage(_INTL("The map data cannot be found."))
return false
end
@sprites["map"]=Sprite.new(@viewport)
@sprites["map"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/#{@map[1]}")

the change of region map will be done automatically according to the area where the player is.
So if u have done your townmap.txt correctly, all should work fine...

But I can be wrong, but that's what I understood of this script at first glance.
so after they get the second region map it will change automactily ok. thanks alot.
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  #2382  
Unread June 21st, 2008, 02:27 PM
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I have two questions. 1) how do you make map connections (for example how do make route.1 connect to route. two)?

2)whats the script that allows the player to choose a pokeball with a pokemon inside and shows the picture of the pokemon and lets the player keep it like when you choose a starter on firered/leafgreen?

sorry if these questions sound noobish.
  #2383  
Unread June 21st, 2008, 03:06 PM
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These are simple questions that are answered by simply reading over the Notes.html but since ima nice guy :

1) Map Connections - Open your project folder, go to PBS Folder, Open Connections.txt.....
First you need to know the ID's of the maps to be connected..just click on your map and on the bottom bar it will tell you the : Map ID - Name of Map - Size

Sample Code : # (1) Town 1 - (2) Route 1
Sample Code : 1,North,0,2,South,0
The numbers 1 and 2 represent the ID of the maps
North and South Represents which side its connected to (North=top,South=Bottom,East=left,West=Right)
The 0's represent how the maps are lined up (Check notes for more details)


2) I don't Believe this is a script.....you use simple events to set that up.

Last edited by Curt200718; June 21st, 2008 at 03:14 PM.
  #2384  
Unread June 21st, 2008, 03:45 PM
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Quote:
Originally Posted by pkmn.master View Post

2)whats the script that allows the player to choose a pokeball with a pokemon inside and shows the picture of the pokemon and lets the player keep it like when you choose a starter on firered/leafgreen?
It's not a script, u have to do it by yourself in an event. Search in this post, some have ask how to do it before and they have got answers.

Edit : just do three separates events, on each u put the images of the pokemons and u put a choice "Do u want this pokemon" with an answer yes or no. Create also a second page for each event depending of a switch "Pokemon obtained". When the answer to "do u want this pokemon" is a yes, u have to give the pokemon with the script command Kernel.pbAddPokemonAndBall(PBSpecies::YOURPOKEMONNAME,HISLEVEL, POKEMONNUMBERINPOKEDEX) and u have to activate the switch "Pokemon obtained" so the player will not be able to take the other pokemons.
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Last edited by imtheomega; June 21st, 2008 at 04:15 PM.
  #2385  
Unread June 21st, 2008, 06:17 PM
Luke128th's Avatar
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Okay, I gots a problem. I tried to edit Lickitung's evolution and it gave me an error saying that the game doesn't read the pokemon.txt file. Is there something wrong with the way I'm doing the evolution? BTW I'm using a level-up evolution.

EDIT:I'm so stupid! I wasn't using the proper code! So nevermind at my question.
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Last edited by Luke128th; June 21st, 2008 at 11:44 PM. Reason: SO STUPID!
  #2386  
Unread June 22nd, 2008, 05:48 AM
fudgy's Avatar
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ok on the RPG xp site, the program link is gone can some one hook me up with the latest version of pokestart/rpg xp my borther unistalled it.
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  #2387  
Unread June 22nd, 2008, 05:53 AM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
ok on the RPG xp site, the program link is gone :( can some one hook me up with the latest version of pokestart/rpg xp :( my borther unistalled it.
... go to the first page of this topic, click on poccil's signatures (the link that says "pokemon essentials" ) on that page, you will see the download link.

hey, does anyone know how to let someone pick an items (like in th pbChooseItem screen) and store that choice in a variable?
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  #2388  
Unread June 22nd, 2008, 06:03 AM
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..ok thnx, but were to get rpg xp program?
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  #2389  
Unread June 22nd, 2008, 06:07 AM
yaoimutt
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Quote:
Originally Posted by fudgy View Post
..ok thnx, but were to get rpg xp program?
buy it. <-----------------------------------

nm, i give up.
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Last edited by yaoimutt; June 22nd, 2008 at 06:16 AM.
  #2390  
Unread June 22nd, 2008, 06:32 AM
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well i ned to know what the latest version number is... so i can dl it from download.com er something
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  #2391  
Unread June 22nd, 2008, 08:54 AM
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1.02 is the latest. Hope that helps!
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  #2392  
Unread June 22nd, 2008, 10:03 AM
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yup i got it thnx wichu.

and i have one (last hopefully >.<) question. when i exit the living room (from your house) in my game. it go into your home town (maple town) and then your right infront of your house, but the whole game freezes? why is this//
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  #2393  
Unread June 22nd, 2008, 01:45 PM
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the starter kit link is not working
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  #2394  
Unread June 22nd, 2008, 03:34 PM
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I want to make an event like the lucky number show from g/s/c
but my question is how?!
I have sth like "getForeignID"
And then conditional brance script: ForeignID=ID
but It's not working.. (I didn't expect it to work btw )
Can some one help me with this?
Thanks in advance!
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  #2395  
Unread June 22nd, 2008, 05:45 PM
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Fudgy: Check the tileset passability, and make sure that you're only deleting tiles using the top left tile in the editor, not any other blank tiles.
Pokémaker: Use the == operator to compare values. Try:
Set variable 0001 to a random number between 0 and 65535.
Display text (Today's lucky number is \v[1])
Use this script as a conditional branch:
$game_variables[1]==$Trainer.publicID(id), where id is the value of a PokeBattle_Pokemon#trainerID or $Trainer.id.
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  #2396  
Unread June 22nd, 2008, 05:55 PM
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Quote:
Originally Posted by Wichu View Post
Pokémaker: Use the == operator to compare values. Try:
Set variable 0001 to a random number between 0 and 65535.
Display text (Today's lucky number is \v[1])
Use this script as a conditional branch:
$game_variables[1]==$Trainer.publicID(id), where id is the value of a PokeBattle_Pokemon#trainerID or $Trainer.id.
Thanks Wichu, this works

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  #2397  
Unread June 22nd, 2008, 09:37 PM
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Quote:
Originally Posted by Wichu View Post
Fudgy: Check the tileset passability, and make sure that you're only deleting tiles using the top left tile in the editor, not any other blank tiles.
ya thats my problem, thank you!

Quote:
Originally Posted by Wichu View Post
Fudgy: Check the tileset passability, and make sure that you're only deleting tiles using the top left tile in the editor, not any other blank tiles.

nvm that isnt the problem *sob*
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Last edited by fudgy; June 22nd, 2008 at 09:54 PM. Reason: Your double post has been automatically merged.
  #2398  
Unread June 23rd, 2008, 12:37 AM
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i know someone has probally already answered this but can anyone tell me how to make sure only one pokemon is taken from the lab when you receive your first one?
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  #2399  
Unread June 23rd, 2008, 01:20 AM
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Make the pbHasSpecies? conditional branch 3 times for each different starter. Then set the event with the rival and when you get back to wherever the Pokemon was stolen, use the pbHasSpecies? command again and with that choose the ball that was stolen and erase the event.
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  #2400  
Unread June 23rd, 2008, 01:25 AM
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no i mean like you only take one pokemon period, and you cant take the others. but thankz for answering
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