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  #1    
Old September 7th, 2007 (09:05 AM). Edited December 1st, 2007 by HackMew.
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Pokémon Oro Sole
- The Ultimate G/S Remake -






  1. Introduction
  2. Technical Data
  3. Features
  4. News
  5. Hack Progress
  6. Future Plans
  7. Screenshots
  8. Bug Report
  9. Support Center
  10. Credits
  11. Extra
  12. Downloads

Professor Elm is a scientist who has dedicated his life to study Pokémon.
He's still young but he enjoys a great respect among the other reseachers thanks to his astonishing discoveries, like those related to the evolution of the Pokémon.

One day, while he's working, Prof. Elm gets an e-mail from an acquaintance whose name is Mr. Pokémon:
"I made a sensational discovery! You have to see it!"
Unfortunately Prof. Elm is too busy to leave his laboratory, so he decides to ask someone for help... and that person is you!

"Please, - asks you Prof. Elm - visit Mr. Pokémon and take a look at his discovery!"
A generous and curious person like you can't sure say no!

Then Prof. Elm shows you three Pokémon telling you:
"Choose the one you'd like to take with you."
It's an important moment: you're going to receive your very first Pokémon!

Afterwards you realize a boy outside is spying you from the window. He looks like he's as old as you, so you leave the laboratory to meet him.
But once there he pushes you away shouting:
"Hey, what are you looking at?"

Who is that strange boy? And what is Mr. Pokemon's discovery?
You will discover it soon...


Hack of: Pokémon FireRed [Italian]
Language: Italian / English
Original Author: - HackMew -

Current Staff:
  • - HackMew - Overworld Editor, Mapper, Palette Editor, Scripter, Spriter, Text Editor, Tile Editor
  • D-Trogh Mapper, Palette Editor, Scripter, Spriter, Text Editor
  • Mastermind_X ASM Hacker
  • Wuggles Mapper, Scripter
  • Liquid_Thunder Mapper, Palette Editor, Scripter, Text Editor, Tile Editor
NOTE: if you want to join the ROM Raiders team, use the appropriate thread.


Programs Used:
  • Advance Map v1.82
  • Advanced Palette Editor v1.3.3
  • Cyclone v1.4.86
  • Diamond Cutter v1.3.0
  • Free Space Finder v1.0.2
  • Hacked unLZ-GBA v1.0.2
  • Overworld Editor - RE v1.1.3
  • ROM Header Editor Advance v1.0.1
  • Tile Layer Pro v1.1
  • Tile Molester v0.16
NOTE: some of them can be found in my Tools Factory.

^ Top of the Thread

Pokémon Oro Sole
will feature original Johto gameplay, with improved graphics of the FireRed codebase.
The goal is to be as accurate G/S series remake as virtually possible.
Of course, the remake needs some game improvements and those will be done as well.
The development plans might change along the way, so please stay tuned and check both News and Future Plans sections regularly.

20/11/2007 12:25 GMT+1: Percorso 31 (Route 31) finished.
16/10/2007 18:45 GMT+1: English translation released!
12/09/2007 21:30 GMT+1: Started English translation.
07/09/2007 18:30 GMT+1: First public beta release + thread started.



Progress Meter



Current Legend:

1. Borgo Foglianova (New Bark Town)
2. Percorso 29 (Route 29)
3. Fiorpescopoli (Cherrygrove City)
4. Percorso 30 (Route 30) [1st beta release]

5. Percorso 31 (Route 31)
6. Violapoli (Violet City)
7. Torre Sprout (Sprout Tower) [2nd beta release]
8. Percorso 32 (Route 32)
9. Rovine d'Alfa (Ruins of Alph)
10. Grotta di Mezzo (Union Cave) [3rd beta release]


NOTE: the foreseen beta-list doesn't include any possible bug fix releases, which can be published at any time.


^ Top of the Thread

  • Add a real PokéGear
  • Implement night/day system
  • Change the World Map
  • Import new music
  • Properly remove Rival naming part from the intro
  • Create moving sprites for Mom's overworld
NOTE: the list above is relevance-ordered (most relevant to least relevant).


  Screenshot 1: The Title Screen.
  Screenshot 2: Player talking with the fat man in Borgo Foglianova (New Bark Town).



  Screenshot 3: Player taking a berry from a fruit-bearing tree on Percorso 29 (Route 29).
  Screenshot 4: Player taking a nice tour of Fiorpescopoli (Cherrygrove City).



Screenshot 5: Player visiting Mr. Pokémon.
Screenshot 6: Player leaving Percorso 31 (Route 31).





What's a bug?
A bug is an error that prevents the hack from behaving as intended.
A hack that contains a large number of bugs, and/or bugs that seriously interfere with its functionality, is said to be buggy.


What's a glitch?
A glitch is a bug too but it's most likely related to graphics ones. (e.g., a tile which acts weirdly).
In this case the proper adjective is glitchy, obviously.


What's an oddity?
An oddity always refer to a strange and unconventional behavior but that cannot really interpreted as a bug or as a glitch.
Sometimes it refers to incompleted parts.

Known Bugs

   None so far.

Glitch List

   Nothing, for now.

Oddities

   ● Some sprites aren't replaced yet since there aren't ready: big intro ones, backpics and trainer card ones.
   ● When the Mom's overworld is moving it looks like it's levitating instead.
   ● The Mom's script it's not completed due to the length of the beta.
   ● There's still the Potion on the PC in the beginning.
   ● The PokéGear still have the VSSeeker picture. It wasn't changed since the PokéGear hasn't a real purpose yet.
   ● The World Map still displays Kanto.
   ● The house in the middle of Percorso 29 (Route 29) won't warp you anywhere just because there's nothing over the door
   ● On Percorso 30 (Route 30), in the near of Mr. Pokémon's house, you could eventually see a weird top of a tree.
      This happens because the map it's itself-connected (for now) and that floating tree-top is a side effect.


How to correctly report a bug/glitch/oddity

When reporting something, make sure to answer these questions:
  1. Is the bug/glitch/oddity reported yet?

       ● Yes. It's already reported. No need to do anything.
       ● No. It's not reported yet and therefore a report is greatly encouraged.

  2. Is the bug/glitch/oddity fixed yet?

       ● Yes. It's already fixed so it's crealy unnecessary to report something that doesn't exist anymore.
       ● No. In this case answer the rest of the questions and do what you have to do accordingly.

  3. Is the bug/glitch/oddity related to cheating?

       ● Yes. Some cheats are involved. Well, any bug/glitch/oddity due to cheats won't be taken into consideration. Don't even try to report it.
       ● No. OK, go ahead with the other two questions.

All questions have been answered. Good! Let's see now what's the reporting form that must be used, if necessary:

HTML Code:
[b][size=4]Oro Sole Bug Report[/size][/b]
--------
[b]Beta Version: [/b]
[b]Problem Type: [/b]
[b]Short Description: [/b]
[b]How to Reproduce it: [/b]
[b]Screenshots (Optional): [/b]

Remember that the form above has to be filled entirely. Now, a brief explanation about each part:


  • Beta Version
    Self explanatory.

  • Problem Type
    The choices are: bug, glitch or oddity.

  • Short Description
    Few words that could properly describe the problem.

  • How to Reproduce it
    A step by step explanation in order to reproduce the problem (and therefore to fix it later).

  • Screenshots (Optional)
    Some screenshots about the bug/glitch/oddity found.

One final note...
At the moment we don't need beta testers. Do not ask if you can become one, please.

^ Top of the Thread


Official Oro Sole Userbar




HTML Code:
[URL="http://www.pokecommunity.com/showthread.php?t=105792"][IMG]http://www.geekimages.com/pics/20070814/userbar_orosole.gif[/IMG][/URL]


  • BalladOfWindFishes, Coronis, Epona4, GameGuy and Gridiron, for providing a good amount of nice sprites and graphics in general that were used as a base.
  • Kike-Scott, for that great Ho-oh sprite.
  • Zel, for some scripting tips.
  • Hiroshi Sotomura, for that neat Thread Presentation ReadMe.
  • Martin, for a couple of suggestions for this thread.
  • alexmad, for a few number of Pokémon overworlds.
  • As_Stars_Go_Out, for some maps and tiles which were really inspiring.
NOTE: the list doesn't follow any particular order. Everyone was important.


Spoiler:
Official Oro Sole BoxArt




^ Top of the Thread

Before
doing anything, it's better to check the general FAQ (in particular its Emulation section) and Hiroshi Sotomura's thread.
They will sure help working with IPS patches as well as solving most common problems.

Oh, and since I understand not everyone could have the Italian ROM I've also included an English to Italian Patch.
That said, have fun with Oro Sole!


Oro Sole Beta
     Version - September 2007 Beta v1.0.
     Format - Standard IPS Patch File.
     Requirements - A Pokémon FireRed (I) v1.0 clean ROM.

NOTE: as stated in the Hack Progress section, the beta goes up to Percorso 30 (Route 30). Mr. Pokémon is included, obviously.


Oro Sole Beta - English Translation
     Version - September 2007 Beta v1.0 [Translated].
     Format - Standard IPS Patch File.
     Requirements - A Pokémon FireRed (I) v1.0 clean ROM.


English to Italian Patch
     Format - Standard IPS Patch File.
     Requirements - A Pokémon FireRed (U) v1.0 clean ROM.



P.S. Sorry for my good English.



This thread is Copyright © 2007 by HackMew.
You are not allowed to use anything without permission!
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  #2    
Old September 7th, 2007 (09:17 AM).
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Ah, Finnaly the thread is up!
Post your comments guys
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  #3    
Old September 7th, 2007 (09:32 AM).
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Wow! I'm really impressed! This is looking great!
Now, let me ask a question you'll be sure to run into MANY, MANY times ;D
Will this hack be in English?
Anyways, good luck with this!
  #4    
Old September 7th, 2007 (09:36 AM).
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IF people like this hack, then it'll be translated in English..
Else, well.. there'll only be a Italian version.
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  #5    
Old September 7th, 2007 (09:57 AM).
.houndoomed .houndoomed is offline
 
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Wow, this remake has great potential. And the box art looks so real!

Can I also ask where did you get the text in the banner that says Versione OroSole?
  #6    
Old September 7th, 2007 (10:19 AM).
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Wow... Another gold remake... I'm starting to think that the 10 people or so who are trying to make one should join to make an the ultimate remake.
I'm interested in seeing how you implement the day and night.
Ah, you forgot to add the name of the routes and the first city.
A question: what's the frequency of the berries? How long they take to grow?
Good luck!
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  #7    
Old September 7th, 2007 (11:01 AM).
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Well, even though it may sound a bit short right now, with the next releases I may start getting more interested about playing it.

Probably you'll need to work a bit more on the maps, because it's not like every single part of the map must look as it was in the original (because, let's face it, some of Gold's maps look a bit empty if you follow their exact structure)

Oh well, as I used to say "Good luck Gold Remaker!" though this time it should be something like "Good luck Gold Remaking Team!"
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Old September 7th, 2007 (11:49 AM).
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Good Luck to you all. I do not speak Italian though. I am seeing more and more GSC remakes. If I personally wanted an exact remake i would load in my silver cart. If you ask Zel nicely, he may share a few maps with you. You need something that makes you hack different than all the other GSC remakes.
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  #9    
Old September 7th, 2007 (12:55 PM).
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Quote originally posted by lasthand:
Good Luck to you all. I do not speak Italian though. I am seeing more and more GSC remakes. If I personally wanted an exact remake i would load in my silver cart. If you ask Zel nicely, he may share a few maps with you. You need something that makes you hack different than all the other GSC remakes.
well, I think that sorta defeats the purpose. as I understand it, he wants to make this EXACTLY like gold.
Shiny Gold has new rivals/scripts etc and a new phone system

this hack is going to be as close to the original as physically possible
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  #10    
Old September 7th, 2007 (02:01 PM).
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Nice! Another second generation remake! Good luck with this hack project! Everything seems good so far! Keep it up!
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  #11    
Old September 7th, 2007 (04:17 PM).
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This is so great Andrea!
I am sure that with all your hardcore knowledge it will result in a pretty profesional hack.

Well, to play this beta took me very few time, but now you have done the basic work so the developing process will be faster and longer betas will come. Humm. Good omen.


PD: You know I love your copyrighted thread!
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Old September 7th, 2007 (04:40 PM).
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This looks mad as guys. I hope you can translate this in English.
  #13    
Old September 7th, 2007 (05:13 PM).
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this rom surely looks yummy. it's even better knowing i AM italian XDXDXD

wandering around in english forums sure is funny, when you're able to see italian things flooding here and there. :3

want to see more of this stuff. i am totally clueless as to how create a hacked rom, but i am not easily impressed. go for it!

MF
  #14    
Old September 7th, 2007 (05:32 PM).
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For now one word shall be good enough to be said impressive, and goodluck with your hack "- HackMew -" and I hope you get around the features just like in G/S/C
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  #15    
Old September 7th, 2007 (08:31 PM).
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Looks very good.
Cant wait for more updates.
Keep it up hackmew
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Old September 9th, 2007 (12:36 AM).
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Yay! It's here!

I'm happy to work with such a good hack Really, this hack is so cool

@Andrea I hope this are enough people to make it english?
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  #17    
Old September 9th, 2007 (01:08 AM). Edited September 9th, 2007 by ~*SerenadeDS*~.
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Wow! This is awsome! It's from HackMew and his Ultimate Team!! This is hack is great guys, I love it! I hope it will be translated someday.. but I dont mind.

Great Job & Good Luck!!
  #18    
Old September 9th, 2007 (01:26 AM).
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Yay! An exact replica of Gold and Silver!
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  #19    
Old September 9th, 2007 (02:41 AM).
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Quote:
Implement night/day system
With fire red, you can't implement a day and night system, because it does not run on an internal clock.
  #20    
Old September 9th, 2007 (02:45 AM).
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Quote originally posted by SerenadeDS:
Wow! This is awsome! It's from HackMew and her Ultimate Team!! This is hack is great guys, I love it! I hope it will be translated someday.. but I dont mind.

Great Job & Good Luck!!
Andrea is male =)

and I will be translated, if more people ask for it

@Gold_tom yeah, you're right

@Silent_Storm Just wait and see (btw Ice storm has it too)
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Old September 9th, 2007 (03:13 AM).
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Hey, looks good to me! Good luck!
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  #22    
Old September 9th, 2007 (09:41 AM). Edited September 9th, 2007 by Silent Storm.
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Quote:
@Silent_Storm Just wait and see (btw Ice storm has it too)
FireRed runs on a Circuit Board, Emerald runs on an Internal Clock, also add to the fact that there is no day and night coding in FireRed, for someone to add day and night they would need to recode FireRed completly so it runs on an internal clock so night time can trigger at certain times of the day (they did this with Gold and Silver because that also runs on an internal clock)

FireRed has no clock in it, also the only thing that comes remotely close to day and night would be that dark forest weather condition, and trying to implement day and night in FireRed would be next to nearly impossible cause of no internal clock. I don't see why people think it is possible in FireRed, if it was, someone would have already figure it out by now, face it, day and night events in FireRed wouldn't be possible.

It is very possible in emerald, not so in FR.
  #23    
Old September 9th, 2007 (01:41 PM).
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Let's answer a bit... :)

Quote originally posted by Prof. 9:
Wow! I'm really impressed! This is looking great!
[...]
Anyways, good luck with this!
Thanks! :)


Quote originally posted by Houndoomed:
Can I also ask where did you get the text in the banner that says Versione OroSole?
Only if you tell me what did you use for the "Scarlet Version" one :P


Quote originally posted by Went:
Wow... Another gold remake... I'm starting to think that the 10 people or so who are trying to make one should join to make an the ultimate remake.
[...]
A question: what's the frequency of the berries? How long they take to grow?
Good luck!
Actually, together with my group, I'm making it. I'm not just trying.
The berries grow in few minutes. The grow time is based on the player's steps.


Quote originally posted by zel:
Well, even though it may sound a bit short right now, with the next releases I may start getting more interested about playing it.

Probably you'll need to work a bit more on the maps, because it's not like every single part of the map must look as it was in the original (because, let's face it, some of Gold's maps look a bit empty if you follow their exact structure)

Oh well, as I used to say "Good luck Gold Remaker!" though this time it should be something like "Good luck Gold Remaking Team!" ;)
Well, first of all thanks :)
Regarding the maps, as you can see, I didn't follow their exact structure. I just made them very close to the original but not really exact.


Quote originally posted by lasthand:
Good Luck to you all. I do not speak Italian though. I am seeing more and more GSC remakes. If I personally wanted an exact remake i would load in my silver cart. [...]
I'm not making an exact remake. I never used the world "exact" at all in the first post. It's just accurate and if you don't like Oro Sole you aren't forced to play it.


Quote originally posted by Erimgard:
well, I think that sorta defeats the purpose. as I understand it, he wants to make this EXACTLY like gold.
[...]
Nope, you're wrong.


Quote originally posted by destinedjagold:
Nice! Another second generation remake! Good luck with this hack project! Everything seems good so far! Keep it up!
Thank you :)


Quote originally posted by Sergio--:
This is so great Andrea!
I am sure that with all your hardcore knowledge it will result in a pretty profesional hack.

Well, to play this beta took me very few time, but now you have done the basic work so the developing process will be faster and longer betas will come.
Hola Sergio! Muchisimas gracias! ^_^
----
Hello Segio! Thank you very much! ^_^


Quote originally posted by Saurav:
For now one word shall be good enough to be said impressive, and goodluck with your hack "- HackMew -" and I hope you get around the features just like in G/S/C :)
Quote originally posted by Celebi_XD:
Looks very good.
Cant wait for more updates.
Keep it up HackMew
Thank you too ;)


Quote originally posted by SerenadeDS:
Wow! This is awsome! It's from HackMew and his Ultimate Team!! This is hack is great guys, I love it! I hope it will be translated someday.. but I dont mind.

Great Job & Good Luck!!
Glad to see you like it :D


Quote originally posted by Gold Tom:
Yay! An exact replica of Gold and Silver!
Hey, it won't be exact! Just better :P


Quote originally posted by Manaphirachi:
Hey, looks good to me! Good luck!
Thanks :)


Quote originally posted by Silent Storm:
[...]
It is very possible in emerald, not so in FR.
I'm sure you'll change your mind about that once you'll see the Day/Night fully implemented on Oro Sole :)
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Old September 9th, 2007 (01:46 PM).
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Well I am waiting to see it implemented in FR, but I have doubts cause of what FR runs on, but I won't bring your hopes down, good luck implementing it.
  #25    
Old September 9th, 2007 (01:55 PM).
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Oh, and for all those people asking for an English translation I think you just missed this part on the Technical Data section:

Quote:
NOTE: if the interest will be enough, I could think about translating the hack into English.

I haven't decided yet since I'm a bit unsure. But just keep giving good feedback and it's most likely I will translate Oro Sole in English :)
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