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Well, despite the fact that I'm gonna wipe my harddrive anyway, with a bit of clean up I tried Sphere out. Well, it definately does what I want it to do sprite wise, and doesn't appear limited to palette. Now, while I couldn't import sprites (I checked the wiki and forums, but they don't tell me why I keep getting error messages), I made really crappy Kirby sprites in the editor, each with different speeds and different amounts of frames. Now THAT'S what I'm talking about. No limits!
Now, the map appeared much bigger than I thought, but considering there were no custom tiles, it was gonna look weird anyway. I'm pretty sure I can have it zoomed to a degree where it's not too zoomed in, that or the tileset'll look fine anyway, whichever.
Hey, and you can import maps, which might save me the trouble of the whole "jigsaw a full map" idea I was gonna use. Unless I'm mistaken and I have to do that anyway.
Well, design wise it seems to be in my favor.
Now, functionwise, however... eh. I didn't go beyond the scope of the tutorial that comes with it, but considering you said events need to be coded, that might include collisions, battles, etc. Which... I won't be so good at. I'm guessing, though, it can do battle backgrounds MOTHER style, plus I probably won't be at RPGMaker's limitation.
By that, I mean whatever is the amount of pics you set in the code is the total amount you can show, and if battle bgs have less, thats a problem. If more, they get truncated. Now, I'm not using each and every frame, that's hundreds of pics just for a BG, but still some will flow fine with just 12 images, while others may need 20 for example.
But judging by the flexability given already, this seems like the best for all the things I want to do in theory. It just comes down to getting it to work. Again, we'll have to do testbeds first before we get in too deep. I need to learn how to import stuff at all, first.
Since this is javascript, I think this'll open a few more doors w/ programmers since it's a widely known language, but... it may also close a few who only know game program languages. Well, at least NOW I can specify, that's better than "I don't know, yet".
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I support the Nidoran - Nido Family Union. Do you?
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