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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #26    
Old October 4th, 2007, 12:25 PM
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Awesome and when is the demo doen do you have a cbs are you chaning the overworld give us some details
Spelling right, might help the maker understand whatcha want.
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  #27    
Old October 5th, 2007, 12:47 AM
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Originally Posted by axibar View Post
Awesome and when is the demo doen do you have a cbs are you chaning the overworld give us some details
there wont be a demo until i have the scripts which im getting from demonfires kit, so no there isnt a cbs, and i dont know what you mean in your last point. im only starting before demonfires finished because of how large its going to be when its finished i mean it isnt exactly easy (if i havnt said already kanto and hoenn will appear almost exactly as they did in the GBA games, and sinnoh and johto will be re/devamps before i customise them)
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  #28    
Old October 16th, 2007, 09:30 AM
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new update, i finally have a world map for my new region
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  #29    
Old October 18th, 2007, 07:28 AM
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Yeah this looks allright, keep going.
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  #30    
Old October 28th, 2007, 05:02 AM
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angels awakening
 
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this is one nice game i ust have one question what did you make this game on???
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  #31    
Old November 1st, 2007, 09:39 AM
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Originally Posted by pokepal2007 View Post
this is one nice game i ust have one question what did you make this game on???
im sure i put that in, oh well Its made in RPGmaker XP and it hasnt been progressing much due to lack of available time
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  #32    
Old November 7th, 2007, 02:14 PM
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ok iv definitely decided its a bit too much to do all by myself especially with the little time i have, so anybody who would be willing to help please let me know. at the moment i need spriters, mappers (for maps of kanto/hoenn/johto/sinnoh, tiles may have to be made)

(sorry for double posting)
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  #33    
Old February 28th, 2008, 08:40 AM
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OK i know its been 5 months and iv done very little but iv had no time to do anything, but im finally getting time to do it again and i should have a few new maps by tomorrow

Any help i can get would be greatly appreciated
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  #34    
Old February 29th, 2008, 08:40 AM
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I'd like to see more.... Other than that GOOD!
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  #35    
Old March 12th, 2008, 08:06 AM
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OK i've just re-added the updates that disappeared (that i remember), and i've also added the names for the towns and decided the first gym type; Normal
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  #36    
Old March 24th, 2008, 04:03 PM
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OK not much of an update, but iv finally got my head around most of the scripts, i wont have any new maps up for a while cos iv still got lots of little details to put in (namely houses and NPCs)
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  #37    
Old April 6th, 2008, 09:44 AM
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looks great! Can't wait to play!
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  #38    
Old April 6th, 2008, 11:14 AM
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Originally Posted by joeloa View Post
looks great! Can't wait to play!
yeah, but it's going really slow cos i'm having to learn how to sprite because i can't get any help, but i plan to release a beta after the second badge
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  #39    
Old April 6th, 2008, 12:31 PM
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Do you give there distinction for Physical/Special/Other moves not connected with types <like in D/P>, pokemon locations in pokedex, move tutor and other "moves" mans?
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  #40    
Old April 6th, 2008, 12:44 PM
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Originally Posted by Skele View Post
Do you give there distinction for Physical/Special/Other moves not connected with types <like in D/P>, pokemon locations in pokedex, move tutor and other "moves" mans?
erm... i think so, i'm using pokemon essentials so if that does then i will be, if not then i won't
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  #41    
Old October 24th, 2008, 03:40 PM
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OK. I've now started up this project again, and this time I intend to finish. And if it turns out I don't finish this time I won't bother reviving this thread again unless it is near completion.
Now I have the Story, The Aruko Dex (not posted) and some of my new (and some Pre-GBA) implemented
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